Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Dransik
Dransik 2.2 - Build: 987.862
Changes
Red Boar Inn 2nd weaponry sign changed to magic shop sign to match vendor
Skill Friendly name now also used in level message (Iron Smelting vs Iron)
Y key to open the spell book add to “Welcome To Dransik”
Taming Whip prints proper creature name when the creature cannot be tamed vs its own name
Grape seed planted not removed from inventory when INT save it
Shubin quest window entry for stage 1 is no longer blank
The Invalid has died shouldn’t happen the creature dies really fast
Quantity 0 drops that can’t be picked up should no longer happen
Followers will dump contents of what they are carrying for their leader to ground on death (or in the corpse, in the case where they have a corpse)
Dransik 2.2 - Build: 987.862
The lighting system is now working like it is was always intended along with the the camera system. This mainly results in it looking better, supporting more lights, and being more stable. Along with that we have some additional bug fixes following the major release last week.
Changes
The lighting system upgraded, can handle more lights (performance options) and lights look better including not oversaturating player
The camera system was upgraded, utilizing a more modern approach to game camera, better performance
Avatar Change - Human Avatars 1 and 2 were using the wrong image and have been fixed
Seeds will now always be used when planted
Easier skills (mixing, planting, other) were made easier
Graphic artifacts (players, items) being left on screen but aren’t there shouldn’t happen anymore
Dransik 2.2 - Build: 983.861
Bug fixes and improvements for after the bit release.
Changes
Text now autoizes to height for signs. this now works
Select ALL on Buy/Sell side option that exists for shopkeeper window now
Lighting is no longer bleeding into window UI
Buyback window sell side sorting works right
You see Ramses Travel Journa (missing an L at the end)
Dragging to schematic: Invalid slot - exits is what it says. Should say exists when in the printout text for schematic
String sort in lists/windows is now natural sort so things with numbers in names sort properly
Shop and other windows won't flash and then go empty as it loads and scroll offset that is invalid for the content of the window from the .cfg file
The select character crash related to the character-server.cfg has been fixed
Added some better debugging (hopefully) if the server gets into a bad state
Fruits like Apples/Cherries properly adjust appetite now and detect if needed for STA/APP
Extreme alignment is no longer reachable by players (were causing ALIGN BONUS to drop)
Alignment LOCK now prevents ANY MOVEMENT for alignment
The last cave exit for dragon hole 'Crawlway To Surface' required a click. Now it triggers on bump too
The trade window works properly again
Dransik 2.2 - Build: 973.857
The major news here is the Item Upgrade System is in place. There are several aspects to this.
The ability to create level-appropriate unique items with a level of control from the player including the ability to control the properties including how it looks
Almost any item can be imbued (will lose any prior properties)
Up to 2 color dyes can be applied to customize the look
Abilities Buffs, Resist Buffs, Damage Buffs can be controlled
Special procs and perks are possible
Random Item Name generation added
Ancient Knowledge is accompanied by Ancient Power
The systems for upgrading items are now in place to fully enable using Ancient Knowledge
New skills added to support this system
100’s of new items added to support this system
Tradeskills have been revisited and made consistent with special attention to removing the frustration of early levels
Messaging on item received/lost and coloring is consistent
Exp gains are consistent
If the player can’t carry new item, it is placed on the ground tile the player is on
More nuanced and attribute impact on tradeskill result is clear
Crafting window has a text filter and remembers selections, filters, and positions per crafting type
Mixing/Baking skills have been moved below Cooking (and the pie/bread specialization removed)
Basic dyes available via vendor, additional via Token Store
Additionally, these major systems were also focused on.
Criminal system and prison system
Chat system
Alignment system
Crafting system
Game windows and menus
Changes
Altar misspelling fixed
Peasant misspelling fixed
GM Treasure Chest menu item spelling fix
Entrance was misspelled in numerous places and has been fixed
Attack timer is now reset properly in all circumstances on switching equipment now using the proper weapon speed
Buying store products will open a token purchase dialog if you don’t have enough
Arcana displays properly if it goes negative
Fixed Monster Manual filter having spaces on edges potentially messing up filtering
Hitting escape cancels the target selection cursor
All whips now have some weight
Maximum spelled properly
Blocking skill was mapped incorrectly in code and sometimes firing without the skill being learned
Champions Realm (past seasons) characters get a notification when they login about where they are
Stamina now regenerates on its own (out of combat) as long as you aren’t hungry and hunger is shown on client. hunger prevents stamina and health regen
/roll command works properly when using min and max range. /roll 1 100 vs roll 100 are the same now.
