Collapsing buildings: no collision in the rubble area when closing the gap with rubble
Port Town: rubble of collapsing building can be slipped through.
Fixed crash while loading stage 8 (may not be fixed)
Early Access is now available!
Early Access is now available!
It's finally here! A game about blasting through the streets in a kei truck has been released for early access!
I don't know what it is, but I heard that it is good if you have more than 10 reviews, so I would appreciate it if you could write a review.
If you want to report a bug or write an impression that is not good enough to write a review, please use the Steam forum.
As for the livestream, it says on the store page, If you don’t say something like “I made it,” you’re free to post it. No prior reporting is required. The game has a storyline, but you may play the entire content live. Hashtag #ドライブクレイジー or #DriveCrazy
Hope you enjoy!
Update Ver.0.10.4
Note: Graphics settings are reset Note: The game may crash in the middle of loading a stage
New feature
New stage: Noon festival
New stage: port town
New stage: Station area
New stage: Boss
New movie: turning around
Brake twice to go backward
Boat crossing
Enemies clinging to you
Enemies that keep beaming to the right or left
The feature where the ground collapses and sinks into the sea
Ceiling collapsing and falling down process
Steam cloud save support
Graphics settings changed so that they are not saved to the cloud
Large supermarket
Stairs leading to subway platforms
Underground and above ground entrances and exits
Station name signs
Station interior
Walls
Floors
Stairs
Stores closed by shutters
Advertising posters
Restrooms
Stationmaster’s office
Signage columns
Hanging information signs
Ticket booths
Ticket checker
Lines and tunnels
Subway tracks
Station platforms
Seashores
Fishing boats
Harbor fringe blocks
Harbor cages
Circular tunnels
Shinto shrines
Festival towers
Parks
Festival stalls
Weather: rain
Feature to pause when the controller is unplugged
Railroad track fence
Changes
City: Wall Run tutorial display changed to left side
Dam lake adjustment
Title background music adjustment
Improved button icons
Changed title video to one of the new stages
Added data page to options (since delete saved data is on gameplay page and may be pressed by mistake)
Adjusted Vulcan cannon enemies
improved BGM of UFO crash
changed application icon
Disabled EULA display in the application for the Steam version (since you can see it from the store page)
Changed the transition method of BGM for boss battles (changed from transition by strength to transition by checkpoint)
Changed the sound of damage to enemies to match the tempo of the BGM
Improved the judging of strong landings (changed so that the landing becomes stronger the longer the time in air)
Changed to spin with Y button.
Changed hedges to blow off objects.
changed the fence of a private house to a blow-off object
changed the default brightness to 6 (it was sometimes too dark on some displays)
Changed so that wall runs are not canceled even if you run through an area with no walls for a little while.
Changed so that if there are multiple enemies fighting, the camera action only plays when the last enemy is defeated.
Improved the timing of some damage warnings to be easier to understand
Story screen: changed to allow selection of episodes
Fixes
UFO crash BGM plays a little after the end for some reason
Brown bears: running in reverse allows you to move the brown bear to the same spot again.
Brown bears: If you knock them down during a heat ray attack, they become smaller with heat rays and do not roll over.
No collision on iron tower
Light rally: there is a hole in the ground
Dealing with slipping through walls
Sometimes the leaderboard is slow to update.
Dirty driveway lines in some places.
Changing the language on the home screen does not switch the stage name in stage select.
Bounding box of kei truck is too small.
When the kei truck is destroyed in a boss battle, the boss’s health indicator is not visible.
Vulcan cannon bullets do not hit the target.
Early access will begin soon!
Early access will begin soon!
The price is $7.99, but with a launch discount of 15%.
The release date is roughly the same as shown on the store page, but it may be a few hours earlier.
Update Ver.0.10.1
Changes
Changed so that the camera does not follow the kei truck when the brown bear is knocked down (if it follows the kei truck, the camera will get stuck when the kei truck gets close to the wall)
Changed so that when the refrigerator appears, it moves away to the left or right.
Changed so that the refrigerator approaches when it attacks.
