Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
10th of October: Achievement Update
In our latest update we have included Achievement & amazing icons for them! The whole Beach Bar-level has also been under the knife and reworked.
Toonified more level assets to better fit the character art
Network optimization
Tweaked walking controls & increased character preference for raising his arms to ‘block’
Direct hit from ground slam damages now
Known issues:
Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
19th of September: Level polish patch
Not much in the way of new features due to holidays & background issues. Due to the great feedback we got from the Chimney-level, we decided to make Midsummer an island & add it to the ringout game mode. Go give it a spin and tell us what you think!
Toonified level assets to better fit the character art
Optimizations to networking
Simplified some level assets - should increase performance as batching works better
Fixed beach bar weapons
Known issues:
Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
Whole of UI cannot be navigated with just the gamepad
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
Rusto Discord has been set up
Hey!
To better communicate with you guys and to help set up games we've set up a Discord server at: https://discord.gg/yJHUB4T - feel free to drop by and chill out with us.
To install Discord, head up to their webpage at https://discordapp.com/
22nd of August: Knockout patch
It’s patch time again!
In this update we introduce the completely rebuilt combat system! No more health points! Even more awesome knockouts!
We’d love to hear your opinion on the direction the game is going to, so go give it a try now and tell us what you think!
New features:
New combat system
Tweaks:
Enhanced & tightened saloon & midsummer layouts
Rebuilt menus
Performance optimization
Known issues:
Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
1st of August: Ringout patch
Two new game modes have been added! In ringout & ringout swarm players have infinite health and to win you must smack your enemies outside of the level.
Go try the patch out & tell us what you think!
New features:
Two new game modes
New level for the ringout-modes
Tweaks:
Aim assist targets middle of player torso instead of head
Weaponized poolsticks
Optimized physics for online syncing
Switched to linear color space for extra prettiness
Performance optimization
Level playlist support for different game modes
Updated engine-version
Known issues:
Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
Whole of UI cannot be navigated with just the gamepad
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
11th of July 2017: Powerup Patch
We just added pickable health & weapon powerups. The weapons have also been adjusted so that they only get destroyed when being used. Full patch notes & details below!
Go try the patch out & tell us what you think!
New features:
New health indicators
New playername indicator
Health powerups in levels
Weapon powerups in levels
Weapons have durability that’s exhausted by using them
Antialiasing (a performance hog) can now be disabled from settings menu
Tweaks:
Optimized physics for online syncing
Iterated beach bar, kuja, saloon & irish layouts
Furnished beach bar
More bottles for irish & kuja
Ground slam now deals damage when hitting a player directly
Particle effect iteration
Removed old weapon spawners
Iterated weapon models
Improved ground slam functionality
Improved swarm spawn performance
Test chamber should not be selected on startup anymore
Various minor performance improvements
Sound improvements & additions
Fixed spatial blend in audio
Online edgecase tweakery. A ton of it.
Known issues:
Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPnP, so enabling that for your router will help.
Map rotation causes graphical issues on client side. Restarting the app & reconnecting fixes issues.
Whole of UI cannot be navigated with just the gamepad
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
20th of June 2017: Aerial Combat Patch
The combat in Drunk-Fu: Wasted Masters just got a whole lot better! We added some new moves to make the game easier to approach and clarified when players get dealt damage and when they take it (when they get hit by a glowing fist or a weapon, duh!).
The new Double Jump & Air Dash features greatly improve the maneuverability of the characters and the improved Swarm-mode gives a more enjoyable Single Player experience.
Go try the patch out & tell us what you think!
New features:
Midsummer level
Double jump
Air Dash
Ultimate Whirlwind attack
Ground Slam
New combat sounds
Soumiverkkarit
Tweaks:
Pad handling with greater player amounts should be more reliable
Levels polished & iterated
Pause menu should work more reliably now
End condition is triggered if remaining living players leave the game
Removed irrelevant controls & buttons from control maps
Improved trails
Music is now Stereo
Camera behavior optimization
Tips to the loading screen now have meaningful content
Swarm enemies are despawned on death now
Increased Swarm intensity
MP kills should be credited correctly now
Known issues:
Multiplayer NAT punchthrough is still iffy. Connections through Steam overlay seem to work more reliably than through the matchmaker
Whole of UI cannot be navigated with just the gamepad
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected
1st of June 2017: Moustache-patch
We’ve just uploaded a new update adding some new facial hair & lots of improvements to all the things! We’ve also modified the price to better reflect the current level of development of the title.
New features:
Tons of facial hair
Sunglasses
Steam trading cards & badges
Greatly improved AI
Flightier combat physics
New clothing options
Tweaks:
Splash screen loading time once again optimized (still work to be done)
Art polish
Improved reliability of online gameplay
Known issues:
Whole of UI cannot be navigated with just the gamepad
Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
Levels, visuals & sounds are a work in progress and some rough edges are to be expected