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Genre: Adventure, Indie

Drift Into Eternity

Patch note v0.96



Patch note v0.96

Additions :



  • Leaderbords* (details below)
  • Stingers : when entering a room for the first time, a little music will be played. Only special rooms wil have this effect. 4 of them are already done, and we will continue to add them all with time.

Improvements :



  • Leaderboards graphics has changed. Also, you now have 3 buttons under each leaderboard that can filter the scores as you wish (friends only / Timespan / Character). The last 2 buttons will be functional later.
  • Numerous pipes and safety seats added in R31 - Water Recycling and R59 - Auxilliary Water Recycling.
  • Steps sounds are now spatialized. It means you will hear the footstep sound coming from left or right if you are currently walking on your left or right foot.
  • Rebaked lights for R39 - Pressure Room.
  • Icons in container inventory are 15% bigger.
  • Sounds for holoshelf has been reduced in volume and distance.
  • Escape pods in R03 will have emissive fade out on their big structure along with the rest.
  • Acrycine Remover FX updated. Version 1 is now finished.
  • Floor number displayed on Panel Room Stats (maintain right click to open)
  • Screen Resolution option : dropdown menu now displays 6 entries instead of 3.
  • Lowered inventory continuous sound.

Bug Fixes :



  • Repair Panel will no longer appear/disappear when you are close to it and looking around.
  • R21 acrycine FX has been correctly centered at the middle of the room.
  • Selector in inventories will be correctly reset when closing, so when you reopen another container, you will see the list of objects from the top.
  • Rotten and/or poisonous icons will no longer disappear when at the bottom of the inventory list.
  • Weight in inventory will no longer bug when spliting stacks and/or generating object. Also, previous cheaters will have it corrected next time they use their inventory.
  • Occlusion fix at T|01 for some cabins.


*Leaderboards : Because of the anti-cheat protection, only scores made after this update will be valid. Old scores are deleted from the Steam Stats. You can still load an old save and die again to submit score again.


Demo also available on Steam.

Patch note v0.95.4



Patch note v0.95.4

Additions :



  • Emissive re-appear progressively.
  • Sounds will fade in/out when you open options outside of main menu.
  • Alarm sounds will fade in/out during a teleportation.
  • New tooltip for Vertical Synchro (May heavily decrease performance).
  • You will not be able to open inventory or container during change of day.
  • Acrycine fog will disappear progressively when it's cleansed (it will wait for all particles to die before desactivating the FX).

Changes :



  • Big lighting optimisation (no quality change). From now on, default quality will be high.
  • Modified cold air FX in R42.
  • Rebaked lightning for R22-cockpit.
  • Leaderboards graphics updated.
  • Leaderboards will now display days/hours/minutes as separate informations.
  • Lowered music volume, so the voices can be heard above it.
  • Alarms will no longer wait for the player to be near them before switching between "soft" and "hard" alarm sounds.
  • Music will occlude more intensively, so you won't be able to hear it through walls.
  • Input "Log Toggle" renamed "Show Log". Pressing this input will display the log if it was hidden.
  • Vertical Synchro is now off on default.

Bug Fixes :



  • Fixed bug texture normal in R22.
  • Options toggle remove acrycine now works as intended.
  • Option autosave is now correctly linked between gameplay option and continue option.
  • Toothbrush will correctly use toothpaste (once per day).
  • Soap will correctly be used when entering shower, and a log will display to inform the player of the morale bonus.
  • Big doors decal are now placed as intended (no more gap between the door and its decal).
  • Debugged Log Inputs. Some of them were linked to the wrong action.
  • The gameplay option "Log Window" will now work as intended (prevent the log to appear if unchecked).




Thanks for following us, we have big content coming for the 0.96 so stay tuned!

