▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Changed world mesh generation algorithm (WIP)
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.6% ▻ Fixed client not connecting to host correctly
New Content
▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Added multiplayer trailer for Steam
Weekly Status Report
TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST
Procedural World Generation
▰▰▰▰▰▰▰▰▰▱ 99%
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Added disconnecting when no longer in hub ▻ Added disconnecting from hub and connecting to lobby of host when invited (WIP) ▻ Added joining friend from hub area (WIP)
▻ Fixed not automatically joining hideout hub correctly
New Content
▰▰▰▰▰▰▰▰▰▱ 99% ▻ Added crafting to NPC's ▻ Added tooltip for crafting ▻ Added new handcrafted obstacle for forest ▻ Added states to new NPC ▻ Added new icons for ore ▻ Added new UI for multiplayer ▻ Added unlocking mechanism for doors ▻ Added sfx + vfx for gate ▻ Added skeleton archer enemy ▻ Added platform / gate connection ▻ Added handcrafted map for obstacle ▻ Added closing gate
▻ Changed: removing item stacks from last item slot instead of first
▰▰▰▰▰▰▰▰▰▱ 99% ▻ Added spawning / despawning networked characters in hideout (WIP) ▻ Added connecting to other players while in hideout
▻ Fixed creating lobby while trying to join hub ▻ Fixed not being able to connect to host
New Content
▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added additional slots for tooltip ▻ Added socket slots for tooltip ▻ Added using gems on items with sockets ▻ Added tooltip for sockets
▻ Updated count for item slots ▻ Updated NPC dialog ui and text box ▻ Updated item split ui ▻ Updated tooltip for inventory, status, equipment
▻ Optimized code for UI (inventory and tooltip)
▻ Fixed dissolve not working correctly ▻ Fixed not always dissolving characters correctly when connecting to or disconnecting from hub area ▻ Fixed not removing npc teammate correctly
▰▰▰▰▰▰▰▰▰▱ 98% ▻ Added networking opening gates of arena
New Content
▰▰▰▰▰▰▰▰▰▱ 90% ▻ Added new handcrafted PvP arena map ▻ Added npcs clearing / re-filling their inventory ▻ Added showing of item level ▻ Added holding button to sell / buy / upgrade items ▻ Added inventory full logic ▻ Added limiting item stacks to 99 ▻ Added not removing special consumables entirely from inventory
▻ Changed inventory to allow for having the same item multiple times ▻ Changed UI of main menu ▻ Changed UI of quick travel
▻ Fixed not handling inventory full logic when unlocking items in reward tree ▻ Fixed displaying item count 1 ▻ Fixed blackscreen no longer fading out after using teleport rune ▻ Fixed not navigating slots in ui correctly ▻ Fixed not marking equipped consumables correctly ▻ Fixed not loading reward tree correctly
▰▰▰▰▰▰▰▰▰▱ 99% ▻ Fixed generating keys behind optional locked paths ▻ Fixed spike traps being disabled by platforms that are not connected ▻ Fixed character looking at already destroyed nodes ▻ Fixed not being able to loot as client ▻ Fixed looking at other players while mining ▻ Fixed mining node break vfx when client is looting ▻ Fixed not using correct tool for networked characters
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 98%
New Content
▰▰▰▰▰▰▰▰▱▱ 85% ▻ Added quality for certain items ▻ Added UI for reward tree ▻ Added 20+ new items ▻ Added updating save file ▻ Added item count logic to reward tree ▻ Added saving / loading reward tree ▻ Added connecting reward tree nodes ▻ Added unlocking / cancelling reward tree nodes ▻ Added item costs to reward tree nodes ▻ Added gaining unlocked reward tree items ▻ Added generating reward tree nodes ▻ Added generating optional locks ▻ Added cancelling animation of mining player when mining node breaks
▻ Changed UI for inventory ▻ Changed UI for equip menu ▻ Changed UI for level up up menu ▻ Changed UI for game options
▻ Fixed generating 2 lock keys next to each other ▻ Fixed generating props on top of trap platform ▻ Fixed not closing sides of generated locks correctly ▻ Fixed not generating items correctly
▰▰▰▰▰▰▰▰▰▱ 90% ▻ Added landmark placement generation ▻ Added generation of enemy compositions ▻ Added generation of item placement ▻ Added enemy cluster avoidance during enemy placement generation ▻ Added handcrafted map boundary check to path generation ▻ Stabilized path generation to make it more reliable ▻ Fixed not always generating walkable path from one node to the next and back ▻ Fixed pits that you can fall into but no longer move out of
Procedural World Generation ▰▰▰▰▰▰▱▱▱▱ 65% ▻ Prepared path generation for procedural world generation
Multiplayer ▰▰▰▰▰▰▰▰▰▱ 98% ▻ Added networking of teammate as enemy ▻ Added networking of teammate's initial state after connecting ▻ Added networking of destroying crates as client ▻ Added saving / loading state of non-generated crates ▻ Replaced object pooler for better performance ▻ Added networking of impact aoe VFX for 3D characters ▻ Added the ability to backstab / ripost enemy players