Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.97% ▻ Fixed that quests and materials could be used as potion ▻ Fixed that only priestess could follow ▻ Fixed that the upgrade potion message would show twice ▻ Fixed that level up would cost more than intended ▻ Fixed wrong NPC names ▻ Fixed 2. boss using wrong SFX ▻ Fixed bug when trying to equip trinkets ▻ Fixed knight talent healing more than intended ▻ Fixed selling with item splitter-UI not working [...] ▻ Fixed 22 other bugs
Clean up project, prepare game for Steam ▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added saving the game ▻ Added saving backup file ▻ Added loading the game (experimental)
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▰ 100% ▻ Added more breakable items for forest ▻ Added new male and female voices for player character ▻ Added new SFX voices for enemies ▻ Added displaying item stacks in the user interface
▻ Replaced placeholder tooltip for trinkets ▻ Reworked tutorial message box ▻ Updated region names ▻ Changed that NPCs only offer services after talking to them [...] ▻ Numerous other changes
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Fixed tooltip error for dodge cost ▻ Fixed dagger offhand animation ▻ Fixed overlay bug in cinematic ▻ Fixed bug in whirlewind animation ▻ Fixed jitter in 2h idle animation ▻ Fixed wrong hair positioning of priestess ▻ Fixed camera colliding with air when moving around wall corners ▻ Fixed archer AI thinking that he can shoot through walls ▻ Fixed teammate AI not using spells outside of combat ▻ Fixed wrong position of the NPC before the cinematic ▻ Fixed playing wrong consumable SFX ▻ Fixed enchant offhand not working ▻ Fixed consumables playing wrong sound ▻ Fixed wand not playing draw/put away sound [...] ▻ Fixed 19 other bugs
Clean up project, prepare game for Steam ▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added saving/loading option settings ▻ Added data structure for saving/loading the game (WIP)
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.999% ▻ Added more breakable items for hideout ▻ Added one new fire talent ▻ Added one new idle animation for NPC ▻ Added new animation for looting items ▻ Added item for applying poison to weapons ▻ Added that dodging three times removes burning ▻ Added weaknesses for enemies
▻ Changed teleport VFX ▻ Damage of enemies reduced by 30% ▻ Reworked player death animation ▻ Updated description of items, abilities and talents ▻ Updated item values ▻ Reduced additional dodge cost to 0 for light armor and 5 for medium armor ▻ UI windows now appear 100% faster ▻ Cinematics now always play at 45 FOV. [...] ▻ Numerous other changes
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.8% ▻ Fixed not always playing parry animation ▻ Fixed that you can talk to enemy NPCs while fighting with them ▻ Fixed wrong synchronization of strafe left/right animation ▻ Fixed not playing timed parry animation when out of energy ▻ Fixed wrong respawn position when dying ▻ Fixed wrong pre-cinematic animaton of NPC ▻ Fixed sliding NPCs ▻ Fixed game progressing without looting crucial story item
Clean up project, prepare game for Steam ▰▰▰▰▰▰▰▱▱▱ 70%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.99% ▻ Added new teleport item with vfx ▻ Added new armor for enemies ▻ Added new player character animation for game start ▻ Added new animation for draw/put away one-handed weapon + shield ▻ Added vfx for the use of checkpoints ▻ Added AI for the use of the wands ▻ Added item loot queue ▻ Added unlock system with equipment ▻ Added new enemy type ▻ Added abilities and talents for teammates ▻ Added new map segments for elites
▻ Replaced old icons for items, talents, abilities, and consumables ▻ Replaced wood impact vfx place holder ▻ Replaced weapon enchant place holder vfx ▻ Replaced potion place holder ▻ Replaced potion use vfx place holder ▻ Replaced one NPC animation
▻ Picking up items has been changed to input based ▻ Burning is now triggered on two hits with fire instead of three ▻ Burning now deals 500% more damage ▻ Unarmed damage has been reduced by 30% [...] ▻ Numerous other changes
