Dread Delusion cover
Dread Delusion screenshot
Genre: Role-playing (RPG), Adventure, Indie

Dread Delusion

Version 0.7.1 Update



Patch Notes


Changes:



  • Union Passport should now correctly restock at the Emporium of Oddities. Players can now buy as many Union Passports as their hearts desire.
  • Shops should now restock after some time.
  • Added a new quest stage to the "Safe Passage" quest. Now, if the player talks to the border guard, their quest log will update with a hint.

Bug Fixes:



  • Fixed a bug where the factory in the Clockwork Kingdom's corrupted area was not unlockable with the right key.
  • Fixed the entrance to the Lost City of Progress not having any clipping.
  • Fixed a bug that was causing Hallowshire's low-detail LOD structures not appearing when in different regions.
  • Fixed a bug that was preventing quests from advancing if the quest was trying to remove an item that was not in the player's inventory.
  • Fixed a bug that was preventing The Entombed One from spawning once the Endless' quest-line had reached one of its two endings.



And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The Clockwork Kingdom Update


THE CLOCKWORK KINGDOM



For the first time since entering Early Access, Dread Delusion has got a whole new major region: The Clockwork Kingdom.

The ominous clanking of gears can always be heard in this cold, desolate place, for the Clockwork King has spread its perverse machinery and violent automation across the land.

This update adds the largest island yet. Along with a vast dystopian city, hundreds of characters, and five unique quests.



THE CITY OF FERROPOLIS


The sprawling city of Ferropolis is home to the Clockwork King and its countless denizens who toil to do their monarch's bidding. It's easily the most detailed, content-rich city yet seen in Dread Delusion.


  • Densely populated, Ferropolis is packed full of NPCs, items, and secrets.
  • Hit the shops! Trade wares on the black market or indulge in Bottled Visions from the upper city.
  • Visit the Missing Persons Noticeboard; can you track down a child who has been erased from memory?
  • Go before the Clockwork King in the Great Machinarium. Will you serve the mad King? Try to redeem him? Or orchestrate his downfall?




MAIN QUEST - THE SEARCH FOR CAXTON FROST


While the notorious sky pirate Caxton Frost seems to have vanished, in the mountains, you meet a curious man named Horace, who seems to have lost his memories. Could he hold the secret to finding Vela's old comrade?


  • New main story quest that spans the whole Clockwork Kingdom.
  • The journey to recover Horace’s memories will take you into the depths of the corrupted lands and through his dreams.




THE CORRUPTED LANDS


The King's magic has twisted reality itself, turning this place into a surreal nightmare festering with abominations of the flesh.

  • Travel to the Lost City of Progress, on the furthest end of the island. This new dungeon offers a devious challenge to those willing to brave its streets.
  • Piece together the City’s history and recover the exquisite artifacts abandoned there




SAFE PASSAGE


Simply getting to the Clockwork Kingdom is not without difficulty, for the gatebridge on the eastern edge of Hallowshire is closed tight.

  • A new quest will see you befriending the enterprising young sky trader Mikhail. Could this be your way in?
  • Find Mikhail's skiff at the dock along the bluffs at the edge of Hallowshire’s eastern farmlands.




Patch Notes


Major:



  • New Region: The Clockwork Kingdom, complete with the sprawling city of Ferropolis.
  • New Quest: Sky Pirate Caxton Frost. Find Vela's old comrade in this lengthy new main questline.
  • New Quest: Madness of the King. Decide the fate of the Clockwork Kingdom in this expansive region quest.
  • New Quest: Missing Persons. Discover a mystery behind one of the many disappeared persons in the kingdom.
  • New Quest: The Vision Trade. Imbibe bottled dreams in this new sidequest.
  • New Quest: Safe Passage. Gain entry into the Clockwork Kingdom via Mikhail's Sky Skiff in eastern Hallowshire.
  • New Dungeon: The Lost City of Progress sits on the southern tip of the Clockwork Kingdom, rife with enemies.

