Drunken Wrestlers 2 cover
Drunken Wrestlers 2 screenshot
PC Android Steam
Genre: Simulator, Sport, Indie

Drunken Wrestlers 2

One Year In Early Access

Today is exactly one year since Drunken Wrestlers 2 has been released on Steam Early Access!



You can see how it evolved over time in this video
[previewyoutube="3UnsC3kOt-o;full"]

To celebrate this, i've published a little update with a bunch of new music

Key changes

  • 8 New Songs

    8 new songs are now available inside the game. Here is a preview video with a few of them.
    [previewyoutube="o96JbovxY5A;full"]These songs will be released as part of Drunken Wrestlers 2: Original Soundtrack, Vol. 2 later this year.
    You can add it to your wishlist here:
    https://store.steampowered.com/app/1280830/Drunken_Wrestlers_2_Original_Soundtrack_Vol_2

  • In addition,

    You Can Now Use Music Player During Match

    And keep the music playing when switching between scenes.

  • Birthday Cake


    This limited item will be directly purchasable until April 14th, and will be marketable afterwards.
    • Balances on your head
    • Jiggles around
    • Acts as a light source



Patch Notes

early access build 4844486 (01.04.2020) changes:

  • title screen is temporarily changed to reflect one year anniversary
  • you can now use music player during match
  • birthday cake
  • fixed "time trial" and "survive" gamemodes not showing up if you subscribe to them

    new music:
  • Shalkii - Close 2 Me (DW2 OST Edit)
  • Shalkii - Eyes On You (DW2 OST Edit)
  • Shalkii - Sunrise (DW2 OST Edit)
  • Shalkii - ID (Unfinished)
  • Shalkii - Loosin Mind
  • Shalkii - Transmission
  • Skymo - Armageddon
  • SkutteOleg - Track 8 (Unfinished)

early access build 4849453 (02.04.2020) changes:

  • music player now generates a randomly shuffled playlist instead of picking a random track each time
  • added a sticker to menu buttons to show new items in item shop
  • small bugfixes

early access build 4853000 (03.04.2020) changes:

  • fixed a bug which allowed you to equip the cape without purchasing the DLC


Future plans

The next few months will be spent polishing the game, rebuilding the first Drunken Wrestlers from scratch, porting Drunken Wrestlers 2 to Android, and making more cosmetics.
In the more distant future, i'm hoping to make it possible to create your own fighting moves and use them to battle in a separate gamemode.

Keep in touch with me on Discord: discord.gg/dw2
- Oleg

March, Week 2 - Updates

Key changes

  • Requested Feature: More Detailed Map Loading



  • Controller Navigation Bugfixes

    You will now have to set up navigation manually:

    You can now set up multiple controllers and control schemes:


  • Room List Improvements

    1. Join/Host button now reacts to user input immediately
    2. Join Random will now be greyed out if there are no open rooms or if you're in offline mode
    3. UI alignment fixes
    4. Full rooms are now at the bottom


  • Other Bugfixes

    More info in the patch notes below



Patch Notes

early access build 4774608 (13.03.2020) changes:

  • map loading progress is now displayed in more detail
  • fixed map loading issues if you leave before map download was finished
  • fixed vsync setting getting reset every time you launch the game
  • you will no longer get flooded with error messages if you don't have internet connection
  • you will now have to manually set up controller navigation settings
  • fixed controls rebinding errors
  • fixed not being able to click certain ui elements with controller
  • fixed avatar image for bot and player 2
  • fixed errors reported by the community

early access build 4776047 (13.03.2020) changes:

  • fixed crashes if you skipped the previous update
  • fixed chat reconnection logic DDoSing the servers

early access build 4777788 (14.03.2020) changes:

  • added support for multiple controllers
  • added an option to add and remove control schemes
  • added an option to reset controls
  • controls settings bugfixes

early access build 4779718 (15.03.2020) changes:

  • fixed KeyBindings.UpdateBindings() error
  • fixed KeyBindings.get_ActiveLayout() error
  • full rooms in room list are now at the bottom
  • room list UI bugfixes


  • ...The list will be updated as time goes on.


