Award Badge from Game Development World Championship 2022
Hello everyone!
I want just to post this news that the badge from Game Development World Championship arrived in e-mail few hours ago and I posted it on store page where it proudly present it that more than 2 people found the game entertaining :D
I hope more people will give the game a chance and hopefully leave more positive reviews to spread the word. Thank you for the support and for voting! If you haven't you can still vote and/or share with link below:
You can see the award like the one below on store page in lower left part.
The new update will be slower than usual, I'm working on new locations in Empire and I want to push 2-3 at the same time. I will post progress later on when I'm further in the making, but, right now I have some issues and I can't really dedicated that much free time because of personal reasons and work. Hopefully, that will change,
Have a nice week.
Update 2.2.1 Crash fix in INTRO gamble and Icon update
This is a fast fix for crash when you play blackjack in the intro section. Also, I've started updateing spell icons so there are some changes but haven't finished everything so some are still old ones. Reason for it is the crash and there is 300 spells so it takes a long time.
If you wish to support the game you can purchase soundtrack 70% off and use the songs however you want (games, videos, etc.)
Update 2.2.0 A new start and Imprisonment
Hey people!
This is a huuuuge update, there is a lot to write down and a lot I didn't write or forgot. I've finally had taken time to work on start and finishing the prison system that was on standby for 2 years. The problem was that I already made it 2 years ago, but, I lost all progress due to my pc being bricked. I've worked hard and made a nice prison system and went around the game and replaced every single event that leads you to prison. To cut it short, below are changes and some explanation with them.
Fixes:
⦁ Fixed and updated road to Fool's Hope, so it's a straight line and edited the trees that are missing one part ⦁ Removed old stick and stone pile from Fool's Hope road ⦁ Fixed typo in quest Kaboom! So now it says Dynamite ⦁ Fixed event that leads to quests Escort. Both parent and child should disappear now when you give them money to sleep in the inn ⦁ Fixed Brawlers Arena, so it won't get darkened when night falls ⦁ Fixed a lot of old blacksmith version stations in game ⦁ Fixed a lot of events to give new rewards ⦁ Fixed all quests to give new money rewards ⦁ Fixed Traveling, so you can exit the conversation with the Stable Master instead having to chose one of the options ⦁ Fixed text with Slutsky to create Shield of Negation to say you need Evlish Shield instead of Staff ⦁ Fixed Copperhold Mine payments not arriving in mailbox ⦁ Fixed enemies in Soundless Grotto to move away if you escape combat and chase you after few seconds again. Also, they will respawn when you leave and enter it again ⦁ Fixed bug with Ghostbuster quest part 1 where you didn't get trigger from Paladins Holy Water item to cleanse them and worked only with the Holy Water bought from the guy next to the graveyard. I've removed the graveyard guy item, so you can use Paladins Holy Water item to finish the quest ⦁ Fixed Holy Water in some churches (not item but a table with water), to heal your party and poison when touched
UPDATE: ⦁ Updated key in Fool's Hope Inn appear only during day and not night so that the event text has sense ⦁ Updated how Brawlers Guild Arena purchase of ticket work. Now you get a normal shop to buy it instead of needing to have a certain amount of money to be able to ⦁ Updated currency in game. Until now, you had only gold as currency. I thought for a time now to change it since it's kinda boring and having different currency gives more flavor and visually looks better in my opinion, so I went the old gold>silver>copper combination 100copper is 1 silver, 100 silver is 1 gold. This will impact how the game feels and events/quest rewards are done. This means that instead of old 5000gold inventory cap, you will have cap at 50gold going into the old "nobody would carry, 1000000gold coins on themselves and would be really heavy" thing that I wrote some years back when I introduced bank and inventory size systems ⦁ Updated Bribe cost. Now to bribe a humanoid enemy you have to pay 1gold. You still can't bribe bosses, beasts and elementals. ⦁ Updated spell Curse of Greed. Now you need to have at least 1gold coin to be able to use it. ⦁ Updated amount of currency all humanoid enemies drop, or you can steal with STEAL skill ⦁ Updated amount of currency you need to access world banks, it now costs 10 silvers, while banks in houses you bought are staying free. Gold cap in inventory is 100 while in bank stays infinite ⦁ Updated Inn bed price. They now cost 10 silvers. ⦁ Updated price to revive party members at churches to cost 5 gold ⦁ Premium Travel Ticket renamed to Premium Membership. It costs 100 gold and is no longer an item to reduce unnecessary item clutter and leave option for future items for events, quests and consumables. ⦁ Updated horse travel. Now you will get options to chose where you want to go, but won't be able to if you haven't connected (talked) with the stable master in the location first. ⦁ Updated a text prompt when you want to travel but haven't visited that location first ⦁ Updated choice windows in Miscellaneous, so it's on-screen and not clip ⦁ Updated mineable crystals in Soundless Grotto, so they are on the wall instead on ground, also increased time for mining stuff to respawn, a change made due to the new currency system ⦁ Updated mineable crystals in Dirty Depths Mine, so they are on the wall instead of ground ⦁ Updated old mining nodes in Fool's Hope road ⦁ Updated old mining nodes in Plaguefangs Den ⦁ Update house in Glistening Cliff, so it's up to scale ⦁ Reduced Adamantine Dagger crafting 3 diamonds to 1 and increased stats ⦁ Updated Blackjack amount you can bet. It ranges from 5 silvers to 1 gold ⦁ Updated "not done yet" signs in world map to give information when the location was added and estimated work on it ⦁ Future volume in battle reduced by 10% ⦁ With the update of Prison System, now there is a new way how you get caught. Until now, you would be able to loot everywhere even if there are friendly NPC's near you, now, when you loot during daytime, you will be asked do you want to take items while there are people around and if you go YES you will have % to go to prison, but, during night, you won't be asked such question, you can loot without any danger of getting caught. When you are in prison, you will be able to do your time when you can spend your time in prison by doing workout. Each time you work out you can increase some stats but reduce intellectual stats, same goes with spending time in library or church. If you join Reformation Program, you get option to go library or church and higher chance to leave prison. ⦁ Updated start of the game with tutorial mechanics built in gameplay ⦁ Updated Spell Interaction, so you can choose if you want to play with or without it. You get asked that at start of the game, and you can change it anytime you want when pressing ESC>Miscellaneous (If you use controller it's advisable to turn it OFF if you don't want to cast spells by putting down your controller and using keyboard, this is due to controllers having less buttons than needed for some spells) ⦁ Renamed and changed Tools to Survival Guide. It's not droppable. It should stay in inventory forever with no way to sell it or drop it, but you can craft it from survival tab menu in case you lose it ⦁ Updated Sickle, Woodcutters Axe, Shovel, Survival Guide and Pickaxe to not being able to throw it. You can sell it, but if you do, you need a new one in inventory (crafted or bought) to access it again. ⦁ Updated some crafting tools to not be consumed when used in crafting like grinding stone and other items ⦁ Reduced amount of Needles, Blacksmith Hammer, used in crafting to 1 since it's counted from now on as a tool ⦁ Removed Tutorial Notes from Miscellaneous Menu ⦁ Updated Credits file (check them if you have something that interests you) ⦁ Taking coal from furnaces and chimneys will not trigger any prison system and coal will respawn from time to time just like ores ⦁ Updated learning profession window ⦁ Merged smelting, armorsmith and weaponsmith trainer into one Blacksmith Trainer ⦁ Merged survival and cooking into one trainer named... Survival & Cooking Trainer ⦁ Merged processing and carpentry into one trainer named... Processing & Carpentry Trainer ⦁ Merged Inscription and Jewelcrafting trainer into one ⦁ Updated Prancing Pony Pub inside a bit
Added:
⦁ Added a Stable Master to Bror Village if you finish a chain quest ⦁ Added text when you chose to go to Tutorial Island to say that you will lose all items and LVL when leaving the area, so you don't waste time spamming trying to exploit ⦁ Added Game pad Extender, you can now use PS4/5 in addition to generic USB controllers to play the game. You will get an overlay of what each button does when you LOAD the game from time to time ⦁ Added proper start with story and tutorial in it. It's advisable to start a new game.
Theres a lot more, but, I didn't take all the notes, if you see any bugs I would love if you report them. Also, I might have missed some old proffesion trainers so please if you see them write their location on a post.
Big News
Hello everyone!
I've got some new for you, and they are all great! First is non update related news:
As some of you know, I have submitted the game to Game Development World Championship 2022 and I got an e-mail from them few hours back. The game is #10 in the competition! I want to thank all 3 of you who voted (just kidding), I really appreciate everyone who voted for my game and supported it, it means a lot to me.
If you haven't done it yet, you can vote and perhaps share it to some friends or game related communities with this link: https://thegdwc.com/pages/game.php?game_guid=b785399c-8e42-48ce-8ded-a3482acf6969
Now for the next update part: The game will have a currency update and finally overhaul of the placeholder prison system! Currency will be split to gold, silver and copper (highest to the lowest value) and all quests, events, weapons, items and armors have their values updated to correspond to the new system. This was something I was thinking of doing for some time now and finally decided to work on it. It looks better, it makes more sense realistically and gives a better sense of value of money. This shouldn't impact current game play, so you can paste save file in new folder if you use non-STEAM version, for STEAM version downloading the update should be only step to make it work. I do recommend starting a new game, so you can have a different experience. As for the Prison System overhaul, I was working on it for past 4-5 months, almost when I made the game available on STEAM, and it's almost done. When you steal items when people are around, you will be transferred to jail, where you will be given three options: 1) Pay Fine 2) Do Time 3) Join Reformation Program (will go in depth when the update is live). There are a lot of other things that I will explain when the update goes live. For now, that's it, hopefully it will come out before my 32 birthday on 27th and would be my gift to myself :D
If you want to support the game development you can do it via PayPal or by buying DLC on STEAM and get some awesome music that you can use however you want!
Cheers for now!
