Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure
Dransik
Dransik 2.1 - Build: 434.230
This is the release of Phase 2 of 3 for the server code rewrite. Around 85% of the server code has been replaced or rewritten at this point. Most of the benefits of this will not be realized in this release but you will see some changes, many of which are described here. The purpose of this rewrite is to allow us to move forward with the 6-month plan posted previously which introduces new game systems, major enhancements of features and content, fixing many long-standing bugs that were unfixable with the previous server as well as moving faster with our game changes.
Design Changes:
Treasure Table Drop System Overhaul
Treasures will now drop from their level category based off of monster level.
Example: Flaming Sword will drop from a Level 60-79 mob
Adjusting all Armor: Protection Value, Level Req, Res values, Weight/Mass, Gold Cost
Adjusting all Weapon: Min/Max Damage, Level Req, Weight/Mass, Gold Cost
Weight/Mass Rebalance for Misc Items, Resources
Farming Quest, Silvest
Cooking Quest, Silvest
Garnea Hell entrance is able to be blocked - created 4 tile teleporter
Crafting allows you to exceed maximum inventory #570
Item Identification quest wording issue #565
NK Potion shop, NPC has the zoomies #563
NK Provisioner shop, Add Carpentry sign #562
missing NPC in Jeel, added NPC, Gyavin #560
Missing NPC Dexmor | added Jerome back to dexmore #558
Reduced the cost of the Innkeeper #555
Dagger Satchel Ammo not working #554
Gibson ettin quest line, dialog issue #537
Draasbikx's eye shoots a ray of frost, targets self #530
MORDRED Quest not Completing #528
Nyca getting stuck in stain glass #519
Unlock Inn doors in Josody #518
Portal to Velsenia from Jeel #517
Code Changes
Armor Tooltip: Legs will now show the proper class of Legs
Deathport will now work if you die from poison or disease
Race change details now show details
Valencia / Mainland moves removed from the store
VIP details now show additional information
ID skill is shown in the list now
Stacks of items on a tile/ground should be more stable (not swap frame to frame)
Hunger, disease, and poison will show on npcs now
Tooltips for transient effects (blessed, poisoned, and diseased) appear on Qual: line now
Skill window remembers what was open or closed properly now
the minimap will save load properly into normal even if saved in the expanded state
added user-defined customizable map tags (color, name, icon) - just click on the minimap
map configuration menu supports filtering tags and saves/loads filter state
Weight /& mass limits won't prevent you from dragging zero-weight/mass items into containers
removed spam of messages on more than 1 level change at a time
SHIFT while typing in chat won't flash the title mode on the PlayArea title anymore
shop keeper sliders are easy to use now
corpse markers will disappear after 30 minutes
You will no longer see your ghost self when sleeping or just after dyeing
Dragging an item that is destroyed (like sawing the last log) will no longer leave a ghost on the screen
Looting/Ownership messaging & rules are better and more consistent including guild member recovery of items
Mark of ownership can no longer be abused
Name plaques shadow cycles slightly to allow color contrast to the background
Power hour details are correct now.
No macro check for VIP and shows time in minutes
Rejuv scrolls work properly with alignment change calc and wearing off
Health is properly preserved through a relog
Health visually correct after respawn now (even after hunger death)
VIP/Megabackpack will now work without a relog (immediately after purchase)
Megabackpack will now work on purchase (no need to USE it)
Store buttons honor states of usable, max quantity and store refreshes on purchases properly now
GM Level Support (Guide, GM, Lead, etc…)
Windows edge re-sizing not working if the window was larger than the screen already
The game window not remembering its position sometimes (more to do)
PlayerStats avatar no longer looks like a lump of clay
Really Large HP/MaxHP now supported
Removed player name on horizontal health floater
Added toggle for EXP values in options to show the amount to the next level vs current
Skill Exp/Level and Player Exp/Level and bar inaccuracies should all be resolved
Shop sell/buy toggled with row click and no slider for non-collectibles
Other PlayerInspect avatars no longer look like a lump of clay
Guards will now move when hit!
Feedback when in Split or Self Use mode
Hotbars now show totals of an item
Shopkeeper now has room for long names, quantity available fits, and is centered
Corpses container now says corpse when opened
The containers' locations are saved as you move them. They open go to the container position in order now so you can organize containers. For example, Chest A goes to Container 1 position, and Bag B, goes to Container 2. If you opened Bag B first, it would go to container 1 position, etc...