Shortcut 9 label typo fixed for hotbar meta game menu
Pick Axe invalid location message in Silvest now says mineral vein instead of Silver Mountains
Alignment Lock and Gui Lock removed from options menu since they exist on player stats and play area UI widgets
Shopkeeper window has text filters for buy/sell and remembers filters and position per shopkeeper type
Tinkerer has been added to most town (for repairing items)
Tinker Tools allow for self repair of items
Items degrade very slowly on usage and player death, but are never destroyed.
Weapon/Armor will be at 50% of benefit when durability is 0.
Items value in transactions (like shops) will be lessened based on durability
Tools will no be usable at 0 durability
Animal hide, now stackable, is currently source material for leather repair
Provisioner sells animal hides
Skill Names in messages now have friendly versions Iron Forging vs Iron in message
Many/most print colors have been standardized in a logical way (tradeskills, quests)
Quests (Silvest, converted existing ones and new ones are getting consistent print colors/text and messaging)
Mouse hover names are now less blinky when name is overridden
Fixed a book in Silvest rat cellar that was blank
Drag vs click is less touchy now especially when using
Looking at a used mixing bowl will tell you whats in it
Book page corners are numbered
All say text colors are consistent/better
Bookshelf added to record books you discovered such as recipes
Tinker tools and skins added to Silvest provisioner
Annabelle is less harsh now if you decline her test
Silvest skill level cap increased to 35
Wand of the Flames, Wand of Winds and wooden wand now at mage merchant and removed from weapon merchant
UI tooltips are now instant like item tooltips
Fishing/Lumber resource density increased slightly
Fixed print message “&:string-constant”
ammo damage (if different type) is additional to bow damage now as secondary type
More interactive training and GUI toggle control available from server, improved start quests
Greater Demon Spire is back and a bit meaner
Jail fixed so all guards jail you based on criminal points
Criminal points enabled for looting now as well as killing
If you are criminal dead and being looted, looter wont get crim points
Flashing criminal bug when using a portal is fixed
Portal from lopal to korelth and reworked the Korelth end
Criminal/wanted timer reduced to 5 minutes
Added foraging stick to provisioner
Nimble Quiver and other containers can now be sold and bought back from vendors/merchants (if empty)
Token Store Avatar Change now lets you select your avatar (no more random)
Special/ThrowSpecial ammo (Soul of Fire and Dragon Fire Gauntlets) now shows ammo as Conjured vs Magic/Special or other terms
Tower of Inverna Portals are consistent now when going through them and use portal reuse delay
Clock (time widget) will be accurate to the minute when you login in terms of daylight and lighting will reflect that.