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.7% ▻ Fixed AI following in hideout ▻ Fixed enemies using wrong idle animations ▻ Fixed 1st boss VFX not playing sound effect ▻ Fixed energy recovery delay becoming negative ▻ Fixed talent bug ▻ Fixed UI slots not matching input ▻ Fixed wrong UI positioning at low resolutions ▻ Fixed camera shake on status effect damage ▻ Fixed death by status effect not working ▻ Fixed status effect bug for 2nd boss ▻ Fixed area effects not always hitting 2nd boss ▻ Fixed 2nd boss not appearing after cinematic ▻ Fixed camera bug ▻ Fixed that parry was not canceled when there was no energy left [...] ▻ Fixed 16 other bugs
Clean up project, prepare game for Steam ▰▰▰▰▰▰▰▱▱▱ 70% ▻ Added 1 hidden achievement ▻ Added 2 more steam stats
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.98% ▻ Added one more NPC ▻ Added new icons for abilities, consumables and talents ▻ Added inventory (items) for NPCs ▻ Added breakable boxes ▻ Added two new cinematics ▻ Added new UI for unlocks and item loot ▻ Added one more quest for NPC ▻ Added AI companion destroying crates ▻ The energy of enemies can now become negative ▻ Equipment of elites changed + elites now use different abilities ▻ Placed all items and enemies for the forest ▻ Reworked game UI [...] ▻ Numerous other changes
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.6% ▻ Fixed tooltip error for weapons ▻ Fixed ghoul animation weights ▻ Fixed AI moving towards center of cell instead of moving towards player ▻ Fixed invisible wall in starting area ▻ Fixed ability to move on a wall from stair corners ▻ Fixed stuttering during running animation when out of energy ▻ Fixed 1st boss having weapon drawn initially ▻ Fixed cinematic scene bug ▻ Fixed the ability to backstab enemies while dead ▻ Fixed enemy not always putting weapon away after combat ▻ Fixed 1st boss stucking in second phase when killed ▻ Fixed spells using wrong weapon for damage calculation ▻ Fixed AI pathfinding not working when player moves against wall ▻ Fixed dual wield crits dealing too much damage ▻ Fixed not hiding weapon when drinking potion while offhand is active [...] ▻ Fixed 13 other bugs
Clean up project, prepare game for Steam ▰▰▰▰▰▰▱▱▱▱ 60%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.95% ▻ Added new weapon typ wand ▻ Added new area for game start ▻ Added one new model for all weapon types ▻ Added burning vfx ▻ Added additional idle animations for enemies ▻ Added new area for elite ▻ Added placeholder for cinematic scenes ▻ Added new pricing system and gold balance ▻ Added/reworked NPC dialogs and quests ▻ Changed upgrade requirement for weapons from food to metal ▻ Reworked items and added new consumables + quest items ▻ Firespells can now apply burning to enemies ▻ Reworked shadow cast vfx ▻ Healing potion now heals in percent instead of a flat value
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Fixed using wrong biome for area ▻ Fixed hole in world mesh next to stairs ▻ Fixed hole in ground mesh when stairs lead to higher layers
Clean up project, prepare game for Steam ▰▰▰▰▰▰▱▱▱▱ 60% ▻ Finished, integrated and tested Steam stat variables ▻ Added 26 steam achievements ▻ Finished, integrated and tested 26 Steam achievements
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.91% ▻ Added new models for swords ▻ Added additional asset for forest ▻ Added asset for starting area ▻ Added 2nd checkpoint for forest
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 99% ▻ Fixed AI ignoring walls when shooting at higher ground ▻ Fixed AI moving against wall when close to target ▻ Fixed that enemies don't always show up ▻ Fixed that the teammate does not always run towards the enemy when he is not nearby ▻ Fixed character creator not working ▻ Fixed cloak and hair clipping with shield, 2h and bow ▻ Fixed cinematic sprites flickering ▻ Fixed bug when opening options that the selection jumps ▻ Fixed missing weapon colliders ▻ Fixed character floating bug ▻ Fixed enemies missing standing targets with attacks ▻ Fixed character clipping with floor during attacks ▻ Fixed VFX bug of 1h axes ▻ Fixed wrong naming of NPCs