Patch note v0.95.3




Additions :



  • FX added to the repair panel window.
  • Containers and Broken Objects now added for R22-Cockpit.
  • Added broken FX on Navigation Computers in R22-C.
  • R39 Temperature Console is now a container.
  • Non-Steam players will see a special message on leaderboards "Please Use Steam".
  • Added particle and changed material of Acrycine Remover FX.
  • Energy Console in R29-Energy Generators is now a container.
  • Inventory continuous sound will now fade in/out when you open/close it.
  • Crosshair will hide during loadings (new game or continue).
  • LogIcon will no longer show every disease and wounds you had when you load a game.
  • The event Healing Machinery Failure can now break up to 2 Body Scanners instead of 1.
  • Every new day, if a container was opened, it will now be closed.
  • When using a medpod, if no disease is healed, the IconLog won't appear.
  • Broken doors will trigger alarms on both side of the door.
  • If a room is on fire AND has more than 1 open breach, the temperature will not drop down. Instead, the temperature will just rise slower because it was disturbing to have a fire with negative temperature.
  • The Glove Upgrader Machine (in R06 - Repair Room) will trigger crosshair and will play a "fail interact" sound when player try to use it while no Upgrade is available in the player inventory. If it is, the glove upgrader will play another sound (the same sound than when you take an object from a container, at this moment).

Change :



  • Lowered volume of some UI sounds.
  • Minimaps T|00 updated for cockpit.
  • Updated minimaps colors and texts.
  • Emissive intensity diminished for the rings of the holographic planets.
  • Save Images for Infirmary and cockpit has been added.
  • Leaderboard texts transparency updated (easier to read).
  • Frost post-effect updated.
  • Cleaned T|-01 minimaps.
  • Moved signaletics decals for R56.
  • Changed color of Acrycine Remover FX.
  • Modified UI for confirmation menus.
  • Updated GamePlay options UI Layout.
  • Lens Dirt desactivated. Lens Flare still active.
  • Big Fires have been moved in R03 - R06 - R09 - R14 - R27 - R28 - R29 - R30 - R31 - R39 - R42 - R54 - R56 and R59.
  • Checkmark in save menu has been reworked.
  • Modified FX for cold air in Temperature Control Room.
  • Rebaked lighting of R05 - R42 - R54.
  • Hologram rings in R54 have all been re-centered.
  • Removed screen possibility with old name (Hull_BreacH) in R05 - cabin.
  • Update fire smoke FX.
  • Frost breath FX updated.
  • Updated Headache pills and Bad Cold medecine description. They are now shorter.
  • Changed some occlusion colliders at T|01.
  • Leaderboards will display as intended when loading a game.
  • Leaderboard moved in R54.
  • Light mesh moved at T|-01
  • Spellcheck for texts of IconLog system.

Bug Fixes :



  • Debugged collider at T|00 that was preventing you from entering R22-Cockpit.
  • Corrected mask size in interface of repair panels. Now icons and text should appear/disappear as intended.
  • Corrected color of objects. Materials will be orange and medecine will be white.
  • Corrected minimaps T|00 (missing a big door).
  • Leaderboard time display will now be correctly aligned.
  • No more bug when using Bodyscanner right at the beginning of a new day.
  • Placed missing collider on doors of T|00.
  • You can no longer open a door by aiming at the switch in the opposite side.
  • Alarm lights will stop flickering when the room they are inside is occluded.
  • Save Image for cabin has been fixed.
  • No more breach can spawn on Leaderboards.
  • Debugged upgrade system (it was shouting error message for no reason)
  • Debugged doors and repair panels display.