Portion of prison that wasn’t flagged as prison corrected
Forging Brimidian Armor no longer disconnects client
Alignment Token Store Rank change step through alignment ranks symmetrically now’
Graphical alignment bar with the current position indicated on player stats now
Chat Window joining channel now listens on the window you executed the command from vs creating a new window
New Windows of type combat/chat have consistent options for channels they listen too
Global and Help are available in the UI at all times
Arrow keys allowing movement when the chat window is open, the popup is open and focus bug when clicking in chat window are fixed
Many bugs and inconsistent behaviors were fixed in Chat Windows
Arrow keys no longer trigger meta-ui movement
Spelling fixes in Ancient Knowledge trainers dialogue
The NPC Criminals will attack back now
Ring slots BOTH equip automatically on corpse VIP retrieval now
Alignment-based attribute boosts changes will be reflected shortly after a level-up
AoE offensive spells should no longer aggro guards/townspeople when target protection is enabled
Guard killing will give you 1 criminal point (but not jail you if you were at 0)
Guards won't accidentally kill you vs sending you to jail now
Criminal Count is available via player stats alignment hover tooltip
Brimlock Blacksmith acting like a banker in Grognarl fixed
Prison release clears crim count
A server infinite loop fixed
Alignments go in proper order from heavenly to demonic
Alignment Boost store item steps through each alignment properly now
Alignment change via combat is faster now - change is based on ATTACKS and HITS
Token store input is disabled until the current USE/BUY in progress completes
CraftingMenu skills (like blacksmithing) no longer show a bogus value for the skill level while craft window is up
Foreman Abbott in rock busting area explaining how to reduce sentence and message to see him when imprisoned
Rock Crusher is no longer a container
Spire wont use its special if you are offscreen
Npc wont cast spells when offscreen (like Spire lightning) even though they weren't doing damage
Crafting and other cases that add to your full backpack now visual indicate that you backpack is in overflow mode by scrolling to where overlfow area is
Dark Ring of the Archer is now sellable to jeweler
Shubin dialog wont flash when you speak to him after finishing quests
Tradeskill Craft window teases craft items just after current skill level (disabled)
Character Create window now shows all stat/skill adjustments
Tooltip on character in player stats shows all race adjustments(plus race name and gender)
Many QoL settings in options defaulted to more standard values a new player would expect
Left inner area edge of chat dialog no longer allows background to seep through
Lighting system visuals upgraded - lights look better including not oversaturating
Blood Summoner and Jailer no longer like cheese
(channel name) is echod from console when you type a message into User/Tell channels
NPC movement has been improved
Tooltip for crop growing updates as the crop changes
Equipment Changes Bows
Deathsting - Now deals 111-190 damage (from 111-197), Hit is now 55 (from 50 Hit), reduced Str requirement to 70 (from 75)
Crossbows
Crossbows has been minorly revamped with 7 new Crossbows added to fill out gaps. Level 20 and below crossbows has been slightly altered in damage and level requirement while elemental crossbows now start at level 50 instead of 30
Renamed one “Unstrung” item for consistency
Great Air Crossbow - Now speed 14 (from speed 15)
Voidwound - Now deals 127-211 damage (from 127-219), Hit is now 55 (from 45 Hit)
Mage Weapons
Mesmer Great Sword - Now provides 35 Hit (from 25 Hit)
Bloodbound Blade - Now provides 40 Hit (from 30 Hit)
Banished Knight Set
Shield - Now provides +19 Con (from +23 Con)
Miscellaneous Items
Renamed all “Dragon Scale” items to “Green Dragon Scale”
Dragon Scale Belt - Now provides +25 Armor (from +32 Armor)
Lumpfuq’s Claw - Now provides +55 hit (from +45 hit), changed requirements to 80 Str and 30 Con (from 80 Str, 20 Dex, 20 Con)
Dransik 2.2 - Build: 843.715
In addition to bug fixes, the resource collection system has been updated as part of the larger equipment/upgrade system and crafting system changes.
Changes
Raw Material/Resource system collection change introduced
Leader leaving party properly assigns new leader and updates party order
Fixed case where exp bar label shows wrong exp value
Reorganized health/sta/exp bar to look better together
Leader of the party is now labeled L instead of 0
Criminals won't get stuck if GMs mess with them and go to work more
Traveling Salesman is on vacation until further notice
Spelling fixes on VIP backpack full statements
Sentence fix on Nimble Quiver holding incorrect item
Client network/connection speed improved
Shops will properly remember inventory items sold to them moving forward
Gavel properly unjails again
Fixed misaligned dragons nest art
Dransik 2.2 - Build: 838.705
It is largely a polish pass with lots of bug fixes and tuning. The party system was added as well.
Changes
DevOps work done - servers are now running on Linux
"Underground City of Martarus" sign corrected
Help/Options tooltips corrected on several menus
Pecan picking quantity is now correct
Lime Seeds, Bananas, Greely had their reuse delay set to the other similar foods
Frost Bolts are now sellable at vendors
Vampire Bats now drop poison arrows/bolts
Spawn rate and quantity increased in the Darushk cave area
Button for floating HP bar is no longer partially obscured from clicking
AoE spells will only impact object in the casting area if they are ON CASTERS SCREEN
Spells cast that land OFFSCREEN to a player will fizzle
Bosses are immune to Wall Spell damage
Casting wall spells on teleporters and other things won't teleport player
Jailer, Head Hunter/Blood Summoner, and others have defenses against blocking cheese
Belts, Rings, Amulets, and Some Food are all flagged properly so they will be resold in shops
Carpentry-crafted Royal Chests don't show up in the carpentry shop list to sell.
