A little UI on top of Trash Cans informs the player if the Scraper is ON or OFF
New icon for craft item
3 new sounds for objects : Bandage, Oxygen Capsule and Lighter
New continuous sound in R29-Electric Accumulator for the desk
Improvements :
Research panels updated
Option menu updated
When option menu is displayed, post effects are desactivated to avoid non-intended behaviour.
Wall decoration updated (new assets in T-1/T-2)
Added ground lights in R03 (escape pods) and changed colors of older ones.
Hunger sound volume now depends on hunger value.
Medpod and Bodyscanner now occlude other sounds when used.
Camera Headbob now stops smoothly without hiccups.
Bug Fixes :
Icon logs won't touch each other anymore.
Option windows will not stay in place when you loose/regain focus of the game window. It should now behave as intended.
Minimum FOV is now 45 instead of 30
Crosshair scale corrected. Should not appear compressed anymore.
Research panel in R29 now disappear correctly when the desk close.
Heat effect no longer makes crosshair disappear.
Dimensions of Reflection Probes of cabins are now precisely the good size, so it will no longer interact with other cabins.
Lots of inventory debug. You can now use objects in container even if your inventory is empty, and the sounds played should work as intended.
You can no longer display the options menu when you are using bodyscanner or medpod.
Tutorial panel for containers now appear at the intended position.
Options for Screen resolution and full screen are not saved anymore until a bug is fixed
Demo available on Steam.
Patch note v0.98.2
Patch note v0.98.2
Additions :
Flashlight + input option
Improvements :
Lighting improvement still in process.
Dirt texture added in R22/R29/R39
Minimap updated. It is now more understandable.
Decoration assets in the corridor improved.
Craft Panel updated.
Last research icon updated and added new icon for the craft panel.
Safety warning texture added on some machines.
Changed Teleport stinger for the 3 central floors (now a little longer).
Changed all interfaces behavior to adapt the game for VR. For the moment you should not see any difference when you play on PC (as intended).
Changed all lightings (new version of Unity's Enlighten. More optimized).
Bug Fixes :
Container of Heater in R42-Temperature control should now work as intended
Craft panel titles are now aligned to the left so there will no longer be big spaces if the title is too short.
Death screen will correctly unlock cursor.
Demo available on Steam
Patch note v0.98.1
Patch note v0.98.1
Additions :
End of day countdown music
Many new items (new total is 149)
New craft recipies (new total is 52)
Added some decoration assets on some Walls and junctions of corridors (work in progress)
Flashlight (can be activated with G, input option will come next update, work in progress)
Improvements :
Craft and Research panels graphics updated.
Changed description of many objects of category Materials.
Updated FX of main menu buttons.
Updated graphics of locked craft panel (no more horizontal lines and changed text).
Updated a lot of rooms lightings.
Changed volumes of some stingers.
Changed bodyscanner message
Eggplant description changed
Updated and optimized lightings for R05-Cabin
Added working tables in R28-Laboratory
Added frost FX in temperature control room.
Updated glove texture.
Layout of R22-Cockpit has changed, and added some holograms
R29 - Energy Room now have different specular textures adapted for the new lighting.
Room discovery stinger general length corrected to 12 seconds for big rooms
Remixed Water recycling room R31 stinger and added waterphone to the mix
Medical bay room R09 stinger redone
Pression room R39 stinger completely redesigned
Bug Fixes :
You can no longer craft during the night.
Button new game can no longer be clicked when in the options.
New hologram in R22-Cockpit will no longer interfere with Holomap in R54-Communication Room.
If leaderboards cannot be found, a message will be displayed on them.
Research Energy calculation will be correctly updated when using Lithium Capacitor or Lithium Igniter
Demo also available on Steam.
Patch note v0.98
Patch note v0.98
Additions :
New Gameplay: craft.
New lightings. A lot better (like 4 times harder for your computer) but work in progress to calibrate and optimize this new way of baking lights.
New researches and new effect : some researches are needed to unlock some craft panels.
Lots of new objects and new object category : Unique
When a breach open, debris and scraps can be found in the room.
New sound for eating ration packs
New stinger for Infirmary
Research Icons of R39, R42, R54, R29, R30 and R28 Panel 2.
Improvements :
Fire will grow 2,5 times faster
Fire will now make you loose life 10 times faster (maximum 25 per second).
Fire can now burn you every 5 seconds instead of every 10 seconds.
Fire will now increase temperature 5 times faster (0.5 °C per second)
Changed repair sound.
Acrycine makes you loose life 40% faster.
The breathing speed of acrycine has been diminished a little.
Base weight you can carry is now 250 (instead of 400)
Minimum weight the player can carry is now 100 (instead of 200).
Small Vibrating Stick will no longer give cable when placed in the scraper
Inputs layout changed : "Take full stack" and "Take half stack" are now placed under "Transfer Object" for easier readability.
