This is it! The first DLC is available for DIE, it's a selection of the musics of the game by Adrian Gomar, our Music Designer. You can discover the "Credits Music'" (which is still not in the game) and rediscover all the others.
Since some musics are dynamic inside the game, it has been edited for a better listening experience.
01 Introduction (3:56)
02 Blue Holograms (0:48)
03 Presentation rooms 1 (1:28)
04 Countdown (0:36)
05 The fire (2:26)
06 Presentation rooms 2 (1:42)
07 I know (0:07)
08 Here it is, you're dead (1:07)
09 Credits (3:24)
10 Feeling better (0:48)
All files are located near the game executable
For windows, this is in C:\Program Files (x86)\Steam\steamapps\common\Drift Into Eternity\Drift into Eternity Bandcamp DLC
Thank you all for your support, we continue to work on DIE as much as possible.
We wish you to be able to visit space one day, but please never get lost there!
Drift into Eternity OST (soon on Steam)
DIE OST available
It is my great honor to announce that our Music Designer has just released his creations on bandcamp.com .
You can buy it for € 4.00 or just listen to it for pleasure.
This is a unique occasion if you want to hear the Credits Music even when the credits are still not available in the game! Amazing! Now you can die in peace!
The OST will be available directly on Steam as soon as the lazy developer (me) will understand how to configure it correctly. If you are a good searcher you may have seen the DLC page...but it was too soon!
Quick Fix v1.0e
Quick Fix v1.0e
Improvements :
Textures compression optimisation (should load a little faster)
Sounds compression optimisation (should load a little faster)
Lots of VR-ready content added for the coming soon VR version.
Bug Fixes :
Controllers should not be taken into account if signal is weak (and so the camera should stop rotating slowly even when at rest).
Doors colliders size have been reduced by 1% to prevent a rare bug with a rooms spawning out of place
Occlusion colliders size a little bigger at T|-02
Free demo available on Steam
Mac OS available
Mac OS version is now available
It will automatically be the version you download if you are running Steam on a mac.
We hope it will please the 1 person who has already bought it on mac, and that a lot of others will come join his/her side in the difficult struggle of surviving (no, this is not a multiplayer announcement, just a figure of speech).
Since the beta testing has not been done on a wide variety of mac (in fact just two different ones, a recent and an old) it can still contain bugs we didn't catched. So for the next month (until 17/02/2017) if you are the first to report a bug on the dedicated forum (here) and we succeed to find and solve it, we will offer you a free key of Drift Into Eternity that you can either share with a friend (good) or sell in the black market (bad)...as it is in survival situations you might be tempted by the not-so-good path, but remember that you always need someone close to help you grow.
Demo is also available for mac!
Have fun!
Quick Fix v1.0d
Quick Fix v1.0d
Bug Fixes :
Saves should no longer be deleted for any reason (it was a security system for very old saves).
Free demo available on Steam
Quick Fix v1.0c
Quick Fix v1.0c
Bug Fixes :
Inverted axis (X and/or Y) options should now work as intended.
The "Remove Acrycine Toggle" option should now work as intended.
The Big Bug that makes player spawns under the floor when launching a new game is on his way to be completely resolved. In the meantime it should already happens less frequently. This should be finally done next week.
Free demo available on Steam
Quick Fix v1.0b
Quick Fix v1.0b
Additions :
An automated routine will try to lock/unlock cursor at regular intervals to correct any change like an alt-tab.
Added new option to resize the log (in Gameplay options).
Improvements :
Lowered the voice audio by 5 dB.
Bigger collider for Emergency Button in cockpit
Bug Fixes :
Fixed a big issue, when you were aiming at something low, the raycast could hit the collider of the character. Should correct a lot of problems with objects being hard to interact with.
You should no longer be stuck when repairing the Temperature Console in R42 (thanks Pirdy for finding that bug).
Demo available on Steam.
Thank you all for the many feedbacks we received after the release, we hope it will continue to be better each week!
Patch note v1.0 - Release
Patch note v1.0
Additions :
Lots of new voices!
New achievements.
Steam Trading Cards.
New story text.
New sounds for the Objectives End Game.
Breaches will now display a repair panel like the broken objects.
New light for the emergency button in R22.
Improvements :
Rebalanced difficulty.
Lots of objects that could be used multiple times will now only be usable once : deodorant, alcohol70°, bad cold medecine, bruise cream, headache pills, indigestion pills, inhibitors and medkits.
Deodorant bonus is now +45 morale.
Medkit bonus is now -6 to the disease or wound severity.
When a food is placed in the scraper, it should not be altered anymore and the scraper will just give the exact same item.
Changed the way the voice tuto works. No more random when picking a line.
Rebaked lightings of R05, R05 bis, R33 and corridors.
Changed the Juice Extractor panel.
Added alpha to the panels of EscapePods.
Changed highlight behaviour for restart button after death.
