Droneboi 2 cover
Droneboi 2 screenshot
Genre: Simulator, Adventure, Indie

Droneboi 2

1.4


  • Workshop now loads much much faster
  • Workshop has a greatly decreased data usage
  • Workshop (UI) has been completely redesigned to be much more usable and convenient
  • Workshop now shows vehicle descriptions and more details vehicle information in separate windows
  • New private workshop allows you to save and load vehicles online, to be used only by your account, across multiple devices
  • Public workshop vehicles can now be bookmarked for convenience, allowing you to save them for later and subscribe to any changes the creator may make later
  • Public workshop can now be sorted by either most recent uploads or most bookmarked
  • Reworked load vehicles (UI)
  • Reworked preset vehicles, now also includes some community tech
  • Newly saved vehicle thumbnails will now always be pixel-perfect regardless of grid size (does not apply for existing vehicles from older game versions)
  • Faction roles: There can now be multiple leaders, and there is a new in-between rank of ‘officer’ who can not change faction settings or manage members, but can start sieges
  • Faction leader(s) can now choose designated vehicles for their members to use, which will show up in a new section of the faction info window
  • Per-vehicle error handling: A broken vehicle file (for whatever reason) will no longer prevent the others from showing
  • Added a drop shadow to Spacelings
  • Removed (annoying) Enter to dock keybind on PC
  • Pressing Enter will now open chat and highlight the message field on PC
  • Added support for super ultrawide monitors of 32:9 aspect ratio on PC
  • Chat bubbles appear closer to the nametag
  • Most ‘contacting matchmaking services…’ loading screens will now specifically tell you what they’re doing
  • Redesigned the tutorials panel, they will now always open in YouTube, and added in-game links to AtatataPR’s logic tutorials
  • Added the new parallax background to the main menu as well
  • Setting the faction search input field to empty will show all of them again instead of none
  • Workshop will now block exact duplicate uploads (although only with the same name)
  • Updated the save, load, workshop, and publish UI to the new dynamically generated UI system, previously only used by the new faction-related stuff
  • Added a bunch of new loading screen ‘tips’
  • Fixed new parallax background showing black edges for ultrawide monitors of 21:9 aspect ratio on PC
  • Fixed preset vehicles being slightly blurry and having distorted colors
  • Fixed exit camera block button text not fitting inside the button

1.3.2


  • 5 new star systems including 8 claimable stations
  • Medium Rift Drive
  • Finished distance sensor modes and the new tuning config
  • Siege updates are now also shown in in-game chat across all sectors
  • Various small UI updates
  • Simplified siege status nametags, and they now also show outside of the station proximity, in the same sector
  • Fixed dying in a different sector than where you spawned resulting in a softlock
  • Fixed distance sensor outputs behaving inconsistent when objects were detected within 0.1m
  • Fixed mass distance sensor lag
  • Fixed siege defender launch cooldown showing the wrong amount of time left
  • Fixed faction UI services requests not showing the load screen
  • Fixed discrepancy between the buy and sell market UIs

1.3.1


  • Fixed multiplayer not working for players that were not previously in a faction

1.3 The Conquest Update


  • Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction
  • You can now get (custom) inputs directly in function blocks by using input(“”) in the expression. Works both as a boolean and a numerical value (0,1)
  • Map will now show more information about sectors, the stations within them, and potential factions owning said stations
  • You can now set the spawn rotation of a Hinge by tuning
  • Removed the shop’s daily rotation, so all sets and items are now always available
  • Station and radio TTS announcements will now talk slightly slower
  • Edited report panel text, fixed a spelling mistake, and added a confirmation for the severe griefing option
  • Super Secret Settings
  • Distance Sensor now has multiple checkboxes in tuning for what type of vehicles or objects it will detect. Undetected objects mean the laser go through it, allowing you to now also place the sensor behind other blocks
  • Drills will no longer trigger haptic feedback when the vehicle storage is full
  • Colors of star systems are now more realistic, representing real life star types in different lifestages
  • Various internal reworks for faction-related activities, and UI loading in general
  • Fixed Starkeeper (room) station not having a minimap icon
  • Fixed the minimap elements size (for real this time)
  • Fixed various UI inconsistencies and other small issues

1.2.10


  • Accumulator logic block
  • Updated NCalc help link for function blocks
  • Fixed minimap markers often being the wrong size
  • Fixed minor discrepancy in incoming Discord chat message styling
  • Fixed UI error in settings menu
  • Fixed reflected laser beams sometimes skewing slightly
  • Fixed rooms not working (via recent server update)
  • Various other small improvements

1.2.9


  • Minimap rework: Station interior layouts are now displayed instead of a generic icon
  • The collision damage formula has been completely reworked to inflict more damage to the vehicle with the higher speed, discouraging low-effort griefing with ‘rammers’
  • Collision damage will no longer completely hault vehicles, so initially unexposed blocks can now also be damaged if the crash has enough speed
  • Reports now only include screenshots if the selected reason is not chat-related
  • Halfed the range after which sound effect volume will start to falloff and eventually no longer be audible for being ‘too far away’
  • Made station and radio TTS announcements more easily audible with louder clearer voices, and less static/reverb/distortion sound
  • Slight improvements to the way chat messages are displayed in-game regarding consistency
  • Increased cut-off character limit for Discord messages in in-game chat
  • Increased max amount of messages that will fit in-game before older ones are removed
  • Discord messages in in-game chat now include certain roles if the sender has any
  • Placed blocks now spawn in the center of the position of placement, where previously wedges and smooth corners would spawn at the pivot
  • Custom input tab button in-game is now hidden when the current vehicle has no custom inputs
  • Moved the chat filters server-side to also filter incoming Discord messages and have a larger vocabulary of profanity
  • Various small UI tweaks
  • Fixed placing slab wedges causing nearby blocks to be erased
  • Fixed non-color roles being white instead of the default color
  • Fixed map and the ability to rift sometimes being available in sandbox
  • Fixed station and radio announcements sometimes prompting a visible loading screen instead of loading in the background
  • Fixed radio announcement static not being affected by the sound effects volume setting
  • Fixed UI alignment error in report panel
  • Fixed smooth corner 1x4 having an incorrect hotbar icon
  • Fixed minor discrepancies in the wall colliders of Alpha Central

1.2.8


  • Paintable glass
  • Reports now include screenshots of the game world
  • Station intercom and vehicle radio announcements
  • Fixed the Orbit Outfitters shop sometimes being empty
  • Miscellaneous bug fixes

1.2.7


  • Smart Sensor: Can output a variety of data from the segment it is on for use in logic systems; including items stored, block amounts, chained segment amounts, damage, mass, and total and fraction amounts of hydrogen and battery
  • Small performance improvement in loading vehicles containing separators
  • To submit a report you now need to include a description of at least 10 characters
  • Fixed alternative editor camera controls still overlapping UI

1.2.6


  • Multiplayer rules in settings
  • General game server improvements surrounding leaving players
  • Old (50+ ago) chat messages are removed from the chat panel
  • Fixed report description panel only accepting alphanumerical characters and having the wrong length limit
  • Fixed editor alternative camera controls UI overlapping with the custom inputs UI

1.2.5


  • Report other players for bad behaviour in the Open Play action center
  • Fixed medium hydrogen tanks having more fuel than supposed to