UPD (4:00 PM UTC): Due to unforeseen technical issues, this update has been rolled back until I fix them. You can still access it in the beta branch. Join the Discord server and use !beta command.

UPD (8:00 PM UTC) "technical issues" which are now fixed:
  • non-existent backwards compatibility for controls between this update and 2 updates prior (was causing crashes if you skipped the previous update)
  • broken chat reconnection logic which resulted in a DDoS attack on my own servers


Join the Discord server: discord.gg/dw2
- Oleg

March, Week 1 - Updates

WARNING: This update will reset your controls. Target switching is now Q and E by default. Just change the controls back if you feel like it. The controls got reset because controller support required rewriting the input system.



The last couple weeks were spent mostly on catching and fixing bugs. This week I started to work on controller support.

Key changes

  • Controller Support


    You can now set up two control schemes. One of them is used for controller by default. Controller sticks and D-pad are now assignable. You can navigate menus by moving the cursor with right stick, and clicking buttons with X.
    This was only tested with DualShock 4, i have no idea if it will work properly with other controllers. Let me know about that.
    WARNING: Unfortunately your current keybind settings will be lost because i had to rewrite the input system from the ground up and it has a different serialization pattern now.

  • 2-Player Mode Is Now Functional

    You can select a control scheme for player 2 in the controls settings.

  • Error Fixes





Patch Notes

early access build 4754135 (07.03.2020) changes:

  • added support for multiple control schemes
  • controller support
  • 2-player mode is now functional
  • map list in the room settings have been updated with maps from main menu
  • "join or create room" button now shows whether you are joining a room or creating
  • fixed errors reported by the community


Join the Discrod server: discord.gg/dw2
- Oleg

February, Week 4 patch notes

early access build 4714883 (25.02.2020) changes:

  • new effects for block, miss and clinch break
  • added a ui element which shows strike cooldown
  • you can now change field of view in first person mode
  • fixed stamina bar in realism not being displayed if your primary color is black
  • added a new overload to Player.Damage() and Bodypart.Damage()

early access build 4724742 (28.02.2020) changes:

  • it is no longer possible to avoid mmr change by leaving competitive match early
  • fixed the controls breaking in some conditions when you first install the game
  • fixed InventoryScreen.UpdateInventory error
  • added Player.DestroyInternals() method to the modding api
  • small improvements & fixes

February, Week 2-3 patch notes

early access build 4682438 (16.02.2020) changes:

  • fixed a bug when characters got thrown after landing on their legs
  • fixed hinge joints breaking the editor
  • removed customization presets preinstalled by mistake
  • heart-shaped glasses and floating hearts are no longer purchasable

early access build 4685210 (17.02.2020) changes:

  • heart-shaped glasses and floating hearts are no longer purchasable and can now be sold on community market

early access build 4697874 (20.02.2020) changes:

  • added a debug popup when any errors occur
  • fixed subscribed maps not appearing in map list immediately
  • particle blood now also supports painting bloodstains
  • subway map has been updated to a newer version by its creator
  • it is no longer possible to lose mmr if your opponent leaves competitive match early
  • added an option to sell marketable items from in-game inventory
  • fixed spectator camera movement speed being framerate dependent
  • removed depth of field effect from replay camera
  • small bugfixes

early access build 4704441 (22.02.2020) changes:

  • characters in replays now have faces too
  • fixed errors that have been reported by the community

early access build 4706497 (23.02.2020) changes:

  • targeting system now sorts opponents by distance
  • target switching is now set to Q and E by default
  • turn based gamemode has been temporarily disabled
  • if you got disconnected from room chat, you can now connect back in instead of entering main chat
  • miscellaneous error fixes

February, Week 1 - Updates

Current monetization strategy was not performing well enough to be able to reliably cover maintenance costs, so this week was spent partly on making it a bit more "aggressive".

Key changes

  • Item Shop


  • Requested Feature: Escaping Clinch

    You will now be able to disengage from clinch by pressing back+block buttons. I don't know how it will play out in the wild, so feedback on this is appreciated.
  • Requested Feature: Instant KO's

    Players are no longer able to walk and punch after they get KO'd
  • New Limited Items

    Will be available for purchase until February 17th.

