We have just released the patch version 1.1.4. We have added the French localization for 1.1 and there was an unpleasant bug where you could walk on water.
We are starting today with the Insane Patch 1.2, which will be released at the end of the month.
Have fun with Drova and have a nice weekend, Just2D
Fixed water collider north of woodcutter camp
Fixed a bug where sigil could be bought from Boris even after stealing it
Fixed a bug on gamepad where when closing menus an additonal action could be triggered when rebinding buttons in a certain way
Fixed a bug where Fawini didn't have loot after combat
Fixed a bug where NPCs didn't attack
Fixed a bug where certain NPCs where semi-naked for a few frames when they reapplied equipment
Fixed a bug where the flesh enemies played sounds at the wrong time
Reduced time it takes when using fast travel
Fixed a bug where Fawini didn't stop talking
Fixed a bug where camera moved away from the expedition in a cutscene
Fixed lots of typos
Fixed obstacle colliders in the world
Hotfix 1.1.3 is live!
Hello,
we fixed a few more issue with this hotfix. You can see all changes in the changelog.
Have a nice weekend!
Best, Johannes
Changelog
Fixed a bug where wrong tooltips are displayed when hovering something with the mouse and then changing to gamepad
Fixed some typoes
Fixed softlock with Karotte after Mombert dies
Fixed recipes have no talent requirements
Fixed some events which has consequences for the spark
Added Kora to NPC list in journal
Deactivating some foglets during expedition
Moved a fishing spot that was not reachable
Steam Awards & Drova
Dear travelers of the otherworld,
The year is soon coming to an end. The Award season has started. And you can also vote for the Steam Awards now. And yes, of course, we'd be happy if you would vote for Drova. We know, our chances are obviously limited with so many great games releasing this year but hey, we also don't know the Steam metrics for whom will win in the end.
However, we wanted to use this post in first place to thank you. Honestly, without this amazing community, without you, this journey wouldn't have been possible. As you know, we're not done with Drova just yet. There are two major Updates in the works. And also, this wouldn't be possible without all of you.
The games industry these days is in a horrible shape, ruined often by greedy CEOs on the backs of talented people which get fired in the end for not meeting unrealistic expectations. Those people would love to keep supporting their games, nearly all developers want to do that. We love games as much as you do, it is not just a job for us. But in a lot of cases the support can't be offered due to a game not doing well enough or because other things are deemed more profitable.
Luckily the indie game scene continues to grow and many studios can create games that don’t try to appeal to everyone, but offer unique experiences that take you and your time seriously - however niche they might be. That was our dream here at Just2D. Develop the kind of games that we think are missing in today's market and reach the people that feel similarly to create a community. A celtic village that stands strong against every storm. Drova would never have reached its full potential without you! Even in these troubling times, we are excited to keep working together with you. To create games that matter to all of us.
Just something we wanted to say. And now: Go. Support some amazing games here on Steam and vote for them in the Steam Awards and maybe do that for games which don't have a chance anyways cause they do need every support they can get.
Thank you, Just2D
Hotfix 1.1.2 is live!
Hello,
we fixed another few bugs for you!
Fixed NPCs spawning next to you when entering a cave
Fixed that you can buy the relict from boris again
Fixed some tooltip ui issues
Fixed some typos in the journal
Fixed that some npcs were marked as dead in the npc overview but they were alive
Fixed dissappearing weapon during breakout with Baltus
Fixed softlock with Teigen in chapter 2 when not doing the fast travel questline in chapter 1
Have a nice weekend!
Best, Johannes
Hotfix 1.1.1 is live!
Hello,
two critical issues got into the patch and are fixed now.
Fixed a narrow path underground where you wasn't able to get through.
Key Bindings have always been reset on game start
Just a remember if you encounter any issue you can report it with F2 ingame.
Best, Johannes
Feedback Patch Version 1.1 is OUT NOW!
Dear travelers of the Otherworld!
We’re happy to announce that we just released Content Patch Version 1.1! Since the release of the game we’ve been collecting and evaluating your feedback and build this version solely based on it. It was a super intense and exciting month for us - and at the same time we’re now curious how you’ll like it.
We've also prepared a six minute long Update video. Keep in mind the video is in German but of course we've got English subtitles!
