Workshop (UI) has been completely redesigned to be much more usable and convenient
Workshop now shows vehicle descriptions and more details vehicle information in separate windows
New private workshop allows you to save and load vehicles online, to be used only by your account, across multiple devices
Public workshop vehicles can now be bookmarked for convenience, allowing you to save them for later and subscribe to any changes the creator may make later
Public workshop can now be sorted by either most recent uploads or most bookmarked
Reworked load vehicles (UI)
Reworked preset vehicles, now also includes some community tech
Newly saved vehicle thumbnails will now always be pixel-perfect regardless of grid size (does not apply for existing vehicles from older game versions)
Faction roles: There can now be multiple leaders, and there is a new in-between rank of ‘officer’ who can not change faction settings or manage members, but can start sieges
Faction leader(s) can now choose designated vehicles for their members to use, which will show up in a new section of the faction info window
Per-vehicle error handling: A broken vehicle file (for whatever reason) will no longer prevent the others from showing
Added a drop shadow to Spacelings
Removed (annoying) Enter to dock keybind on PC
Pressing Enter will now open chat and highlight the message field on PC
Added support for super ultrawide monitors of 32:9 aspect ratio on PC
Chat bubbles appear closer to the nametag
Most ‘contacting matchmaking services…’ loading screens will now specifically tell you what they’re doing
Redesigned the tutorials panel, they will now always open in YouTube, and added in-game links to AtatataPR’s logic tutorials
Added the new parallax background to the main menu as well
Setting the faction search input field to empty will show all of them again instead of none
Workshop will now block exact duplicate uploads (although only with the same name)
Updated the save, load, workshop, and publish UI to the new dynamically generated UI system, previously only used by the new faction-related stuff
Added a bunch of new loading screen ‘tips’
Fixed new parallax background showing black edges for ultrawide monitors of 21:9 aspect ratio on PC
Fixed preset vehicles being slightly blurry and having distorted colors
Fixed exit camera block button text not fitting inside the button
1.3.2
5 new star systems including 8 claimable stations
Medium Rift Drive
Finished distance sensor modes and the new tuning config
Siege updates are now also shown in in-game chat across all sectors
Various small UI updates
Simplified siege status nametags, and they now also show outside of the station proximity, in the same sector
Fixed dying in a different sector than where you spawned resulting in a softlock
Fixed distance sensor outputs behaving inconsistent when objects were detected within 0.1m
Fixed mass distance sensor lag
Fixed siege defender launch cooldown showing the wrong amount of time left
Fixed faction UI services requests not showing the load screen
Fixed discrepancy between the buy and sell market UIs
1.3.1
Fixed multiplayer not working for players that were not previously in a faction
1.3 The Conquest Update
Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction
You can now get (custom) inputs directly in function blocks by using input(“”) in the expression. Works both as a boolean and a numerical value (0,1)
Map will now show more information about sectors, the stations within them, and potential factions owning said stations
You can now set the spawn rotation of a Hinge by tuning
Removed the shop’s daily rotation, so all sets and items are now always available
Station and radio TTS announcements will now talk slightly slower
Edited report panel text, fixed a spelling mistake, and added a confirmation for the severe griefing option
Super Secret Settings
Distance Sensor now has multiple checkboxes in tuning for what type of vehicles or objects it will detect. Undetected objects mean the laser go through it, allowing you to now also place the sensor behind other blocks
Drills will no longer trigger haptic feedback when the vehicle storage is full
Colors of star systems are now more realistic, representing real life star types in different lifestages
Various internal reworks for faction-related activities, and UI loading in general
Fixed Starkeeper (room) station not having a minimap icon
Fixed the minimap elements size (for real this time)
Fixed various UI inconsistencies and other small issues
1.2.10
Accumulator logic block
Updated NCalc help link for function blocks
Fixed minimap markers often being the wrong size
Fixed minor discrepancy in incoming Discord chat message styling
Fixed UI error in settings menu
Fixed reflected laser beams sometimes skewing slightly
Fixed rooms not working (via recent server update)
Various other small improvements
1.2.9
Minimap rework: Station interior layouts are now displayed instead of a generic icon
The collision damage formula has been completely reworked to inflict more damage to the vehicle with the higher speed, discouraging low-effort griefing with ‘rammers’
Collision damage will no longer completely hault vehicles, so initially unexposed blocks can now also be damaged if the crash has enough speed
Reports now only include screenshots if the selected reason is not chat-related
Halfed the range after which sound effect volume will start to falloff and eventually no longer be audible for being ‘too far away’
Made station and radio TTS announcements more easily audible with louder clearer voices, and less static/reverb/distortion sound
Slight improvements to the way chat messages are displayed in-game regarding consistency
Increased cut-off character limit for Discord messages in in-game chat
Increased max amount of messages that will fit in-game before older ones are removed
Discord messages in in-game chat now include certain roles if the sender has any
Placed blocks now spawn in the center of the position of placement, where previously wedges and smooth corners would spawn at the pivot
Custom input tab button in-game is now hidden when the current vehicle has no custom inputs
Moved the chat filters server-side to also filter incoming Discord messages and have a larger vocabulary of profanity
Various small UI tweaks
Fixed placing slab wedges causing nearby blocks to be erased
Fixed non-color roles being white instead of the default color
Fixed map and the ability to rift sometimes being available in sandbox
Fixed station and radio announcements sometimes prompting a visible loading screen instead of loading in the background
Fixed radio announcement static not being affected by the sound effects volume setting
Fixed UI alignment error in report panel
Fixed smooth corner 1x4 having an incorrect hotbar icon
Fixed minor discrepancies in the wall colliders of Alpha Central
1.2.8
Paintable glass
Reports now include screenshots of the game world
Station intercom and vehicle radio announcements
Fixed the Orbit Outfitters shop sometimes being empty
Miscellaneous bug fixes
1.2.7
Smart Sensor: Can output a variety of data from the segment it is on for use in logic systems; including items stored, block amounts, chained segment amounts, damage, mass, and total and fraction amounts of hydrogen and battery
Small performance improvement in loading vehicles containing separators
To submit a report you now need to include a description of at least 10 characters
Fixed alternative editor camera controls still overlapping UI
1.2.6
Multiplayer rules in settings
General game server improvements surrounding leaving players
Old (50+ ago) chat messages are removed from the chat panel
Fixed report description panel only accepting alphanumerical characters and having the wrong length limit
Fixed editor alternative camera controls UI overlapping with the custom inputs UI
1.2.5
Report other players for bad behaviour in the Open Play action center
Fixed medium hydrogen tanks having more fuel than supposed to