Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Dransik
Dransik 2.2 - Build: 785.641
Major release - introduction of spell casting class along with enhancements and differentiation between melee class and ranged class. With this new class, a spell system has been introduced.
Many quality-of-life enhancements, bug fixes, and various improvements and suggestions have been implemented to polish the game further.
Changes
A server crash fixed
Fixed Anubis damage
Fixed more monster name typos
Increased weight and changed gold cost to trade skill items, gems, jewels, galenite gem, logs, planks, all ore, and all ingots
Fixed memory leak issues when going back from char/server to in-game
Hotbar - can drag Console command text to it
Hotbar - can drag Spell Icon to it
Weapon Selection Orb first asks Melee, Ranged, or Magery then skills based on that
Initial Weapon selection now explains the class briefly (including weapons, spell book, etc..)
Sleeping will auto-deduct sleeping costs from the backpack/bank
Winterland Passage should say 20,000 gold
Wands are no longer blunt melee weapons -> magery weapon (no melee attack)
Non-combat targeting exists now (you can click on a target when not in combat mode and a white cursor will show). Switching to combat drops target.
Server / Player select won’t UNTOGGLE on a second press anymore
Server / Player select indicates which row is selected more clearly
Snape now sells potions in Chelra
Combat allows filtering of: seek out more of challenge messages…
Hotbar now supports self-use add mode and SHIFT drag add for self-use mode
The Hotbar shows self-use mode in light blue
Icons/buttons for the + - up arrow, right arrow, and down arrow have been improved to match the theme
PlayerStats has improved fonts for attributes and they are right-aligned and fit better
New equipment slots: neck, belt, left ring, right ring, food
Food auto consumes from food slot based on STA and FOOD STA replenish
Food can no longer be used on others (self-use like potions now)
The skill level-up effect is gold now / the main player level-up is purple
Logs/Planks/Magic Axe are no longer available by default at Carpentry shops
Serpent Gaunts use new art to match set
Serpent Gauntlets, Sandcloth Hood, and Spidersilk Helm are sellable to shop now
Taming Skill Revamped: Training Whip to tame animals (Vladimir is closed for remodeling)
Various monsters have damage and health changes
Typo (and notice) fixed in Silvest Librarian quest
New Artifact Awareness skill under Identification Skill Group.
Item Identification move under Identification Skill Group
Healing Potions heal properly after they are used (exploit fixed)
Stamina Potions added to support magery and rapid stamina drain
Ensured range attack is bounded by the screen
Improved name (tooltip names now)... Table Left, etc.. now will say Table (as we update the items.
Minimap is now ‘dungeon aware’ and shows only the area you are in
New Music and sounds
New visual effects for spells, and player effects
Shopkeepers now retain inventory sold to them across server restarts
Client crash fix when deleting an existing character and creating a new one immediately
NPC Mages have a higher chance of dropping mage-oriented wands, potions, and scrolls (initial pass, more to do later)
D'Golar - fixed blacksmith to be a blacksmith, not a banker
Added Beef Pies to provisioner
Greater Demon Spire can no longer be targeted offscreen with a range attack
Demon Spires no longer spawn in bad locations and also spawn in WWL
Double print of spell damage fixed
Crash fixes related /r command fixed
/roll command works properly in the channels used (supported)
Weight recalc after death so won't fail death port
Tamable creatures added across the land - should be less barren in general
Additional gold reward to most Silvest quests
New High-End Dungeons, Monsters, and quests
New WWL Encounters, Monster, Quest, and some WWL rework
Cooldown timer for spells (cast time), ranged attacks (stutter) visual is in
New ancient knowledge has been discovered along with trainers that can help you learn skills from it
Cure potions are now available in shops
Silvest librarian Quest registered after it was accepted
More art to enrich the towns and lairs of the world
Last incomplete sets completed WITH ART: Sand Cloth Hood, Spidersilk Hood, Holiday Leggings, Holiday Gloves
Adjusted large treasure tables to be more like was intended for drops
Adjusted some hunting areas to be less exploitable
No longer get a double message on the alignment bonus when logging in
Fish jumping and water lapping on rocks are added to some lakes (more to do)
Improved target protection on PvE and PvP. Shouldn’t allow targeting a player if it’s enabled
Brimidium -> Brimidian naming consistency fix for skills table
Dark Amulet is no longer stackable
Krampus and Ghost of Christmas Past added to WWL
Wrapped Gifts, Loot Boxes of different types will reward with Holiday Gear/Items
Server select screen has a RESET SCALE button if the global scale gets overscaled.
