Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.97%
▻ Fixed that quests and materials could be used as potion
▻ Fixed that only priestess could follow
▻ Fixed that the upgrade potion message would show twice
▻ Fixed that level up would cost more than intended
▻ Fixed wrong NPC names
▻ Fixed 2. boss using wrong SFX
▻ Fixed bug when trying to equip trinkets
▻ Fixed knight talent healing more than intended
▻ Fixed selling with item splitter-UI not working
[...]
▻ Fixed 22 other bugs


Clean up project, prepare game for Steam
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added saving the game
▻ Added saving backup file
▻ Added loading the game (experimental)


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added more breakable items for forest
▻ Added new male and female voices for player character
▻ Added new SFX voices for enemies
▻ Added displaying item stacks in the user interface

▻ Replaced placeholder tooltip for trinkets
▻ Reworked tutorial message box
▻ Updated region names
▻ Changed that NPCs only offer services after talking to them
[...]
▻ Numerous other changes


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Fixed tooltip error for dodge cost
▻ Fixed dagger offhand animation
▻ Fixed overlay bug in cinematic
▻ Fixed bug in whirlewind animation
▻ Fixed jitter in 2h idle animation
▻ Fixed wrong hair positioning of priestess
▻ Fixed camera colliding with air when moving around wall corners
▻ Fixed archer AI thinking that he can shoot through walls
▻ Fixed teammate AI not using spells outside of combat
▻ Fixed wrong position of the NPC before the cinematic
▻ Fixed playing wrong consumable SFX
▻ Fixed enchant offhand not working
▻ Fixed consumables playing wrong sound
▻ Fixed wand not playing draw/put away sound
[...]
▻ Fixed 19 other bugs


Clean up project, prepare game for Steam
▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added saving/loading option settings
▻ Added data structure for saving/loading the game (WIP)


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.999%
▻ Added more breakable items for hideout
▻ Added one new fire talent
▻ Added one new idle animation for NPC
▻ Added new animation for looting items
▻ Added item for applying poison to weapons
▻ Added that dodging three times removes burning
▻ Added weaknesses for enemies

▻ Changed teleport VFX
▻ Damage of enemies reduced by 30%
▻ Reworked player death animation
▻ Updated description of items, abilities and talents
▻ Updated item values
▻ Reduced additional dodge cost to 0 for light armor and 5 for medium armor
▻ UI windows now appear 100% faster
▻ Cinematics now always play at 45 FOV.
[...]
▻ Numerous other changes


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.8%
▻ Fixed not always playing parry animation
▻ Fixed that you can talk to enemy NPCs while fighting with them
▻ Fixed wrong synchronization of strafe left/right animation
▻ Fixed not playing timed parry animation when out of energy
▻ Fixed wrong respawn position when dying
▻ Fixed wrong pre-cinematic animaton of NPC
▻ Fixed sliding NPCs
▻ Fixed game progressing without looting crucial story item


Clean up project, prepare game for Steam
▰▰▰▰▰▰▰▱▱▱ 70%


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.99%
▻ Added new teleport item with vfx
▻ Added new armor for enemies
▻ Added new player character animation for game start
▻ Added new animation for draw/put away one-handed weapon + shield
▻ Added vfx for the use of checkpoints
▻ Added AI for the use of the wands
▻ Added item loot queue
▻ Added unlock system with equipment
▻ Added new enemy type
▻ Added abilities and talents for teammates
▻ Added new map segments for elites

▻ Replaced old icons for items, talents, abilities, and consumables
▻ Replaced wood impact vfx place holder
▻ Replaced weapon enchant place holder vfx
▻ Replaced potion place holder
▻ Replaced potion use vfx place holder
▻ Replaced one NPC animation

▻ Picking up items has been changed to input based
▻ Burning is now triggered on two hits with fire instead of three
▻ Burning now deals 500% more damage
▻ Unarmed damage has been reduced by 30%
[...]
▻ Numerous other changes

Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.7%
▻ Fixed AI following in hideout
▻ Fixed enemies using wrong idle animations
▻ Fixed 1st boss VFX not playing sound effect
▻ Fixed energy recovery delay becoming negative
▻ Fixed talent bug
▻ Fixed UI slots not matching input
▻ Fixed wrong UI positioning at low resolutions
▻ Fixed camera shake on status effect damage
▻ Fixed death by status effect not working
▻ Fixed status effect bug for 2nd boss
▻ Fixed area effects not always hitting 2nd boss
▻ Fixed 2nd boss not appearing after cinematic
▻ Fixed camera bug
▻ Fixed that parry was not canceled when there was no energy left
[...]
▻ Fixed 16 other bugs


Clean up project, prepare game for Steam
▰▰▰▰▰▰▰▱▱▱ 70%
▻ Added 1 hidden achievement
▻ Added 2 more steam stats

Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.98%
▻ Added one more NPC
▻ Added new icons for abilities, consumables and talents
▻ Added inventory (items) for NPCs
▻ Added breakable boxes
▻ Added two new cinematics
▻ Added new UI for unlocks and item loot
▻ Added one more quest for NPC
▻ Added AI companion destroying crates
▻ The energy of enemies can now become negative
▻ Equipment of elites changed + elites now use different abilities
▻ Placed all items and enemies for the forest
▻ Reworked game UI
[...]
▻ Numerous other changes

Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.6%
▻ Fixed tooltip error for weapons
▻ Fixed ghoul animation weights
▻ Fixed AI moving towards center of cell instead of moving towards player
▻ Fixed invisible wall in starting area
▻ Fixed ability to move on a wall from stair corners
▻ Fixed stuttering during running animation when out of energy
▻ Fixed 1st boss having weapon drawn initially
▻ Fixed cinematic scene bug
▻ Fixed the ability to backstab enemies while dead
▻ Fixed enemy not always putting weapon away after combat
▻ Fixed 1st boss stucking in second phase when killed
▻ Fixed spells using wrong weapon for damage calculation
▻ Fixed AI pathfinding not working when player moves against wall
▻ Fixed dual wield crits dealing too much damage
▻ Fixed not hiding weapon when drinking potion while offhand is active
[...]
▻ Fixed 13 other bugs


Clean up project, prepare game for Steam
▰▰▰▰▰▰▱▱▱▱ 60%


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.95%
▻ Added new weapon typ wand
▻ Added new area for game start
▻ Added one new model for all weapon types
▻ Added burning vfx
▻ Added additional idle animations for enemies
▻ Added new area for elite
▻ Added placeholder for cinematic scenes
▻ Added new pricing system and gold balance
▻ Added/reworked NPC dialogs and quests
▻ Changed upgrade requirement for weapons from food to metal
▻ Reworked items and added new consumables + quest items
▻ Firespells can now apply burning to enemies
▻ Reworked shadow cast vfx
▻ Healing potion now heals in percent instead of a flat value


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99.5%
▻ Fixed using wrong biome for area
▻ Fixed hole in world mesh next to stairs
▻ Fixed hole in ground mesh when stairs lead to higher layers


Clean up project, prepare game for Steam
▰▰▰▰▰▰▱▱▱▱ 60%
▻ Finished, integrated and tested Steam stat variables
▻ Added 26 steam achievements
▻ Finished, integrated and tested 26 Steam achievements


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.91%
▻ Added new models for swords
▻ Added additional asset for forest
▻ Added asset for starting area
▻ Added 2nd checkpoint for forest


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 99%
▻ Fixed AI ignoring walls when shooting at higher ground
▻ Fixed AI moving against wall when close to target
▻ Fixed that enemies don't always show up
▻ Fixed that the teammate does not always run towards the enemy when he is not nearby
▻ Fixed character creator not working
▻ Fixed cloak and hair clipping with shield, 2h and bow
▻ Fixed cinematic sprites flickering
▻ Fixed bug when opening options that the selection jumps
▻ Fixed missing weapon colliders
▻ Fixed character floating bug
▻ Fixed enemies missing standing targets with attacks
▻ Fixed character clipping with floor during attacks
▻ Fixed VFX bug of 1h axes
▻ Fixed wrong naming of NPCs