Sadly we had some hiccups with our Loca Studio regarding timings which is why the French localization will be updated on Monday. However, so you can continue playing in French, we’ve built in a placeholder translation for now. So please don’t be confused if things may sound a bit weird for now, everyone is working hard to get that fixed asap. Sorry for the slight delay here.
We also have a small surprise for the Christmas season which we’ll announce tomorrow in our Discord!
We’d be happy to get some feedback from ya’ll and wish you a pleasant journey through Drova. May the Bygones guide your way.
Also: Right now the Steam Awards Votes are happening on Steam. And we’d be super grateful if you could also vote for Drova, that’d be really amazing!
Patchnotes
Tweaks/Changes
Added quest chain and NPCs for fast traveling
Added new item to reset learning points spent on attributes, quest starts at Aidan
Added a legendary slingshot!
Added a warning before entering the Red Tower to indicate point of no return
Added more dialogs to NPCs in bandit mine when entering from the outside
Added dialogs to various NPCs from the bandit mine when meeting them outside the mine
Added a way to rescue Cay but keep the spark
Added a way to buy the relic from Boris
Changed dialog with the Refuge when warning them and added responses later in the game
Changed dialog before spark ceremony to better indicate effects on the world
Collecting money from Mog only possible in act 1 now
Reworked what rings to give to Locke in Nemeton
Added possiblity to buy faction armors from the blacksmith from each faction
Added preview of faction armors when choosing them for the first time
Changed some journal entries for "Your very own Runestone"
Added dialog to Asmus and Humbert after fire festival
Added a training fight to Farina after getting the runestone
Repositioned Leru in Forest Primeval
Changed journal entries during expedition in the moor
Added a hint to Meluna on where to find Bady later
Added a way to warn Almar about the pickaxe scam
Added additional hints for the vandalism quest in Nemeton and Adwin behaves more obvious
Letter from Mikesch master can now be given to Boris
Tristans map can no longer be found before chapter 2
Decorated blessing locations to match the descriptions better
Added a workbench to the tavern in the forest
Added hints for the music puzzle in the library
ChaosSpirits now disappear after looting them
Changed journal entry for quest "Fish for Dunja" to clarify quest goal
Improved Baltus routine after unloading the rubble in the bandit mine
Improved foglet AI when player leaves the fog area
Changed answer from Eugen after defeating Farlan when trying to get his vote
DiggerPigs now play an intimidate animation
Added a sound to the transformation of the silver spear in library
Added a new animation for piglets
Added new rotting state for critter rats
Improved laughing animation for humans
Own arena fights can be manipiulated now
Added a new sprite for caltrops after triggering
Changed how the roof fades at Aidan
GUI Changes
Reworked the rebinding system to allow more customization
Added a new category to journal to help find and memorize people in the world
Added names of people and creatures when looting them
Added more markers to be placed on the map
Added a new map of the caves below the Remnants Camp
Added a new menu to (re)view tutorials from the pause menu
Added new icons for items in inventory and merchang menu to indicate learned recipes and spells
Tweaked all minigames
Added a "perfect" timing for mining minigame
Changed how fishing minigame works
Added more save slots (PC only)
Added a shortcut to trigger camera zoom from within the game (PC only)
Added shortcuts to player menus (inventory, journal, etc.) to swap between tabs without clicking (PC only)
Added a counter for equipped ammo in the inventory
Added help to learning GUI to see how much Prowess is learned
Changed how attributes are displayed in learning GUI after the limit has been reached
Changed how the number of owned items is displayed in crafting menu
Added segments to focus bar to improve readability
Flipped colors of rune puzzles to match the hints in the world
Improve controller navigation to trading menu
Improve controller navigation to crafting menu
Improve controller navigation to journal
Added option to toggle hardware accelerated mouse icons
Added option to disable to auto-aim with controllers
Added option to change color of friendly healthbars to help with red-green impairment
Added more autosave intervals in the options
Balancing
Tweaked poise regeneration of enemies to give more time to intervene
