Multiplayer ▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added networking of skipping cutscenes ▻ Added networking of entering boss rooms ▻ Added networking dodging out of special states ▻ Added networking of enemy phase ▻ Added networking AI decision making ▻ Added networking of bosses ▻ Added pausing of boss encounter during cutscenes ▻ Added resetting map when teammate uses candles while being dead ▻ Changed owner of network projectile depending on who is the target
[...] several bug fixes
New Content ▰▰▰▰▰▱▱▱▱▱ 55% ▻ Added possibility to revive AI companions
Multiplayer ▰▰▰▰▰▰▰▰▰▱ 90% ▻ Added networking of revive vfx ▻ Added changing to spectator mode when dead ▻ Reduced intersect of floor vfx with ground ▻ Added reviving teammate ▻ Added networking of reviving teammate ▻ Added networking of death effect when both players are dead ▻ Added networking of resetting player / map ▻ Added networking of quick travel as client ▻ Added dissolving when teleporting ▻ Added treating connected teammate like the player character instead of an ai teammate ▻ Added hiding projectile on host when hitting client ▻ Added sfx to emotes ▻ Added networking of status effects
[...] several bug fixes
New Content ▰▰▰▰▰▱▱▱▱▱ 50% ▻ Added new vfx + sfx for revive
Multiplayer ▰▰▰▰▰▰▰▱▱▱ 70% ▻ Enemies added for networking (WIP) ▻ Added Steam transport (WIP) ▻ Added networking of parrying enemies as a client ▻ Added networking of projectiles ▻ Added networking of impact VFX (WIP) ▻ Added networking of sticky arrows on impact (WIP) ▻ Added networking of error state ▻ Added networking of hit reaction ▻ Added networking of damage application
Multiplayer ▰▰▰▰▰▰▱▱▱▱ 60% ▻ Added networking enemies [WIP] ▻ Added networking synchronization of cinematics ▻ Added networking use of candles ▻ Added networking world of host to client ▻ Added networking npcs ▻ Added networking enemy activation ▻ Added possibility to recreate world ▻ Added not saving world when visiting different worlds ▻ Added networking of looting items ▻ Added networking points of interest discovery ▻ Added networking cinematics ▻ Added networking of candle activation
[...] several bug fixes
New Content ▰▰▰▰▰▱▱▱▱▱ 50% ▻ The number of arrows is now visualized
Multiplayer ▰▰▰▰▱▱▱▱▱▱ 40% ▻ Added networking auras ▻ Added networking weapon draw state ▻ Added networking initial direction ▻ Added using actions over network ▻ Added character state synchronization across network
Multiplayer ▰▱▱▱▱▱▱▱▱▱ 10% ▻ The game has been updated to Unity Game Engine version 2021 LTS ▻ Added connect and disconnect for client-host architecture [WIP]
New Content ▰▰▰▰▰▱▱▱▱▱ 50% ▻ Demo finished and uploaded [...]
Balance changes ▻ The energy cost of armor has been reduced. ▻ The dodge speed with heavy armor has been increased. ▻ The 1st boss can now be skipped.
Changes ▻ Tutorials now have additional video instructions ▻ Updated skybox ▻ Changed placement of enemies
▻ Several bug fixes [...]
DEMO
Weekly Status Report
TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation ▰▰▰▰▰▰▱▱▱▱ 60%
Multiplayer ▱▱▱▱▱▱▱▱▱▱ 0%
New Content ▰▰▰▰▱▱▱▱▱▱ 40% ▻ Added use of consumables from inventory ▻ Added reflecting / blocking arrows without shield ▻ Added deflecting arrows with shield ▻ Added enemies blocking each other ▻ Added parry with shield
▻ Improved preview image for quick travel ▻ Reduced tracking of arrows ▻ Changed target lock indicator ▻ Changed the map so that you can run back in most places on the map
▻ Fixed deflected spells doing damage to allies ▻ Fixed not running towards the enemy when using the "Charge" ability right after dodging [...]