Drunk-Fu: Wasted Masters cover
Drunk-Fu: Wasted Masters screenshot
PC Mac XONE Switch Steam
Genre: Fighting, Simulator, Sport, Indie

Drunk-Fu: Wasted Masters

Suomi 100-update

In honor of Finland turning 100 years old we decided to add a few character props to the game. Enjoy!

Ps. Bigger patches will start coming again next year once we wrap up some stuff we had to do on the side.

New clothing:


  • Hockey Helmet
  • Hockey Jersey
  • Hockey Shorts
  • Väinämöinen Hat
  • Rubberboots
  • Beercase cover hat
  • Free bucket hat
  • Cat stabbing itself to head hat (Mascot hat)

27th of October Halloween update & Mac OS X support

In a scary halloween update Drunk-Fu arrives to Mac OS X! There’s also a zombie & two clown skins, tweaks and stuff for the Windows users.



Ps. Come chat with us on our Discord and tell us what you think of Drunk-Fu: https://discordapp.com/invite/yJHUB4T

New features:


  • Game runs on Mac OS X now. Scary!
  • Halloween costumes. Spooky!
  • Stetsons & boots. Oh the terror!

Tweaks:


  • Updated level layouts a bit
  • Desaturated levels for players to stand out more

Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected


10th of October: Achievement Update

In our latest update we have included Achievement & amazing icons for them! The whole Beach Bar-level has also been under the knife and reworked.

Ps. Come chat with us on our Discord and tell us what you think of Drunk-Fu: https://discordapp.com/invite/yJHUB4T

New features:


  • Achievements
  • Beach bar reiteration

Tweaks:


  • Toonified more level assets to better fit the character art
  • Network optimization
  • Tweaked walking controls & increased character preference for raising his arms to ‘block’
  • Direct hit from ground slam damages now

Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected


19th of September: Level polish patch

Not much in the way of new features due to holidays & background issues. Due to the great feedback we got from the Chimney-level, we decided to make Midsummer an island & add it to the ringout game mode. Go give it a spin and tell us what you think!

Ps. Come chat with us on our Discord: https://discordapp.com/invite/yJHUB4T

New features:


  • Changed misummer to a ringout-level

Tweaks:


  • Updated Irish pub, beach bar, Diner, Kuja layouts
  • Toonified level assets to better fit the character art
  • Optimizations to networking
  • Simplified some level assets - should increase performance as batching works better
  • Fixed beach bar weapons

Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
  • Whole of UI cannot be navigated with just the gamepad
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected

Rusto Discord has been set up

Hey!
To better communicate with you guys and to help set up games we've set up a Discord server at: https://discord.gg/yJHUB4T - feel free to drop by and chill out with us.

To install Discord, head up to their webpage at https://discordapp.com/

22nd of August: Knockout patch

It’s patch time again!
In this update we introduce the completely rebuilt combat system! No more health points! Even more awesome knockouts!



We’d love to hear your opinion on the direction the game is going to, so go give it a try now and tell us what you think!

New features:


  • New combat system

Tweaks:


  • Enhanced & tightened saloon & midsummer layouts
  • Rebuilt menus
  • Performance optimization

Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected

1st of August: Ringout patch

Two new game modes have been added! In ringout & ringout swarm players have infinite health and to win you must smack your enemies outside of the level.

Go try the patch out & tell us what you think!



New features:


  • Two new game modes
  • New level for the ringout-modes

Tweaks:


  • Aim assist targets middle of player torso instead of head
  • Weaponized poolsticks
  • Optimized physics for online syncing
  • Switched to linear color space for extra prettiness
  • Performance optimization
  • Level playlist support for different game modes
  • Updated engine-version

Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPNP, so enabling that for your router will help. We are mapping alternative ports for users that do not want to use UPNP.
  • Whole of UI cannot be navigated with just the gamepad
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected

11th of July 2017: Powerup Patch

We just added pickable health & weapon powerups. The weapons have also been adjusted so that they only get destroyed when being used. Full patch notes & details below!

Go try the patch out & tell us what you think!

New features:


  • New health indicators
  • New playername indicator
  • Health powerups in levels
  • Weapon powerups in levels
  • Weapons have durability that’s exhausted by using them
  • Antialiasing (a performance hog) can now be disabled from settings menu


Tweaks:


  • Optimized physics for online syncing
  • Iterated beach bar, kuja, saloon & irish layouts
  • Furnished beach bar
  • More bottles for irish & kuja
  • Ground slam now deals damage when hitting a player directly
  • Particle effect iteration
  • Removed old weapon spawners
  • Iterated weapon models
  • Improved ground slam functionality
  • Improved swarm spawn performance
  • Test chamber should not be selected on startup anymore
  • Various minor performance improvements
  • Sound improvements & additions
  • Fixed spatial blend in audio
  • Online edgecase tweakery. A ton of it.


Known issues:


  • Multiplayer NAT punchthrough is still iffy and work in progress. It uses UPnP, so enabling that for your router will help.
  • Map rotation causes graphical issues on client side. Restarting the app & reconnecting fixes issues.
  • Whole of UI cannot be navigated with just the gamepad
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected

20th of June 2017: Aerial Combat Patch

The combat in Drunk-Fu: Wasted Masters just got a whole lot better! We added some new moves to make the game easier to approach and clarified when players get dealt damage and when they take it (when they get hit by a glowing fist or a weapon, duh!).

The new Double Jump & Air Dash features greatly improve the maneuverability of the characters and the improved Swarm-mode gives a more enjoyable Single Player experience.

Go try the patch out & tell us what you think!

New features:


  • Midsummer level
  • Double jump
  • Air Dash
  • Ultimate Whirlwind attack
  • Ground Slam
  • New combat sounds
  • Soumiverkkarit

Tweaks:


  • Pad handling with greater player amounts should be more reliable
  • Levels polished & iterated
  • Pause menu should work more reliably now
  • End condition is triggered if remaining living players leave the game
  • Removed irrelevant controls & buttons from control maps
  • Improved trails
  • Music is now Stereo
  • Camera behavior optimization
  • Tips to the loading screen now have meaningful content
  • Swarm enemies are despawned on death now
  • Increased Swarm intensity
  • MP kills should be credited correctly now

Known issues:


  • Multiplayer NAT punchthrough is still iffy. Connections through Steam overlay seem to work more reliably than through the matchmaker
  • Whole of UI cannot be navigated with just the gamepad
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected

1st of June 2017: Moustache-patch

We’ve just uploaded a new update adding some new facial hair & lots of improvements to all the things! We’ve also modified the price to better reflect the current level of development of the title.

New features:


  • Tons of facial hair
  • Sunglasses
  • Steam trading cards & badges
  • Greatly improved AI
  • Flightier combat physics
  • New clothing options




Tweaks:


  • Splash screen loading time once again optimized (still work to be done)
  • Art polish
  • Improved reliability of online gameplay


Known issues:


  • Whole of UI cannot be navigated with just the gamepad
  • Splash screen stays unresponsive for a while after start - just be patient and it’ll go through
  • Levels, visuals & sounds are a work in progress and some rough edges are to be expected