Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added AI remembering defeating / being defeated
▻ Added networking AI state
▻ Added AI aggroing each other
▻ Added AI remembering defeating / being defeated
▻ Added networking AI state
▻ Fixed not initializing doors correctly
▻ Fixed AI not always moving correctly in village
▻ Fixed camera shake for aoe ticks
▻ Fixed not being offered to enter region
▻ Fixed AI in overworld not patrolling correctly
▻ Fixed AI in overworld not being defeated correctly
▻ Fixed AI not chasing target correctly in overworld
▻ Fixed AI in overworld not drawing weapons during attack
▻ Fixed AI not using skills correctly when out of combat
▻ Fixed AI despawning randomly
▻ Fixed AI moving against open doors of buildings
▻ Fixed AI not using potions correctly
▻ Fixed AI enemy groups not working correctly
▻ Fixed AI killing each other when standing in the way
▻ Fixed not determining friends / enemies correctly
▻ Fixed not applying weapon aura effects correctly
▻ Fixed not determining enemy target of AI correctly

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 56%
▻ Added networking stunned / immune duration in overworld

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added new skyboxes for clear and rain weather
▻ Added spell tempo vfx + sfx
▻ Added ui display of status effects
▻ Added 60+ new status effect icons
▻ Added bleeding vfx + sfx
▻ Added shattering strike vfx + sfx [WIP]
▻ Added unstuck button
▻ Added showing excess skill points in menu
▻ Added music for villages / overworld
▻ Added missing ice cast hand vfx + sfx
▻ Added ring icon / titel / description to character creator
▻ Fixed spacing of input texts in character selector
▻ Fixed wrong text for abilities in equipment menu
▻ Fixed wrong sun color in character selection/creator
▻ Fixed thunderstorm (no sfx)

[#shorts] Villagers seeking shelter


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added AI aggroing stealthed targets
▻ Added bars to in game achievements
▻ Added npcs taking currency of player after defeating player
▻ Added reducing enemy sight / hear during rain (exteriors only)
▻ Added AI taking shelter when it's raining
▻ Added AI walking back to own house
▻ Added looking at offer targets
▻ Fixed losing all currency when being defeated while defeated
▻ Fixed assaulted AI not calling guards correctly
▻ Fixed not offering executing defeated characters
▻ Fixed AI not aggroing hostile player correctly in villages
▻ Fixed AI not stopping while interacting with player
...
▻ Fixed 18 more bugs

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 55%
▻ Added networking look target
▻ Added networking interacting with npc

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added new skyboxes for clear and rain weather
▻ Added storm weather effect
▻ Added tutorial videos to loading screen
▻ Added always same time/weather in character creator
▻ Reworked rain VFX
▻ Reworked weather manager
▻ Fixed skybox wrong blending
▻ Fixed exterior asset from buildings floating
▻ Fixed doors not working for generated buildings
▻ Fixed generated building lights not changing with weather/time

[#shorts] Villagers becoming suspicious


Weekly Status Report

TO-DO-LIST for Final Playtest

Quality Assurance / Testing

[p]▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added bars to in game achievements
▻ Added weather managemend
▻ Added village encounters design
▻ Added rain VFX + SFX
▻ Added AI in oveworld fading out when being defeated / after reaching goal
▻ Changed sun/moon curve to be more natural

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 50%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Fixed index out of range in achievements
▻ Fixed weather and overworld using same timer
▻ Fixed AI not requesting to put weapon away correctly
▻ Fixed determining overworld regions not working correctly
▻ Fixed AI moving too fast sometimes
▻ Fixed patrols in overworld not conquering regions correctly
▻ Fixed not loading enemy compositions of regions in overworld correctly
▻ Fixed wrong timers in overworld
▻ Fixed AI in overworld not working correctly
▻ Fixed boss not becoming aggro when entering boss room
▻ Fixed AI not resetting state correctly
▻ Fixed not loading seen cinematics correctly
▻ Fixed inifinite loop in AI
▻ Fixed 1st boss not using skills correctly (WIP)
▻ Fixed not loading enemy visibility correctly
▻ Fixed AI using first skill when entering combat
▻ Fixed AI in overworld not chasing targets correctly

[/p]

[#shorts] Dynamic weather

Weekly Status Report

Hello everyone,

We want to sincerely apologize for having to delay the release once again. This wasn’t an easy decision, and we truly appreciate your patience and support as we work to deliver the best possible experience.

