Fixed being unable to sell items if the profit were more than your credits balance
Fixed Starkeeper Station (in rooms) having an (unusable) market
Fixed credits counter sometimes saying 0 (when it’s in fact not 0)
1.5.6
Fixed blocks not appearing in the market and some other smaller discrepancies with moving items and buying/selling
1.5.5
Android players will now get mobile notifications for ‘station under attack’ messages. For Steam players it is recommended to also install the Android app to get them, even if you only play on PC. The email notifications have been discontinued
New updates from now on will also give you a notification on Android
Made the debug console way easier to open by no longer requiring the 5 finger tap to happen in the same frame
App download and install size is now substantially smaller
Alpha Central received a small interior remodel in the left wing
3 new spacelings: Allen (alien), and Chalsey and Kais (human)
Dragging to move items between vehicle and station storage will now move all of them instantly. To move a partial amount, press on the item instead of dragging
Reworked station services UI internally so there may be some additional unspecified changes in behavior
Fixed factions with 50 to 100 members not showing up in the default view all factions list
Fixed challenge mode not loading for new players who have not been in the editor before
1.5.4
Main menu will no longer force link Play Games and Steam on every start if it’s already linked, which previously resulted in unnecessary loading screens
Increased faction max player count from 50 to 100
Closing out of a telescope will now correctly re-open the interaction to use it again without having to walk away first and come back
Minimap now moves along when using the telescope
Camera can now zoom out a bit further
Fixed separators sometimes spawning in already detached as a result of last update
1.5.3
Reworked resegmentation in multiplayer, which should result in more consistent vehicle segments, especially for players with poor internet connections and high ping. This change has also made it so (accidental) segmentation-based lag machines will no longer work as they will only affect the player who spawned them
Multiplayer vehicle position sync is now overall more responsive
Beam and pulse laser range has been increased from 30 to 40m, but both lasers will now gradually start ‘falling off’ and decrease in damage as the beam gets longer
GPS Sensors set to ‘pointer position’ will now use the minimap’s position (where the pointer would be in the game world on the minimap) when you hover over the minimap (from Discord suggestion)
When joining a session, vehicles being spawned in that were already spawned by other players before you joined, will now be smoother and more consistent
In a collision between 2 vehicles, the ‘rammer’ will now receive significantly more damage than 'the rammed’ (from Discord suggestion)
Fuel and items can now be transfered through hinges and pistons (from Discord suggestion)
Various performance improvements related to the vehicle segmentation algorithm
Blocks from other player vehicles that were destroyed before you joined the session will no longer play a destruction animation and play sound effects upon you joining
Kinetic weapon (cannon and rotary cannon) ammo eject animation
If you’re banned it will now also show you the duration next to the end time (from Discord suggestion)
Rotary cannon barrel rotate animation now plays on every (dry) shot, instead of at a fixed interval while holding the fire button
Vehicles will no longer take collision damage (for half a second) when first spawning
Station layouts on the minimap are slightly transparent
Fixed CTL+C and CTRL+V triggering the editor mode keybinds on PC (from Discord suggestion)
Fixed beam and pulse laser range not decreasing after reflecting glass
1.5.2
The starter block amounts will now be loaded in client-side when the server is unavailable, as a (temporary) workaround for ongoing unresolved progress sync issues
Disabled useless warnings generated by some unicode characters not being found in the current font
Added a ‘force sync progress data’ option in the super secret settings
Contacting server’ loading screens related to progress data sync will now contain more details
1.5.1
Reverted back to an older version of ncalc (the function block expression evaluator) as the updated one does not work on a majority of devices
Fixed progress syncing not working resulting in new players sometimes being stuck with no blocks and unable to play
Fixed function block expressions always failing to parse on some device architectures
Fixed function block increased character count to 200 not being adjusted everywhere yet
Function block now displays the correct, updated (newer ncalc version) capitalized function names
Fixed there being a noticeable gap in when the loading screen stops and when the world actually loads in, in multiplayer
Fixed the ‘BGET’ exploit still working when using larger blocks
1.5
Code Block: Write custom Lua code to interact with your logic systems
New composite logic node type which consists of an indexed list of boolean and number values combined
Composite Read/Write blocks for adding to and reading out composite data connections to and from code blocks
Redesigned launch panel and added the ability to launch workshop bookmarks (and therefore also in-game bookmarked faction vehicles) directly from it
The 3 major loading screens in the main menu can now be skipped with a ‘continue offline’ button
Made the ‘make sure you have enough rift crystals for the way back' warning popup more obnoxious
Deleting a local vehicle will now also delete the thumbnail file (previously these were left behind)
Increased Function Block expression character limit to 200 characters (from 150) and redesigned its UI to be easier to work on
Updated to the latest version 5.3.1 of NCalc (used in function blocks)
Fixed PC version (which has everything unlocked by default) from also sending unlocked garderobe items to mobile
Fixed Rift Crystal amounts not immediately updating in the vehicle storage UI if the window was left open while rifting
Fixed God Mode not working in some specific scenarios
Fixed settings menu UI not being pixel perfect near the tab edges
Fixed published workshop vehicles having the wrong internal name
1.4.2
Fixed the editor not working for new players
1.4.1
Faction member lists are ordered by member ranks
Tweaked Spaceling drop shadows a bit
Fixed ‘add vehicles’ button in the faction workshop also shown to non-leaders
Fixed load button not showing on workshop vehicles
Fixed saved vehicles not showing immediately when opening the launch panel
Fixed background clipping away when turning very fast with camera sway enabled