TAB is now also the default chat cycle (only when chat is open)
Quantity box can be closed with SPACE or ENTER/NUMPAD ENTER
Spending Epool is now accurate, and easy and allows level dumping
Centered container titles and all containers have 64 slots
Size limits of content and container size still apply
Overstuffed containers have a scrollbar (and require removing items before use)
The total item limit (you can have combined in bank/inventory) is shown on the containers: Free: 64, VIP: 250, Mega BP: 500 (requires VIP to be active)
No longer crash when opening a merchant dialog if your inventory is full
Megabackpack depends on VIP properly in-game now
If VIP expires Slot Expansion and Megabackpack benefits stop immediately
Items that aren't usable (like Megabackpack) won't show the USE button enabled
Fixed select mode failing to allow you to ‘use’ anything again
Single click to use/equip etc was made easier
SHIFT + Use, Reuse, Hotbar uses the ‘item’ on yourself
Removed ALT, SHIFT, CTRL variations on hot bars
No longer a small weight penalty if stacks are not combined
Encounters ‘management/spawning’ is redone (NPCs spawn in a much more intuitive and lair-based model). Should result in monsters that you are hunting and faster respawns.
Characters, Inventory, and Skills are now viewable on the customer site
Guilds will have member ranks, icons, and colors (FREE RESPEC)
Guild names/tags restrict colors and certain characters now (RESPEC)
Guild level/exp supported for future game mechanics
PlayerStats, other player details show guild name (not tag)
Guild Icon is shown on player stats, and other player details, and next to tag
Can view/manipulate characters from the website (screenshots).
Could enable server moves now
Rewrite/cleanup of agriculture and cooking including QoL adjusts and bug fixes esp when baking in the oven
Rewrite/cleanup of food mechanics to properly inform players of how many points of health/stamina they gained from the food
Fixed Silvest and Mainlands Seeker quests; have the option to cancel now and retake a new quest
Minor grammar/syntax fixes, consistent colors, and messaging formats
New systems to come soon now from the roadmap: Quest Log, Monster Manual, Enhanced AI, Spells, Item Upgrade System, More Maps
Many many many miscellaneous bug fixes during the rewrite
Dransik 2.0 - Build: 362.168
Good morning everyone. I fixed some bugs and put a new client up on steam.
- Sound Effects will play now as long as the setting is not disabled in the options - Targeting Helper properly selects the closest target and is only active when the target is moving
Dransik 2.0 - Build: 359.168
Major server code upgrades and numerous nagging issues addressed in code along with continued content additions and fixes.
Changes
Server code rewrite - a major chunk of the server has been rewritten.
Carpenters Tools says You cannot use the Tools on that. after a success.
Hammer of Ice, req 60 con now.
Bosses die at low health, AOE causing death
Dragging items to Dark Crusher makes them go, poof,
Farmers Hat now adds +10 Farming Skills
Farmers Hat added to New Farmer start
Bakers Gloves added to New Cook start
Queen Spider - MakeBaby Spiders
Saw the chance of success increased
Anubis does an Electrical Special attack now
Scroll of Rejuvenation - Raises Con for 10 minutes now
Remove Mages/Skeletons spawning in Thief Underground west of Parian
Bandages have the same cast time as scrolls
Dark Amulet, update Lore OnLook/OnUse
Helm of Strength - New Animation
Orc Blacksmithing bonus not being applied
Gnoll Digging bonus not being applied
Add new basement at Silvest Tavern, including all Cook Books
Amulet of Lost Ages, adjusted
Nimble Shooting Gloves changed
Change Dark Sword Requirements
Increase Farm Scythe success rate
Making all pies/dough stackable
Crafting success Usecode adjusted
Shubin Quest Text
Mage Armor Item, changes
NonSilvest Items Check Issue
Make all Transport Types solid, so you won't spawn on top of it
Tower Inversa Portal teleporting you into the wall
Mobs are "dying" and they aren't dropping loot #461
Dark Crusher stuck in Active mode
Guard Murphy Goblin Quest reduced to kill 10
vengeance dagger " you must be wearing bk helm to hold this hammer #513
Meat Grinder bug #514
Thieves dagger Art #484
Issues
Unable to buy items from shops when the quantity exceeds your weight
Suggestion: add a chat console message that explains when you're over-encumbered and can't pick up anything else
Experience Oddities
Mage shop in D'Golar
Dark Geo crusher
Music in winter land plays town music instead of original winter-specific music
Skill Level Oddities
Hitting the minimize all windows button - messes up Game Windows
Client pause during Combat/Skill interactions
Purchasing from Shops with full bank/backpack causes the client to disconnect
Treasure System Overhaul
Tile issue in Jeel pub
After completing the quest for Clate in Jeel, experience gained shows at -25536
The ladder takes you to a cave that's empty
Goblin spawn in North West Silvest needs an increase
Issue when equipping item from the bank then equipping another item after in the same slot
Move Event driven Levers to a single GM Island
Tailoring - Crafting System
New Item: Rune Dagger
Stygian Gauntlets?
