TL/DR: More enchants for enemy drops in NG+, a bit more variety in item drops, slightly reduced loot amount in NG+.
Changes to enemy item enchants logic:
Previously if an enemy had any equipped items (weapon, trinket etc), only those items could get enchanted. Now non-equipped items have an equal chance to be enchanted. Enchanted items are prioritized for drop, so this indirectly gives a higher drop chance for non-equipped items.
Max number of enchants for enemies is now the same for equipped and inventory items. Previously inventory items could have only up to 2 enchants.
Changed enemy item enchant power limit calculation in NG+. (Technical details: Enchants require between 2-8 power each, so e.g. a 13-power item could have enchants with 7, 4 and 2 power. Previously the maximum total enchant power ranged from 3-9 based on chapter number and didn't take NG+ cycle into account. Now in NG+1 the power is 10-13 based on chapter, and increases by 2 for each NG+ cycle.)
Reduced number of enemy loot drops in NG+ by roughty 25% to fill inventory less with random stuff and to compensate for loot having better enchants than previously.
Notes:
Item drops in NG+ are now much more likely to have 3 enchants, so the Enchant Overload achievement requires less RNG luck.
Enemies also benefit from enchants in equipped items, so some enemies are stronger in NG+.
Score display fix
Score display fixed, now works once again in both score attack and as option in normal play.
Misc
Increased chance for some boss loot drops to be enchanted (Void Lord, Priestess)
Zerograve now on early access!
Zerograve is a zero-gravity FPS with six degrees of freedom, inspired by Descent. Pilot a drone in neon-lit 3D levels, blast robots to pieces and unlock new weapons.
Some updates & nerfs for Root Broodspawner in NG+, so the boss fight can no longer end up in a situation where it's impossible to win after missing a couple of interrupts.
Enemies
Root Broodspawner NG+:
Summon Slitherer:
Slightly increased cast time
Updated visual effect
Heal (skill of the spawned adds):
Can now only heal the boss, and not other summons
Cast time and cooldown increased, heal amount slightly reduced
Updated visual effects
Chapter 2 level 1&2 bosses (Root Champion/Broodspawner) are no longer in random order. This was the only case where the order was randomized, and could cause that the same boss appears twice in NG+.
Minor updates & bugfix (v1.2.2c)
Skills
Skills can now trigger a different effect when fully charged up. This is now used for 2 weapons, more weapons/skills might get updated later.
Items
Great Hammer - Shockwave (2. skill) can now be charged up to increase damage and range
Acid Cannon - Acid Burst (2. skill) can now be charged up for a focused burst with higher damage and range but smaller cone angle
Soul Lantern - new icon
Options
Added option to disable screenshake (Settings -> Graphics)
Modified options menu a bit
Bugfix
Fixed bug where closing inventory while rotating the player model with mouse caused the model to spin next time inventory is opened.
Bugfixes & minor updates (v1.2.2b)
Bugfixes
Loading saved game:
- Fixed issue where hardcore games turned non-hardcore after loading from save.
- Fixed issue where unused enchant scrolls changed to affect wrong slot after loading from save.
Items
Bloodhunter Glaive
- Hunter’s Focus (new 2. skill)
-- Gain a weak absorb shield for 4 seconds, which grants 30% attack speed and movement speed while the shield lasts.
-- Melee combo finisher reduces cooldown of this ability.
Skullhunter Scythe
- Draw Victim (new 2. skill)
-- Drag an enemy towards you with a chain scythe. Interrupts and deals damage.
Obsidian Slayer
- Mirror Edge (2. skill): cast time reduced
Bugfixes & minor updates (v1.2.2a)
Bugfixes
Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2).
Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later).
Gamepad navigation should now work correctly in main menu after launching game.
Items
Slightly reduced drop rate of items in late game.
Bloodrenders - particles modified.
Enchants
Wrathful (explosion around self) - adjusted proc rate and damage, effect particles modified
Controls
Zoom in/out buttons can now be remapped on keyboard.
Pincushion - v1.2.2
Summary
Pincushion - Arrows and other stabby projectiles now stick to target on hit.
Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains.
Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe.
Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting.
Death Splitting
The death split objects can now have a material based on used weapon type.
Currently used for fire, void, rootcult, acid weapons, and Bloodrenders.
Death splitting chance adjusted. Some attacks now have lowered chance for death split (such as bow arrows which can stick to the corpse)
Items
Obsidian Slayer Mirror Edge (new 2. ability)
- A wide, short ranged projectile which reflects incoming projectiles.
Bloodhunter Glaive Effects updated
Sweeping Strike
- Range increased
Soul Reaper Is now a scythe
Soulhunt
- Cast time and damage increased, leap timing modified
Bloodrenders Rending Strike
- Combo finisher AoE effect now originates a short distance away from player (roughly where the sword’s edge lands)
Bloodbath
- Cast time increased
- Visuals updated
Obsidian Dualblade Animations and particles updated
Blade Dance:
- Movement speed bonus during cast increased.
Volatile Guardian, Legendary Longcoat Visuals and sounds updated
Animations
New animation set for Polearms with 7 animations.
- Attack 1
- Attack 2
- Attack Big
- Run
- Dash
- Stand
- Idle
These animations are now used for Great Hammer, Soul Reaper, Carapace Cleaver and a few other weapons.
UI
Shortened lore text in game starting section of main menu.
Adjusted color of health bar edge highlight.
Bugfixes
Fixed issue where score attack mode lingered after returning to main menu and continuing normal game.
Fixed issue where summoned allies dealt and took too much damage with ranged attacks.
Bugfixes & minor updates (v1.2.1b)
Online
Reduced amount of bandwidth used, which should fix issues with lost connections.
Enemy targets are now synced.
Bugfixes
Fixed issue where level-up rewards changed when re-opening the levelup window.
Map
Root Mushroom Room in chapter 2 updated.
UI
Updated inventory modifier view, added explanation for Stability stat.
Updated ingame menu UI and guide.
-- Additions 27.8.2017 --
Bugfixes
Fixed issue with starting last level.
Online:
- Health potion drinking now shows the correct animation for other players.
- Fixed player hair color & style issues.
- Plus a couple of other minor fixes.
Online
Hair style is randomized when starting a new game.
Online bugfixes & minor updates (v1.2.1a)
Online co-op bugfixes
Reconnecting / joining game in progress:
- Fixed several issues with unsynced/invisible enemies.
- Fixed issue where player characters could get unsynced.
Online co-op
Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect actions.
Joining game in progress: Joining player now starts in the same room as other players.
Tips (for using inventory etc.) can no longer appear in lobby.
Lobby room slightly modified.
UI
Dagger icons changed to point downwards to make them easier to tell apart from other weapon types.
Updated gold & exp display.
Added small highlights to the right end of resource bars.
Items
Blessing of Mending
- Can now restore health up to max, instead of only the dark red section.
- Updated particles and modified animation.
Buyback - v1.2.1
Summary
Shopping: Player can now buy back items from vendor after selling them
Inventory: Added sound to equipping and updated 10 item icons
Added buyback section to shop. 2 most recently sold items are displayed in it.
Sound
Added sounds for equipping stuff
UI
Gamepad: Improved navigation in inventory and other ingame windows
Online co-op:
- All online actions moved from screen’s edge to ingame menu (as a sidebar which appears when online).
- Added confirmation dialog box for disconnecting/ending host.
Updated gold display
Weapons
Renamed Fel Wand & Staff to Rootcult Wand & Staff respectively and updated their visual effects