Poison now also reduces phyical armor by 30% while active
Swapped names of Execute and Blood Frenzy
Blood Frenzy now also applies bleed effect. Extra damage per stack reduced from 50% to 35% and focus cost from 50 to 40
Surprise Attack now quadruples chance to land a critical hit instead of adding 25%
Poisoned Tip now only has a chance of 50% to poise instead of poising 100% of the time
Pierce focus cost reduced from 70 to 60
Firecry base damage per tick reduced from 150 to 120
Reduced damage of spear secondary attack but generates focus now
Focus Catcher talisman triggers a bit later to avoid activations even when canceling spells
More reward for betting at the arena
Tweaked item prices
Added experience points to small spiders
Increased chance of arrow recovery
Fixes
Fixed a bug with the worms where they did not die properly when going back into the earth
Fixed bird sounds at night
Fixed a bug where opening letters from inventory didn't work when journal was never opened
Fixed a scaling issue with the quickslot elements
Fixed a bug where boars stay after the Diemo fight
Fixed a collider issue that prevented interaction with a palisade in Nemeton
Fixed lots of typos
Fixed lots of issues with obstacle colliders
Fixed an unintended entry into the Forest Primeval with Misty Step
Fixed an issue with the achievement "A Nice Beginning" that sometimes didn't fire after loading a savegame
Fixed a cutscene where Aidan doesn't interact properly
Fixed a bug where arena fighter didn't start with full health
Fixed an issue with Delani dialog where she keeps talking about the bandits at the bridge
Fixed a bug where players can got rewards from Fulk indefinitely after finding the corpse
Fixed a money glitch when borrowing money from Friedel
Fixed a dialog error with Antonius where he keeps saying the same thing
Fixed a bit of dialog from Bernold after joining a faction
Fixed some quests at Georgefarm after chapter 2 - some are canceled now
Fixed teaching dialog with Fritjhof after learning everything
Fixed getting a letter from the blackboard in Nemeton twice in different chapters
Removed some objects from counter in the Remnants tavern
Patch 1.0.7 is live
Dear explorers of the Otherworld!
We have just released patch version 1.0.7. This contains various bug fixes, which you can read about below.
We are currently busy testing patch 1.1, which we will release next week. We've tried our best to get your feedback in 3 weeks of development and are very excited to hear what you think.
Have fun with Drova and have a nice weekend, Just2D
Patchnotes
Fixed Dead- and Softlocks
Fixed a bug where Fester and Kati got stuck in the arena
Fixed a bug in a cutscene in the Red Tower that got stuck
Fixed a bug where player got stuck in a dialog loop with "The Ripper"
Fixed a bug where dialog with Liesl displays wrong options
Fixed a bug where Seal of Drivanius was not activated correctly
Fixed a bug where Angus leaves the expedition under certain circumstances
Fixed an issue where Bertine leaves player behind and gets locked behind black flames
Fixed an edge case where the corpse of Aldo could not be examined
Changes/Tweaks
Reduced collider size for certain traps in the game to favor player
Other bugs
Fixed lots of collisions with obstacles
Fixed lots of typos
Fixed a bed below Georgefarm that could be used to glitch through a wall
Fix bug where Reija joins player "forever" after library
Fixed a bug where spider animations were played wrong when they descended from the ceiling
Fixed a bug where player can't inform Angus about Kendrick
Fixed some graphical issues with the floor at several locations
Fixed bug where Niala talks again about the attack on woodcutter camp in chapter 3
Fixed a bug where spider nests could be interacted with but then nothing happened
Fixed achievement "Help in the Grove" which had a missing condition
Fixed a bug in the bandit mine where players could not unequip the pannier
Fixed NPCs not opening door during combat
Fixed achievement synchronization with Steam
Hotfix 1.0.6.3 is live!
Hello,
we fixed a dialogue error with the "Missing" Questline when talking to Bruna.
Have a nice week!
Best, Johannes
Hotfix 1.0.6.2 is live!
Hello,
we fixed two bugs with this hotfix which could lead to a deadlock or softlock.
Have a good start into the week.
Best, Johannes
Changes
* Fixed that a cutscene in chapter 5 didn't continue when you looted the npcs before * Fixed a deadlock which could occasional happen during a dialogue
Hotfix 1.0.6.1 is live now
Hello,
there were some cases in the current version where you got stuck at rocks and stalagmites. We have fixed these with a hotfix **1.0.6.1** which is now live.