We have just released patch version 1.0.6. This contains various bug fixes and minor improvements. Exactly 1 month ago we released Drova and a lot has happened in that time. Thanks to all of you. Thank you for your feedback, your kind words and for playing Drova. We try to respond to all feedback, so please understand if we don't reply immediately. We try to read everything.
We are currently working on the feedback patch that will be released at the end of November. We are looking forward to releasing it soon and are eagerly awaiting your feedback.
Have fun with Drova and have a nice weekend, Just2D
Patchnotes
Fixed Dead- and Softlocks
Fixed bug where NPCs sometimes didn't start fighting in the arena
Fixed bug where Jendra doesn't follow player into the deep mine
Fixed bug where Dark doesn't go into the arena
Fixed a cutscene in Forest Primeval where it got stuck on Nemeton side
Fixed cutscene at Nemeton bridge freezing if Asmus wants to talk to player but is already at the Fire Festival
Fixed a repeating dialog with Karotte when getting ready for the expedition
Fixed bug where Reija disappears after re-entering the library after finishing it
Fixed softlock at "Vanished Weapons" where Harvey runs back and forth
Changes/Tweaks
Changed player collision with obstacles to avoid getting stuck
Removed door to sleeping area in Remnants mine
The spike ability of Diemo now disappears when he is beaten
Added some blockers to the spider dungeon to avoid cheesing
Increased volume of ambience in Drivanius cave
Changes/Tweaks
Fixed lots of bugs where player could get stuck in obstacles
Fixed lots of render order issues with objects in the world
Fixed lots of typos in all languages
Fixed some unintended locations where players could blink to
Fixed bug where Bonny has no food for player anymore
Fixed bug where Henik stops attacking in Mighty Boar fight
Fixed bug where spider eggs behave strangely
Fixed bug where boss fight between faction leaders takes ages when looting their weapons beforehand
Fixed bug where player could
Fixed items in Kendricks house counting not as crimes
Fixed cutscene when entering the Refugee for the first time but the NPC walked out of the screen
Fixed an issue with a cutscene in the bandit mine that seemed to "lag" for a few seconds
Fixed bug where spawned spiders didn't aggro properly
Removed a destructible wall that was accidentally placed in another wall
Roadmap & Patch 1.0.5 Released
Dear explorers of the Otherworld!
Today we’ve got some news for you but let’s start with the new patch first.
We have released patch version 1.0.5. It contains, once again, quite a few bugfixes and small improvements. We have also released a tool via Steam which allows you to create and share custom translations via the Steam Workshop. The tool is a separated download in Steam.
Patchnotes
Fixed Dead- and Softlocks
Fix a bug where Harvey gets stuck between Jennifer and the door in the cave below Nemeton
Changed quest in bandit mine slightly where player is supposed to find mushrooms to avoid deadlocks
Fix bug where stolen package could not be given to Asmus in later chapters
Fix bug where a quest at Georgefarm could not be completed if Jurek went to Remnants Camp
Changes/Tweaks
Change journal entry for strange fossils to improve clarity on what to do
Improve brawl in the baptism of fire when playing gets knocked out
Add sfx to energy projectile during its flight
Lights not us bilinear filtering to avoid artifacts when scaling the sprites
Dialog with the raven vessel has been changed to have no portrait
Add some floor markings to improve clarity of a door in the ruins
Add journal entry to Talisman for Helma to improve clarity on what to do
Add journal entry for fishing quest in Nemeton to improve quest clarity
Rubin talisman can't be stacked anymore and removed one occurence in the world
Moved some fishing spots
Added new letters to our font to improve community translations
New bleeding stacks have reset the timer, resulting in reduced bleeding damage overall
Change sound volumes of voiceover in intro/outro
Improve a cutscene with Fulk and Aldo
Reduced chance of NPCs using abilities in combat depending on their level (lower level NPCs have lower chance)
Mog (arena) reduced health and damage by ~15%
Keep expedition group closer to each other to reduce risk of leaving a member behind
Reduce aggro range of bandit ambush in the moor
Friedel no longer borrows money if her list was stolen
Add quest reward when doing Lindons quest
Other Bugs
Fix a bug where spiders went invisible after rappelling
Fix bug where companions sometimes didn't give experience points
Fix bug where items disappeared from quickbar
Fix bug where weaker arrows equipped automatically when picking them up
Fix lots of typos
Fix bug where player position was wrong on maps when being in caves
Fix bug where Lorthiz didn't recognize that player already has ink
Fix bug where Bull's Eye talent had no effect with bows
Fix bug where bandits in front of mine stood up too quickly
Fix lots of placed where people and NPCs stuck at obstacles
Fix bug where cestus guaranteed critical strike with dagger special attack
Fix bug where bow could use melee spells like Wound etc.
