Droneboi 2 cover
Droneboi 2 screenshot
Genre: Simulator, Adventure, Indie

Droneboi 2

1.5.7


  • Fixed being unable to sell items if the profit were more than your credits balance
  • Fixed Starkeeper Station (in rooms) having an (unusable) market
  • Fixed credits counter sometimes saying 0 (when it’s in fact not 0)

1.5.6


  • Fixed blocks not appearing in the market and some other smaller discrepancies with moving items and buying/selling

1.5.5


  • Android players will now get mobile notifications for ‘station under attack’ messages. For Steam players it is recommended to also install the Android app to get them, even if you only play on PC. The email notifications have been discontinued
  • New updates from now on will also give you a notification on Android
  • Made the debug console way easier to open by no longer requiring the 5 finger tap to happen in the same frame
  • App download and install size is now substantially smaller
  • Alpha Central received a small interior remodel in the left wing
  • 3 new spacelings: Allen (alien), and Chalsey and Kais (human)
  • Dragging to move items between vehicle and station storage will now move all of them instantly. To move a partial amount, press on the item instead of dragging
  • Reworked station services UI internally so there may be some additional unspecified changes in behavior
  • Fixed factions with 50 to 100 members not showing up in the default view all factions list
  • Fixed challenge mode not loading for new players who have not been in the editor before

1.5.4


  • Main menu will no longer force link Play Games and Steam on every start if it’s already linked, which previously resulted in unnecessary loading screens
  • Increased faction max player count from 50 to 100
  • Closing out of a telescope will now correctly re-open the interaction to use it again without having to walk away first and come back
  • Minimap now moves along when using the telescope
  • Camera can now zoom out a bit further
  • Fixed separators sometimes spawning in already detached as a result of last update

1.5.3


  • Reworked resegmentation in multiplayer, which should result in more consistent vehicle segments, especially for players with poor internet connections and high ping. This change has also made it so (accidental) segmentation-based lag machines will no longer work as they will only affect the player who spawned them
  • Multiplayer vehicle position sync is now overall more responsive
  • Beam and pulse laser range has been increased from 30 to 40m, but both lasers will now gradually start ‘falling off’ and decrease in damage as the beam gets longer
  • GPS Sensors set to ‘pointer position’ will now use the minimap’s position (where the pointer would be in the game world on the minimap) when you hover over the minimap (from Discord suggestion)
  • When joining a session, vehicles being spawned in that were already spawned by other players before you joined, will now be smoother and more consistent
  • In a collision between 2 vehicles, the ‘rammer’ will now receive significantly more damage than 'the rammed’ (from Discord suggestion)
  • Fuel and items can now be transfered through hinges and pistons (from Discord suggestion)
  • Various performance improvements related to the vehicle segmentation algorithm
  • Blocks from other player vehicles that were destroyed before you joined the session will no longer play a destruction animation and play sound effects upon you joining
  • Kinetic weapon (cannon and rotary cannon) ammo eject animation
  • If you’re banned it will now also show you the duration next to the end time (from Discord suggestion)
  • Rotary cannon barrel rotate animation now plays on every (dry) shot, instead of at a fixed interval while holding the fire button
  • Vehicles will no longer take collision damage (for half a second) when first spawning
  • Station layouts on the minimap are slightly transparent
  • Fixed CTL+C and CTRL+V triggering the editor mode keybinds on PC (from Discord suggestion)
  • Fixed beam and pulse laser range not decreasing after reflecting glass

1.5.2


  • The starter block amounts will now be loaded in client-side when the server is unavailable, as a (temporary) workaround for ongoing unresolved progress sync issues
  • Disabled useless warnings generated by some unicode characters not being found in the current font
  • Added a ‘force sync progress data’ option in the super secret settings
  • Contacting server’ loading screens related to progress data sync will now contain more details

1.5.1


  • Reverted back to an older version of ncalc (the function block expression evaluator) as the updated one does not work on a majority of devices
  • Fixed progress syncing not working resulting in new players sometimes being stuck with no blocks and unable to play
  • Fixed function block expressions always failing to parse on some device architectures
  • Fixed function block increased character count to 200 not being adjusted everywhere yet
  • Function block now displays the correct, updated (newer ncalc version) capitalized function names
  • Fixed there being a noticeable gap in when the loading screen stops and when the world actually loads in, in multiplayer
  • Fixed the ‘BGET’ exploit still working when using larger blocks

1.5


  • Code Block: Write custom Lua code to interact with your logic systems
  • New composite logic node type which consists of an indexed list of boolean and number values combined
  • Composite Read/Write blocks for adding to and reading out composite data connections to and from code blocks
  • Redesigned launch panel and added the ability to launch workshop bookmarks (and therefore also in-game bookmarked faction vehicles) directly from it
  • The 3 major loading screens in the main menu can now be skipped with a ‘continue offline’ button
  • Made the ‘make sure you have enough rift crystals for the way back' warning popup more obnoxious
  • Deleting a local vehicle will now also delete the thumbnail file (previously these were left behind)
  • Increased Function Block expression character limit to 200 characters (from 150) and redesigned its UI to be easier to work on
  • Updated to the latest version 5.3.1 of NCalc (used in function blocks)
  • Fixed PC version (which has everything unlocked by default) from also sending unlocked garderobe items to mobile
  • Fixed Rift Crystal amounts not immediately updating in the vehicle storage UI if the window was left open while rifting
  • Fixed God Mode not working in some specific scenarios
  • Fixed settings menu UI not being pixel perfect near the tab edges
  • Fixed published workshop vehicles having the wrong internal name

1.4.2


  • Fixed the editor not working for new players

1.4.1


  • Faction member lists are ordered by member ranks
  • Tweaked Spaceling drop shadows a bit
  • Fixed ‘add vehicles’ button in the faction workshop also shown to non-leaders
  • Fixed load button not showing on workshop vehicles
  • Fixed saved vehicles not showing immediately when opening the launch panel
  • Fixed background clipping away when turning very fast with camera sway enabled