  • Bugfixes

    See patch notes below for more on that



Patch Notes

early access build 4659939 (10.02.2020) changes:

  • item shop
  • you can now disengage from clinch by using back+block
  • you can now use escape to back out of menus in main menu
  • players will now fall right away after they get KO'd
  • particle blood now collides with environment
  • added screen space ray tracing as an additional global illumination option
  • heart-shaped glasses
  • fixed issues caused by players leaving competitive matches early
  • fixed discrepancy between money gain shown after a match and the actual money gained
  • fixed a bug where your character would get thrown in the air if you get close to downed opponent
  • fixed subscribed maps not appearing in room settings
  • fixed "no maps selected" issue
  • added a notice if your game has been blocked by kaspersky
  • fixed inventory screen sorting issues
  • fixed room list text overlaps

early access build 4664637 (11.02.2020) changes:

  • fixed issues when players joined rooms with maps they haven't installed
  • fixed match never ending in offline mode
  • floating hearts

early access build 4672315 (13.02.2020) changes:

  • fixed spawn issues if a map has uneven ground height
  • fixed issues if a map had objects named the same as someone's playername
  • fixed discrepancy between in-game shop prices and serverside prices
  • fixed some of map loading errors
  • register screen clarifications
  • workshop upload screen clarifications


Voice your suggestions and criticism in the Discord server discord.gg/dw2
- Oleg

January, Week 4 - Updates

This week, marmaladeparty has added 4 new items into the game:


Pork Pie Hat



Flat Cap



Eyepatch



Pirate Hat




Additionally, alpha testers and established modders will receive special items:




Patch Notes

early access build 4631078 (01.02.2020) changes:

  • players now have a 4 second window of invulnerability after they respawn
  • you can now cycle through targets in the opposite direction by using shift+alt
  • your new target is now highlighted when you switch targets
  • smaller announcement text
  • hard hat
  • pork pie hat
  • eyepatch
  • pirate hat
  • flat cap
  • small bugfixes

early access build 4635045 (03.02.2020) changes:

  • fixed a bug when your character could get stuck in free walk mode


Also, this week I started experimenting with a new kind of cosmetic items:

[previewyoutube="vAvTDxPyqjY;full"]

Get news first in the Discord server: discord.gg/dw2
- Oleg

January, Week 3 - Updates

This week, marmaladeparty has added 4 new items into the game:


Bucket Hat



Clout Goggles



Joggers



Turtleneck



Other changes

  • Santa Hat is no longer directly purchasable and can now be sold on the community market.

  • Block spam penalty introduced due to some people starting to use 3rd party software to automate perfect blocks.

  • Log in & Register screen has seen some slight overhaul and is now more comprehensive.




Patch Notes


early access build 4589181 (20.01.2020) changes:

  • fixed character starting to accelerate when losing balance on a moving platform
  • more reliable player teleportation
  • fixed workshop maps not loading in offline mode
  • block spam penalty
  • bucket hat
  • turtleneck
  • clout goggles
  • joggers
  • more comprehensive log in/register screen
  • you can no longer directly purchase santa hat
  • small bugfixes

early access build 4594719 (22.01.2020) changes:

  • if you lost access to your old account, you can now reset your unique id yourself

early access build 4609478 (26.01.2020) changes:

  • bot behaviour adjustments
  • fixed particle blood placement
  • fixed dlc cape issues


Also, this week I started to play around with porting this game to Android:

[previewyoutube="j_KbbPyjn-s;full"]

- Oleg

build 4551884 patch notes

early access build 4551884 (08.01.2020) changes:

  • more precise miss detection
  • fixed miss effect playing multiple times per miss
  • small bugfixes for competitive

MMR reset

Recently, I have found a critical bug in the MMR calculation system and had to change the formula.

Due to some people getting insanely high amounts of MMR, I decided to reset MMR to make it fair for everyone.

Apologies for the inconvenience.