Fix some render order problems with objects in the world
Fix bug where sword of Jendra could be looted multiple times
Fix bug where Gra could not be looted after brawl
Fix bug where Aldo decides to leave his cage to cheer in a brawl
Fixed bug where the injured Andarta stands up to threaten the player when drawing a weapon
Fix bug where bow attacks didn't consume wind talisman effect
Fix bug where focus catcher talisman didn't refresh when casting spells and wasn't applied when dodging
Fixed western Obelisk in the Morbid Moor not spawning enemies correctly
Fix bug where Dalin spawns back to captivity when entering the cave manually
Fix some abysses that had floating stalgtites inside them
Fix bug where alcohol in tavern in dialog with Josi had no effect
Fix bug where eating with the people in forest had no buff effect
Fix bug where an NPCs included in ambush with Emko could not be brawled afterwards
Fix bug where worms didn't trigger death animation properly
Fix bug where foxes were too covered by water
Fix Diemo AI when fighting him during the quest "Broken Trust"
Fix bug where Niala has wrong dialog after attack on woodcamp
Fix bug where loot of certain dead NPCs reset saving/loading
Fix Locke not teaching anymore after finishing his questline
Fix quest with bandits on bridge can be finished at Angus instead of Delani
Fix Bertine not being a companion during her questline, preventing exp sharing
Fix some building to allow stealing through walls
Fix multiple locations where objects/NPCs could not be interacted with properly with controller
Fix bug where Misty Step could be used to "enter" the center machine at the flesh enemies
Fix bug where arena could not be started after accepting a certain quest from Boris and owing Gera a favor
Fix a quest with Conor where he says the opposite of what the player has picked in dialog
Fix wrong dialog at Lore after before joining a faction
Fixed Leshen AI not progressing when they are stunned frequently
Fixed Stonefist AI not acting when player is in narrow environments/close to the wall
The Future
Since the release of Drova we’ve been asked countless times if we’d go for a DLC. Let us be clear: We want to polish Drova a little longer now. Based on your feedback we’ve created a roadmap for the coming weeks and months. We have planned three major Updates (next to regular patches) which will further improve the game. We’ve read all (!!) your feedback and evaluated what fits for the scope & vision of the game. We’re also looking forward to your feedback!
Having that said, we also met up with Deck13 and together we’ve decided to not start working on a paid DLC for Drova. We don’t want to come up with a half-assed cashgrab. Instead we’re making sure DROVA lives up to the expectations set by the Community and focus on the next step for our Studio and improve ourselves based on the feedback we got. Which means: Yes, we will focus on a new project afterwards.
Last but not least there’s also a new Devlog Video available which also picks up the Roadmap and adds some further details. Language is German but we’ve made sure to have English subtitles as well.
Just2D
Hotfix 1.0.4.3 is live
Hello,
we had an area where much lesser enemies spawned than intended. This is fixed now.
Have a nice week and the next bigger patch is coming soon.
Best, Johannes
Hotfix 1.0.4.2 is live
Hello,
we fixed the issue, that you were able to walk through cliffs and narrow pathes. Sorry for the inconvenience and have a nice sunday!
Best Johannes
Hotfix 1.0.4.1 is live
Hello,
The last patch had a few side effects, which we have now fixed with 1.0.4.1 If you discover a bug, please report it on Discord or by pressing F2 in-game.
Have a nice weekend!
Changelog
Fix crash when getting closer to Chunnaic in Nemeton when being on the quest with Caspara after the Fire Festival
Fix bug where sometimes player was trapped inside animal cages
Fix some occasions where player got stuck at obstacles
Fix missing colliders at waterfalls
Fix missing name in dialog of Mandrake
Fix minor typos
Patch 1.0.4 is live
Travelers of the Otherworld,
We have just released patch 1.0.4. You can find the complete changelog below. There is also a Known Issues list on our Discord.
The console versions are a bit behind, partly because of the submission process there. We will update the version on consoles as soon as possible. If you want more information about the consoles, you’ll find it on our Discord.
