Duck Simulator 2 cover
Duck Simulator 2 screenshot
Genre: Simulator, Adventure, Indie

Duck Simulator 2

Nominate Duck Simulator 2 for Labor of Love

Another message?

Okay, this time it's not an update. As you may know, the Steam Awards 2023 are coming up, and we would be honored if you would nominate us for Labor of Love.

For those of you who haven’t heard, we’ve been working on our next game in the Duck Simulator franchise for quite some time now. But while we’ve been busy slaving away on yet another action-packed game, we’ve been taking lots of time to polish Duck Simulator 2 to be the best game it can be!

Since the Steam Awards just so happen to be around the corner, we’d love to have your nomination for the Labor of Love award! We don’t quite have the same chance compared to many other popular games out there, but if you really have enjoyed our work as of late, we’d be incredibly glad to have your support!

Whether or not you decide to vote for us, we’ve loved our time with all of you in our Discord server (shameless plug) and we’re so happy to have such a great community! Duck Simulator 2 is officially two years old today, and we’ve got lots of plans for the future. You’ve all been amazing, and we’ll see you all around!

- Orius and Eliza

Duck Simulator v2.2.1 Released

Another one?


Yep, another update. Here's the list of bugfixes this time.

  • Fixed a bug where an error cutscene would play on first boot.
  • Fixed an issue with the Prologue shop not adjusting in volume.
  • Fixed a rare crash due to issues with the volume manager.

As always, thank you for your continued support. Remember to join the Discord server if you haven't already, and we hope to see you again soon.

Duck Simulator 2 v2.2.0 Released

Happy 13 months and 4 days since the last update! This is likely the final update coming to Duck Simulator 2, which brings a variety of changes that will help us out as we transition to Duck Simulator 3!


  • Switched to Orius Games account system (achievements cross-save)
  • Created new speedrun leaderboard
  • Rewrote a whole bunch of stuff
  • Tweaked final boss fights
  • Removed right-clicking or pressing ALT returning to previous screen

As always, be sure to join our Discord server to hang out with us and take full advantage of these new features! Thanks for sticking around, and I hope to see you all soon!

See y'all!
- Orius

Duck Simulator 2 v2.1.3 Released

Hey there buddies, so funny story... the audio in Duck Simulator 1's credits was taken directly from Duck Simulator 1 (big surprise) but it turns out that I never actually changed it to my own music for Duck Simulator 2... which is a big no-no for copyright purposes... so I changed it, please don't sue me.

And one final time, please feel free to join our Discord server if you wanna hang out with the thousand other members we have!

Duck Simulator 2 v2.1.2 Released

Hey there! Wanna see the world's fastest update?


  • Fixed dialogue sessions in Chapter 3 with only one line of text being unskippable.

Boom. It's done. But as always, check out our Discord!

Duck Simulator 2 v2.1.1 Released

Man, and just when I thought that I was done with this game...


  • Fixed a major bug that caused speedruns under four or even three minutes to be submitted.
  • Fixed a bug where starting a new prologue game after buying scenery in a prior run caused the scenery to give out free coins despite not being purchased yet,

This is what sleep deprivation and no caffeine does to a man.

See you all soon!
- Orius

Duck Simulator 2 v2.1.0 Released

Hello, everybody!

First of all, thank you for the insane support! We've reached over 80,000 units "purchased" and it's absolutely insane to see how the community has grown since our launch around nine months ago. And to thank you all for this momentous occasion, I've put together one last hurrah before the big work on Duck Simulator 3 and other projects begin! I'm not sure how much more I can actually do with this game, so I am going to assume (though I have been wrong several times before) that this is the final update. So without further ado, here are the (hopefully) final patch notes:


  • Added an optional speedrun timer when starting from the prologue.
  • You can now link your Discord account through our official server to receive rewards!
  • the door now opens to those who prove themselves worthy...
  • Added "press any button to skip" text to cutscenes.

Ladies and gentlemen, this has been a GREAT run for a game I made for an school project! Going from simply showing off to my fellow peers to thousands of random people online really does leave a positive impact on one's life, and I thank you all for the great times.

I'll see you all soon!

Duck Simulator 2 is coming to Mac!

Hey all, Developer here!

I thought this would be nice to do, but I really just wanted to say that I unfortunately may have to delay Duck Simulator 3. I've been kind of burned out with all of this, and I'm gonna take some time to just do some fun game development stuff with some friends. Hopefully, however, this should lead to a better experience in Duck Simulator 3 with everything I learn in the new game!

Make sure to check out the Duck Simulator 2 Discord Server if you're curious or have questions, and I'll see you all soon!

Reverted Achievements

Yeah, so the achievement community decided to come after me due to the difficult nature of the two new achievements. Frankly, it was a stupid decision of me to add achievements after the game launched in the first place. But now, achieving any of the new secret endings will change the particles of your main menu to a gold color! Reminder that if you can still prove that you beat Quackcore Mode, then you're still eligible to receive the almighty Cilantro+ role on the Discord server!

Oh yeah, I also made Duck Simulator 1's remake available from the beginning of the game. There was way too much confusion surrounding that. No, you DON'T need to download an entirely separate game to unlock this achievement!

See you all around!

Duck Simulator 2 v2.0.0 Released

Hey everybody, it's me again!

Duck Simulator 2 is currently sitting at 60,000 units purchased (giving me a profit of -$100) and I couldn't be happier! This game grew to be way bigger of a project than I first anticipated, as I simply made it to prove to my friends that I was capable of publishing a game to Steam. I definitely did not expect people to actually find any joy from this game, and yet we now have a dedicated community just to speed run the game!

And while I would love to update this game till the end of time, the truth is that the game is getting a bit stale after the three months it has been popular and it's time for me to move onto other projects. Don't worry, Duck Simulator 3 will eventually release! But my focus is on my personal life and other programming projects for now. And to close this little preface out, you're all an amazing community and I just wanted to thank you!

With all of that out of the way, here are the final patch notes until I inevitably change my mind or have to fix the smallest bug known to man.

<*> Added new endings
<*> Added two new difficulties
<*> Added two new achievements
<*> Added volume adjustment options to the settings
<*> Clicking during RPG dialogue now fast forwards, not skips
<*> Added stairs to FPS level 1 (finally!)
<*> Bug fixes

Once again, while this may be the end for Duck Simulator 2, this series will continue to be supported until I eventually DIE. And if for some reason you had one idea for a Duck Simulator 2 that you worry may never come to fruition, you can feel free to tell me in the Duck Simulator Discord! You can even now get roles for getting endings in the game!

You're all awesome, and I'll see y'all later!