Portal cannot be entered within 2 seconds of using by same player (anti ping pong)
Nimble set completed (including new quiver)
Mass Healing Scroll Remove, Minor Healing Scroll & Healing Scroll are now similar to how potions work but are SKILL and INT based
Lost goat quest should be fixed; you must place hay on the ground in the area << of silvest outside of forest and click it
Food Changes
Food was reviewed/updated to be more consistent with regards to effort to produce each item. Stamina/weight/gold has been adjusted. Several items of food that were not in game have been reworked/fixed.
Cows/Chickens/Pigs may now be fed/butchered for exp and meat; you must tame them, then feed them, then butcher them with a cleaver. Experiment with cleavers and meat grinders to make new cuts of meat. Books called “Animal Care” are available near farms to explain if you need assistance.
Cleavers can be made at level 25 forging with 15 iron ingots
All recipe books in game were reviewed for accuracy
Sugar/Cinnamon grinding at the mill is now fixed.
Pie crusts/pies can be made again including beef/chicken pie
Flat breads may be made by using a rolling pin on most bread doughs (level 25 carpentry and 1 log to make)
Some quality of life updates to mixing for visibility/visual organization in chat
Removed mention of cups of flour; sugar/cinnamon still work as before with cups etc
Healing from food is capped at 30, stam varies
Misspellings of various foods, inconsistencies in food fixed (biscuits, cinnamon, large/small raw meats etc)
New Creatures Unearthed
Perhaps this is the reason for the new powerful mages that have made their way into the world
There seem to be some new beasts that moved into WWL
A more populated world with wildlife
Mage Class
The initial set of spells are in across Arcana: Fire, Cold, Electric, Acid, Poison, Disease, Mending, Alteration skills
Spellbook is functioning to allow casting, dragging, learning, and discovery
Spell casting mechanics for draining staMANA, stutter
Fizzles cost 1 STA
Target Drops after cast ONLY if the target is a PLAYER and the spell is offensive
Casting supports player, NPC, object, or terrain targets for AoE / Touch, Ranged spells
Magery skill was remapped into Scroll Arcana
Spell effectiveness (damage range/duration) depends on INT, Arcana Skill Level, and Mage Weapon Skill Level + Mage Weapon Equipped
Mage Weapon Stats (min/max damage) scale the min/max damage range of the spell and influence the speed of spell casting and stamina cost
Many scrolls remove: Bless, Wooden Skin, Iron Skin, Recall, Fertility, Summon Swarm, Poisonous Field, Several others (that were never fully implemented)
ALTERATION skill was added - INT-based
SHIFT - Cast / Hotbar Self Mode casts work without changing target on NON offensive spells.