We are currently going through all of your feedback, which is taking longer than we thought, but we want to discuss all feedback with the team. We will be presenting our roadmap next week and are really looking forward to it.
Apart from that: Have fun playing Drova. If you find bugs or end up in a dead end, you can report the bug ingame with F2 or let us know on our Discord.
We are here to help you as quickly and as best as possible!
Just2D
Fixed Dead- and Softlocks
* Fix missing answers when having a dialog with the roots in Forest Primeval ("frozen dialog bug") * Sometimes the quest "A Nest of Bloodfly" could not be completed after destroying all nests * Fix bugs where the game stuck when interacting with Friedels table * Fix bug where "My Very Own Talisman" stuck in dialog * Fix multiple cutscene that stuck because NPCs were blocked by player * Fix multiple cutscene that suck because the NPC talking was out of range * Fix Chunnaic dialog at fire festival that repeats itself if player is on a certain quest * Fix bug where Gradan talks to player about Karottes sword, when preparing for expedition, resulting in softlock * Fix multiple bugs with arena in Remnants' camp resulting in stuck fights/fighters not going to the arena * Fix bug where dialog stuck after bringing back the boot to Dylara * Fix bug where arena quest can't be completed when talking to Angus * Fix bug where weapons can't be given to prisoners if found too early * Fix bug where Jero and Molvina stopped fighting each other, resulting in stuck cutscene
Changes/Tweaks
* Added support for 16:10 (includes Steam Deck) - no more black borders for such resolutions * Added some special characters to our font to improve support for custom translations * Added space to talent tooltip to improve support for custom translations * Increased contrast between selected and unselected dialog choices * You can now opt out of Iron mode to Classic or Explorer if you really want to * Changed stairs behind Merick to avoid easy stealing (aka Karstix' corner has been removed) * Removed reactions of NPCs when player stands in their way * Tweaked multiple hitboxes for different attacks including worm attacks, Bullrush * Reduced volume of certain bird sounds * You can not interact with certain letters in your inventory to open them in your journal * Changing item categories in trading now resets the scrollbar * Caltrops can only be picked up when it didn't hit an enemy yet * Added hint to the next Divine Crystal to Mombert dialog * Added blockers to autosave system to a certain (secret) location to avoid being stuck in a hard fight * Changed achievement description for "That Silver is Mine" to clarify what needs to be done * The dull axe of Bady is no longer sellable * Improved journal entries to clarify how to join Nemeton after talking to Angus * Added dialog to Bady to clarify what is still needed to start the arena fight with Gra * Made treasure maps and notes from Leru visible in the inventory * Removed shallow water at a certain location that looked like it could be blinked on * Changed item categories for some items * Added more purchasable horns * Improved dialog and journal entries to find Muc more easily * Added buff effect when eating with the others in the Refugee * Change dialog with Lobo to reflect him being angry * Improved dialog and journal entries to find Delani more easily * Healing own factions members before starting the big fight with the members of the other faction * Change name of the small mine being attacked by Snaptors to differentiate between the other mines * Add a new recipe to merchants in later chapters * Also destroying a boar cave when the Forest Primeval gets destroyed * Tristan no longer counts as a member of the forest people regarding crimes
Balancing Changes
* Brunt Shot flow cost increased from 50 to 60 * Red Moor Frog Tongue Attack damage increased from 18 to 22 * Red Moor Frog health reduced by 10% * Leather Armor armor value increased from 12 to 14 * Iron Triskelion armor value decreased from 6 to 4 * Silver Triskelion armor value decreased from 12 to 8 * Liandra orbs maximum number reduced from 3 to 2 * Trophy of the Hunter (no ammo consumed) trigger chance increased from 20% to 33% * Kati and Fester act 4 health reduced (Remnants) * Lightboar health reduced by 15% * Shield armor bonus reduced slightly depending on tier * Bow and Sling talent learnpoint cost reduced by 1 * Battle Shout received damage amplifier increased from 30% to 40% * Fervent Shout now only decreases physical damage received * Whiplash talent damage bonus increased from 25% to 50% * Changed damage type of Bloodquito range attacks from magical to physical
