Windows demo (free!) is now completely up-to-date (you still can't save or submit any score since it's the only "DRM"). Obviously, the Linux/SteamOS demo is also up-to-date.
You can now DIE on every platform available on Steam.
This is still an "open beta" state for Linux/SteamOS because we lack of testers.
If you can, please report any trouble on the dedicated forum by clicking THIS LINK, thank you!
Mac is now the only platform not completely up-to-date but it's only a matter of time.
QuickFix v1.1b
QuickFix v1.1b
Bug Fixes :
The Filter Mask could interact weirdly with breaches and make the player breath out acrycine, making the room full of it in a few seconds. This is obviously no longer the case.
The loading panel now displays the correct integrity for each profile (it was displaying the lowest for every profile).
When sprinting, you should no longer be able to reset the timer of the overweight wounds that can randomly apply.
There was a default in the loading system making the player loose a few frames of action every time a game was loaded. This is no longer the case.
This update is still not available for demo and for mac users.
Free demo available on Steam
Patch note v1.1. Have a good summer in the cold of space!
Patch note v1.1. Have a good summer in the cold of space!
Additions :
New "easy" mode. In fact, this mode is now considered normal whereas the "old" saves and profiles are now displayed as "hardcore". This new mode has a separate leaderboard. This mode has a lot of small changes to make your survival easier, but the main one is the addition of the brand new "Dynamic maps system" (Copyright SecSystem)
New "Dynamic maps system"! You can now see all discovered rooms being displayed on the maps placed on the walls of the different floors. So you no longer have any excuse to not remember where this damn Repair Room is!
New leaderboard to make the distinction between the hardcore and "easy" mode.
Improvements :
NVidia users now have a small optimization for displaying massive fires FX.
The display of acrycine clouds is now capped so this should also relieve the graphics card a little.
The texture of the heat effect is now 4 times bigger, and against all odds it's also easier for the graphic cards to loop it.
Bug Fixes :
Wounds and diseases who are not supposed to be able to evolve 2 stages in a single night are now strictly forbidden to do so (yes it was possible, if you had a very bad luck, to have a chain reaction between diseases making them crippling/deadly in a very short time).
The loading of objects in rooms has been made so that now, when you load a saved game, it is impossible to restore a consumed object.
Interface in the loading panel should no longer turn pink when a load error occured.
All saves are now scanned when loading the loading panel, so a corrupted save can no longer slip through the cracks.
The voices can no longer slow down during the fade-in of the night.
Clean and refactor a lot of code. Also removed some old useless relics. May or may not improve the performances, but cannot hurt.
Free demo available on Steam
Quick Fix v1.01b
Quick Fix v1.01b
Bug Fixes :
Fixed an issue with drop-down menus of the graphic options which were crashing the UI.
Demo available on Steam.
Patch note v1.01a
Patch note v1.01a
Additions :
Some new voices. Many more to come!
Improvements :
Improved FX scripts (should be a lot more efficient)
Bug Fixes :
Death statistics should now display the correct values (some players saw 0 broken objects, fire and breaches whatever the reality was).
Fixed the issue misplacing the player (under the ground) on the first launch of the game (very hard to reproduce, but now seems to have dissapeared)
The load panel could crash and never load anymore correctly. This is now impossible, the load panel should always work as intended and be pretty.
Removed the redirection to website when clicking on the version number in the main menu. It will be restored as soon as the website is online again.
Fixed description of research SimiliMetal (R28) : it said "plastic" instead of "metal".
Others :
Numerous improvements in tools needed for development, mostly by updating to the new Unity version (no change in game except maybe some minor CPU optimizations)
Successfully finished to "branch out" the VR version, so it's now synchronized with the "Standalone branch" and vice-versa. Meaning I can work on either version, the changes made will be available for both (unless I decide not to).
No, it's not the VR version that is released today. The version released today contains (among other things) all the improvements uneeded for VR version but that was made anyway on it. The VR version is still alive in our dreams, and so it will obviously become real one day!
Also, big sorry to the mac users, but they will have to wait a little more before this update is available on macOs.
Happy new year, happy hollidays and happy drifting!
Demo available on Steam.
News about VR
Good evening dear players,
May we have your attention please: we are NOT using the general euphoria generated by the French victory this evening by writing this announcement in order to inform you that we are going to launch the VR version of DIE very, very soon.
We just wanted to reinsure you, and to tell that despite a recent loss of adequate sleep time and few data, and a long and insecure walk on the way of meeting willing independent workers at low fees to cover those accidents... it should remains the time of a few monthes.
As we have told in private that we wish, to a few members of the community, that this game would imperatively be released during the year in which France has won, twenty years further, for the second time, the Football World Cup.
This has a very important meaning for us.
Our three next greatest ambitions being :
1) VR version compatible with all headsets on the market
2) A new game mode : "Exploration", in which you can play without ever dying, so players can try things and VR players can just enjoy visiting the ship.
3) Debug, debug, debug and a little more bugs.
We will never DIE!
News from the dev team
Hello dear players!
This is our great pleasure to announce that even if we are experiencing big difficulties with the VR version, we are still working on it and we still hope it can be made for January 2018. We are sorry for all those delays, and even more sorry for the fact that this new release date is still not confirmed.
But however, it does not change anything to the fact that every player who has the "normal" version will automatically have the VR version free of charge (and vice-versa), no matter when you bought it, even after the release.
Thank you all for your support, we continue to work on DIE as much as possible.
We wish you to be able to visit space one day, but please never get lost there!
Patch note v1.0f
Patch note v1.0f
Bug Fixes :
The "crashing" bug has been corrected. Unfortunately, it also made the "Development Build" text reappear in the bottom right of the screen. We are working hard to completely resolve the problem, but at least you can repair things without the fear of crashing now.
Found a little glitch in the particle fx of the hologram planets. It should now work as intended even when it's playing for a very long time.
Free demo available on Steam
Patch note v1.0e
Patch note v1.0e
Improvements :
Some assets will now be loaded only when needed (only sounds). This should relief your graphic card (a little).
Bug Fixes :
Some joysticks could have trouble if 2 of them were plugged in the same time. This should not occur anymore and only 1 joystick should be recognized.
The arm animation will end 1 frame sooner. This should prevent the arm from being visible at the bottom of the screen.
The repair panel FX when appearing will have its time reset to 0, so it won't need to make a loop before being played.
Free demo available on Steam
Patch note v1.0d
Patch note v1.0d
Improvements :
Shortened the description for Small Vibrating Stick
Bug Fixes :
Fixed disappearing Scraper State hologram when Scraper was broken.
Toothbrush now give morale as intended.
Scraps and Debris are now destroyed when used as intended.
Console of development build should no longer be displayed.
Deleted bugged fx of Neutron Stars in holograms of R22 and R54
Rebaked lightings of R2 and R54
Made sure that all broken FX are deactivated by default. It was making the game crash with the new Unity Version.
The VR version should be available very soon now. A playable version exists since 2 months but we are still working on optimizations (the framerate is very important in VR).