Changed values for research Decay Prevention. Now uses more Process.
Researches buttons can be clicked with either right or left click.
Cracks sounds are now played with a lot more delay.
Changed some stingers volumes.
Little change made to the room Stingers of Electric Accumulator (more electrical feeling) and Cockpit (more clear sound).
Hologram FX in Main Menu have been added to the buttons/menus.
Changed some texts on Research Panels
Added time to teleporters. Now you should not see the level instantiate in front of you.
Updated FX of research panel.
Changed text on research panel : "Est. time" becomes "Est. finish time".
Bug Fixes :
The ":" separating hours and minutes on the Panel Room Stats is now displayed as intended (it was hidden because of a UI bug).
Debugged text of malus research. Should now update itself when a research is finished.
Debugged Research text. They should not disappear anymore without explainations.
The last object of the researches recipies will correctly clean itself when no recipie is displayed.
Demo also available on Steam.
No update this week
As you may have noticed if you were waiting for the weekly patch note, the weekend is over and no update has been released.
We tried to enhance the whole lighting of the game, and we succeeded but there is a little problem that will force us to re-bake everything with a lot less luminosity. For now, the game looks like a giant spotlight and every texture seems to shine like thousand suns.
Anyway, because we don't want to break the actual functionnal game, we decided to take our time this week to polish the craft system (which is operational) AND the lightings.
You can expect a big update for next week, we hope you'll like it.
In the meantime, we wish you a happy survival, have fun!
Patch note v0.97.1
Patch note v0.97.1
Next update is scheduled for the end of the month, the dev team will now take a deserved week of holiday.
We hope the Scientific Researches System pleases you, the next big update will be for the Craft System.
Additions :
New researches in R14, R28 and R54. New total researches = 254
New icons for researches (R14, R31 and R28)
New event. New total events = 39
New gameplay option for desactivating headbob camera (for those who suffer from simulation sickness)
New Stinger sounds for rooms R06/R09/R14/R22 and R29
New signaletics on the ground for teleporters
New sound to warn you when you are hungry.
Improvements :
Repair Panels now appear/disappear faster (0.15 second instead of 0.22)
Running researches can now be paused and resumed when you want.
General optimisation for UI.
Inspired engineer bonus changed from +10 morale to +5 morale.
Containers are now organized everytime you open one. So now every items will be correctly organized.
Repair FX updated
Research Panel FX updated
Modified icons for researches. You can guess what a research does just by looking at the icon (of course the effect is still explained in plain text)
Bug Fixes :
Stinger of Repair Room now works as intended.
Research Panel in R39 will now work with both terminals as containers (the big terminal was not linked properly)
R31 layout has been reseted to previous version. It was not supposed to be released yet (work in progress)
Acrycine and Fire FX in R22-Cockpit have been reduced to fit the room size.
You can no longer launch a research if your inventory is open (so you can't launch a research by mistake when you browse your inventory).
Demo also available on Steam.
Patch Note v0.97
Patch note v0.97
Additions :
New Gameplay : Scientific Researches. You can find them in many rooms : R06, R09, R28, R29, R30, R31, R39 and R42 (186 different researches for now, more to come).
New stingers
Added cockpit image for saves thumbnails.
Fire now has a chance to break objects during the night (only if the fire is at least at 50% of maximum intensity).
Lots of new Voice Tutos (and modified old ones). This system is nearly finished and will be ready for when we re-record the real voices with professional actors in September/October.
Improvements :
All teleport stingers improved (more delay)
The small teleporters are now placed inside a hole in the walls.
Scores are now automatically submitted every morning (if you already have a score it will only replace it if it's better).
Food in holo shelf of R27-Infirmary is now infected.
Added Container in washbasin of R27-Infirmary
Stingers for Water Room and Escape Pods have been improved.
Repair Panel FX Updated
When a repair panel disappear, it will only be scaled vertically and no more horizontally.
Repair Panel now appear/disappear faster (0.22 second)
R06 - Repair Room : some objects moved.
Breaches will now leak more acrycine, oxygen and pressure.
Stingers can now have different volumes.
Voice tutos will now play in order until they are all played. Only then it's random.
Signaletics around teleporters have been normalized.
Player will loose life faster when oxygen is missing but he will also recover faster.
Player will breath oxygen and acrycine faster into his own body.
30% Less stamina
Modified layout of some corridors to be as nice as possible with new Teleporter model
Modified layout and some objects in R06 / R39 and R42
Lots of player stats have changed base values because of researches.
Bug Fixes :
Occlusion collider corrected at T|00
Interactable container (Metal Crate) in R21 wasn't reducing its emissive when empty. Should now work as intended.
Debugged reset variables problem when restarting a game. Changed values were kept, it is now reset as intended.
Added some missing colliders on walls of T|01 and T|-01
Anisotropic level of some textures has been improved to prevent flickering around player.
