Today is exactly one year since Drunken Wrestlers 2 has been released on Steam Early Access!
You can see how it evolved over time in this video [previewyoutube="3UnsC3kOt-o;full"]
To celebrate this, i've published a little update with a bunch of new music
Key changes
8 New Songs
8 new songs are now available inside the game. Here is a preview video with a few of them. [previewyoutube="o96JbovxY5A;full"]These songs will be released as part of Drunken Wrestlers 2: Original Soundtrack, Vol. 2 later this year. You can add it to your wishlist here: https://store.steampowered.com/app/1280830/Drunken_Wrestlers_2_Original_Soundtrack_Vol_2
In addition,
You Can Now Use Music Player During Match
And keep the music playing when switching between scenes.
Birthday Cake
This limited item will be directly purchasable until April 14th, and will be marketable afterwards.
Balances on your head
Jiggles around
Acts as a light source
Patch Notes
early access build 4844486 (01.04.2020) changes:
title screen is temporarily changed to reflect one year anniversary
you can now use music player during match
birthday cake
fixed "time trial" and "survive" gamemodes not showing up if you subscribe to them
new music:
Shalkii - Close 2 Me (DW2 OST Edit)
Shalkii - Eyes On You (DW2 OST Edit)
Shalkii - Sunrise (DW2 OST Edit)
Shalkii - ID (Unfinished)
Shalkii - Loosin Mind
Shalkii - Transmission
Skymo - Armageddon
SkutteOleg - Track 8 (Unfinished)
early access build 4849453 (02.04.2020) changes:
music player now generates a randomly shuffled playlist instead of picking a random track each time
added a sticker to menu buttons to show new items in item shop
small bugfixes
early access build 4853000 (03.04.2020) changes:
fixed a bug which allowed you to equip the cape without purchasing the DLC
Future plans
The next few months will be spent polishing the game, rebuilding the first Drunken Wrestlers from scratch, porting Drunken Wrestlers 2 to Android, and making more cosmetics. In the more distant future, i'm hoping to make it possible to create your own fighting moves and use them to battle in a separate gamemode.
You will now have to set up navigation manually: You can now set up multiple controllers and control schemes:
Room List Improvements
Join/Host button now reacts to user input immediately
Join Random will now be greyed out if there are no open rooms or if you're in offline mode
UI alignment fixes
Full rooms are now at the bottom
Other Bugfixes
More info in the patch notes below
Patch Notes
early access build 4774608 (13.03.2020) changes:
map loading progress is now displayed in more detail
fixed map loading issues if you leave before map download was finished
fixed vsync setting getting reset every time you launch the game
you will no longer get flooded with error messages if you don't have internet connection
you will now have to manually set up controller navigation settings
fixed controls rebinding errors
fixed not being able to click certain ui elements with controller
fixed avatar image for bot and player 2
fixed errors reported by the community
early access build 4776047 (13.03.2020) changes:
fixed crashes if you skipped the previous update
fixed chat reconnection logic DDoSing the servers
early access build 4777788 (14.03.2020) changes:
added support for multiple controllers
added an option to add and remove control schemes
added an option to reset controls
controls settings bugfixes
early access build 4779718 (15.03.2020) changes:
fixed KeyBindings.UpdateBindings() error
fixed KeyBindings.get_ActiveLayout() error
full rooms in room list are now at the bottom
room list UI bugfixes
...The list will be updated as time goes on.
UPD (4:00 PM UTC): Due to unforeseen technical issues, this update has been rolled back until I fix them. You can still access it in the beta branch. Join the Discord server and use !beta command.
UPD (8:00 PM UTC) "technical issues" which are now fixed:
non-existent backwards compatibility for controls between this update and 2 updates prior (was causing crashes if you skipped the previous update)
broken chat reconnection logic which resulted in a DDoS attack on my own servers
WARNING: This update will reset your controls. Target switching is now Q and E by default. Just change the controls back if you feel like it. The controls got reset because controller support required rewriting the input system.
The last couple weeks were spent mostly on catching and fixing bugs. This week I started to work on controller support.
Key changes
Controller Support
You can now set up two control schemes. One of them is used for controller by default. Controller sticks and D-pad are now assignable. You can navigate menus by moving the cursor with right stick, and clicking buttons with X. This was only tested with DualShock 4, i have no idea if it will work properly with other controllers. Let me know about that. WARNING: Unfortunately your current keybind settings will be lost because i had to rewrite the input system from the ground up and it has a different serialization pattern now.
2-Player Mode Is Now Functional
You can select a control scheme for player 2 in the controls settings.
Error Fixes
Patch Notes
early access build 4754135 (07.03.2020) changes:
added support for multiple control schemes
controller support
2-player mode is now functional
map list in the room settings have been updated with maps from main menu
"join or create room" button now shows whether you are joining a room or creating
you can now change field of view in first person mode
fixed stamina bar in realism not being displayed if your primary color is black
added a new overload to Player.Damage() and Bodypart.Damage()
early access build 4724742 (28.02.2020) changes:
it is no longer possible to avoid mmr change by leaving competitive match early
fixed the controls breaking in some conditions when you first install the game
fixed InventoryScreen.UpdateInventory error
added Player.DestroyInternals() method to the modding api
small improvements & fixes
February, Week 2-3 patch notes
early access build 4682438 (16.02.2020) changes:
fixed a bug when characters got thrown after landing on their legs
fixed hinge joints breaking the editor
removed customization presets preinstalled by mistake
heart-shaped glasses and floating hearts are no longer purchasable
early access build 4685210 (17.02.2020) changes:
heart-shaped glasses and floating hearts are no longer purchasable and can now be sold on community market
early access build 4697874 (20.02.2020) changes:
added a debug popup when any errors occur
fixed subscribed maps not appearing in map list immediately
particle blood now also supports painting bloodstains
subway map has been updated to a newer version by its creator
it is no longer possible to lose mmr if your opponent leaves competitive match early
added an option to sell marketable items from in-game inventory
fixed spectator camera movement speed being framerate dependent
removed depth of field effect from replay camera
small bugfixes
early access build 4704441 (22.02.2020) changes:
characters in replays now have faces too
fixed errors that have been reported by the community
early access build 4706497 (23.02.2020) changes:
targeting system now sorts opponents by distance
target switching is now set to Q and E by default
turn based gamemode has been temporarily disabled
if you got disconnected from room chat, you can now connect back in instead of entering main chat
miscellaneous error fixes
February, Week 1 - Updates
Current monetization strategy was not performing well enough to be able to reliably cover maintenance costs, so this week was spent partly on making it a bit more "aggressive".
Key changes
Item Shop
Requested Feature: Escaping Clinch
You will now be able to disengage from clinch by pressing back+block buttons. I don't know how it will play out in the wild, so feedback on this is appreciated.
Requested Feature: Instant KO's
Players are no longer able to walk and punch after they get KO'd
New Limited Items
Will be available for purchase until February 17th.
Bugfixes
See patch notes below for more on that
Patch Notes
early access build 4659939 (10.02.2020) changes:
item shop
you can now disengage from clinch by using back+block
you can now use escape to back out of menus in main menu
players will now fall right away after they get KO'd