Other bugs * Fix a whole lot of typos in all languages * Fix multiple locations where players got stuck in obstacles * Fix bug where Quest "The Rogue Friend" could not be finished properly * Fix "Work, Work" didn't finish itself correctly sometimes * Fix bug where NPCs got stuck in the middle of the arena * Fix arena bug where player is considered losing after load a savegame * Fix bug where Foglets fired the same sound multiple times * Fix perfect block caused stuns on harpy feathers and screams * Fix multiple people could be talked to through the palisades in Nemeton * Fix missing footstep sounds in some buildings of Nemeton * Fix Mighty Blow damage when used with fists * Fix wrong dodge directions after picking up things * Fix timer display errors on buffs when saving/loading * Fix missing horn sound in Red Tower * Fix bug where traps can be duplicated by placing them * Fix bug where trinkets could be sold but having them still in inventory afterwards * Fix obsidian spear timer when recast * Fix picking up silver/rubble when using dodges * Fix wrong tooltip when opening Asmus letter * Fix stuck dialog with Fulk when he spits on the floor * Fix seeing health bars when learning something at a teacher * Fix missing draw sfx on Silver Smasher * Fix display of new items in inventory with trinkets (all trinkets of the same kind were marked as new) * Fix bug where healthbar was displayed on random NPCs without combat * Fix bug where player can't talk to Angus when expedition is preparing * Fix Bombus worriying about Larea even though she is back at camp * Fix Ede stop trading with player after a certain quest * Fix elevator causing NPCs to run through walls * Fix wrong dialog on Niala after the woodcamp got attacked * Fix multiple NPCs deciding to walk through walls * Fix Meluna getting to work after brawling her * Fix bug where player could collect debt from Meluna even though she is not on the list * Fix multiple occasions where NPCs didn't share experience points with the player character * Fix bug where Jurek paced weirdly around * Fix bug where the name of the big frog was not displayed * Fix bug where Jendrik didn't go to the logging site * Fix bug resulting in duplication of Badys axe * Fix aggro bugs with Fawini (again) * Fix bug where Babsi doesn't move after you start hunting Snaptors * Fix bug where Emko doesn't move after wanting you to follow him * Fix bug where Evi gets triggered by drawing weapons even though she is sleeping * Fix wrong dialog on Merlind if others start working on the bridge * Fix bug where Reija restarts the golem fight after she got knocked out * Fix bug where the kidnapped NPCs decided to go back to captivity after rescuing them * Fix bug where a dialog at Olaf can be repeated indefinitely, indefinitely, indefinitely, ... * Fix loot of Farlan when being killed * Fix missing dialog when "talking" to the dead sheep (what a sentence :D ) * Fix bug where Aldo decides to leave his cage and resume his work as a merchant * Fix bug where Aldo doesn't go back to his place after stealing from him * Fix bug where Babsi attacks the player after being attacked by bandits * Fix bug where silver can't be looted from Mursel * Fix bug where Drivanius boss fight didn't reset properly after loading a savegame * Fix unreachable fishing spot west of the mines * Fix some unreachable items in dungeons * Fix a small island not possible to blink to * Fix some unintended entries to Forest Primeval with blink * Fix spider boss spawned twice
Hotfix 1.0.3.1
Hello,
We have uploaded the hotfix version 1.0.3.1. Scroll down to see the entire patchnotes.
If you encounter any problems or get stuck, please use F2 in-game to send us a report (don't forget to include your email address) or write us on Discord.
We are here to help you as quick as possible!
Just2D ---
Changelog
Fixed a few locations in which you could get stuck at tree stumps
Fixed a bug through which Diemo had the wrong combat behavior in earlier acts
Fixed a bug through which the guard in the Pit area wouldn't reveal their name
Fixed a bug that didn't allow players to finish the Bloodquito nest quest from Georg as well as the retrieving Lobos lost item quest
Fixed GoG achievements not working properly
Fixed a bug that led to Eugen being stuck after the Shots for Ripper Quest
Fixed players not being able to move after being captured in the "Missing" quest
Fixed Melf being stuck
Fixed the guard in the Pit area reacting to brawls
Fixed Eugen looting you after the drunken brawl
Fixed bleeding tooltip in French language
Fixed Reija being stuck in the library if player blocks her
Fixed missing combat music layers in a floodplain forest cave
Fixed players being stuck with the Pannier after helping Willi
Fixed a bug through which the silver disappeared when helping Willi
Fixed a bug through which NPCs could get stuck when escaping the bandit mine
Fixed a bug through which players could get stuck at the elevator with Kilian
Patch 1.0.3 is live
Dear travelers in the Otherworld,
we have uploaded the patch version 1.0.3 und just unlocked it to the wild. But first of all we'd like to say something: We have almost reached 1000 reviews on Steam. That's incredible! Never ever would we have expected to hit that milestone so quickly. Thank you for your support ❤️
Now on the Patch. The full patch notes are listed below. On our Discord you can also find the Known Issues list. To avoid possible deadlocks, we have also introduced a second autosave slot for the Iron Mode. And we would like to hear your feedback on that change, if you can accept that or if you think that's a no go. Please let us know!
