Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added networking of skipping cutscenes
▻ Added networking of entering boss rooms
▻ Added networking dodging out of special states
▻ Added networking of enemy phase
▻ Added networking AI decision making
▻ Added networking of bosses
▻ Added pausing of boss encounter during cutscenes
▻ Added resetting map when teammate uses candles while being dead
▻ Changed owner of network projectile depending on who is the target

[...] several bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 55%
▻ Added possibility to revive AI companions

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added networking of revive vfx
▻ Added changing to spectator mode when dead
▻ Reduced intersect of floor vfx with ground
▻ Added reviving teammate
▻ Added networking of reviving teammate
▻ Added networking of death effect when both players are dead
▻ Added networking of resetting player / map
▻ Added networking of quick travel as client
▻ Added dissolving when teleporting
▻ Added treating connected teammate like the player character instead of an ai teammate
▻ Added hiding projectile on host when hitting client
▻ Added sfx to emotes
▻ Added networking of status effects

[...] several bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 50%
▻ Added new vfx + sfx for revive

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added using emotes
▻ Added networking of emotes
▻ Added networking of projectile impact vfx
▻ Added networking of sticky arrows
▻ Added networking of reflecting / deflecting projectiles
▻ Added networking of hit impacts
▻ Added networking of parry
▻ Added networking of visual arrows
▻ Added networking parrying correctly as client

[...] several bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 50%

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▰▰▰▱▱▱ 70%
▻ Enemies added for networking (WIP)
▻ Added Steam transport (WIP)
▻ Added networking of parrying enemies as a client
▻ Added networking of projectiles
▻ Added networking of impact VFX (WIP)
▻ Added networking of sticky arrows on impact (WIP)
▻ Added networking of error state
▻ Added networking of hit reaction
▻ Added networking of damage application

[...] several bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 50%

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added networking enemies [WIP]
▻ Added networking synchronization of cinematics
▻ Added networking use of candles
▻ Added networking world of host to client
▻ Added networking npcs
▻ Added networking enemy activation
▻ Added possibility to recreate world
▻ Added not saving world when visiting different worlds
▻ Added networking of looting items
▻ Added networking points of interest discovery
▻ Added networking cinematics
▻ Added networking of candle activation

[...] several bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 50%
▻ The number of arrows is now visualized

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added networking auras
▻ Added networking weapon draw state
▻ Added networking initial direction
▻ Added using actions over network
▻ Added character state synchronization across network

New Content
▰▰▰▰▰▱▱▱▱▱ 50%


[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▰▱▱▱▱▱▱▱▱▱ 10%
▻ The game has been updated to Unity Game Engine version 2021 LTS
▻ Added connect and disconnect for client-host architecture [WIP]

New Content
▰▰▰▰▰▱▱▱▱▱ 50%
▻ Demo finished and uploaded
[...]

[WIP] Youtube Short

Demo Build 0.0.31

Balance changes
▻ The energy cost of armor has been reduced.
▻ The dodge speed with heavy armor has been increased.
▻ The 1st boss can now be skipped.

Changes
▻ Tutorials now have additional video instructions
▻ Updated skybox
▻ Changed placement of enemies

▻ Several bug fixes
[...]

DEMO



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 60%

Multiplayer
▱▱▱▱▱▱▱▱▱▱ 0%

New Content
▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added use of consumables from inventory
▻ Added reflecting / blocking arrows without shield
▻ Added deflecting arrows with shield
▻ Added enemies blocking each other
▻ Added parry with shield

▻ Improved preview image for quick travel
▻ Reduced tracking of arrows
▻ Changed target lock indicator
▻ Changed the map so that you can run back in most places on the map

▻ Fixed deflected spells doing damage to allies
▻ Fixed not running towards the enemy when using the "Charge" ability right after dodging
[...]