Fixes
Vulcan cannon enemy bullets may penetrate the window
Component stereo appears at the position of the kei truck (rotation value was not set to determine the position of appearance)
Enemies would sometimes ride up immediately after attacking them (changed to ignore the collision of the kei truck at the moment of collision)
When trying to hit a refrigerator with nitrous to knock it down, it would avoid the refrigerator in the back.
Developer gameplay streaming! #2
The developer will play and stream a demo of a game that will be blast through on a light truck! Note:I will not talk, but I will watch the chat.
Developer gameplay streaming!
The developer will play and stream a demo of a game that will be blast through on a light truck! Note:I will not talk, but I will watch the chat.
Developer gameplay streaming!
The developer will play and stream a demo of a game that will be blast through on a light truck! Note:I will not talk, but I will watch the chat.
Update Ver.0.10.0 New Demo Stage!!!
New feature
New Demo Stage
Safe zone (it’s a striped one)
Enemies shooting lasers from the front
Added a play to catch up to them and defeat them with a body hit
Walls where you can see arrows for directions when you get close to them
Meteors that block the way (meteors can go anywhere!!!!)
Grinding action
Prop placement on the roof of an office building
Hatake (Farming fields)
HP display on bosses
Light shafts
Changes
Added dialogue when an enemy is destroyed
Added dialogue when landing hard
Improved ease of running along invisible walls
Improved the shape of the first floor of the office building
Increased difficulty of avoiding snipers
Adjusted the rays of the UFO
Changed so that enemies can launch in succession
Adjusted title BGM
Changed wheelie tilting direction backwards (if you pressed the stick to the right, the kei truck was designed to tilt to the left to do a wall run, but this could be confusing, so it was changed)
Removed force feedback due to fast movement (as it tires the hand)
Added color to building window glass
Changed so that columns under elevated tracks can be destroyed
Adjusted collision of kei truck rally course
Replaced the lengthy demo stage that took 7 minutes with a shorter stage
Changed hitstop time to decrease when hitstop occurs continuously (because it was stressful when blowing up a lot of cars)
Changed guardrails and fences to be blow-off objects (they didn’t look so good when destroyed).
Changed to not play the tutorial if you used nitrous just before the nitrous tutorial comes up (should improve the tempo if you are good at it).
Changed smoke to be translucent (it was dirty with the mask material)
Improved so that the same conversation doesn’t play back in succession
Changed so that you don’t do a wheelie unless you input a wheelie (this way drifting is more fun)
Improved visibility of enemies
Added support for rotation in the process of destroying building walls
Changed so that the speed does not slow down when hitting a car (made it less stressful)
Increased the difficulty of avoiding missiles
Changed the demo version so that you can choose to continue from the beginning (it’s hard to start from the beginning after a crash)
Fixes
Brown bear stage
You can attack many times around the place where the brown bear missiles appear.
The camera becomes too far away when the missile is destroyed while stopping when there is an enemy that fires the missile…?
Sometimes the particles in the music player don’t come out.
The game crashes when destroying a telephone pole in front of the goal in the demo stage
Vulcan cannon fire is not stopping (the processing load was terrible)
Aliens are not glowing (aliens should glow).
The opening movie doesn’t play.
Trees that were supposed to be knocked down are still standing when viewed from a distance.
When you hit the button repeatedly before the score is displayed in the result, it becomes impossible to progress.
Missile hits a destroyed blowup object.
Invisible wall of house site makes it hard to turn around
Collisions on utility poles are too large.
Sleeve signs change color when blown off.
Optimization
Reduced polygon count for trees
Reduce number of meshes for guide signs
Instantiate poles
Instantiate abandoned vehicles
High processing load in the alien conversation scene in the UFO after the brown bear battle ( I was showing the whole stage of the brown bear battle)
Destructible objects: changed to hide the mesh after the animation was over (each destruction increased the polygons to be drawn, which increased the processing load).
Early access is scheduled for August 1!
Hello! I've made you wait quite a while since the game was announced.
The early access for DriveCrazy is scheduled for August 1!
I'm currently debugging and doing all sorts of things to get it ready for release. Please look forward to it!