For console players: We will update a bit delayed, as the consoles have different unique issues. We will add the zoom option back to Switch, fix Xbox not showing savegames in the main menu after updates (you can open character creation and go back to fix until then) and for Playstation we are still waiting for a verification to allow saving the options to the machine. Please keep in mind that after uploading the patches, the console patches still need some additional days to unlock the patch for your machines as they have to pass certification tests from platform holders.
Next up, we will read through all the feedback and create our roadmap next week (actually having a meeting with our Publisher Deck13 tomorrow to plan the details). As soon as we are finished, we will post the details here on Steam as well.
And besides that: Have fun playing Drova. If you encounter any bug or deadlock, you can report it ingame with F2 or get in contact with us on our Discord. We are here to help as best as possible!
- Just2D
Fixed Dead- and Softlocks
Fixed bug where the fire festival didn't progress after starting the prank on Mombert
Fixed that the stolen package from the quest "The Stolen package" wasnt lootable under certain circumstances
Fixed multiple locations in the world were player got stuck
Added a pickaxe to the deep mine (in case your trusty Silver Smasher breaks, or you forget to bring any pickaxe at all)
Added safety checks to avoid saving/instant death after reloading a game in Iron mode
Fixed bug where the door in the Nemeton warehouse was closed and players were locked up
Fixed bug where the mother roots were not interactable if percepted earlier in the game
Fixed bug where mother roots dialog got frozen
Fixed bug where character got stuck after attacking/swapping weapons in a certain order
Fixed bug where player could not finish "Broken Trust" quest
Fixed bug in the bandit cave where the dialog froze
Fixed Eugen running in circle instead of progressing the hunt
Fixed bug where Karotte talked endlessly during expedition instead of progressing
Fixed crash at the very end if player decides to go downstairs again after starting the final scene
Fixed Agilo not reaching a certain location in cutscene, resulting in an infinite cutscene
Fixed cutscene where Jendra could not reach a corpse in Deep Mines, resulting in infinite cutscene
Fixed but where camera went wild after talking to a druid in upper Remnants Camp
Changes/Tweaks
Increased number of arrows when crafting
Increased crafting resources available to buy from merchants
We added a second autosave slot to Iron mode
You are now able to sell equipped items if you own the item more than once
Balanced "Bet that" manipulations and increased feedback who will probably win
Adjusted damage from the black flames, also you won't be able to dodge through the flames anymore without getting stacks
Added more Firewood near the location of the stolen package
Removed the possibility to sell "Signet Stone of the Bygones
Added a few more instruments to the world. Now both factions sell horn and lyra at the market.
Added buff icon for Ear Protection as players often forget about them
Adjusted multiple hitboxes from enemies including exploding mushrooms, worm attacks
The game no longer pauses when game loses focus when using windowed modes
Increased experience points gained from bandits
Changed Description for the last step of the "Dreams of Another World" quest
Changed Descriptions for some of the "My, very own Talisman" Clues.
