Dransik cover
Dransik screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Dransik

Version 1087.917

About Skills

  • Adjusted skill IS ALREADY USED in most calculations a few spots were missed and are noted below
  • Sometimes skills and skill adjustments are tiered, so a change of +1 or +2 would not be visually noticed

Notes

  • Tarvan wanders more and the rekill timer is reduced
  • Encumbered messages are now SYSTEM msgs (can be filtered)
  • Sewing, repairing, woodworking exp scales with materials used
  • Grammer correction for fabrial inscriber error message
  • Distillation exp scales with materials used
  • Fabrial exp scales with power used
  • Ettin Heart drop rate doubled
  • Demon Bone drop rate doubled+
  • Balron Skll drop rate greatly increased
  • Kobold Ash drop rate doubled+
  • No longer blank guild members in guild window
  • Sewing cotton uses adjusted skill now
  • Milking cows uses adjusted skill now
  • Casting spells uses adjusted skill now
  • Distilling alchemy uses adjusted skill now
  • Foraging uses adjusted skill now
  • Potion making adjusted skill now
  • Pick Axe mining adjusted skill now
  • Fishing uses adjusted skill now
  • Leadership uses adjusted skill now
  • Lumberjack uses adjusted skill now
  • Fabrial perks tooltip display and item properties fixed
  • Fabrial perks +AP indicated additional AP used in crafting
  • Fabrial perks + Damage Type only if different than primary
  • Spawn rates increased + encounter improvements
  • Choice icon image tooltip is correct size now
  • Token Store failure no longer leaves window locked
  • Token Pack window pops if dont have enough tokens
  • Block/Dodge now give exp when they trigger
  • Store window row toggle sets quantity to 1 by default
  • Trade window now has same improvement as store window
  • Trading shows other offer durability for tools
  • Trading shows other offer power for Infused Gems
  • Schematic Ammo/Weapon DamageType Slot uses component power
  • Tooltips no longer show in weird places and behind windows
  • Minimap will show spawn locations when bestiary is closed
  • Armor display will show (total) now
  • Essence of Distillation added
  • Essence of Bows added
  • Spelling fix for Void Patriarch dialog
  • Increased ingots required for Fancy Gold Battle Helm
  • Emtpy measuring cup named properly
  • Milk Bottle now notifies of failure when using
  • Adding grapes to mixing bowls no longer a skill
  • Adding pecans to mixing bowls no longer a skill
  • Adding milk to mixing bowls no longer a skill

Version 1074.907

Notes

  • Patch Notes added in-game
  • VIP Grab Bag notification in-game
  • Client Crash Fix (random + potion of snake)
  • Max HP on playerstats bar (option added)
  • Shopkeeper quantity buy/UI improved
  • Player stamina floater added to health floater
  • Red Lantern works chain/shield fabrial
  • Soul of Fire works in ammo fabrial
  • Belts are part of jewelry fabrial (not armor)
  • Skill name consistency cleanup , Casting -> Fishing, Long bows -> Bows, Heavy Crossbows -> Crossbows
  • Amulet PROC Desc removed (Lighten,Vampiric Touch,Innervate)
  • Chain lightning print extra space removed
  • Chain lightning has a sound effect now
  • Meat grinder moved out of a wall
  • Hiskura Innkeeper no longer a provisioner
  • Same tinker tools cannot be used to repair itself
  • Sacrifice spelling correction
  • Level 10 fabrial gold cost is now proper
  • Infused Gems no longer combinable
  • Details on Token Store item show in a msgbox now
  • Belts are only bought/sold via Jewler now
  • Most shops buy via type now (no more 'shop won't buy ___')
  • Adjusted essences gold cost down in many cases
  • Changed the weight from 2 to 1
  • Fabrial armor material-based attribute requirements work now
  • Fabrial armor material protection level caps work now
  • Fabrial jewelry armor now has proper level requirements
  • Tooltips on Infuser and Inscriber are correct now
  • Diseased notification for self-damage wall spell fixed

Dransik 2.2 - Build: 1066.892

Changes


  • Items loaded into schematics (gems, essences, equipment, etc…) will no longer appear in the ‘to sell’ list for you when in the shop keeper dialog.
  • NPC <-> Player to-hit calculations adjusted to accommodate the recent changs to armor. It should be more like it was before when fighting NPCs (higher end ones)
  • Regular, Elder and Ancient Dragons have resistances on top of the bestiary type
  • Regular = 10% of their respective element
  • Elder = 20% of their respective element and 5% for the others
  • Ancient = 30% of their respective element and 10% for the others
  • Ancient Dragons have their damage, level and hit increased
  • Ancient Orange Dragons are now disease from poison


Equipment Changes

  • Dark Sword, Deathsting and Voidwound are now the Weakness element
  • Vengeance Hammer now provides +3 Str, +2 Dex, +7 Con
  • Fixed name on Dreadnaught Blade

Dransik 2.2 - Build: 1064.890

This build was focused on bug fixes and chat improvements. We are focused on some big content changes so likely be some polish and minor improvements until the content is closer to ready.