Clean up project, prepare game for Steam ▰▰▰▱▱▱▱▱▱▱ 30% ▻ Added Steam stat variables
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Changed timed parry doing dmg to energy and staggering only if enemy has no energy left ▻ Increased attack push of enemies ▻ Increased spike trap duration ▻ Reduced collider radius of 2nd boss attacks ▻ Reduced HP of 1st boss and 1st elite ▻ Added new UI for codex ▻ Added speech bubbles ▻ Added speech bubbles for elites ▻ Added AI modes for aggressive, defensive and support behavior ▻ Added dialog options for NPCs
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 98% ▻ Fixed wrong rotation of consumable icon ▻ Fixed shooting arrows without having enough resources ▻ Fixed reflecting arrows with shield ▻ Fixed teammate not following upstairs ▻ Fixed enemies not attacking teammate ▻ Fixed teammate not going out of combat when player is too far away ▻ Fixed not swapping controller/keyboard labels ▻ Fixed archer AI going afk when having no resources left ▻ Fixed AI killing itself with healing spell ▻ Fixed AI healing dead allies ▻ Fixed heals adding up to dmg number above hp bar ▻ Fixed spell cast playing sound after spell cast is interrupted ▻ Fixed skeletons dropping blood ▻ Fixed tree shadows dissolving with tree ▻ Fixed dissolve sfx being range independant ▻ Fixed flying props [...] ▻ Fixed 3 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.8% ▻ Added material based hit effect logic ▻ Added music pause for hideout ▻ Edited main menu logo
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 96% ▻ Fixed enemy being stuck in animation when backstabbed. ▻ Fixed overlap of witch armor with mage armor. ▻ Fixed arrow sticking in character even if all dmg is absorbed. ▻ Fixed shield spell not having an impact effect / sound. ▻ Fixed spawning blood when all damage is absorbed. ▻ Fixed not removing talents when despawning characters. ▻ Fixed ai not attacking player when all taken damage is absorbed. ▻ Fixed not clearing target when putting weapons away. ▻ Fixed enemy ai trying to move into character. ▻ Fixed putting away weapon not clearing target when action is delayed. ▻ Fixed skill costing mana without being executed. ▻ Fixed enemy ai not using enchant spell.
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.7% ▻ Added main menu music ▻ Added different main menu versions ▻ Added deflecting projectiles. ▻ Added new companion entering hideout after being defeated in battle. ▻ Added player character / npcs looking at each other when interacting. ▻ Removed passive mana regeneration.
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 95% ▻ Fixed reflected projectiles not being reflectable/deflectable anymore ▻ Fixed certain spells not having a cast sound ▻ Fixed certain spells not having a launch sound ▻ Fixed sfx playing with global volume set to zero ▻ Fixed AI parrying too late ▻ Fixed 1. boss not going p2 immediately ▻ Fixed AI companion not attacking enemies when player projectile hits without targeting ▻ Fixed enemy AI targeting bug ▻ Fixed AI attacking wrong target when attacked without sight ▻ Fixed playing no death sound when player is killed by own projectile ▻ Fixed AI companion not dodging projectiles from behind ▻ Fixed not losing target when target is far away ▻ Fixed 1. boss not using spells sometimes in 2. phase ▻ Fixed projectiles not having a vfx when deflected ▻ Fixed world mesh vertex positions not being aligned [...] ▻ Fixed 2 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.7% ▻ Changed grass texture to reduce noise ▻ Changed certain spells to be no longer reflectable/deflectable ▻ Reworked world mesh to fix holes ▻ Changed area enter text font back to orginal font ▻ Changed atmosphere particles from world to camera based ▻ Changed and baked a new enviroment map ▻ Added new props for the forest ▻ Smoothed mesh normals ▻ Removed duplicate vertices from world mesh ▻ Removed vertices below ground ▻ Added custom view frustum culling for sprite characters