Union Passport should now correctly restock at the Emporium of Oddities. Players can now buy as many Union Passports as their hearts desire.
Shops should now restock after some time.
Added a new quest stage to the "Safe Passage" quest. Now, if the player talks to the border guard, their quest log will update with a hint.
Bug Fixes:
Fixed a bug where the factory in the Clockwork Kingdom's corrupted area was not unlockable with the right key.
Fixed the entrance to the Lost City of Progress not having any clipping.
Fixed a bug that was causing Hallowshire's low-detail LOD structures not appearing when in different regions.
Fixed a bug that was preventing quests from advancing if the quest was trying to remove an item that was not in the player's inventory.
Fixed a bug that was preventing The Entombed One from spawning once the Endless' quest-line had reached one of its two endings.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
The Clockwork Kingdom Update
THE CLOCKWORK KINGDOM
For the first time since entering Early Access, Dread Delusion has got a whole new major region: The Clockwork Kingdom.
The ominous clanking of gears can always be heard in this cold, desolate place, for the Clockwork King has spread its perverse machinery and violent automation across the land.
This update adds the largest island yet. Along with a vast dystopian city, hundreds of characters, and five unique quests.
THE CITY OF FERROPOLIS
The sprawling city of Ferropolis is home to the Clockwork King and its countless denizens who toil to do their monarch's bidding. It's easily the most detailed, content-rich city yet seen in Dread Delusion.
Densely populated, Ferropolis is packed full of NPCs, items, and secrets.
Hit the shops! Trade wares on the black market or indulge in Bottled Visions from the upper city.
Visit the Missing Persons Noticeboard; can you track down a child who has been erased from memory?
Go before the Clockwork King in the Great Machinarium. Will you serve the mad King? Try to redeem him? Or orchestrate his downfall?
MAIN QUEST - THE SEARCH FOR CAXTON FROST
While the notorious sky pirate Caxton Frost seems to have vanished, in the mountains, you meet a curious man named Horace, who seems to have lost his memories. Could he hold the secret to finding Vela's old comrade?
New main story quest that spans the whole Clockwork Kingdom.
The journey to recover Horace’s memories will take you into the depths of the corrupted lands and through his dreams.
THE CORRUPTED LANDS
The King's magic has twisted reality itself, turning this place into a surreal nightmare festering with abominations of the flesh.
Travel to the Lost City of Progress, on the furthest end of the island. This new dungeon offers a devious challenge to those willing to brave its streets.
Piece together the City’s history and recover the exquisite artifacts abandoned there
SAFE PASSAGE
Simply getting to the Clockwork Kingdom is not without difficulty, for the gatebridge on the eastern edge of Hallowshire is closed tight.
A new quest will see you befriending the enterprising young sky trader Mikhail. Could this be your way in?
Find Mikhail's skiff at the dock along the bluffs at the edge of Hallowshire’s eastern farmlands.
Patch Notes
Major:
New Region: The Clockwork Kingdom, complete with the sprawling city of Ferropolis.
New Quest: Sky Pirate Caxton Frost. Find Vela's old comrade in this lengthy new main questline.
New Quest: Madness of the King. Decide the fate of the Clockwork Kingdom in this expansive region quest.
New Quest: Missing Persons. Discover a mystery behind one of the many disappeared persons in the kingdom.
New Quest: The Vision Trade. Imbibe bottled dreams in this new sidequest.
New Quest: Safe Passage. Gain entry into the Clockwork Kingdom via Mikhail's Sky Skiff in eastern Hallowshire.
New Dungeon:The Lost City of Progress sits on the southern tip of the Clockwork Kingdom, rife with enemies.
Miscellaneous:
The journal map has been updated with new landmarks and landmasses in the Clockwork Kingdom.
Changed the way cutscenes are presented (now with a larger border).
Players may notice a new type of building in every major town, which cannot yet be accessed...
New islands have appeared on the fringes of the Oneric Isles, that cannot yet be accessed.
Added new visual effect when enemies die
Added a new player housing unit in the Clockwork Kingdom.
Added a new Erudite Academy teleporter
New NPCs have been added
The console log now shows game 'Facts' as well as normal debug log entries.
Bugfixes:
Tweaked the death respawn system. Players should no longer be able to unlock a region's death respawn point by falling to their death underneath the landmass.
Fixed numerous text errors in item descriptions.
Tweaked the triggers around useable objects, making it less likely that players can interact with objects through walls.
Fixed a bug that was preventing enemies from moving through large doors.
Fixed a bug that was causing the game to load incorrectly when switching to a different save file from the menu.