Reduce portal jumping times
Thief quest in Jeel
Stygian Crusher wrong class
Better Deployment Saving and Server Cycling
Nimble Shooting Gloves changed
Amulet of Lost Ages, adjusted
Mage Armor Item, changes
Hammer of Ice, adjusted stats
Dropping items into Types that are marked containers are causing items to poof
Mobs are dying and they aren't dropping loot
Change Dark Sword Requirements
Difficult to click moving NPCs
Thieves dagger Art
lag delay when entering caves or portals
Make all Transport Types (Caves, Ladders, Stairs, Teleporters) so you won't spawn on top of it
Name change causes crash [Player Report]
Unable to add a new Trade Skill in the Trade Object Editor
Date related issues between client/server/ds fixed.
Client stuck in the ‘account online’ state happens less now
Item ghosting when dragging to closed container fixed
Lage blades typo in tooltips for Large Blades
Target protection incorrectly reporting you cant target evil creatures
Removed @## from some conversation choices
Dragon Fire Gauntlets work again
Saved minimap render is very fast now
Fixed minimap blanking out in certain scenarios
The dungeon map saves now
Easier to click/target moving NPCs
Switching maps, portals, and cave entrances sped up
Able to drop items on top of ladders #216
Iron forging Meat Grinder #419
Tradeskill quests in Silvest not incrementing properly upon gathering required materials
Unresponsive cursor (probably stuck in usecode script somewhere
Footchest in East Silvest Guard Outpost can be picked up/removed
Axes quest in Varg gives a low amount of experience compared to others of its kind
Content
Tailoring Added to game
New Boss Drop - Lumpfuq's Claw #516
Warning
There is some instability in the server recently that we haven’t identified. We are working to figure out what is happening. We apologize in advance for the next server crash. Be careful out there.
Dransik 2.0 - Build: 338.132
A lot more gameplay balancing along with some fixes.
Changes
Mob DMG Scaled adjusted to mob level
Mob HP Scaled adjusted to mob level
All Bosses now have a Special Attack and Mob Add
Muknal Dungeon too frequent spawn of mobs
Muknal now does Acid dmg
Anubis, Room too small, mobs block portal
Nycademon area needs a boost in mob spawn
Horned Devils need debuffed
Leaving SIlvest Warning
Add an easier way to get back to NK, if you crim
Reduce portal jumping times #425
Fixes
Players stuck online might actually not be a thing anymore!
Shopkeepers now correctly reset when you buy/sell to perform another transaction
Drag artifacts (like a ghosted image or small image should be cleared up now)
VIP for previously expired VIP members now correctly shows EXPIRED in UI and the VIP icon is no longer shiny
Check Alignment on all Armor and Weapons
Monster Alignment Check
Stygian Crusher wrong class #423
Ladder takes you to a cave that's empty, west of Parian #405
Tile issue in Jeel pub #402
Goblin spawn in North West Silvest needs an increase #398
Music in winter land is playing town music instead of original winter-specific music #362
New Content
New Cave outside of Jeel - Headless
New Quest, Jeel: Blanche - Kill Quest
New Item: Rune Dagger
New Item: Mace - Cold Dmg, Hammer of Ice
New Art: Helm of Agility, Greater Helm of Agility
New Item: Magic Helm
Dransik 2.0 - Build: 336.120
Fixes and continued improvements and additions.
Weight, Size (Capacity), and messaging around containers underwent a major overall. Login/Logout went through a major refactor and improvements. And finally, fixed an issue with the map if you are multi-accounting using just one steam folder.
Changes
Stacks now show their calculated weight and calculated size (Capacity) used
Containers show their Max Size (Capacity) and the count, calculated weight, and calculated size used (capacity used) of the contents.
Encumbered messaging is now better and a visual indicator on open containers (backpack and others in inventory)
All items now show the Size (capacity) they use and their weight
NPCs now show their level and a very simple con rating
Shops won’t close by default when you buy/sell
All towns have FOOD for sale
Quantities of stackable items in stores fixed
Fixes
Spelling typo on message when adding to the guild
Show bank capacity similar to weight capacity for backpack / Feature: Add weight to backpack header?
Message received when purchasing Items needs extra space between quant and product name
Tooltips in trade not showing up
Log-out timer = >The logout process can now be interrupted (by the player)
Skill bar => Skills now refresh properly when floaters or not as you gain experience
Default UI Config is not being used when creating a new character
Map Reveal => Fixed multiple accounts on the same computer resetting the minimap (note, will cause the current one to reset - sorry).