Increased amount of ore prospected from veins with learned talents
Added cost of spells the tooltip in the trade menu
Added text to let players know how many silver was prospected and will be removed when leaving the Pit
Added collider to certain stairs in the library after finishing it
Leshen are now bleeding green instead of red
Improved pathfinding for spiders in opened corridors
Other bugs
Fixed a bug where the NPC guarding a warehouse outside Pit could not be brawled
Fixed "Dismal Stew" being displayed multiple times in crafting menu
Fixed Ede not reacting to theft
Fixed Finlay not letting player sleep in the bed after defeating him
Fixed dialog between Ida and "frogman" resulting in tracking shot throughout half the world
Fixed foxes not attacking when entering their cave
Fixed cutscene with Jendra in Deep Mines if player rushed and killed the enemy before the others reached it
Fixed bug where items of Aldo where still considered stealing even though he left
Fixed Doro not following to Nemeton
Fixed bug where options menu were not scrolled to the end with controller
Fixed wrong dialog when player entered Nemeton without Lobo, then with Lobo and then talking to him
Fixed Rura teaching improved lockpicking again
Fixed bug where bandits on the road to Nemeton became "friendly"
Fixed bug where Kati attacked player when attacking the training dummies
Fixed bug where Gra never went to the arena fight when beating him and having his axe
Fixed bug where achievement to enter Nemeton was not triggered when entering with Lobo
Fixed a bug where "Work, Work" could not be completed
Fixed a bug for certain spider eggs lookin open, but still spawned a spider
Fixed dialog with Friedel where she mixed up high and low debt
Fixed bug where Kati and Fester stuck after their fight
Fixed bug where debt list could not be stolen from Friedel
Fixed bug where "Missing" could not be finished
Fixed bug where Geras vote was not considered for Boris
Fixed weird pathing with expedition on Remnants side
Fixed bug where quest "Debt isn't real" is still open even though Lindon died
Fixed multiple bugs with Bady axe and Bardok
Fixed bug where Bruna wanted to escape even though the player didn't choose that option
Fixed Gradan missing when starting the expedition
Fixed multiple instances where HUD began to flicker because NPCs tried to start a dialog and canceled them immediately
Fixed dialog with Karotte in Act 3 resulting in a very weird tracking shot
Fixed spawn behavior of enemies in the Knawed Moor
Fixed tadpoles where not displayed an certain locations in the game
Fixed bug where items could be duplicated from within the inventory
Fixed missing combat music during the arena fight between Bady and Gra
Fixed bug where mud didn't slow down after dodging
Fixed bug where equipment was replaced when opening the chest in bandit cave when not being kidnapped
Fixed Magic Vision and buff cries to properly refresh when recast
Fixed Fawini to always have aggro on player
Fixed Fawini attacking her companion (she seems to have some anger issues apparently)
Fixed bug where silver could not be unloaded in Nemeton within "Vanished Weapons" quest
Fixed eternal rain/thunder after picking up "Thunderstorm" spell
Fixed weird yellow image behind your current spell (Linux only)
Fixed bug where key binds didn't change on the HUD
Fixed the mad woman dropping items mulitple times
Fixed bug where NPCs multiplied things they looted from you
Fixed floating point errors resulting in time not progressing in the game when the framerate was too high
Fixed that Tristans corpse lootable twice
Fixed Henik to teach player even though he is not part of Nemeton yet
Fixed errors when getting kidnapped even though the mines were entered from the outside
Fixed fishing and mining sometimes causing people to get angry
Fixed lots of typos in all languages
Fixed bug where hitboxes activated delayed resulting in attacks not hitting the target
Fixed that the "Yellow, shiny stone" wasnt sellable
Fixed that the breakable wall in the cave beside Pwyll's camp was only breakable from one side
Fixed that Jingling Pouch got automatically marked as a junk item
Fixed Description for "Sign of Attonement"
Fixed Worlddialogue on the Big stone in the middle of the Nemeton market
Fixed collider by the waterfall east from the warehouse in Nemeton
Fixed a collider issue by the bridge between the woodcamp and georgs farm, allowing you to walk on the deep water
Fixed Arrows beside the nemeton barracks wasnt lootable
Fixed torch not being attached to a wall
Fixed bug where inventory reset its scrollbar after certain actions
Fixing, Feedback & Foreshadowing
Dear explorers of the Otherworld!
We are currently collecting feedback and bugs. All feedback is being read and noted. Please understand that we want to collect all feedback before we announce anything and that this will take some time as we are only a small team of 6 people.
At the moment our highest priority is that you can play Drova in the best way possible. We are currently working on 1.0.3, which we will release this week. It will only contain critical bugs for now. After that we will iterate the feedback and publish a roadmap on how exactly we want to proceed with Drova. Of course we want to discuss this with you and will keep you up to date here.
Feel free to join our Discord, there you can also see in #KnownBugs which problems the respective platforms still have. If you have any problems, bugs or feedback, please feel free to share it here. We will try to answer as soon as possible and fix your savegames if necessary. We are also live on Twitch for 3 more days and you can watch the Drova Live Support there.
Have a wonderful week and lots of fun with Drova,
Just2D
Hotfix 1.0.2.1
We fixed two issues with this hotfix: * The drunk effects don't wear off after sleeping. * Fixed the Achievement Iron has triggered after you have completed the game in Classic Mode