Upped Skeleton spawn and number of spawns in the crypt by Jeel
Added more Elder Red spawns so it matches the Green/Blue in total number
Spelling fix in pop-up comes in guild window transfer ownership
Amulets, belts, rings, and food are now removed from your person when going to prison
Necrronomix no longer pulls through the wall if is up
Fixed shops not showing items that have been sold to them back for sale
Effect time will no longer show negative values in player stats
Effect info control will not try to cycle if there is only 1 effect active
Tooltip on the effect name in player stats will show ALL active effect
Long effect names will clip in the player tats box now
Cleaned jail entrance; fixed not being able to drag to Sir Vantic
Criminals (Tarvan, Lonvia, Hanvik) now consistently journey the lands
Fixed cases where random in usecode wasn't using the right range
Serpent Man removed from Tower of Inverna (and won't drop Dark Ore)
When adding pins to my mini map the popup window will be on top now
Consolidated macro checking. VIP players are not subject to auto macro check
BK Castle has fallen into further disrepair... dragons have breached the walls
NPCs are now flagged so only monsters will show in the monster manual (vs blacksmiths, bankers, etc)
New goodies for GM Events
The mega bosses got a bit better at combat tactics
Party system is enabled (I will add an assist, follow, and some cast shortcuts later) but gold/loot splitting, map markers, and other things are all there.
Tell no longer responds if the player is not online
Stamina Bar added to player stats window
Equipment Changes Frost Set Added more armor count to the following pieces:
Helm - Now 43 (from 38)
Plate - Now 56 (from 48)
Shield - Now 65 (from 55)
Gauntlets - Now 37 (from 32)
Leggings - Now 49 (from 45)
Bloodbound Set Increased stats to the following pieces:
Horns - Now provides +5 Str, +7 Int (from +3 Str, +5 Int)
Robes - Now provides +8 Str, +16 Int, +10 Con (from +7 Str, +15 Int, +8 Con)
Tome - Now provides +7 Str, +14 Int, +8 Con (from +6 Str, +12 Int, +6 Con)
Gloves - Now provides +4 Str, +5 Int (from +3 Str, +4 Int)
Leggings - Now provides +5 Str, +7 Int (from +4 Str, +6 Int)
Dransik 2.2 - Build: 809.674
New less greedy client with performance/memory options.
Changes
New client with
*PERFORMANCE** option in the main menu (defaults to fully cache, but still uses less memory).
If your sentence runs out and you still have a rock in your inventory it should be cleared on logout as well as when you click on it (but ideally, it won't happen anymore)
Crops, equipment, and items someone owns will show as LOOTED and instead will indicate if they are Yours or Not Yours
Silvest Librarian Quest on the first click vs accepting it and prints out the 5/5 message now
Can now sell Flight Arrows to Vendor
Dark Amulet is equipable now
All quests that involve counters (kills or otherwise) should report the current values upon a full relog
Lowered Uncooked Beef Pie and Beef Pie by 1 weight
Loading state appears on Create New Character now
Invalid names will properly display an error message now
Random name generator added for different races
A profanity filter was added and an OPTIONS menu item to enable/disable
Corpses killed in PvP can no longer be teleported to with Death Port
Acid Rain's wind-up is now the same as other AoE damage spells
Nearly all quests on Silvest now give gold as a reward, providing an appropriate Quest Completed and Item Received with proper text formatting.
Tamed followers now behave as proper containers for players and players can add/remove inventory.
