Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Changed world mesh generation algorithm (WIP)

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.6%
▻ Fixed client not connecting to host correctly

New Content


▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added multiplayer trailer for Steam


Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99%

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Added disconnecting when no longer in hub
▻ Added disconnecting from hub and connecting to lobby of host when invited (WIP)
▻ Added joining friend from hub area (WIP)

▻ Fixed not automatically joining hideout hub correctly

New Content


▰▰▰▰▰▰▰▰▰▱ 99%
▻ Added crafting to NPC's
▻ Added tooltip for crafting
▻ Added new handcrafted obstacle for forest
▻ Added states to new NPC
▻ Added new icons for ore
▻ Added new UI for multiplayer
▻ Added unlocking mechanism for doors
▻ Added sfx + vfx for gate
▻ Added skeleton archer enemy
▻ Added platform / gate connection
▻ Added handcrafted map for obstacle
▻ Added closing gate

▻ Changed: removing item stacks from last item slot instead of first

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99%
▻ Fixed generating keys behind optional locks

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99%
▻ Added spawning / despawning networked characters in hideout (WIP)
▻ Added connecting to other players while in hideout

▻ Fixed creating lobby while trying to join hub
▻ Fixed not being able to connect to host

New Content


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added additional slots for tooltip
▻ Added socket slots for tooltip
▻ Added using gems on items with sockets
▻ Added tooltip for sockets

▻ Updated count for item slots
▻ Updated NPC dialog ui and text box
▻ Updated item split ui
▻ Updated tooltip for inventory, status, equipment

▻ Optimized code for UI (inventory and tooltip)

▻ Fixed dissolve not working correctly
▻ Fixed not always dissolving characters correctly when connecting to or disconnecting from hub area
▻ Fixed not removing npc teammate correctly

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99%

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added networking opening gates of arena

New Content


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added new handcrafted PvP arena map
▻ Added npcs clearing / re-filling their inventory
▻ Added showing of item level
▻ Added holding button to sell / buy / upgrade items
▻ Added inventory full logic
▻ Added limiting item stacks to 99
▻ Added not removing special consumables entirely from inventory

▻ Changed inventory to allow for having the same item multiple times
▻ Changed UI of main menu
▻ Changed UI of quick travel

▻ Fixed not handling inventory full logic when unlocking items in reward tree
▻ Fixed displaying item count 1
▻ Fixed blackscreen no longer fading out after using teleport rune
▻ Fixed not navigating slots in ui correctly
▻ Fixed not marking equipped consumables correctly
▻ Fixed not loading reward tree correctly

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99%
▻ Fixed generating keys behind optional locked paths
▻ Fixed spike traps being disabled by platforms that are not connected
▻ Fixed character looking at already destroyed nodes
▻ Fixed not being able to loot as client
▻ Fixed looking at other players while mining
▻ Fixed mining node break vfx when client is looting
▻ Fixed not using correct tool for networked characters

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%


New Content


▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added quality for certain items
▻ Added UI for reward tree
▻ Added 20+ new items
▻ Added updating save file
▻ Added item count logic to reward tree
▻ Added saving / loading reward tree
▻ Added connecting reward tree nodes
▻ Added unlocking / cancelling reward tree nodes
▻ Added item costs to reward tree nodes
▻ Added gaining unlocked reward tree items
▻ Added generating reward tree nodes
▻ Added generating optional locks
▻ Added cancelling animation of mining player when mining node breaks

▻ Changed UI for inventory
▻ Changed UI for equip menu
▻ Changed UI for level up up menu
▻ Changed UI for game options

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added procedural generating spike trap
▻ Added generating mining + berry nodes
▻ Added generating keys for obstacles

▻ Fixed generating 2 lock keys next to each other
▻ Fixed generating props on top of trap platform
▻ Fixed not closing sides of generated locks correctly
▻ Fixed not generating items correctly


Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added networking mining + berry nodes


New Content


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added mining and berry nodes
▻ Added mining animation
▻ Added pickaxe
▻ Added mining vfx + sfx
▻ Added mining and berry items
▻ Added saving / loading mining + berry nodes

[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added generating obstacles that can be overcome
▻ Added generating items / enemies in landmark regions
▻ Added item generation
▻ Reworked enemy placement generation
▻ Reworked enemy compositions
▻ Reworked elite compositions
▻ Reduced terrain texture repetition

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%

New Content


▰▰▰▰▰▰▰▱▱▱ 70%
▻ Designed new progression system
▻ Added new building
▻ Added new elite enemy types


[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added landmark placement generation
▻ Added generation of enemy compositions
▻ Added generation of item placement
▻ Added enemy cluster avoidance during enemy placement generation
▻ Added handcrafted map boundary check to path generation
▻ Stabilized path generation to make it more reliable
▻ Fixed not always generating walkable path from one node to the next and back
▻ Fixed pits that you can fall into but no longer move out of

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%


New Content


▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added forest props as landmarks


[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Converted project to new 2022 LTS Unity version



Procedural World Generation


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added branches to path generation
▻ Added artificial maps to branches of path generation
▻ Added path segment and bounding box intersection test to path generation
▻ Added boundary check to path generation
▻ Added generating path
▻ Added collision avoidance with prev path segments
▻ Added re-generating path when in unsolvable situation
▻ Added integrating artificial maps to path generation

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 98%
▻ Several bug fixes


New Content


▰▰▰▰▰▱▱▱▱▱ 55%


[WIP] Youtube Short

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST

Procedural World Generation
▰▰▰▰▰▰▱▱▱▱ 65%
▻ Prepared path generation for procedural world generation

Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Added networking of teammate as enemy
▻ Added networking of teammate's initial state after connecting
▻ Added networking of destroying crates as client
▻ Added saving / loading state of non-generated crates
▻ Replaced object pooler for better performance
▻ Added networking of impact aoe VFX for 3D characters
▻ Added the ability to backstab / ripost enemy players

[...] 20 more major bug fixes

New Content
▰▰▰▰▰▱▱▱▱▱ 55%


[WIP] Youtube Short