No update this week
We are sorry but a big amount of technical problems are making this week update impossible. No internet, so no serious playtest and a broken import pipeline from Unity to Steam....all good reasons to wait a little more and make sure that we are not ruining the actual playable version.
It can be a good news anyway, because next week, when we release the Scientific Research System, it will be as polished as possible.
This Research System is very complex so it's for the better that we make sure no bug will make it harder to handle for you.
Anyway, you can expect a pretty big patch note for next week since it will be 2 updates in the same time.
Have fun, and thank you for your comprehension.
Patch note v0.96.2
Patch note v0.96.2
Additions :
New sentence on death screen informs the player of the ultimate reason of his death. For example, if it's a disease you will now the name of this disease.
New stinger sound for R28 - Laboratory.
New Cabin. There are now 2 different cabins (both have random placed objects).
New FX in the inventory. Now, when an item is used, a "refresh" hologram FX will be played.
Improvements :
Updated FX for Repair Panels.
FX Sparks are now a little smaller.
Room Signaletics updated for R06 - R14 - R28 and R54
Stingers sounds will no longer be shared between identical rooms. For example, Air Recycling and Auxilliary Air Recycling will both play their stinger (which is the same) and playing one will not prevent the other.
Rebaked lights for R03, R06, R22, R30, R31, R56 and R59
General optimisation in R30 and R56 (removed lots of plants until we find a better solution)
Acrycine fog and particles will disappear faster when you finish cleaning a room.
When a water recycler is broken, the recycling FX will be desactivated.
Optimized Physics Engine to avoid unnecessary collision detection.
Small lights added in R03, R06, R22, R30, R56 and R59.
Mesh improvement in R22 - Cockpit.
Minimaps in R54 are now "inside" the walls.
Reduced the inventory continous sound volume by half.
Bug Fixes :
FX of repair window should now disappear as intended.
Missing mesh in R39 has been replaced.
You wont be able to open locked doors anymore.
Changed render queu order for objects inside holoshelfs, so they will no longer render in front of the holographic door.
Navigation consoles in R22 will correctly fade emissive when container empty.
All containers with sub_emissive will correctly fade when container empty.
Light from leaderboards will correctly exclude some layers (like walls and doors).
Broken FX of doors will correctly occlude when player change of floor (no more sparks going through roof/floor).
Icons infected and/or rotten should no longer disappear randomly.
Baked shadows should not flicker anymore.
Right-clicking on a repair panel will repair the object as intended.
Corrected some door junctions at T|01 that were misplaced.
Changed many layers to avoid problems with selective lightings.
Footsteps sounds will correctly be muted by sound options.
Debugged Voice Tuto, sometimes the raycast was blocked by occlusion colliders.
Demo also available on Steam.
Patch note v0.96.1
Patch note v0.96.1
Additions :
Teleport Stingers. Every floor will play a different sound when player teleport to it. The old teleport sound has been removed.
New Room Stinger for R42-Temperature Control
Improvements :
Many stingers sounds have changed.
Some rooms will share their stinger (like R30-Air Recycling and R56-Auxilliary Air Recycling).
Leaderboard buttons can be used from a longer distance (3 times the default activation distance).
Diminished time between flickering for broken lights. (from 5-10 seconds to 1-2 seconds).
Rebaked lighting for R31. This room is now filled with pipes and new lights and some mesh were optimized.
Description shortened for Medikit, Alcool, Indigestion Pills, Inhibitors, Small Vibrating Stick and Toothbrush.
Acrycine remover FX modified.
Rebaked lighting for R14 and R28 (laboratories) and R09 (medical bay).
When you switch Baked Light Quality, old resources will be unloaded from memory to optimize RAM use.
FX of the holoshelf modified.
FX of broken light modified.
Bug Fixes :
When Analysis table is broken, displayed informations on the screen will be deleted.
Missing mesh in R22-Cockpit has been corrected, and lights have been rebaked.
Items needed to repair holoshelf and analysis table in R22-Infirmary have been corrected.
When you are killed by a disease reaching maximum severity, there will no longer be a bug that lets time continue to pass (and sometimes resurect you).
You can no longer repair an object if you have less parts than needed. Same goes for breaches.
Repair panels scales will no longer bug (when the parent had a negative scale, the repair window was glitchy).
Repair panels now appear more easily on complex objects (like escape pods).
Removed ventilation misplaced at T|01
Corrected smoothing groups of chairs in laboratories.
Mesh problem solved for the small juice extractor in R09.
Acrycine remover FX will correctly decrease particles number and get to zero only when the room is perfectly clean.
You can no longer repair a breach through walls.
Maximum VSync Option is now "Every 2 frame". The "Every frame" option was limiting FPS to 30, now it's 60 FPS.
moved some walls/doors in T|01 to avoid little empty spaces.
Moved the position of repair panels for consoles in R22-Cockpit to be on top of each console.