Chat Improvements

  • All text chat name color and message color are paired to the same color tone
  • All text colors are syncd properly with server and changed to be easier to parse and intuitive
  • Channel names print in lower case for consistency
  • Emoting added as an option
  • Slash commands added as shortcuts instead of having to TAB as follows
  • /r, /reply - Reply to last tell
  • /t, /tell - Tell someone by name
  • /s, /say - Use say channel
  • /sh, /shout - Use shout channel
  • /w, /whisper - Use whisper channel
  • /gu, /guild - Use guild channel
  • /p, /party - use party channel
  • /em, /me - emote
  • /ch, /channel - already exist for speaking on a user channel as a shortcut
  • Names with spaces - for /tell can use _
  • Example: /tell player_with_spaces how did you get spaces in your name?
  • For reply, hitting space multiple times after the /r will cycle through tell history for who to reply to
  • Typing quickly in console and hitting ENTER will no longer also activate a keyboard shortcut for a toggle
  • Some spelling corrections for error messages


Changes
​​

  • Weakness damage on player is treated like other weapon damage
  • Item Rename added to the Dransik Store for containers and upgraded items
  • GM Page now allows 200 characters
  • Jail time is less severe if the criminal count gets very large
  • Dexmor 2nd provisioner is now a jeweler with proper sign

Dransik 2.2 - Build: 1053.888

Changes
​​

  • Dexmor provisioner is no longer a jeweler
  • Spell output hurls -> hurl and toward -> towards phrase incorrect
  • Power hour auto weekly mode is now working (no longer manual)
  • Type change overrides the instance name incorrectly
  • Weakness resist is now listed in the resists player panel
  • Physical (normal) damage is labeled Physical in player stats
  • Vendor a ‘Fence' added near Fabrial shops to clean stolen items
  • Tohit calculation now treats all damage types equally (see AC change)
  • AC above 255 gets converted to Physical to hit the resist
  • All attacks utilize AC up to 255, and then ToHit resist is applied
  • Tab Target cycling works properly again
  • Durable Ore has a weight
  • Mobs now aggro faster ( more like before )
  • Shop Keeper (repair, etc..) shows upgraded item dyes and names properly
  • Weapon attack speed fixed for things with attack speeds faster than 3
  • Night ambient light is brighter and different than dungeon ambient light

Dransik 2.2 - Build: 1043.883

Announcing a change of seasons - with the work of the past year and a half wrapping up we are ready to share more about our plans for seasons. Seasons participation will be optional, combining code, content, and GM-driven events. This change is targeted toward the PvP server only.

There will be 2 types of seasons
Off Season - where characters are free to roam the lands of Dransik. Past Champions (players from other seasons) will be able to leave the Champions Realm and adventure throughout the lands of Dransik
Active Season - all existing characters will move to Champions Realm, and be confined there. In contrast, the season is on and new characters that are created will be allowed to compete for prizes and bragging rights to win the competition for the season.

  • Goals: objectives and measures of success will be defined
  • Variables: exp boosts, drop rate changes, etc… will be defined
  • Season End: winners determined, prizes given


While we have a lot more to work out and some things to complete to enable the seasons, the thinking is that we will have up to 4 seasons a year. This may prove to be a bit too ambitious but near term, it would look something like this.

2024

  • Season 3: July through December (Off Season)

2025

  • Season 4: January through February (Active Season) - initial one
  • Season 4: March through August (Off Season)
  • More to come


This example is overly simple to communicate how it might look. There will likely be shorter seasons much of the time and not all seasons will necessarily move past players to the champions realm.

In preparation for a season later this year (or perhaps first thing next year, we will be unlocking Champions Realm so past players can join the current players in the lands of Dransik. This seasons players will not be able to visit Champions Realm until the next season starts.

NOTE: We may delay the first Active Season a bit as we need to build out Champions Realm fully (it will be an entire map with its unique content). We also need to create automation and content for the new Active Season so the dates may shift until this is done meaning that the Off Season starting in the next few weeks will run longer.

Durability Changes Coming:

  • won't impact weapons/armor until at 50% durability.
  • will show impact to weapon (speed, hit mod) and armor (protection) in tooltip
  • player stats AC will refresh as armor degrades (or is repaired) and show impact if not
  • warnings wont start showing until 50%
  • maximum impact to items is still 50% effective at 0 durability


