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Driver4VR

Driver4VR Update 5.8.0.1 - performance fix

Small fix to address performance issues reported by users - freezing when starting Driver4VR.

Driver4VR Updated - 5.8.0.0 - PSVR Beta Release

Hi,
In this release you receive a version that allows you to use PSVR headset with SteamVR. Additionally you can use PS4 camera to track the headset and PS Move Controllers.

Another major feature is ability to track 7 points for Kinect and Webcam so you can use 10 points tracking in VRChat and NeosVR.

Full details for PSVR setup in below video:

[previewyoutube="X7RmnCxw660;full"]

Driver4VR Beta Updated - 5.7.7.6

In this release you have ability to use 7 body trackers for Kienct Skeleton and Webcam.

You need to switch to VRChat beta (ik-beta) to use it.

Enjoy :)

Driver4VR Updated - 5.7.7

In this update:

  1. Body Tracking with Nuitrack SDK - Orbbec, Intel RealSense, Asus Xtion, Kinect v1, v2, Azure
  2. Webcam Body Tracking allows using IP Camera (e.g. DroidCam)
  3. Using SDL2 library for VR Gamepad and Xbox Controller.
  4. Fix for startup problem when user.config was corrupted.
  5. Webcam hand tracking - better rotation and allow use mouse, Xbox controller as input.
  6. Added Help/Discord buttons - please use them if have a configuration problem.
  7. Kinect Gestures Crash fix.

Driver4VR 5.7.6 - Improved FPS for Webcam Body Tracking

Hi,
In this release:

  • Using Microsoft Media Foundation API get Webcam images what somehow give 20-30% better FPS.
  • Ability to change AI model without restarting in Webcam Body Tracking.
  • Fix bones scale when Webcam is rotated 90 degrees.
  • Fix foot left and right roles.
  • Added outline to status text for better visibility :)


And last but not least: Added Hand Tracking with Webcam. So instead of Virtual Trackers, you might try now Webcam tracking for hands what should give a better experience than Virtual Trackers alone.

Driver4VR Beta Updated - 5.7.6

In this release:
- Improve fps in Webcam tracking by 20 - 30 % by using Microsoft Media Foundation instead of DirectShow.
- Fixed foot tracker left and right roles.
- Fixed scaling of the skeleton in preview when Webcam was rotated 90%.
- Fixed roll rotation for Hand Tracking with Webcam and Wii Remote.
- Fixed webcam at wrong index was used.