Glow is a fickle friend, and it’s near impossible to predict where the next rich yield will appear, but as soon as you get wind of a good bloom, move in fast, and be prepared to fight for your claim.
The Glow that is harvested is still in its raw form. Raw Glow is toxic and only a fraction of its potential can be drawn from it. To unlock the true power of Glow, the material needs to be refined, and here’s where the Refiner Corps comes in.
There are only three organizations in the Dreadlands possessing the technology to refine Glow. These are the Refiner Corps, and it’s they who buy the Raw Glow from the Glow-digging Gangs.
The Refiner Corps, in turn, export Refined Glow to near and far. Near, in this case, would be Skyspire, a towering, walled-off metropolis, bordering the Dreadlands to the northwest. Its cityscape of tall and mighty spires and their inhabitants have had, and still has, a profound influence on the Dreadlands.
Skyspire is the towering, walled-off metropolis to the far northwest.
The main religion of the Dreadlands is the Ministry, and is based on the worship of the High Pantheon, who they claim are the Gods dwelling atop the tallest spires of the city.
So, back to the Refiner Corps. They are Impetus, Senescent Glory and Junction, and all come with a vastly different background and culture. Intensely competitive, they depend on Gangs to harvest Glow and may serve as a dependable source of a wide range of work for the Player’s Gang.
Impetus refinery
That's it for this breif history lesson! Hope you have enjoyed it!
A brief history lesson of Dreadlands
The Downfall, Untergang or Thirty Seconds’ War…
Today we thought we shed some light on what actually happened to the world that was. So let’s dive into the post-apocalypse, or rather, the actual apocalypse. For the people of the Dreadlands, it’s known as the Downfall, or the Untergang, depending on culture and personal preference
Dreadlands is a region known as a unique and wondrously weird place. Quite impressive, considering this world is no stranger to strangeness, still suffering from the drastic effects of the Downfall. Yes, that’s our big ol’ civilization finisher, an Intersolar, free for all, massive shootout. Everyone was lobbing asteroids, nukes, hyper-kinetics, and exotic, experimental weapons, at everyone.
There was no drawn-out affair. On the contrary, it was aptly named the Thirty Seconds’ War at the time. Satellites came crashing down, the world opened up and somehow the weird resource known as Glow started to form underneath what is now called Dreadlands. No one knows what actually happened for it to manifest itself.
The why and the how, the root and the key to everything Dreadlands is Glow, a material with wondrous, borderline magical properties. Glow has influenced the shape of the land and is the base of the entire economy of the region. It’s unique to the area and the demand is high, so there’s big money to be made. However, competition is fierce, and the Dreadlands will never be a hospitable, welcoming land.
That is it for today! Keep your eyes peeled for part 2
Update Notes for Patch 2.34
Fixed crash when rerolling traits
Fixed issue with weapon trait Inspirational not always proccing
Update Notes for patch 2.33
Fixed crash when reloading while dual wielding pistols
Update Notes for patch 2.32
Fixed rare crash when entering worldmap.
Fixed rare crash with explosive barrels.
Update Notes for Patch 2.31
Hey Dreadlanders!
Time for a new patch! With this patch we introduce armor traits, some new items with fire and overall improving the Quality of Life in the game. We hope you enjoy it!
Added traits to armor
Thorns (chance to proc poison on melee hit)
Spikes (damage on melee hit)
Shroud (-10% ranged hit chance)
Overdrive (chance to proc Overdrive buff on hit)
Regen (chance to proc Heal over Time on hit)
Hemostasis (First bleed is negated)
Retribution (chance to be inspired on hit)
Grit (increased chance to resist pinning)
Note: Armor can't be upgraded in the workshop yet but this will be added in the next patch
New Weapon Traits
Incendiary, give a 35% chance on hit to set the target on fire
Firestarter, give a 100% chance on hit to set the target on fire (Only on Epic weapons)
New Items
Added Igniter Grenade (fire grenade)
Igniter Grenades fire stays for 3 turns
New Mechanics
Fire now stay on ground and applies burn to anyone who passes through it
Flamethrower fire now stays on ground for 1 turn
Quality Of Life improvements
Loot boxes can now be opened anywhere, you no longer need to bring them back to your workshop
Throwing a grenade a short distance will now scatter less.
Short throw is 4 squares or less
You can now make the fighter move towards the mouse cursor by keeping it pressed (outside combat)
Touch up on shoot lines and move lines to make them look nicer
Made it more clear when a fighter is affected by the “Click” debuff and next shot will jam the weapon
Fighters can now Overwatch when pinned
Fixes
Fixed issue with checking melee weapon traits instead of ranged when shooting while standing next to a downed enemy.
Fixed issue with challenge "Fair Fight" and Scrap Mines / Leg Trap failing the challenge
Fixed issue with escaping Wellspring dungeon
Fixed issue when interaction with two different interactions at the same time
Fixed bug with grenades causing them to scatter more often than intended
Fixed issue with a fighter throwing 2 grenades in the same turn
Fixed issue with exit in Flannerys Ford
Fixed issue with selling Glow Stim Packs with right click
Fixed rare crash when opening two facilites in the base at the same time
Small fixes to dialogs
Graphical fix for complete contracts dialog
Removed pick lock from workshop since loot boxes can now be opened anywhere
Fixed some issues with renaming fighters outside your hideout
Challenges ui is now properly displayed in tutorial 2: attack the hideout
Pistol and dual pistol Overwatch animation now uses correct animation
Overwatch is removed when soldier is panicked
Fixed rare crash with bear traps
Fixed rare crash in the level up screen
Fixed some Overwatch from full cover issues
Removed unjam message at the end of mission
Fixed some missing localization
Fixed rare crash when forming a coop group
Fixed crash when opening a Lootbox with full gang inventory
Tweaks
Adjusted enemy gear
Adjusted glow price for rare and epic (lowered slightly)
Turret will now autoequip its ranged weapon after a melee fight is over
Stay Safe! /Dreadlands Crew
Update notes patch 2.30
Fixed a crash when entering Flannery's Ford.
Update notes patch 2.29
Fixed coop issue with enemies not being correct level.
Update notes patch 2.28
Fixed issue with Skarback campaign mission 'Blood from a Stone'."
Update notes patch 2.27
Fixed issue with Scrapper campaign mission 'Glow Gathering'.
Fixed issue with Scavengers mission not ending correctly.
Removed the 'retreat' option from Scavengers missions.