Added little colliders on top of Air Recyclers.
Changed text of Roots Productions Screens.
Added filters to IA voice.
Changed some texts to fit better in the Log.
Teleporters Repair Panel should appear more easily now.
No more "awake from bed" animation.
No more undies in bathrooms of cabins.
Seats of R22 and R54 now have a voice tuto.
A lot more bioresin in Storage Bays.
More medecines in holoshelf of R09 and R27.
More moral objects in shelf of R05-cabins.
Changed stinger for New Game.
Removed the "delete graphic option" button
Removed the language option
Added fade-out from black when launching or restarting the game.
Changed text of Switch Inventory
Changed text of purifier toggle
"Volume Sounds" is now "volume feedbacks" to better distinguish from "Volume Ambiance".
Removed Field of View option. Default is now 47 degrees.
Diminished size of text for Load BUtton.
Added arm animation when activating Emergency Button, Glove Upgrader
When crafting an object, the name displayed in the icon log will now begin with a capital letter.
You can now exit the story panel of the main menu by pressing echap (or the "Cancel" key defined in your inputs).
Changed the visual of the "Close and continue" button in story panel.
Changed Small Vibrating Stick name to S.V.S.
Changed acrycine FX in nearly all rooms.
Toothbrush can now only be used once per day.
Repair Panel for Broken Lights is now a little higher.
Fixed the size of checkboxes in options.
When log is switched off, it will reset its scroll position.
Removed the breach in R22 that was on the objective panel.
Bug Fixes :
Researches will now correctly load their advancement.
Debugged the Audio Volume after death.
Tech Trees should no longer play activation sound in loop.
Emergency Button will now trigger the crosshair.
Added roof colliders on Cockpit.
Log can no longer be shown when new day routine or when dead.
Moved craft panels in R28 to be a little higher.
Debugged lots of Occlusion collliders at T|02.
Music will correctly launch when restarting the game and it will loop correctly if you stay in the main menu.
Debugged crash when player cheat invincible + disease kill player.
Debugged warning Log messages. Should not spam anymore.
Fixed some missing wall colliders in corridors
You can no longer activate the main menu stingers when navigating the option menu with your mouse.
Modified minimaps (there was a confusion with R12/R13)
Corrected some Voice Tutos
Aligned title for Tech Tree R28 panel 1 and 2.
FX of "Options" button in main menu is now the correct size.
Corrected lines orientations in load panel
Changed font size of research titles to avoid text clamping.
Camera hurt effect should no longer be activated when loading.
Corrected reapparition of rooms with new objects (like repair panels). Should not bug anymore.
Changed layers of acrycine and fire smokes, so they will stop flickering.
You can no longer move the camera when reading the "Long Story Short".
The holomap in R54 should now play the correct stinger when turned OFF (by distance).
Added pitch difference between Water Recyclers sounds to avoid a phasing effect.
That's it ! We are now out of alpha and we are available directly in the Steam Store. Thank you all for your generous support!
Demo also available on Steam.
Release incoming
As you may know if you are following our announcements, Drift Into Eternity should have been released on December 1. But what we really want is to release a fully polished player-experience, that is why we decided to hold and to correct all minor bugs we could find before being available in the Steam Store.
For now, this decision has been very beneficial to the game, and we can announce that even our early players will have a great time discovering every new content of the final release.
Anyway, there is no update this week, and the official release date has been pushed to December 7.
Thank you all for your support, we hope all these changes will please you!
Patch note v0.99
Patch note v0.99.99
Additions :
New screen for Juice Extractors displays the number of foods disassembled during the night.
Added sparks FX on breaches.
New voice tuto.
New sound for Water Recyclers
Added post effects options. Removed the "work in progress" panel.
Added camera shake effect when objective launch for "Travel In Progress" and "Wait For Crash".
Added death screen when Objective "Wait For Crash" is completed.
A music is now played when you use the "Music" object.
Improvements :
Big impact sound logic and camera shake improved.
Added camera shake when completing Objective "Lock Docking Bay".
When the objective "Redirect All Power" is completed, all lightings intensity will fade (except the flashlight).
Changed Text Log behaviour. Now a lot more user-friendly.
Modified text log for some positive events
Added highlight to Tech Trees.
Removed the language option since it was very incomplete and we didn't had time to do it well before release.
All saved preferences will be deleted on first launch to avoir problems with prior versions.
Removed the animation of Escape Pods.
Added a "not available" panel in front of escape pods to signify the player they can't be used.
Added sound when highlighting Tech Trees.
Modified Log text for objective "Prepare Procedure"
Added and removed lots of Voice Tutos for the new Voice.
Lowered the volume of the stinger for the Quit Button in main menu.
Changed the way the holomap of R54 handle sounds.
Bug Fixes :
lots of occlusions corrected at T|02
Release of 1.0 will be done November 30, as planned.
So last days to buy the full game at reduced price.
Demo available on Steam.