Patch note v0.95.2



Patch note v0.95.2

  • New room : R22-Cockpit
  • Leaderboards integrated (still work in progress). They can be found in the spawn cabin and inside R54-Communication Room.
  • New gameplay option: Acrycine Remover Toggle. If this checkmark is true, you will only need to press E once to start the acrycine cleansing, and press E again to stop. If this option is false, you need to maintain E pressed for the time of the cleansing.
  • Remade the FX for acrycine remover.
  • Health objects will be displayed before materials.
  • Frost Effect updated.
  • Alarm Red lights will no longer pass through a closed door.
  • Shower won't work anymore if broken.
  • Diminished the time of flickering for fire lights. It's now a lot smoother.
  • Changed heat effect on doors. Now a lot more subtle.
  • Added object on the table of R27-Infirmary
  • No more emissive on the chairs in R28-Laboratory
  • Lowered the emissive of the tables in R09, R14 and R28.
  • Modified minimaps emissive intensity (easier to read)
  • Modified R28 roof to avoid a lighting bug.
  • Optimized the system for Repair Panels Spawn. Also bigger range.
  • No more reverb on Splash Screens sounds.
  • Fixed occlusion at T|01
  • Fixed decal flicker bug at T|02 '(he texture of the roof number (T|02) was too close to the wall and was sometimes flickering with the wall itself.)
  • Replaced nearly all big fires.
  • Changed arrow for dropdown menu in options.
  • Remade the layout of the graphic options.
  • Debugged weight system (thanks Proslacker Nifty for finding that bug).
  • New texture for checkmark in interfaces.
  • Objects that can be used once per day will no longer be usable twice when you have two of them.


Patch note v0.95.1



Patch note v0.95.1

  • New sounds: ActiveInventory, InventoryPickUp1, InventoryPickUpAll and ReadBook.
  • Reverb Zones System optimized. Also, now the voices will not be affected by the reverbs but everything else will.
  • Rebaked lighting of rooms R06, R09, R27 and R30
  • New graphic option: Baked lighting quality. The default is set "low" to allow any player to have a quick load on their first launch of the game.
  • Prevent restart or quit when saving.
  • When loading a room, the objects of the room are loaded progressively to remove the lag as much as possible.
  • Music occlusion is now a lot smoother.
  • Alarm volume will fade in/out during the change of day phase.
  • When occluding alarm sound, the frequency cutout has been reduced to still hear the high pitch of the alarm.
  • Updated the screens for confirm restart and confirm save delete.
  • Debugged Air Leak Sound of Breaches. It will now correctly be muted when the breach is repaired.
  • Fixed teleporter arrow at T-01 which was in the wrong direction
  • Mouse Inputs renamed. "Mouse0" becomes "Left Click" and "Mouse1" becomes "Right Click"
  • New Dropdown menu option for screen resolutions.
  • Renamed VSync options.
  • Inventory UI now has a scale animation for opening and closing.
  • Bodyscanners screens are saved and loaded.
  • When a container becomes empty, its emissive will fade progressively instead of instantly.
  • Post process begins. Version 1 is already integrated. Lot more to come.
  • New main menu music. There is something very special about it. Can you guess what?


Patch note v0.95

Patch note v0.95



  • New gameplay/feedback: hologram panels now appear near broken objects to show you at first glance what materials you need to repair them with.
  • Added Steam cloud support. This will probably need improvement for players who have 2 accounts on the same computer.
  • New SplashScreen with the name of the game.
  • Fire will no longer "respawn" when you enter an occlusion collider.
  • Fixed occlusion culling collider at T|02 (R57).
  • Added door junction for some Big Doors that were misplaced.
  • Added rotations on holograms planets in R54.
  • Character will have the correct orientation when starting a new game.
  • Added light bugs FX on flowers of Big Air Recyclers
  • New hand-washing station in infirmary.
  • Fixed bug when creating/consuming Units Of Water.
  • Hologram in R54 now have a spawn animation.
  • Ashes put in scrapper will produce bio resin.
  • Debugged small memory leak of locked doors.
  • When using the diagnosis machine in R27-Infirmary, the screen next to it will display informations about your health status (updates ALL screens)
  • When using a Body Scanner in R09-Medical Bay, the screen next to it will display informations about your health status (updates ALL screens)
  • The event "Healing Machinery Failure" will now affect Diagnosis machines too (along with Body Scanners and Medical Pods).
  • Saves will now be placed inside a different folder for each Steam User. It also means your old saves will not be accessible directly through the game (you can still move them manually inside the newly created folder to recover them. This folder will be automatically created after you launch the game at least once).