Spell Effects Added: Acid, Mending, and some others are final
Spell Effects Temporary: Other Arcanas have some place holders in them still, will replace as we have time
Range Class
DEX provides 2x as much AC
DODGE skill was added - DEX-based
Target Drops after shot ONLY if the target is a PLAYER
Won’t shoot if the target is next to the player (since it is always blocked)
Stutter is now linear delay over range Dex: 50 (max stutter) - Dex: 190 (min stutter)
Visual indicator for stutter is now shown
NOTE: Thrown weapons not reworked this pass, this will be done in the future
The weight of the bow determines STA drain when shooting
Very low stamina will slow attack speed
Warrior Class
STR no longer provides HP, but CON increased to make up the difference
Shield - will block NPC & Player ranged attacks based on STR and Shield AC
Shield - will block NPC ranged attacks when adjacent at a higher rate
The weight of the weapon determines STA drain when swinging
BLOCK skill was added - STR-based
Very low stamina will slow attack speed
Equipment Changes Reverting some weapons back to previous speeds on certain items. Damage output may not be the same but the DPS should be similar or better
Small Blades
Stiletto -> Now speed 4, now deals 6-27 (changed from speed 3, 12-18)
Blade of Dexterity -> Now speed 2, now deals 12-20 (changed from speed 3, 15-28)
Ayles Blade -> Now speed 4, now deals 23-60 (changed from speed 3, 20-43)
Bronze Dagger -> Now speed 4, now deals 25-67 (changed from speed 3, 24-52)
Stygian Stiletto -> Now speed 4, now deals 32-80 (changed from speed 3, 32-69)
Candy Cane Dagger -> Now speed 2, now deals 41-58 (changed from speed 3, 52-94)
Thieves Dagger -> Now speed 4, now deals 94-162 and requires level 83 (changed from speed 3, 70-120, level 80)
Rune Dagger -> Increased damage to 97-164 (up from 95-157), added AoE text to the tooltip
Vengeance Dagger -> Now requires level 95 (down from 100)
Horn of Nycadaemon -> Increased damage to 109-188 (up from 104-176)
Large Blades
Practice Sword -> Now speed 5, now deals 2-7 (changed from speed 4, 1-7)
Longsword -> Renamed, now speed 5, now deals 4-13 (changed from speed 4, 3-11)
Golden Longsword -> Renamed, now speed 5, now deals 8-26 (changed from speed 4, 6-23)
Tyran Sword -> Now speed 5, now deals 13-33 (changed from speed 4, 10-28)
Bronze Longsword -> Now speed 5, now deals 22-54 (changed from speed 4, 15-45)
Great Sword -> Now speed 5, now deals 42-68 (changed from speed 4, 35-55)
Stygian Longsword -> Now speed 5, now deals 47-83 (changed from speed 4, 38-68)
Commander's Longsword -> Now speed 5, now deals 60-110 (changed from speed 4, 50-90)
Soul Stealer -> Now speed 5, now deals 103-155 (changed from speed 4, 80-132)
Blade of Light -> Now speed 5, now deals 119-168 (changed from speed 4, 95-155)
Vorpal Blade -> Now speed 5, now deals 133-177 (changed from speed 4, 110-190)
Rune Sword -> Now requires 75 Str
Sword of Talazar -> Now speed 5, now deals 175-300 (changed from speed 4, 140-250), removed “Binds to Wielder” feature and fire damage
Dark Sword -> Now deals 140-275 (down from 150-295), additional stats to 5 Con (down from 10)
Axes
Gloamar Axe -> Now speed 5, now deals 13-27 (changed from speed 5, 19-30)
Axe of Four Winds -> Now speed 4, now deals 22-43 (changed from speed 5, 20-36)
Water Axe -> Now speed 4, now deals 40-70 (changed from speed 5, 45-80)
Earth Axe -> Now speed 4, now deals 50-80 (changed from speed 5, 60-107)
Air Axe -> Now speed 4, now deals 60-90 (changed from speed 5, 70-118)
Fire Axe -> Now speed 4, now deals 76-105 (changed from speed 5, 80-137)
Chillwind Axe -> Now requires level 80 (down from 83)
Vorpal Axe -> Now requires level 83 (up from 80), now speed 3, now deals 70-115 (changed from speed 5, 85-146)
Chiroptera Battle Axe -> Now speed 4, now deals 113-159 (changed from speed 5, 135-187)
Famine Bringer -> Now speed 4, now deals 137-229 (changed from speed 5, 198-245)
Dagon Cleaver -> Now speed 4, now deals 175-239 (changed from speed 5, 207-289)
Blunts
Battle Hammer -> Now speed 5, now deals 10-21 (changed from speed 6, 11-25)
Golden Battle Hammer -> Now speed 5, now deals 12-31 (changed from speed 6, 15-35)
Skull Crusher -> Now speed 5, now deals 23-46 (changed from speed 6, 28-52)
Poseidon's Hammer -> Now speed 5, now deals 66-106 (changed from speed 6, 72-124)
Hammer of Earth -> Now speed 5, now deals 75-128 (changed from speed 6, 75-128)
Hammer of Flames -> Now speed 5, now deals 79-138 (changed from speed 6, 95-163)
Flesh Hammer -> Now speed 5, now deals 110-170 (changed from speed 6, 138-195)
Vengeance Hammer -> Now speed 4, now deals 140-220 (changed from speed 6, 171-257)
Polearms
Refreshed all polearm skill levels. The following are changed from speed 7.
