DubWars cover
DubWars screenshot
Linux PC Mac WiiU Steam
Genre: Shooter, Music, Indie, Arcade

DubWars

Controller Functionality

Only Xbox 360 controllers are mapped, but both wired and wireless should work. For the time being, you will need to press ctrl + t or cmd + t after starting a level. If you want to switch back to mouse and keyboard use ctrl + m or cmd + m. Smoother accessibility for controller support and the addition of more types will be included with the next update.

New Update is Live!

Here is a rundown of the changes:

Whats new? Nearly everything! We have rebuilt the entire game from scratch. This has lead to improved game performance and a more manageable development process. This version showcases the new art direction for DubWars along with the change in gameplay. Enemy spawns are now scripted and will remain the same throughout each playthrough. Player scores are now directly comparable within each version. Xbox 360 controller support is now available (others coming soon).

Now that we have a solid core to work with, future updates will include the addition of the remaining 5 levels along with Boss modes. Difficulty modes have been temporarily removed as we recreate them. We appreciate all of your comments and suggestions and for participating in the DubWars Early Access program.

Whats Coming in the Next Update

Here is a rundown of the upcoming changes.

Linux support is on the way along with controller support.

New art direction giving the levels more depth and room for gameplay options.

Look at the new Urban Metaphor by Omnivore layout.



The city has been overrun and is infested with a variety of cybernetic bugs. It is up to you to clear them out.

Prepare to choose your allegiance in Break It Up by The Official Spock.



You will be able to choose defense of the space station or join the invasion team.

Here is a glimpse of Tough Guy by Celldweller remixed by Tim Ismag.



Take a trip down the rabbit hole as you must survive the 360 degree enemy onslaught.


New gameplay style - instead of the chaotic random spawning we will be customizing the enemy spawns and keeping them the same for each play through. This will help us have more control over what enemies are available and tuned to the music.

Here is a look at the upcoming Update

Concept art for Synergy's remake.


Then the current level after pulling from the concept.