Adjusted enemy positioning and fixed some navigational issues
Fixed a bunch of footstep SFX types not registering correctly on certain textures
Display amount of lockpicks the player has when lockpicking
Bug Fixes:
Fixed an issue that allowed players entry to the Clockwork Kingdom
Fixed issue that made Witch House in the Hallowshire region inaccessible
Minor texture, object, and material fixes
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
Version 0.6.42 Update
Patch Notes
Changes:
The Quest system has been rewritten to safeguard against bugs when progressing quests and recieving items
Quests will now check if a player is supposed to have an item on a certain quest stage, and give it to them if it is missing. This is designed to 'fix' player saves that have been affected by the recent missing item quest bug
Further tweaked save system to eliminate bugs when saving and loading
Tweaked player visibility to enemies, making the player harder to detect if partially obscured by terrain
Emporium of Oddities shopkeeper now restocks the passport every day
Secret illusion wall in Hallowshire belltower now allows players to pass through
Bug Fixes:
Fixed a bug that was causing regions to load incorrectly
Fixed a bug that was causing the witch house island to have no clipping
Fixed a bug that was stopping the Hallow Castle quest from giving correct item rewards
Fixed a bug that was causing certain text tags from showing incorrectly
Enemies will now correctly lose sight of the player if line of sight is obscured
Fixed a bug that meant humanoid enemies couldn't open certain doors
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
Version 0.6.35 Update
Patch Notes
Changes:
Made alterations to how the region system works.
Added a lockpick UI counter that only appears when looking at a locked door.
Bug Fixes:
Fixed a bug that was preventing the cartography system from working as intended.
Fixed a bug that was causing Endless enemies to detect the player inaccurately.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
The Rise of the Skeletons Update
The Rise of the Skeletons
A new update has been brewed for this especially wicked season. A new isle has appeared! Are you ready to explore and uncover its secrets? We've also added a bevy of combat tweaks, sound, and other general adjustments.
Summonisle
Find the new haunting island by journeying south of Hallowshire! Uncover a rickety graveyard and fight the decrepit old souls that still lurk there. You may also happen across a way to summon your own calcium-rich companions to fight by your side. After all, there's safety in numbers, and what better way to accomplish that than with the undead?
Gameplay Changes
<*> New UI slider that allows players to buy and sell multiple items <*> Shops restock certain goods every day, and will clear their inventories of player-sold goods over time <*> There are now additional following mechanics for summons
Enemy Adjustments
We've also added quite a few tweaks and overhauls to how enemies work.
<*> Humanoid enemies are now able to open doors and traverse them <*> Enemies now have stagger and poise mechanics <*> Ranged attackers can now look for a clear shot if they can't directly shoot the target <*> Ranged attackers can now calculate parabolic shots <*> Improved guarding mechanics and shield user AI <*> Improved enemy strafing <*> Added trespass areas and triggers to alert enemies <*> Improved enemy detection <*> Implemented aggression mechanics for enemy target selection
That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:
Patch Notes
Major Additions:
Added a new island to the south of Hallowshire
Added the Summon Skeleton spell
Humanoid enemies can now open and traverse through doors
Players can now buy and sell multiple items at a time with a new slider UI element
General:
Shops now restock certain goods every day, and will clear their inventories of player-sold goods every 5 days
Sound ambience has been added to Hallow Town and the surrounding areas
Sound effects tweaked for various enemies, including Endless humanoids
Added rewards to the Hallowshire Castle quest.
Combat:
Added a stagger/poise mechanic to enemies
Added additional following mechanics (oriented to summons)
Limited tracking of ranged attackers
Ranged attackers can now look for a clear shot if they can't directly shoot the target
Ranged attackers can now calculate parabolic shots
Improved guarding mechanics and shield user AI
Improved enemy strafing
Added trespass areas and triggers to alert enemies
Improved enemy detection
Implemented aggression mechanics for enemy target selection
Bugfixes:
Fixed a bug that was causing shopkeepers' stock to vanish
Fixed a bug that caused shops to restock only when the player was in the same area.
Tweaked region switching code to fix bugs with region loading.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.
The Clockwork Kingdom Update Is Coming Soon
It's nearly time to step into a dreadful new delusion. Prepare yourself and get ready to experience a Clockwork Kingdom governed with discord and an iron grip by a Mad Clockwork King. You'll be able to delve into this treacherous realm coming Fall 2023...
We're proud to share the progress that Dread Delusion has made since releasing in Early Access! We couldn't have done it without the help of our community and the much needed feedback you've all provided!
Prepare to be captivated as you delve into the depths of our latest trailer, previously showcased at EEK3.
Fixed an issue with the endles mines quest. - If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now.
Made crystalized characters look better. - Both NPCs and enemies have been revised.
Hallowshire Forest now has new ambient sounds.
Balance:
Throwing weapons base damage and scaling adjusted. - Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too.
Combat tweaks: Magic base damage down, spell scaling up.
Physical damage stat scaling doubled. - Max stats do 3x weapon damage, previously 2x. This also applies to bows.
Bug Fixes:
Corpses have been fixed, and should be visible again.
Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
Tweaked big green goblins to have better enemy detection.
Tweaked region & loading code to prevent possible bugs.
Various tweaks to AI code to fix minor bugs.
And as always, please post any issues you come across or feedback you may have in the Discussion Forums.