Krythan Staff -> Now speed 6
Tooth Staff -> Now speed 6
Bone Staff -> Now speed 6
Lich Staff -> Now speed 6
Diseased Spear -> Now speed 5
Energy Trident -> Now speed 5
Serpent Staff -> Now speed 6
Staff of Impartiality -> Now speed 6
Blood Trident -> Now speed 5
Rune Staff -> Now speed 6
Staff of Nycadaemon -> Now speed 6
Bows
Chiroptera Bow -> Changed element to disease as per designer’s original idea
Armor
Revamped Sand Cloth Set - Now requires level 22, 40 Int on all pieces
Revamped Spidersilk Set - Now requires level 45, 60 Int on all pieces
Revamped Banished Knight Set - Tank set. Now requires level 75, 80 Str, 80 Con on all pieces
Revamped Rune Set - Now requires level 70, 80 Str
Amulet of Lost Ages -> Name changed to Crown of Lost Ages, additional stats to 10 Con (down from 20), now requires level 75 (down from level 85)
Amulet -> Item type changed from Helmet to Neck, name changed to “Gold Amulet”
Bakers Gloves -> Added text “+10 Baking” to tooltip
Armor of the Conqueror -> Increased to 12 Con (up from 10), and added +30 HP
Orcusist Robe -> Added +50 HP
Werewolf Skin -> Decreased armor to 20 (down from 30)
Ethereal Shield -> Now requires 60 Str
New Equipment
Nimble set (incorporated with Nimble Shooting Gloves), Mesmer and Bloodbound Set
52 new wands/mage weapons and 3 old items reworked into wands
45 new rings and 3 old items reworked into rings
16 new necks and 8 old items reworked into necklaces
34 new belts
Dransik 2.2: 705. 456
A few fixes and tweaks. Happy Holloween.
Spire combat adjustments and treasure adjustments
Provisioner fixed in Ayaress
Carving knife added to Carpenter Shops
Potion vendor added to Chelra
Winterland Boat from Parian
Spell casting by Spries and other AoE casts work better
Visual cue on casting is now more tolerant of range from caster
Fixed scroll vendor in D'golar
Music continues to play after death track plays
Use/Hotkey bulletproofing
Dransik 2.2 - Build: 703.451
Trick ..... or Treat? Candy or Brew? Pumpkin Pie or Pumpkin Spice? Are you brave enough to knock on the door of the Spooky House?
Happy Halloween Dransik! It seems that something spooky is happening near Garnea. Be brave or be dead is what travelers coming into town are telling locals.
We hope everyone enjoys this and we will leave the event running through Halloween!!!
Issues Fixed / Game Changes
Fixed broken level-up effect
Expanded special effects and sound effects
Updated existing lightning effects to have some weapon variation
Spelling errors in items and creatures
Fixed slightly pivoted window frames on UI
More groundwork done for the magic/spell-casting class
Player light works through avatar changes
Dragon fire gauntlets removed from generic tables (craft only)
Serpent Gauntlet art is in. Thanks, Gald!
Creature type resists adjusted
UI widgets are themed/look better (close button, book pages)
Fixed long-standing typos on equipment and one monster name
Adjusted weight on equipment, ammo, potions, bandages, and scrolls (should not affect much)
New Content
Many new spooky items have been added
New creatures and mechanics
Demon Spire new modes and reworked drops and monsters
Pumpkin Mask -> Requires level 30, provides 28 armor, +6 All Stats and Polymorph into Costumes
Special thanks to the countless hours of testing and suggestions.
Dransik 2.1 - Build: 675.363
Issues Fixed / Game Changes
The gold drop rate is 50% or higher for all monsters now
A New Silvest quest was added for the monster manual introduction
Monster Manual, MiniMap, and Traveled are fully integrated
Default window layout improved - quest log and monster manual included
New player onboarding improved - Kristanna's initial dialog
Filter tabs are consistent on the quest log and crafting (with store design)
All quests from Silvest have been added to the quest log
Silvest quest consistency and cleanup complete
Disease POW is proper now
ALT-X isn't saving config (such as key bindings)
Seeker quests no longer give error code 0
Keypad ENTER will close the chat console also
A transparent console window will now open on T/ENTER
A window that has an input focus or a modal is now outlined clearly
Focus/Text input issues addressed when using filters
Use of aqua on title text flash to show a window that has a focus
Music playback uses actual sound audio now vs. proprietary midi player (faster, no lurching during loads etc...)