2.1.9 Tyst Woodland Fixes + others
Fixed:
⦁ Removed sellingink from blacksmith in Woodpine ⦁ Fixed blackjack table in Tyst Woodland camp pub so it won't trigger durring the night ⦁ Fixed walking on crates in Tyst Woodland camp ⦁ Fixed guy buying wood in Tyst Woodland camp when you sell 10 at once, now he should properly give you 35g ⦁ Fixed a chicken stuck on a tree in Tyst Woodland camp ⦁ Fixed not being able to walk on chairs and stools in Tyst Woodland camp ⦁ Fixed quest "Leafs Up" in Tyst Woodland camp so it will show you it instead of "Werecow" ⦁ Removed 2 empty buy items from one merchant in Tyst Woodland camp
Update:
⦁ Water now costs 1>3g ⦁ Updated speed of bandits in Hidden Gorge ⦁ Added merchant icons above merchants in Tyst Woodland ⦁ Updated Tyst Woodland Camp Mayor safe now you can lock pick it and get great rewards in it. It's super hard though ⦁ Updated one guy who is in Tyst Woodland camp tent to sell some herbs for alchemy
Update 2.1.8 Skinning and Fix
Updated:
⦁ Replaced Sorcerers class quest fight with a Target Dummy ⦁ Updated how getting hides and tattered hides work. Now, when you kill an animal, , you need to have a Simple Dagger in inventory or equipped and you get asked if you want to skin it. If you press Skin Animal. You then get random amount of Tattered Hide or Hide. ⦁ Updated all bears and wolfs and removed random drop when killed after battle ⦁ Updated few old stick/rock piles that I missed ⦁ Updated road to Fools Hope ⦁ Updated drop rates of gold from various bandits ⦁ Updated look of choice window. The window now looks changed and is center screen ⦁ Updated Diary quest so you can chose to read it or not before accepting it
Fixed:
⦁ Fixed fog of war in Bandit Hideout so now it show in rooms properly ⦁ Fixed few top of door frames in Bagash There are few more but I didn't keep notes
Update 2.1.7 Critical Sorcerer starting area fix
⦁ Fixed Wolves in Dead Forest so the now move away from player when you escape from battle instead of dissapearing ⦁ Fixed issue with not showing tab to change gear in battle ⦁ Fixed Sorcerer main quest issue of not being able to leave the area
Update 2.1.6 Bug and issue fixes in Driftwood Piers
Properly edited door in Driftwood so it is next to the house
Fixed issue of not being able to interact with merchants in Driftwood
Fixed walking on market stalls
Moved the gold coin so you can now take it
Updated Brothers Cash shop closed door
Fixed text from Mayor West
Sickle now is tagged as a common item instead of Quest in inventory
Update 2.1.5 Item Loot Pop-up and Bug fixes
UPDATE:
⦁ Update text in starting Bandit area. Now you can't exit it until you finished the class quest ⦁ Updated area around Obsidian Garrison so you can move around the trade merchant without triggering him ⦁ Updated trade merchant rout going from Driftwood Piers to Woodpine Village
FIXED:
⦁ Fixed the text in Obsidian Garrison captain so he says he will give you 60gold instead 500g. ⦁ Fixed lot's of barels being able to pass through in Driftwood Piers ⦁ Removed the invisible items from cultist which you get when you finish class quest at start. ⦁ Fixed Pop-up icons above players when looting items, weapons, armors and gold. I had removed it temoprarily and forgot to bring back ⦁ Fixed speed of a soldier and grandma in Driftwood Piers. The should walk now normal speed ⦁ Fixed text in STEAL skill
Formation & Doors update
THIS UPDATE YOU WILL HAVE TO START NEW GAME FOR NEW FORMATION WINDOW TO WORK, OTHERWISE YOU CAN PLAY BUT WILL CRASH WHEN GOING ESC>FORMATION
UPDATE:
⦁ Updated how doors and door frames look. Now there is a top above the door. Looks cool don't it :D ⦁ Updated how world map doors look when you enter sideways. This now shows door instead just a path and empty space ⦁ Update few walls inside houses in Highpoint ⦁ Reduced gold received for event Lucy's Gift. ⦁ Updated various sizes of houses in North Bagash so they are properly scaled ⦁ Updated look of formation. Now you have more in-depth formation window with few mechanics Fixed:
⦁ Fixed floating door in Obsidian during the night ⦁ Fixed door not being able to open in Highpoint Barracks at the bank ⦁ Removed the girl in Highpoint storage house next to barracks ⦁ Fixed the broken wall in hidden cellar. Now skeletons can't walk on them and go out of the map ⦁ Fixed Farrington house door teleport in Ivywood Village. Now you can enter it properly ⦁ Fixed Luxa house door to teleport you properly inside ⦁ Fixed the size of door inside Josh's & Lenka Household in Fool's Hope ⦁ Fixed the size of door McConnell House in Fool's Hope ⦁ Fixed the size of door Crimson Lodge Hotel in Fool's Hope ⦁ Fixed infinitive loop when talking to blue hair girl in Obsidian Garrison Inn ⦁ Fixed various bugs Added: ⦁ Animated rain on title screen for more immersion
New formations look:
Old and New door/travel look: Old inside going out: New inside going out: Old inside room going left-right: New inside room going left-right: Old going outside in: New going outside inL