Patch note v0.94.2

Patch note v0.94.2:


Patch note v0.94.2:

  • New loading screen.
  • Info text messages will be udpated with every new input in the control menu (except for mouse control).
  • When fire get through a door, big fires will start spawning near that door.
  • "Master texture" option is now reactivated. Unity devteam has fixed the issue on that option, many thanks to them!
  • Textures quality of corridors have been greatly improved (1024 to 4096)!
  • Textures of laboratory tables have been improved a little (1024 to 2048).
  • Fixed a graphic issue on the "return" buttons of New Game Menu and Load Game Menu.
  • Fixed a graphic issue on the "delete profile" button.
  • Changed typo of the restart screen.
  • When displaying a profile in Load Panel, the scrollbars will be reseted to position 0.
  • Integrity will display a "%" character, and integrity rules will correctly display a "-" in front of the cost.
  • Teleporters distance of activation has been reduced to avoid activation through walls.
  • Moved items in R28 - Laboratory which had invisible faces so that they won't be visible anymore.
  • Fixed background text and a graphic issue on the Return button in the main menu.
  • Debugged Big Fire intensity.
  • Changed hologram color of planet in R54-Communication Room. The planet is now orange/yellow but Moon is still white.
  • No more blur behind the inventory. It created graphic issues when camera rotated in akward angles.
  • Missing meshes for small objects have been correctly set again.
  • Debugged breach position after repair.
  • Replaced doors at T-0 and T-1. Some of them had a very small gap with their supposed position.
  • Debugged little plant in main menu, which had its FX not following position. Should now work as intended.
  • Confirmation panel for profile selection has been resized.
  • Unit of Water cannot be infected anymore.
  • The Repair sound now plays earlier when repairing.


Patch note v0.94.1:

Patch note v0.94.1:


  • Debugged saving feedback animation which sometimes didn't played correctly.
  • Save feedback (rotating wheel) will now correctly display on top of every other interfaces.
  • Debugged Diseases And Wounds load (thanks Avocyn for pointing that bug)
  • Heat Effect optimized
  • Debugged volume of sound inventory open/close
  • Debugged repair FX activation/desactivation
  • Resolved graphic bug of dirty water in Water Recyclers
  • Rebaked lighting for nearly all rooms (once again)
  • Corrected the voice tuto for storage bay containers. Some references were not set correctly.
  • Restart must now be confirmed
  • Save Integrity debugged. It will no longer be shared between different profiles.
  • Saving will no longer make the game freeze. It will only lag (as little as possible) when it's writing the files.
  • Save integrity will now correctly prevent player from saving when it reaches zero.
  • Sounds volume is now between 0-200%, instead of 0-100%. It was confusing to think that 50% was the normal volume.
  • Saves will have to be reset again because of a mistake made in the Saves Unique Identifiers. Sorry about that.
  • Sound of closing inventory will no longer be played when you try to display the room stats or when you remove acrycine.
  • You can return from New Game and Load Game menus by pressing escape.
  • New planet+moon holograms in R54-Communication Room
  • SplashScreen now displays correctly


Patch note v0.94



Patch note v0.94:

  • New voices tutos for many objects and for rooms with fire and/or acrycine (aim at an object and press T)
  • Updated lighting for all rooms and corridors (work still in progress)
  • Decoration objects added to R30/R31/R56/R59.
  • Changed visual of Body Scanners screen.
  • All circuit breakers are correctly set as containers.
  • Renamed Inputs: "Log Switch" becomes "Log Toggle", "Mouse 1" becomes "Interact" and "Mouse 0" becomes "Transfer Object".
  • Using food or drink will now make a feedback sound.
  • Open and close inventory now make a feedback sound.
  • Inventory can no longer be opened before or during load.
  • Rescale some containers in storage bays.
  • Bug fixed: Heat effect no longer hides the inventory.
  • A Breach has been moved in R40 and another in R52 (was floating out of the wall)
  • Corrected some breaches which had no acrycine fx.


Name Change

"Hull_BreacH" becomes "Drift Into Eternity".
We hope you will like the hidden message of this new title, and that you will continue to follow it.

Here are few changes to come with the next updates:


  • Video SplashScreen of the title has been removed.
  • Changed name of the install directory and name of the .exe. Previous shortcuts might not work anymore.
  • Some voice tuto added. Many more to come in next update.