Changes

  • Negative modifiers (BK armor) will show as - now instead of a giant number
  • Tuntrite misspelling fixed when the level up message is displayed
  • Digging/Mining ore is determined by mountain type and evenly balanced
  • Skill quantities now properly scale above 10 if Skill > 100
  • Skills like healing scrolls and others places a skill roll is used now combine the skill and skill adjust for total effectiveness
  • Nimble Quiver / Schematics will stay in their container on relog
  • Console logging now has milliseconds added
  • Console logging now has information on you vs creature for combat messages
  • Speak to the Game Master NPC on Champions Realm to leave
  • Current season character are not allowed on Champions Realm
  • Gold drop amounts doubled
  • Vendor buyback price for items increased
  • Mage Apprentice gives one of six basic arcana knowledge scrolls to new players and more accurate info on how to cast
  • Bellows/loom no longer appear active at all times; animation turns off appropriately
  • Provisioner now sells Kindling as well as a Simple Torch
  • Simple Torch is a new shield obj that gives light; craft one with a wooden stick (foraged) and a cloth (made from cotton via loom and spinning wheel)
  • Fix for Alchemy Book deleting itself
  • Placed alchemy book with basic recipes in Jeel and Parian mage shops
  • Taming whip message now appears before taming
  • JeanJeanie's quest quantity req reduced (20 snake meat > 10, 10 loaves of dough mixed > 5, 10 loaves of raisin bread > 1)
  • Old Warrior on Silvest gives some gear, and advice now; not a quest.
  • Tundrians give +10 axes now
  • Cinnamon not pickable (must use scythe)
  • Thrallenite cannot be obtained till skill 30
  • Ettin heart chance doubled
  • Farmer Giles grape req dropped 10 > 5
  • Milling foods such as cinnamon, sugar, and wheat has a chance to give more depending on player harvesting skill
  • Fishing utilizes varying skill levels as designed; level 20 or above for bluefin, thod, and casucs; level 50 for river blackfish, archerfish, and redfin perch; level 75 for anglerfish
  • Print when adding water to plants so the player knows the action is complete
  • Objects on the edge of the screen coming in and out of sight no longer pop (lighting) and overall is much smoother
  • Oversized props and NPCs now (tall columns, pillars, bosses) now occupy their tiles instead of being center-placed. Ie, 1x2, 2x1 or 2x2, etc… This means they prevent movement in those tiles and align properly with the various 1x1 tile objects
  • Combat/Target/Range/Distance-oriented tests account for tileSize of the 2 objects in question
  • Automation supports events now: weekend powerhour, Christmas, Halloween, others

Dransik 2.2 - Build:1020.871

The main focus was on balance issues, trade skills, and others, with this release accounting for all the great suggestions we got from people. Please keep the balance of recommendations and observations coming. We will continue to balance and adjust as we have more data and all the new game systems/items + the previous ones are utilized more by players.

Changes

  • CTRL+Click “OnLook” is how you open the Nimble Quiver now vs clicking (which equips/unequips)
  • Nimble Quiver now works properly hotbar as well
  • D’Golar has a tinkerer now
  • The stamina potion count was incorrect on a low level treasure table
  • Mineral veins (number of swings) are a bit larger
  • The ability to get more rare minerals is now also influenced by skill level (small)
  • Increased skill roll success rate and lowered exp slightly
  • Attribute will have a slight influence on success rate (in addition to bailing out a bad roll)
  • Smithing accounts for the number of items consumed to give more exp when crafting
  • Chat Logging - Enable in the Options menu, log files are in the steam install folder Console___.log
  • Editing map markers will properly remember which map they are on
  • Fishing net now degrades
  • Sped up fishing
  • Net and pole give more than 1 fish (but the net does more)
  • Server crasher fixed
  • Client performance/cleanup - faster, default is now 15 dynamic lights
  • Smooth movement (for other NPCs is enabled by default)
  • Reduced STA potion stutter (.6s for normal, .8s for Greater)
  • The essence of Sewing now properly boosts Sewing vs the Tailoring parent skill
  • Casting net now has its used animation in the water back
  • Bride's and Groom's rings added to drops from a couple of lower-level bosses
  • Confirmed that Royal Chests can be purchased from Carpenter vendor after being sold
  • A vendor bought infused gem now shows 0/x health in the shop tooltip
  • Guild Quest (final steps) work again


Crafting
Dev Note: quantity is influenced by skill. For example: digging for a mineral vein -> to get more quantity you need to have as high skill as possible (including above 100) the attribute doesn’t influence it

Dransik 2.2 - Build: 1000.866

Changes

  • GUI elements cannot be clicked when drawn over a black/non-visible area of game window (underground or in a closed room/home)
  • Tundrite Smelting typo
  • Item Removed / Added consistency miss
  • 1 tile press/release move at a time works well now
  • Stamina fail spell cast requires Q Q to reset the cursor
  • Quick Drag item appears to drop but is stuck on the cursor (invisible)
  • Target cursor visually dropped but still on target (and will attack)
  • Windows over playarea cant be clicked
  • Blood Crossbow is Giant
  • Camera / View alignment issue - shows clipped objects left/top edge (and Fog of War)
  • over queue of camera moves fixed
  • Content area of scrollable lists can become unselectable
  • Perhaps fixed the server lockup + extra debugging context

Dransik Build: 994.865

Playarea and rendering improvements.

Changes

  • Video Scale - in the options menu works properly again.
  • movement system that is MUCH BETTER keeping movement the same regardless of connection speed (within reason)
  • smooth movement option available in the options menu (defaulted to off)
  • a handful of other improvements

Small Patch - Movement


  • Movement is no longer as impacted by ping and fps - so low ping players won't be at a disadvantage in movement
  • Smooth movement of NPCs is an option in the options menu
  • Smooth movement tooltip is fixed