As you know, we’ve been sharing weekly status reports to keep development as transparent as possible. While we set the previous deadline with the best intentions, we’ve realized we need more time to meet our own quality standards.

Rather than announcing a new target date now, we’ll continue providing regular updates in our weekly status reports. We’ll only confirm the release date once we’re 100% confident it’s ready. This way, we avoid further delays and keep expectations clear.

Thank you for sticking with us. We’re just as eager to share this with you, and we’ll keep you informed every step of the way.

Duel Corp. Team

TO-DO-LIST for Final Playtest


Quality Assurance / Testing


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added time and weather manager [WIP]
▻ Added new skybox blend shader
▻ Added portal-event for mage map
▻ Added short cut for mage map
▻ Added simple obfuscation
▻ Added achievement rank to status
▻ Added achievement for identifying items from players
▻ Reworked player and boss hp plate
▻ Fixed wrong highest rank calculation
▻ Fixed options was not closed when entering game
▻ Fixed Achievement-UI not working with controller anymore

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 50%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added enemies moving slower while drawing weapon
▻ Fixed ai not turning towards target correctly
▻ Fixed ai not moving sidewards to target correctly
▻ Fixed ai not becoming aggro correctly
▻ Fixed ai not resetting correctly after combat
▻ Fixed perfect parry not working correctly
▻ Fixed ai not walking correctly
▻ Fixed no longer being able to enter / exit areas
▻ Fixed characters not looking at others correctly

[#shorts] Day/night cycle


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added name of character (player only) for leaderboard
▻ Added new leaderboard for achievement points
▻ Added pre calculation of ranks for inspecting other players to reduce stuttering
▻ Added marker to ai companions
▻ Reworked ai (WIP)

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 50%

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 97%
▻ Fixed reviving ai companion with left mouse click
▻ Fixed chests / gatherables not spawning items when opened / destroyed
▻ Fixed revive not working correctly if having a different target during revive
▻ Fixed villagers having skills initially
▻ Fixed not loading state of chests correctly
▻ Fixed npc joining party after telling player that he's not interested
▻ Fixed noble being dead if was defeated after loading game
▻ Fixed not updating skill cooldowns correctly

[#shorts] Achievements UI and leaderboard


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%

Ensuring Smooth Networking


▰▰▰▰▰▱▱▱▱▱ 50%
▻ Added networking overworld [WIP]

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added more weapons / shields
▻ Added names for weapons / armors
▻ Added 100+ new world building speeches for villagers
▻ Added determining used biomes during generation from overworld
▻ Added saving async
▻ Added vfx when identifying items
▻ Reworked mission descriptions to fit the world
▻ Reworked villager responses to gifts / compliments
▻ Reworked ingame achievement SFX
▻ Fixed UI being shown during cinematic
▻ Fixed rich-text for player names
▻ Fixed flames-icon in character creator
▻ Fixed not saving stats of villager after villager is dismissed
▻ Fixed not using villagers of save file as defenders of region in overworld
▻ Fixed villager joining party if does not have enough currency
▻ Fixed spectating ai teammate after being defeated
▻ Fixed not being able to talk to teammate in encounter
▻ Fixed not being able to revive teammates
▻ Fixed not teleporting into overworld correctly when having ai teammate and being defeated in encounter
▻ Fixed ai teammate not being able to damage enemies
▻ Fixed ai companion not talking if has unpaid crimes
▻ Fixed not restoring active map correctly
▻ Fixed not spawning enemies of encounter correctly after loading game
▻ Fixed name intersecting with character
[...] Fixed 30 more bugs

[#shorts] Dismissed villagers remember you


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%

Ensuring Smooth Networking


▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added identifying items at npc in tavern or at other player of certain class