Sound effects use proper sound effect format now (faster, no frame hits)
Staff of Nycadeamon removed from generic treasure tables
Vengeance Hammer/Dagger removed from generic treasure tables and put on BKs
Reduced 20-30 healing potion drops to proper levels
Changed Resistances to Modifiers and Damage to Resists in Player Stats
VC Redist req in Steam added (fix missing dependency issue some people have)
Lyrina 2nd mage merchant now sells scrolls instead of farm supplies
Spells have windup particles now, different lighting for offense vs. defense, and track to target more accurately, and can have different sounds
Race change wont override avatar if it’s not default for race
Avatar change can change back to race default now
Tohit/damage change is synced up better
Skill Exp print error when reaching maximum showing a large number
Teleport effect added for cases where the player is teleported
Guild Quest - Book 3 quest is now working with special effects and everything
Heal effect has been added
Super fast minimap can be zoomed out a lot more, no fps impact with layers
Pantheon City Test Dummy Area is marked as an Arena
Guild Book 3 Area is also marked as no drop
Hunting Areas & Balancing - Centaurs
New centaur archer type added
New centaur big boss added (watch out)
Increased number of spawns for Centaurs in Velsinia and Mainland
Decreased spawn time for all Centaurs
Kheiron is his own encounter spawn now
Removed Haljita from Kheiron placeholder (used warriors and archers instead)
Training area added to Realm of Champions
Cave lighting ambient fixed (back to no time of day change)
Level up for character now prints an update to the console with useful details
Hunting Areas & Balancing - MIsc
Hell Hounds around Parian updated/faster spawns, harder
There seems to be another Fiend hanging out in the area
Pirates increased/faster spawn
Werewolves spawn increased and the spawn rate changed, Wereskin added
Minotaur drops a magic lumberjack axe and Yetis drops a magic pick axe
BK castle has death tyrant remove and rebalance of BKs to dragons + spawn faster
Lowered demon AC slightly
Fixed Orcus to use proper treasure table for gold drops
Upped high-level boss gold drops a bit
Anubis caves spawns adjusted (faster/more)
Isle of Dread spawn rates adjusted (faster/more)
More Giant class creatures added/faster spawns near Lotors Castle
Hunting Areas & Balancing - Toxicum
Serpent drops from certain NPCs now
Something sounds terrifying down there be careful
Spawn rates increased / faster
Hunting Areas & Balancing - Badlands
A bad group of mages have moved in and reorganized things
The area is completely reworked, and multiple areas inside the badlands now
The sections support different hunting from mid-level to high-level
Monsters rebalanced, segmented, and spawn faster/more of them
Equipment Changes Large Blades
Dreadnought Blade -> Fixed str requirement, now requires 80 base str (reduced from 100 base str), 50 total con requirement remains the same
Polearms
Poison Trident -> Fixed level requirement, now requires level 40 (up from 25)
Ammunition
Adjusted cost to arrows and bolts
Armor S
and Cloth Set
NEW* Sand Cloth Hood -> Requires level 32 and 50 base Int, provides 25 armor, 5% Fire/Disease resistance, +4 Int, +2 Con stats
Sand Bracelets -> Now requires level 32 (up from level 31), additional stats are now 4 Int, 2 Con (down from +5 Int, +3 Con)
Sand Cloth Boots -> Now provides 32 (down from level 34)
Spidersilk Set
NEW* Spidersilk Hood -> Requires level 32 and 50 base Int, provides 25 armor, 5% Electric/Poison resistance, +4 Int, +2 Con stats
Spidersilk Bracelets -> Now requires level 32 (down from level 33), decreased armor to 29 (down from 31), additional stats are now +4 Int, +2 Con (down from +5 Int, +3 Con)
Spidersilk Boots -> Now provides 33 armor (up from 31)
All Dragon/Frost/Serpent Sets
Gauntlets -> Added 3% To Hit to their respective resistance
Boots -> Added 4% To Hit to their respective resistance
Helms -> Added 3% To Hit to their respective resistance
Serpent Set (specific)
NEW* Serpent Gauntlets -> Requires level 40, provides 25 armor, 5% Acid resistance and 3% Acid To Hit
Serpent Helm -> Increased Acid Resistance to 6% (up from 5%)
Frost Set
Frost Helm -> Increased Cold Resistance to 6% (up from 5%)
All Frost items are now level 40 (down from 41-45)
Holiday Cap -> Now provides +2 All Stats (reduced from +3 All Stats)
Miscellaneous
Werewolf Skin -> Now requires level 70 (down from level 75), increased armor to 30 (up from 15), provides 10% Fire/Cold/Electric/Acid and 25% Disease/Poison resistance
This is the final 2.1 Release, we are moving on to 2.2 features and content additions.
