Dual Universe cover
Dual Universe screenshot
Genre: Role-playing (RPG), Simulator

Dual Universe

Dual Universe - Release 1.1.0

Hello Noveans,

We've deployed a new update. Dual Universe is now in version 1.1.0 which brings new features such as grid snapping, recycling and outfits.

New Features


New avatar selection interface

  • The avatar customization interface where you can apply colors to your avatar has had a rework and
    now includes the ability to select outfits.

Kickstarter rewards

  • In-game titles
  • Pets (2 versions with 8 total variations)
  • New player outfits

    • Alpha Team outfits
    • Arkship Passenger outfits (Bronze, Silver, and Black)
    • Earth Legacy outfits (Silver and Black)
    • Military outfit

  • New emotes:

    • Victory
    • Thumbs up
    • Thumbs down
    • Cry
    • Threat
    • Facepalm
    • Dance
    • Silly dance
    • Just DU it
    • Salute

Grid snapping

  • [Deploy Ground Element Tool] Added grid snapping for Core units
  • [Deploy Ground Element Tool] Rotation in precision mode or in free mode without contact surface is now available in all directions
  • [Deploy Ground Element Tool] Rotation axis are now visible
  • [Deploy Ground Element Tool] An orientation arrow has been added above Static Core units
  • [Deploy Ground Element Tool] For Space Core units, rotation is kept when switching from contact surface to no contact surface
  • [Deploy Construct Tool] Added grid snapping
  • [Deploy Construct Tool] Rotation is now available in all directions
  • [Deploy Construct Tool] Rotation axis are now visible
  • [Deploy Construct Tool] An orientation arrow has been added above Blueprint previews.

Steam Achievements

  • Steam achievements can now be obtained for Dual Universe achievements.

Recycling

  • You can now "recycle" elements. This action can be done on in-world elements, as well as in inventory elements.
  • This action can be done on elements that have lost lives. Recycling an element will recover back 1 of the components stack used to craft the items, excluding intermediary parts (screw/pipe etc).
  • For example, recycling an Adjuster L can yield back either : 1 standard frame M, 1 basic gas cylinder M, 25 basic injector.
  • Recycling a slot of element yields random components for each recycled element. (Recycling 5 Adjustor M will yield potentially 2 frame, 1 gas cylinder, and 50 injector)
  • A "Recycle element" context menu action on elements on constructs allows to recycle the element. The action is accessible based on existing "trash element" action . (Must be without PvP timer + must have RDMS build right on construct)
  • A "Recycle elements" on container slots has been added. Right is based on a similar "delete" action. (RDMS to retrieve item is required, item must not be owned).

Schematics talents.

  • New talent added that improves schematics research efficiency.



Balance


Crafting rebalancing

  • Detection Zone XS tier 3 to tier 2
  • Detection Zone S tier 3 to tier 2
  • Elevator tier 3 to tier 2
  • Force Field XS tier 3 to tier 2
  • Force Field S tier 3 to tier 2
  • Headlight tier 2 to tier 1
  • Long Light XS tier 2 to tier 1
  • Square Light XS tier 2 to tier 1
  • Vertical Light XS tier 2 to tier 1
  • All standard tier 3 weapons set to tier 2 (non variants)
  • Gunner Module S tier 3 to tier 2
  • Gunner Module L tier 3 to tier 4
  • Info Button tier 2 to tier 1
  • Receiver size L to size M

Certain parts have been removed due to these changes and transitioned to other equivalent still used parts

  • Advanced Mechanical Sensor XS replaced with Advanced Mobile Panel XS
  • Advanced Control System S replaced with Advanced Antenna S
  • Advanced Control System L replaced with Advanced Firing System L
  • Uncommon Antenna XS replaced with Uncommon Light XS



Gameplay Changes



  • [Lua] Methods for modifying screen unit html content are now deprecated. Use setRenderScript instead whenever possible.


Improvements



  • [Localization] The whole game has been translated into French and German.
  • [Settings] Changed "disable html" settings to "enable html" setting (now disabled by default).
  • [RDMS] "Created RDMS tag" (when deploying blueprint/core unit) label & placement change.
  • [Performance] Reduced performance impact of rendering many in-world marks.
  • [Tool] Optimized link tool for large industry constructs.
  • [GUI] Optimized initialization of an UI component resulting in slightly faster loading times.
  • [GUI] Item search now uses a unified search pattern that ignores case and accents!
  • [GUI] Some dialog layouts have been updated.
  • Added an "Copy scan result details to clipboard (JSON)" that exports the scan result info (including ore pool) in a JSON for easier use for external tools.
  • [Network] Reduced some operation size.
  • [Piloting] Trajectory curve fades out at low speed.
  • [Rendering] Fixed The rendering of the character editor and planet map that could appear blurry.
  • Surrogates now have a special surrogate skin.
  • [AGG] You can now change an Anti-Gravity Generators target altitude by right-clicking on it.
  • Optimized some operations on planets.