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added more skyboxes [WIP]
▻ Added all missing english texts for abilities and talents
▻ Added rarity to item tooltip
▻ Added unidentified items to item tooltip
▻ Reworked in game achievement unlock SFX
▻ Reworked overworld UI plates
▻ Reworked quickslots
▻ Added reducing cost depending on friendship
▻ Added being able to hire nobles with certain friendship level
▻ Added gaining friendship after completing events / encounters
▻ Added automatically identifying items as priest when showing item tooltip
▻ Added spell targeting
▻ Added attribute requirements to skills
▻ Added holding keybinding to progress time in overworld
▻ Added overworld attack defeating multiple enemies at once
▻ Split UI into multiple canvas to improve performance
▻ Changed how reputations are displayed in status window
▻ Reduced size of keyboard / mouse keybindings
▻ Fixed error when opening skill tree
▻ Fixed visual bug when returning to menu-buttons
▻ Fixed quickslot mismatches
▻ Fixed campfire SFX in character selection
[...] Fixed 34 more bugs

[#shorts] Identifying items


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%

Ensuring Smooth Networking


▰▰▰▱▱▱▱▱▱▱ 30%
▻ Added marking party leader
▻ Reworked saving / networking points of interest
▻ Fixed not networking dropped items correctly
▻ Fixed not being able to invite friend if too far from player
▻ Fixed not setting position correctly when entering world of party leader
▻ Fixed not networking death state of other players correctly
▻ Fixed not networking hp of other players correctly when reviving
▻ Fixed being able to loot items that have been looted already when entering world of party leader
▻ Fixed adding teammates to the party in the wrong order
▻ Fixed not showing teammate markers correctly
▻ Fixed not always entering map of party leader correctly when connecting
[...] Fixed 9 more bugs

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 97%
▻ Added Steam achievements
▻ Added separate villager npcs for soulless / human factions
▻ Added SFX for in-game achievement unlocks
▻ Removed redundant Steam achievements
▻ Changed hover for character selection buttons
▻ Changed that achievement progress is also shown when achievement is unlocked
▻ Fixed helm shown in character creator
▻ Fixed navigating with controller not shown in achievement window
▻ Fixed navigating with controller not working in achievement window
▻ Fixed delete character for keyboar+mouse not working properly
▻ Fixed delete character button displacment with diffrent resolutions
▻ Fixed the menu-buttons not working as intended with different resolutions
▻ Fixed transition screen text displacing with different resolutions
▻ Fixed enemies not dropping items correctly
▻ Fixed not spawning revive vfx
▻ Fixed being able to move while defeated
▻ Fixed spawning boss entrance before entering boss room
▻ Fixed critting target not working correctly

[#shorts] Non-party member support


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%

Ensuring Smooth Networking


▰▰▱▱▱▱▱▱▱▱ 20%
▻ Added 4 player co-op
▻ Added target marker
▻ Fixed making co-op teammates transparent when in combat
▻ Fixed not returning to character selection correctly as client
▻ Fixed disabling renderer of networked teammate sprites as client
▻ Fixed internal error when changing hair
▻ Fixed enemies doing damage to networked players
▻ Fixed not removing characters correctly
▻ Fixed spawning npcs of hub characters in own world
▻ Fixed not networking map npcs correctly
▻ Fixed not displaying hp of player
▻ Fixed not displaying name of other players
▻ Fixed not despawning disconnected players correctly as client
▻ Fixed id collision with hub characters if not owner of lobby
▻ Fixed not showing hp of target
▻ Fixed hub character being able to change local world
▻ Fixed not networking move state correctly
▻ Fixed targeting enemies not working correctly
▻ Fixed not connecting with players in hub correctly
▻ Fixed enemies not aggroing player correctly
▻ Fixed not creating players in hub area correctly
▻ Fixed not initializing npc count of oveworld regions correctly when starting new game

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 97%
▻ Changed volumetric fog shader

[#shorts] 4 player co-op


Weekly Status Report

TO-DO-LIST for Final Playtest



Quality Assurance / Testing


▰▰▰▰▰▰▰▰▱▱ 80%

Ensuring Smooth Networking


▰▱▱▱▱▱▱▱▱▱ 10%
▻ Added 4 player co-op (WIP)

Polish / Bug fixes / Optimization


▰▰▰▰▰▰▰▰▰▱ 93%
▻ Added volumetric fog
▻ Added lens flare
▻ Added pooling characters
▻ Added boss entrances to enemies of artificial maps
▻ Reworked networking system
▻ Reworked save file system
▻ Fixed not generating same npcs in villages when map seed changes

[#shorts] Volumetric fog