Dransik 2.1 - Build: 651.334
Issues Fixed / Game Changes
All bosses made easier (slower cast time, move speed slower than player, ac lowered so you miss more). The boys and girls of scout troup 21 could solo them!
Void Patriarch and Void Zealots adjusted to be made scout troup easy with lower ac, damage and movement speed
Adjusted respawn rates or numbers for: Banished Knights, WWL Ice Devils, Skull Island, Goblin Caves of Silvest, Pirates, Renegade Island and SIlvest Snakes
Greater Healing Potion reuse/stutter reduced to original values
Mining will no longer give the 0 Thrall
Poison / Disease Got Hit effect was incorrect
Fixed doors, floor tiles, and a few other places where some accidental changes were made in editor
Equipment Changes Polearms Staff of Impartiality -> Level requirement is now 70 (down from 75)
Blood Trident -> Level requirement is now 75 (down from 80)
Spear of Destiny -> Level requirement is now 82 (down from 85)
Dransik 2.1 - Build: 649.331
Issues Addressed
Getting 2 pvp deaths when killed by another player
Reduced monsters’ pursuit tenacity
Ammo weights too much
Getting attacked by Gus makes you flash on and off
Hunting Area Pass: Renegade Island
Death Port took to someone to the oldest body, not the most recent.
Encumbered limit (weight of collectibles like ore) and movement speed don't match
Pirates don't seem to spawn in Vels (updated encounter a bit)
Guild Respec product added to store
Guild Respect window centers properly now
NPCs have learned from years of abuse and have developed new tactics
Bosses adjusted - spell damage is lower, spell casting puts boss in stasis during cast, and other adjustments to make bosses a bit more dynamic
Some Bosses/NPCs had double resist settings making them take very little to no damage (reduced additional resists)
Skill Exp/Player Exp shows the amount needed vs. totals and will refresh without relog if the option on how to display changes
Skill window sorting now works properly with tree view structure (skills display sorted underneath parent which is sorted with its siblings)
Skill window epool refreshes if amount changes while window is open
Forging now properly is displayed in skill tree on load
Normal Spawn Rates adjusted across all encounters to be lower
Boss spawn Rates adjusted to be consistent (and in most cases faster)
Special Town Attacks adjusted to be consistent (and more rare)
All encounters spawn chances adjusted UP to be consistent
All encounter areas adjusted to not be a flood
All treasure tables were adjusted to drop more gold
System messages are now separable from say
Adjusted spawns around Hulners
All NPC speeds adjusted slower and closer to the designed speeds
Simplified exp so that if you are within 40 levels to get skill exp or player exp.
If you don't get skill exp you won't get player exp
Added bonuses EXP to player level for monster kills
Hunting Areas & Balancing - Renegade Island Continued on with rebalancing - Renegade Island received some attention.
Renegades (high level) are on the west side of the island
Renegades drop Serpent helm, dagger, and shield drops at a higher % rate
Renegades still roll on tier 4 table
Renegades move a little slower
Renegade Leader added - Serpent sword, plate, and leggings drop at a higher % rate
Renegade leader roll from tier 5 table also
Respawn rates for everything on the island adjusted
Impacted Serpent items were removed from the generic drop table
Pirates added to the east side (lower level) area of the island
The pirate captain level increased
The pirate captain and swashbuckler added to the east side of Renegade island
Pirate drops Ayles blade, Thepa Shield, and Helm of Agility at higher rates, and those drops are removed from the generic table
Pirates still roll from the generic drop table
Pirate captains drop magic shield vs. electricity, cold, and acid at higher % rates, and those drops are removed from the generic table
Pirate captains still roll on generic table
It is rumored that something has burrowed onto the island creating an undiscovered path
Oglahs and Wyrmlings were added to create a transition between the lower level and high level of the island
Rumors of a new pirate leader have emerged making his base on a renegade island
Rumors of the renegades organizing under a new leader since they were forced off part of the
island
Hunting Areas & Balancing - Dragon Island Continued on with rebalancing - Dragon Island received some attention.