Miscellaneous:


  • The journal map has been updated with new landmarks and landmasses in the Clockwork Kingdom.
  • Changed the way cutscenes are presented (now with a larger border).
  • Players may notice a new type of building in every major town, which cannot yet be accessed...
  • New islands have appeared on the fringes of the Oneric Isles, that cannot yet be accessed.
  • Added new visual effect when enemies die
  • Added a new player housing unit in the Clockwork Kingdom.
  • Added a new Erudite Academy teleporter
  • New NPCs have been added
  • The console log now shows game 'Facts' as well as normal debug log entries.

Bugfixes:


  • Tweaked the death respawn system. Players should no longer be able to unlock a region's death respawn point by falling to their death underneath the landmass.
  • Fixed numerous text errors in item descriptions.
  • Tweaked the triggers around useable objects, making it less likely that players can interact with objects through walls.
  • Fixed a bug that was preventing enemies from moving through large doors.
  • Fixed a bug that was causing the game to load incorrectly when switching to a different save file from the menu.
  • Adjusted enemy positioning and fixed some navigational issues
  • Fixed a bunch of footstep SFX types not registering correctly on certain textures
  • Minor geometry and prop adjustments




Don't have Dread Delusion Yet? Pick it up Now!


https://store.steampowered.com/app/1574240/Dread_Delusion/

Social Links:


The Clockwork Kingdom Releases Jan 25!

Enter the Clockwork Kingdom January 25th



Hey Dread Delusion fans, great news! The Clockwork Kingdom Update will be releasing later this week!

Here's just a taste of the biggest update yet!

  • Ferropolis: The bustling city lorded over by a Clockwork King. Meet and help residents or leave them to
    their toil - it's up to you.
  • Multiple new questlines that'll take you all over the new landmass.
  • New threats abound in the Clockwork Kingdom, and you'll need all your skills just to make it out alive
    and more...

January 25th.



Don't have Dread Delusion Yet? Pick it up Now!


https://store.steampowered.com/app/1574240/Dread_Delusion/

Social Links:


Version 0.6.49 Update



Patch Notes


Changes:



  • Changed balancing for Lockpick drops in world
  • Display amount of lockpicks the player has when lockpicking

Bug Fixes:



  • Fixed an issue that allowed players entry to the Clockwork Kingdom
  • Fixed issue that made Witch House in the Hallowshire region inaccessible
  • Minor texture, object, and material fixes



And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.42 Update



Patch Notes


Changes:



  • The Quest system has been rewritten to safeguard against bugs when progressing quests and recieving items
  • Quests will now check if a player is supposed to have an item on a certain quest stage, and give it to them if it is missing. This is designed to 'fix' player saves that have been affected by the recent missing item quest bug
  • Further tweaked save system to eliminate bugs when saving and loading
  • Tweaked player visibility to enemies, making the player harder to detect if partially obscured by terrain
  • Emporium of Oddities shopkeeper now restocks the passport every day
  • Secret illusion wall in Hallowshire belltower now allows players to pass through

Bug Fixes:



  • Fixed a bug that was causing regions to load incorrectly
  • Fixed a bug that was causing the witch house island to have no clipping
  • Fixed a bug that was stopping the Hallow Castle quest from giving correct item rewards
  • Fixed a bug that was causing certain text tags from showing incorrectly
  • Enemies will now correctly lose sight of the player if line of sight is obscured
  • Fixed a bug that meant humanoid enemies couldn't open certain doors



And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

Version 0.6.35 Update



Patch Notes


Changes:



  • Made alterations to how the region system works.
  • Added a lockpick UI counter that only appears when looking at a locked door.

Bug Fixes:



  • Fixed a bug that was preventing the cartography system from working as intended.
  • Fixed a bug that was causing Endless enemies to detect the player inaccurately.




And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The Rise of the Skeletons Update


The Rise of the Skeletons



A new update has been brewed for this especially wicked season. A new isle has appeared! Are you ready to explore and uncover its secrets? We've also added a bevy of combat tweaks, sound, and other general adjustments.


Summonisle



Find the new haunting island by journeying south of Hallowshire! Uncover a rickety graveyard and fight the decrepit old souls that still lurk there. You may also happen across a way to summon your own calcium-rich companions to fight by your side. After all, there's safety in numbers, and what better way to accomplish that than with the undead?





