Droneboi 2 cover
Droneboi 2 screenshot
Genre: Simulator, Adventure, Indie

Droneboi 2

1.2.4


  • Added particle effects, sound effects, and haptic feedback to drills
  • Editor alternative camera controls and a setting to toggle them (Discord suggestion)
  • Dedicated editor category in settings menu
  • Fixed separators not separating if there was an unseparated separator on the same segment
  • Fixed docking in rooms overwriting the current station in open play
  • Fixed rooms requiring block amounts instead of being the sandbox game mode it should be
  • Fixed broken styling on the ‘gameplay’ settings menu tab

1.2.3


  • Desynced player vehicles now spawn at their last known location instead of the world center, previously resulting in vehicles getting stuck inside the station
  • New editor grid textures
  • Fixed a mismatch in syncing account data which resulted in having 0 blocks for some players, causing in a softlock
  • Fixed PC version crashing when opening the shop
  • Fixed the Large Ion Thruster and Speed Sensor having the wrong icons
  • Fixed Constant Number block still using floats instead of doubles to parse the tuning input field resulting in rounding errors
  • Fixed weld groups UI in the editor having the incorrect icons
  • Fixed the vehicle panel having some blank icons
  • Fixed the ‘Helmets’ panel in the garderobe being called ‘Spacelings' too

1.2.2


  • New song (Discord suggestion)
  • Teal paint color (Discord suggestion)
  • Rubies premium currency for buying cosmetic items, currently used for Spaceling skins, and a 100 rubies starter amount for all players
  • The ‘Orbit Outfitters’ have opened shop in Alpha Central
  • Redesigned garderobe UI and added a preview spaceling in the UI
  • All numerical logic including function blocks now use doubles instead of floats for increased decimal accuracy (Discord suggestion)
  • The add-on store’s in-app-purchases now show the localized pricing in the game’s UI instead if you requiring to attempt a purchase to see the price
  • Garderobe now only shows items which you own
  • Room’s password input field no longer shows * characters when typing
  • Digital Display can now display up to 5 decimals instead of 4 (Discord suggestion)
  • Changed the ‘Chiki’ skin to remove an unintentended reference to a hate symbol
  • Fixed a few minor issues

1.1.0.1


  • Fixed missing icon for the Medium Ion Thruster in the editor hotbar
  • Fixed small vehicles with thrusters or drills near the edges unable to launch in Conquest

1.1 The Logic Update 3


  • Custom on-screen inputs of buttons and switches, which can be selected from within the Control Block
  • Improved multiplayer vehicle sync reliability in spawning and position updates. Position updates should now also look a lot smoother for people with weaker internet connections
  • Improved Conquest max vehicle size check to be both more accurate and performant
  • Limit on the amount of Docks that can be launched in Conquest to prevent lagnukers
  • ‘Push To Toggle’ logic block
  • Editor hotbar and market listings correctly show block amounts that previously didn’t fit in the textbox, capped to 1 million
  • Removed the useless ‘delete vehicle’ button from vehicle elements in the station launch list
  • Some UI changes
  • Patched lasers being able to fire in between connected blocks

1.0.4


  • Haptic feedback on weapons fire for Android, and an optional setting to disable it
  • Info buttons in settings for ‘Haptic feedback’, ‘Camera sway’, and ‘Enable advanced Editor tools’ settings because it might not be immediately obvious what they do
  • Patched Steam sign in vulnerability allowing naughty people to sign in with your account if they knew you on Steam
  • Failed Steam sign in attempts will now prompt a retry first before automatically switching to offline mode
  • Increased chat message character limit from 100 to 200
  • Separated separator bits now despawn when not attached to anything else, and they have negligible mass and integrity
  • Changing the sound effects volume in settings now takes effect immediately instead of after a restart
  • Chat messages at the top will gradually dissapear after 100 have been received
  • Removed minimum torque clamp for reaction wheel logic input
  • Inverted reaction wheel logic input turning rotation to match speed and tilt sensor outputs
  • Added the ‘Enable advanced Editor tools’ switch to the settings menu, ontop of the existing switch in the editor pause menu, because apparently you’re all blind
  • Fixed reaction wheel spinning CCW from 0 logic input

1.0.3


  • You can now set a different weld group for each individual attaching part of pistons, hinges, and separators
  • Separator rework: Each bit will now be separated and stay attached to the corresponding block when activated
  • Experimental collision damage rework: The new calculation takes into account not only impact velocity, but also mass and angle to be more realistic, prevent exaggerated damage from tiny bits, and falloff ‘scraping’ damage
  • Added a chromatic aberration effect to the camera block
  • Fixed being unable to timeout resulting in ‘singleplayer’ multiplayer

1.0.2


  • Weld Groups: Make blocks in the editor part of different weld groups to prevent them from forming a segment together and get more control over (physics-based) creations
  • 1x1 blocks now fit into 1x1 gaps
  • Editor toolbar redesign: By default, it will now only show the most basic tools to make it more newbie-friendly
  • Dedicated option to re-enable advanced editing tools
  • PC keybind to toggle welding mode, as usual
  • Some icons in the editor have been updated for consistency
  • Fixed logic connections sometimes being visible in vehicle thumbnails

1.0.1 (Reupload)


  • This is the dedicated client update for the recent complete networking and server architecture overhaul targeting better overall performance and less disconnects
  • ‘Reset station’ setting for if you got stuck somewhere that doesn’t sell RC or you can’t afford them to get back
  • Massively reduced bandwith and client-side networking load of multiplayer
  • Better synchronization/timings of packets between client and server
  • Fixed being unable to paint Small Rift Drive
  • Fixed sometimes being able to Rift as a Spaceling
  • Fixed a possible softlock caused by a non-responsive server

1.0.1


  • This is the dedicated client update for the recent complete networking and server architecture overhaul targeting better overall performance and less disconnects
  • ‘Reset station’ setting for if you got stuck somewhere that doesn’t sell RC or you can’t afford them to get back
  • Massively reduced bandwith and client-side networking load of multiplayer
  • Better synchronization/timings of packets between client and server
  • Fixed being unable to paint Small Rift Drive
  • Fixed sometimes being able to Rift as a Spaceling
  • Fixed a possible softlock caused by a non-responsive server