Teleporters removed to/from Dragon Island. There is a new way to get there.
Ice Dragons are no longer accessible via teleporter on Dragon Island (must use Winterland)
Green, Red, and Blue are staged on the island differently now (by dragon type)
Elder dragons mixed into spawns differently
Green Dragons - Poison Axe drop at a higher rate and are removed from the generic table
Elder Green Dragons - drop the same as green dragons but at a higher rate
Blue Dragons - Lightning Sword drop at a higher rate and are removed from the generic table
Elder Blue Dragons - drop same as blue dragons but at a higher rate
Red Dragons - fire Sword drops at a higher rate and are removed from the generic table
Elder Red Dragons - drop same as red dragons but at a higher rate
Ice Dragons - Ice Sword drop at a higher rate and are removed from the generic table
Elder Ice Dragons - drop same as ice dragons but at a higher rate
All dragons still role from the generic table
Boss Drops Assigned to Boss Items Boss drops have been removed from the general drop tables and assigned to the appropriate boss and boss drop chances increased substantially
Orcus => Sceptre of Orcus, Orcusist Robe, Dreadnought Blade Anubis => Great Helm of Anubis, Great Blade of Anubis, Deathsting Shallox The Chilled => Amulet of Lost Ages, Nimble Shooting Gloves Mukna => Armour of the Conquerer, Voidwound, Dagon Cleaver Nycadaemon => Horn of Nycadaemon, Staff of Nycadaemon Lumpfuq => Lumpfuq's Claw, Hellfire Glaive Anarius => Vorpal Blade Ranuek => Ancient Sword, Etherial Shield Draas => Dark Blade, Etherial Shield
Equipment Changes Large Blades
Vorpal Blade -> Now deals 110-190 (up from 100-175)
Great Blade of Anubis -> Now deals 120-225 (up from 115-215)
Dreadnought Blade -> Now deals 120-225 (up from 115-215)
Rune Sword -> Now deals 125-230 (up from 115-215)
Ancient Sword -> Now deals 140-265 (up from 130-240), Proc will now deal between 60-125 damage (up from 16-85)
Dark Sword -> Now deals 150-295 (up from 145-285)
Polearms
Staff of Impartiality -> Now deals 105-147 (up from 99-138)
Blood Trident -> Now deals 119-162 (up from 105-147)
Spear of Destiny -> Now deals 126-170 (up from 126-161)
Rune Staff -> Now deals 155-198 (up from 149-188)
Hellfire Glaive -> Now deals 172-204 (up from 155-197)
Staff of Nycadaemon -> Now deals 201-259 (up from 192-248)
Lumpfuq's Claw -> Now deals 227-283 (up from 214-277)
Blunts
Sceptre of Orcus -> Now deals 160-232 (up from 155-225)
Axes
Famine Bringer -> Now deals 198-245 (up from 187-237)
Dagon Cleaver -> Now deals 207-289 (up from 199-261)
Thrown Weapons
Bamboo Dart Gun -> Now requires level 5 (down from level 8)
Slingshot -> Now requires level 10 (down from level 15)
Staff Sling -> Now requires level 15 (down from level 24), Now deals 25-60 (up from 24-60)
Dagger Satchel -> Now requires level 20 (down from level 35), Now deals 35-75 (down from 36-79)
Dragon Fire Gauntlets -> Now requires level 65 (up from level 52), Now deals 75-160 (up from 47-115)
Ammunition (Subject to change when new thrown weapons are implemented)
Pebbles -> Ammo damage is now 2-5 (up from 1-2)
Darts -> Hit Mod is now 10 (up from 1), Ammo damage is now 10-25 (up from 1-2)
Wooden Knives -> Hit Mod is now 5 (up from 0)
Iron Knives -> Hit Mod is now 10 (up from 5)
Gold Knives -> Hit Mod is now 10 (up from 5), Ammo damage is now 25-50 (up from 20-45)
Thrallenite Knives -> Hit Mod is now 15 (up from 10)
Brimidian Knives -> Hit Mod is now 20 (up from 15)
Tundrite Knives -> Hit Mod is now 25 (up from 20), Ammo damage is now 65-100 (up from 55-95)
Soul of Fire -> Hit Mod is now 30 (down from 35), Ammo damage is now 15-25 (up from 10-15)
Dransik 2.1 - Seasons and Champions Realm
Introducing Pantheon - City of Champions and Champions Realm. This realm will be the home of past season champions and allow all the gameplay of Dransik along with some unique and special game mechanics reserved for past champions.