Gameplay Changes



    <*> New UI slider that allows players to buy and sell multiple items
    <*> Shops restock certain goods every day, and will clear their inventories of player-sold goods over time
    <*> There are now additional following mechanics for summons


Enemy Adjustments


We've also added quite a few tweaks and overhauls to how enemies work.


    <*> Humanoid enemies are now able to open doors and traverse them
    <*> Enemies now have stagger and poise mechanics
    <*> Ranged attackers can now look for a clear shot if they can't directly shoot the target
    <*> Ranged attackers can now calculate parabolic shots
    <*> Improved guarding mechanics and shield user AI
    <*> Improved enemy strafing
    <*> Added trespass areas and triggers to alert enemies
    <*> Improved enemy detection
    <*> Implemented aggression mechanics for enemy target selection


That's it for now! We hope you enjoy the new additions - as always, we're eager to hear your feedback. You can find more extensive patch notes below:


Patch Notes


Major Additions:



  • Added a new island to the south of Hallowshire
  • Added the Summon Skeleton spell
  • Humanoid enemies can now open and traverse through doors
  • Players can now buy and sell multiple items at a time with a new slider UI element

General:



  • Shops now restock certain goods every day, and will clear their inventories of player-sold goods every 5 days
  • Sound ambience has been added to Hallow Town and the surrounding areas
  • Sound effects tweaked for various enemies, including Endless humanoids
  • Added rewards to the Hallowshire Castle quest.

Combat:



  • Added a stagger/poise mechanic to enemies
  • Added additional following mechanics (oriented to summons)
  • Limited tracking of ranged attackers
  • Ranged attackers can now look for a clear shot if they can't directly shoot the target
  • Ranged attackers can now calculate parabolic shots
  • Improved guarding mechanics and shield user AI
  • Improved enemy strafing
  • Added trespass areas and triggers to alert enemies
  • Improved enemy detection
  • Implemented aggression mechanics for enemy target selection

Bugfixes:



  • Fixed a bug that was causing shopkeepers' stock to vanish
  • Fixed a bug that caused shops to restock only when the player was in the same area.
  • Tweaked region switching code to fix bugs with region loading.



And as always, please post any issues you come across or feedback you may have in the Discussion Forums.

The Clockwork Kingdom Update Is Coming Soon

It's nearly time to step into a dreadful new delusion. Prepare yourself and get ready to experience a Clockwork Kingdom governed with discord and an iron grip by a Mad Clockwork King. You'll be able to delve into this treacherous realm coming Fall 2023...

Check out the trailer now!



Don't have Dread Delusion Yet? Pick it up Now!


https://store.steampowered.com/app/1574240/Dread_Delusion/

Social Links:


Dread Delusion EEK3 Official Trailer

We're proud to share the progress that Dread Delusion has made since releasing in Early Access! We couldn't have done it without the help of our community and the much needed feedback you've all provided!

Prepare to be captivated as you delve into the depths of our latest trailer, previously showcased at EEK3.



Don't have Dread Delusion Yet? Pick it up Now!


https://store.steampowered.com/app/1574240/Dread_Delusion/

Social Links:


Version 0.6.25 Update



Patch Notes


Changes:



  • Fixed an issue with the endles mines quest.
    - If you enter the mines and then leave and talk to their owner in Sepulchre, the additional dialogue options should display correctly now.
  • Made crystalized characters look better.
    - Both NPCs and enemies have been revised.
  • Hallowshire Forest now has new ambient sounds.

Balance:



  • Throwing weapons base damage and scaling adjusted.
    - Throwing weapons scale primarily off Barter stat, but get a tiny boost from STR and AGI too.
  • Combat tweaks: Magic base damage down, spell scaling up.
  • Physical damage stat scaling doubled.
    - Max stats do 3x weapon damage, previously 2x. This also applies to bows.

Bug Fixes:



  • Corpses have been fixed, and should be visible again.
  • Fixed a bug that could cause buffs to permanently stay on a character if the player switched regions just as the buff was ending.
  • Tweaked big green goblins to have better enemy detection.
  • Tweaked region & loading code to prevent possible bugs.
  • Various tweaks to AI code to fix minor bugs.



And as always, please post any issues you come across or feedback you may have in the Discussion Forums.