No longer possible to be ‘stuck online’
2 Banished Knight Gear set to Divine, switched to ANY
Dark crusher not working properly, fixed
Dransik 2.0 - Build: 324.115
Minor fixes and continued improvements and additions.
The significant adjustment to ranged weapons. Bows will not drop NPC targets when attacking. Bow shot is triggered by a stationary movement for 1s allowing to shoot, move until attack speed recharges, and then stop and shoot again.
Changes
Account linking support
Token trading support for Trade -Table trading in-game
Enabled chatting while in shop mode
Ranged weapon target drop now only when targeting players (ie. PvP only)
Target will be kept and selectable even if obscured by trees/fog of war (if it's off)
Made trade distance reasonable
Added failure reason when trade distance is too large
No longer booted after 5 minutes of idle
VIP status visible on the main game window (and shortcut button)
Minimap has an easy min/max button and an options button
VIP Subscription Expiration is displayed properly now (and can be purchased in-game)
Issues
Issue (crash) when deleting a character
Server connect failure when a character is still in the world (no message)
Skill experience printed 2x to console window
Fixed being stuck in trade in some, all cases
Fixed tooltips & quantity not appearing in the right place if 4k (uniform scale on)
Fixed Merchant window disconnects
Fixed racial bonus, align bonus, and equip bug with leveling and logging in unequipping items incorrectly
New Content
Muknal Quest Repeatable
Muknal New Drop - Dagon Cleaver
Nycadaemon New Drop - Staff of Nycadaemon
Ettin Valley Lair
Ettin Kill Quest at Lotor's Castle
NK Thief Den
NK Thief Den Quest
Design
Mob Scale - AC
Mob Scale - To Hit
Reduced Ettin Valley Spawn
Drop chance Buffed - All Monsters
Dark Geode crush more than 1 at a time
Dransik 2.0 - Build: 314.91
Finished a few tasks around the chat system and some usability improvements for UI. Water Castle was redesigned with, a new quest and a new mechanic.
Changes
Chat window - in-depth configuration of chat windows including creating your own, channel filtering, visibility settings, and player ignore list
The in-world name and tooltip name font changed
Redesigned Water Castle/Muknal Dungeon to no longer require a trigger to get into Muknal’s Summoning Pit. You will still need to flip the switch to enter the Water Castle. There is a new quest for the dungeon/Muknal.
Remove SafeZone from Holiday Island
Issues
Add Chat User preferences and console window configuration
Names with numbers in them, not showing properly
+ daggers only show "Dagger" in the tooltip instead of +5 Dagger etc
Dransik 2.0 - Build: 307.88
A few minor tweaks from the previous larger patch related to items and equipping them and… global chat is now enabled and separated from system chat.
Changes
holy/black just require good/evil to equip (not Divine/Criminal)
Equipping items requires they be IN YOUR BACKPACK.
Global chat is now enabled.
Click loo
k to console is now simplified since data sheets on items are more complete.
Issues
[Engineering] Add Global Chat
Dransik 2.0 - Build: 306.87
There is a lot of focus on basic blocking and tackling for this update with excellent quality-of-life improvements for all players.
Enhancements done big and small
Tooltips expanded to include item data sheets in world and shop, trade, craft windows, and the other player window.
More options to customize tooltips (quantities, in the world, etc..).
Equip failure now states base vs adjusted skill requirements and enforcement is consistent.
Item Equip success and failures should match the specifications and failure is consistently formatted
Equip/Unequip won't cause things to jump around in containers on failure (plus unequip remembers where the item was in container before)
Target protection feedback when enabled and trying to target (with spam check)
Fixed a target/select case that can cause an ugly visual
More movement and performance refinement
Token Purchase works on again works on Windows again.
Ammo types are now configured accurately (arrow, bold, stone, dart, thrown, etc..)
Issues
[Dransik 2.0] Objects in BP become transparent and the drag scale can be challenging
Token Purchase is Broken
Staff of Impartiality requirements are incorrect (or can't be used)
[Engineering] Stack counts on collectables and world object tooltips
[Engineering] Item Details Window / Tooltip / Display of some sor
Players will move slower than others sometimes
The new capabilities around tooltips are on by default because they provide feedback to new players about what is going on in the world. Tooltips, quantities, and other things. For experienced players, you can change them in the options to your preference.
Build: 292.77 - Small Update, Fixed and New Features
A quick patch to address the ghosting of items and introduce item quantity counts along with a new tooltip. Check out the OPTIONS if you want to change the tooltip behavior.
Issues
Objects in BP become transparent and the drag scale can be challenging
Stack counts on collectibles and world object tooltips