Key Restrictions
Past season characters are restricted to Champions Realm
Current season characters are not allowed on Champions Realm
The city itself is a no-drop zone and a safe zone
Future Champions Realm Work
The current implementation is in its infancy in terms of content. As of now, the city of Pantheon has been put together in its initial form allowing banking, merchant activity, and tradeskills.
Various combat arenas that can be wagered on (individual and guild)
Combat training and testing areas
Hunting areas for leveling and items, normal stuff
Issues Fixes
Elemental stones are consumed when using
Hunting Areas & Balancing
Hell tuning - lowered respawn rate
Elder Dragons - a bit easier to hit
All Bosses (> 80) - a bit easier to hit, and a bit harder to hit you
Balrons - a bit easier to hit, and increased rune drop rates
Demons - a bit slower, and increased rune drop rates
Hell Spawn - a bit easier to hit, and increased rune drop rates
Ice Devil - a bit easier to hit, a bit slower, and added rune drops
Void Patriarch - a bit easier to hit
Werewolfs - a bit easier to hit, a bit slower
Void Zealots - a bit easier to hit, a bit slower
Weeping Winter - a bit easier to hit, a bit slower
Red, Green, and Dragons - easier to hit and a tad slower
Ice Dragon - easier to hit and a bit faster
Phantom Spirit - a bit easier to hit, and a bit slower
Banished Knight - a bit easier to hit
Floating Monstrosity - a bit easier to hit
Rabid Snow Wolf - easier to hit, faster
Dransik 2.1 - Build: 698.281
Issues Fixed For Next Patch
VIP Macro Check still happening?
Level Ranges for EXP -> Skill vs Main
Not getting boosted skill exp from power hour
Global Message for Power Hour on Login
Alignment bonus not being applied soon enough on login so boosted equipment can uneqiup
Area of Effect procs not working on weapons that have it
Potion, Spell, Followers, Crafting Test properly and consistently using base
Scroll of Rejuvination properly remembers state on logout
Spending Epool on Carpentry (or learned skills) disconnects
Picking up looted item from world container makes you crim
STAMINA goes down faster than before patch
HP on logout doesn't match login (looks like CON is being applied late?)
Decreased (to about 30 mins) resource system refreshing
There are more hunting areas to rework and new areas to add. This work will be ongoing with normal patch schedule.
Dransik 2.1 - Build: 613.289
Issues Addressed
Monsters run away from player
You have mined 0 Thrallenite
Taking Item Back shows its previous owner as you (and looted flag).
Player died to hunger on silvest and went evil and took a D!
Line break needed after failure message when attempting to purchase from shop without enough gold
Annabell quest not working
Dransik 2.1 - Build: 611.289
Working toward getting a bit more of the core playability challenges solved with this release.
Issues Addressed
Healing scroll changes - put some caps on them
Unable to attack with range - lots of places, fixed, and maybe the Muknal pentagram too
Ammo weight problem - equipped arrows were showing 10x weight
Target Drops Sometimes - only unselects target when a click is in-game area now
Hunting Area Tuning - testing some design tweaks. Feedback welcome:
My Miss Animation Not Playing - enabled it and sound
Hunting Area Tuning
Made the high-end NPCS in Hell and Inversa a bit less badass. Mostly lowering AC and in NPC speed in most cases. Please let us know if this is an improvement. We may need to do more here (and in other areas, so feedback on both how it is working and where else to do it is welcome).