Player Slot, Other Player Slots, and Character Select Slots now use cutout for unequipped state and a better background texture for item when equipped
Player stats slot has a tooltip to say what slot it is
Wall spell descriptions now show 1x5 for the area of effect in the spell book
All new items should be tradeable
The food Tooltip properly shows extra information (like weight) again
The food slot is bigger now so the count is displayed properly
Lined up Skill Window Column Headers to rows better
All UI buttons are now themed (grey background square ones gone) - buttons: expand disabled, Lock/unlock, check/cancel
Quantity displaying as 123 visual bugs fixed
Grapes are now equipable in food slot
The typo in the regeneration message was fixed
Dragging spells/console commands no longer stuck and go away when the mouse is released
Race change will retain your Avatar change if you have one active
NPCs in safe zones/no drop zones won't block movement (except standing guards) as long as they aren't angered
Auto Eating fruits and some of the cooking items will show how much STA you received
Bounce through other players (dex roll) - so can't block bodies
Triggered Spawn Encounters (like Tra'vaal bosses) would sometimes double-spawn
Server crash identified and fixed
Jail banker moved to the non-prisoner side and better signage
Introduction of Trusilver ore (more to come, not available yet)
Taming (leadership) exp is creature health based
Regenerate healing is now higher
Some bad logic with Promesis and Preist Feull was fixed
Equipment Changes
Dark Amulet -> Now provides +3 Str, +3 Dex, +3 Con, +25 HP, 3% Disease/3% Poison To Hit/Res
Tunic - Now provides 55 Armor, +8 Str, +13 Dex, +10 Con, +9% Fire, +6% Cold, +8% Electric, +7% Acid, +5% Poison, +6% Disease Res. 5% to all To Hit remains the same
Pantaloons - Now provides 48 Armor, +7 Str, +10 Dex, +6 Con, +4% Cold/Electric/Disease and +6% Acid Res
Gloves - Now provides 41 Armor, +6 Str, +7 Dex, +5 Con, +5% Fire, +6% Electric/=, +4% Acid Res
Quiver - Now provides +6 Str, +15 Dex, +5 Con, 3% Fire/Cold/Electric/Acid Res
Dransik 2.2 - Build: 786.662
Santa’s Workshop is now complete - Happy Holiday enjoy the music. Also, a few changes based on feedback.
Changes
Santa's Workshop is complete! Good luck!
Target protection is honored for AoE damage spells on PvP
Mountain Pass is triggered off prisoner feeding now and is shorter
Head Hunter guard spawns a bit more often
Renamed corpse explosion since there aren't corpses
Removed small base Arcana since it is no longer needed
Removed Candy from holiday island mobs since it is for the Halloween event
Dransik 2.2 Build 785.654
Some updates and fixes
Changes
Arcana Reset - is available in store (will be awarded in next grab bag!)
titan army description incorrect
titan army AoE should work now (land on targets)
spruced up the entrance to Santa's Workshop a bit
Wall spells are a little less noisy on the network
Greater Healing Potion and Healing Scroll upper range increased
titan army spell cast crash fix
exp matches spell damage now and is properly split between mage weapons and arcana
burnt, balanced, iron wands added to game and magic shops
Ethera Palace blacksmiths sell wrong items
Santa's Workshop a bit less difficult
Dransik 2.2 - Build: 785.648
Minor path with some bug fixes and last-minute adjustments or adds after the big release. We also added Santa’s Workshop to Holiday Island - Ho Ho Ho!
Changes
Wooden wand is now sold at mainland shops
Muspimerol HP back to normal
The Renegade door says Instance 14408
Balron's move speed and Ice Devil move speed adjusted back to about what it was before
Arcana scrolls can't be sold to the mage vendors (ice arcana as an example)
Major Healing does not seem to heal others (Even in the same guild)
Avatar spawn fountain no longer drops loot mountain tiles
more mob spawns for the holiday island
Santa's Workshop was added to Holiday Island along with his elves
Regenerate and Major Healing does not give any experience
Dragon Eye added to Regular Dragons
Elder Dragon Eye added to Elder Dragons
Dragon Scale Belt added to Regular Dragons
Bloodbound level requirements added
Arcana doubled to 100 (at 100 base int)
up to 25 Exp opening Silvest training books 25x. now 1 point per book
Regenerate gives 0 healing
Mordred quest can be completed no matter which ending you choose