Crash Fixes



  • Fixed a crash when trying to build and remote control simultaneously.
  • Fixed another rare crash.



Bug Fixes



  • Fixed a bug where selecting Body Type 1 showed a character with Body Type 2.
  • Fixed "Set as destination" buttons not being visible for territory scan item inspector in floating windows.
  • Fixed Industry unit notifications that now properly show the element name. Note: will not fix existing notifications.
  • [Repair Unit] Fixed animations in some scenarios.
  • [Mining Unit] Fixed impact sound for higher tier mining units
  • [AGG] Fixed Anti Gravity Generator permanent oscillations.
  • [AGG] Target altitude is no longer reset when logging out.
  • Fixed sometimes incorrect resume speed when walking on a construct or piloting it, we believe this caused ships to unexpectedly collide with the ground at times.
  • Removed 5% speed dampening applied each time a construct speed is resumed.
  • Fixed some side effects that could occur after closing the game during a tutorial.
  • Fixed the crushed emotes list on windowed & fullscreen.
  • Fixed the 2 overlapping lists in the deploy blueprint interface.
  • Fixed a potential race condition if a reward is notified, while the reward panel is visible (previous reward would be discarded, rather than new reward being stacked in the reward stack).
  • Fixed Aegis market being in Madis moon 2 market list in market panel.



Known Issues



  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Challenges] Despite a code rewrite, under rare circumstances the delivery objectives will still not be completed. We are investigating, however if this happens to you please contact support with a detailed description of how you tried to complete the challenge (especially how you deliver the items).



We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Steam awards nomination - Vote for us!

Noveans!

It's our first Steam Awards season, and we'd love it if you spend your nomination on us!

Dual Universe is built by its community; a sandbox brought to life by players. We want to celebrate your efforts in shaping Helios for each other by asking you to nominate us for the BETTER WITH FRIENDS category.

Whether you prefer to play solo or in an org, we all live on the same server. The game just wouldn't be the same without other players, and the BETTER WITH FRIENDS category honors that.

Thank you to all of you who choose to nominate us.

Please share this post with your friends!

The Novaquark Team

Dual Universe - Release 1.0.14

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.14.
Changes are below:

Static Construct Altitude Limit
Added a varying altitude restriction on deployment of static cores and static blueprints restricting the deployable altitude for different planets. These values are subject to change at a later date if we encounter issues.

  • Alioth: 1300m
  • Madis: 1460m
  • Thades: 14709m
  • Jago: 1300m
  • Teoma: 1540m

For more information you can read the following article.


Improvements

  • Updated game credits.
  • Better error message when trying to deploy a blueprint not present in the active container.



Bug Fixes

  • Fixed an exploit related to Mining Units.
  • Fixed item duplication exploit related to packages.
  • [Challenges] Air Delivery Challenge and Space Delivery Challenge: Greatly simplified delivery objective completion logic. Fixed multiple cases where objectives would not complete after transferring items into the final container.
  • Fixed special Aphelia mission remaining time becoming negative.
  • Placing an instant order puts the correct amount including taxes in the wallet log.



Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.



We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.0.13

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.13.
Changes are below:

Balance

  • To avoid exploits, some additional player exchange features will be locked for a few hours for new accounts. When encountered, an error message will be displayed with the remaining time until the unlock.



Improvements

  • [Mining Unit Tutorial] During the Mining Unit calibration, the player can no longer lock themselves using the ESC key.
  • [Mining Unit] Added mining and calibration time restrictions preventing them from being picked up and moved while active or recently calibrated or started when zero ore is remaining on the territory.
  • [Mining Unit] Implemented better feedback.
  • Updated the ingame credits.



Bug Fixes

  • The organization construct limit now applies correctly and is no longer incorrectly in warning mode.
  • Fixed an issue where certain dispensers were not issuing the correct materials for certain ships from the ship shops.
  • Fixed rocket engines mesh disappearing at a short distance.
  • Fixed a bug that could create a zone with internal server error when building using the line tool.



Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • [Challenges] Some players are reporting the delivery challenges not updating their objectives properly when dropping off to the destination container. The Air delivery challenge has been temporarily removed until this issue is fixed.



We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.0.12

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.12.
Changes are below:

Improvements

  • The notification panel by default now displays all notifications again instead of only the last 24 hours and should no longer freeze when a large number of notifications are displayed.


Bug Fixes

  • [Air Delivery Challenge] Fixed walkthrough break in the air delivery challenge if a player returns to a pickup container after having completed all the deliveries.
  • [Air Delivery Challenge] Fixed Vortex ripped in half.
  • [Air Delivery Challenge] Delivery step no longer breaks if a player uses the destination container as a linked container.
  • [Space Delivery Challenge] Opened a door in the Serula Research Facility so that people who somehow get inside can get out.
  • Fixed French language text being obscured by UEF symbol in the Market Material Dispenser screen.
  • Mining unit & plasma extractor can no longer be used by more than one person at a time.
  • Fixed unexpected closing of mining unit panel.
  • Fixed market order modal when the default container is a linked container.
  • Fixed character being sometimes flipped upside down when exiting the piloting seat.


Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • [Challenges] Some players are reporting the delivery challenges not updating their objectives properly when dropping off to the destination container. It is a random issue that we are investigating. In the meantime, we believe that dragging items individually (instead of selecting all the items in your inventory/container at once and dragging them all into the delivery container) could be a workaround.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Steam Deck Not Supported

While we love the Steam Deck and think it's an awesome device, we can’t support Dual Universe on it at this stage. The main reason is the absence of Linux support for EQU8, our anti-cheat system.

EQU8 uses Windows functions that are different from other operating systems to protect the game’s integrity. This is a trade-off we had to make between having a fair game (without cheats) and compatibility.

Most players and games are on Windows. Thus, very few anti-cheat solutions support Linux (even fewer with good support). Because of this, we did not find an anti-cheat solution that works on Linux and suits our needs.

However, please note that this decision doesn't prevent us from adding a second anti-cheat solution in the future in case we decide to officially support Linux systems later on. Nothing prevents us from having different anti-cheats working at the same time (one for each platform). Due to our development constraints and available resources, it’s just not planned for now.

As always, thanks for your feedback and support!

Dual Universe - Release 1.0.11

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.11.
Changes are below:

Improvements

  • Aphelia’s Outpost Museum is back! In a new location on Alioth, and now featuring an amazing selection of constructs from DU’s Beta. You can check it out on any VR Surrogate Station under UEF Outpost Museum.


Bug Fixes

  • Fixed broken statistics on market sell order popup.
  • Fixed sound loss when failing to join a surrogate pod.
  • Sanctuary territory now benefits from adjacency calibration bonus.
  • [Lua] Fixed getMaxVolume() when applying talent boost on a construct.
  • [Challenges] Air/Space Delivery Challenge : Fixed instances where dropping off items did not complete objectives via a linked container.
  • Fixed the assembly line collision that was depending on its animation state.


Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.0.10

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.10.
Changes are below:

Improvements

  • Disbanded organizations no longer prevent their names and tags from being reused for new organizations.



Bug Fixes

  • Fixed terrain voxel operations on small planets (like Madis Moon 2) at low altitude. The altitude was not the only parameter triggering the bug, but one of them.
  • [Starting Hovercraft Upgrade Tutorial] Last objective now displays the correct title and description.
  • Fixed Industry achievement triggered when a player is near another player industry.
  • Fixed an exploit related to resurrection nodes.



Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.



We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.0.9

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.9.
Changes are below:

Balance

  • Blocked quanta transfers and barter trades for the first 3 hours in game.
  • Restricted access to Dual Universe by Steam linked Novaquark accounts to Steam based clients during the steam refund period.




Improvements

  • [Atmospheric Delivery Challenge] Added a selection of extra ships to the Vortex Air Base.



Bug Fixes

  • [Mining Unit Tutorial] Reworded the resource selection objective to be more accurate.
  • [Space Delivery Challenge] Fixed "Leave the Parking" objective occasionally not completing
  • [Space Delivery Challenge] Added an elevator leading out of the garage landing pad where players were getting occasionally trapped.
  • [Core FTUE] Fixed speeder seat getting disabled in certain cases.



Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.



We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!

Dual Universe - Release 1.0.8

Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.0.8.
Changes are below:

Improvements

  • Deploying a sanctuary territory unit on Haven is no longer authorized, STUs can now only be deployed on ‘Sanctuary’.
  • Blocked the possibility to calibrate mining units on inactive territories.
  • Allowed the ability to delete used blueprints of compactified constructs. These should be removed by the server automatically, but if something goes wrong, they can stay in inventory and prevent a player from compactifying another construct.



Bug Fixes

  • [Avatar] Fixed the size of the buttons at the bottom of the character sheet screen, which were breaking the UI in French and German.
  • Fixed a bug regarding element usage.
  • [Lua] Fixed getItem Lua API returning hidden items.
  • [Industry] Fixed industry being able to produce hidden items.
  • [Industry] Fixed issues with industry when removing an input or output container without first unlinking it.
  • Replacing a broken element has been fixed.
  • [Missions] Fixed the overflow of rows in missions.
  • [Crafting] Fixed search field value that spill over onto the cross.
  • [Organization] Removed cursor pointer on search result lines (only orgs icon and link for manifesto must have a cursor pointer)
  • [Organization] Fixed optical centering of labels and icons in dashboard (add margin left)
  • [Organization] Added pulse animation on loading screen progress bar (css only)
  • [Organization] Few css fixes (Loading page / login page /. DSAT / Organizations)
  • Added Missing style on icons when the row is selected (icon must be filled in black).
  • [DSAT] Fixed Empty cross pattern display when no asteroids are selected (actually the cross pattern don't appear on the opening window.
  • Fixed a typo in the name of the Madis moon icon.



Known Issues

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.


We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!