Clean up project, prepare game for Steam
▰▰▰▱▱▱▱▱▱▱ 30%
▻ Added Steam stat variables


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Changed timed parry doing dmg to energy and staggering only if enemy has no energy left
▻ Increased attack push of enemies
▻ Increased spike trap duration
▻ Reduced collider radius of 2nd boss attacks
▻ Reduced HP of 1st boss and 1st elite
▻ Added new UI for codex
▻ Added speech bubbles
▻ Added speech bubbles for elites
▻ Added AI modes for aggressive, defensive and support behavior
▻ Added dialog options for NPCs


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 98%
▻ Fixed wrong rotation of consumable icon
▻ Fixed shooting arrows without having enough resources
▻ Fixed reflecting arrows with shield
▻ Fixed teammate not following upstairs
▻ Fixed enemies not attacking teammate
▻ Fixed teammate not going out of combat when player is too far away
▻ Fixed not swapping controller/keyboard labels
▻ Fixed archer AI going afk when having no resources left
▻ Fixed AI killing itself with healing spell
▻ Fixed AI healing dead allies
▻ Fixed heals adding up to dmg number above hp bar
▻ Fixed spell cast playing sound after spell cast is interrupted
▻ Fixed skeletons dropping blood
▻ Fixed tree shadows dissolving with tree
▻ Fixed dissolve sfx being range independant
▻ Fixed flying props
[...]
▻ Fixed 3 other bugs


Clean up project, prepare game for Steam
▰▰▱▱▱▱▱▱▱▱ 20%


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.8%
▻ Added material based hit effect logic
▻ Added music pause for hideout
▻ Edited main menu logo



Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 96%
▻ Fixed enemy being stuck in animation when backstabbed.
▻ Fixed overlap of witch armor with mage armor.
▻ Fixed arrow sticking in character even if all dmg is absorbed.
▻ Fixed shield spell not having an impact effect / sound.
▻ Fixed spawning blood when all damage is absorbed.
▻ Fixed not removing talents when despawning characters.
▻ Fixed ai not attacking player when all taken damage is absorbed.
▻ Fixed not clearing target when putting weapons away.
▻ Fixed enemy ai trying to move into character.
▻ Fixed putting away weapon not clearing target when action is delayed.
▻ Fixed skill costing mana without being executed.
▻ Fixed enemy ai not using enchant spell.


Clean up project, prepare game for Steam
▰▰▱▱▱▱▱▱▱▱ 20%


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.7%
▻ Added main menu music
▻ Added different main menu versions
▻ Added deflecting projectiles.
▻ Added new companion entering hideout after being defeated in battle.
▻ Added player character / npcs looking at each other when interacting.
▻ Removed passive mana regeneration.


Weekly Status Report

TO-DO-LIST FOR CLOSED ALPHA:

Testing, bug fixing, optimization
▰▰▰▰▰▰▰▰▰▱ 95%
▻ Fixed reflected projectiles not being reflectable/deflectable anymore
▻ Fixed certain spells not having a cast sound
▻ Fixed certain spells not having a launch sound
▻ Fixed sfx playing with global volume set to zero
▻ Fixed AI parrying too late
▻ Fixed 1. boss not going p2 immediately
▻ Fixed AI companion not attacking enemies when player projectile hits without targeting
▻ Fixed enemy AI targeting bug
▻ Fixed AI attacking wrong target when attacked without sight
▻ Fixed playing no death sound when player is killed by own projectile
▻ Fixed AI companion not dodging projectiles from behind
▻ Fixed not losing target when target is far away
▻ Fixed 1. boss not using spells sometimes in 2. phase
▻ Fixed projectiles not having a vfx when deflected
▻ Fixed world mesh vertex positions not being aligned
[...]
▻ Fixed 2 other bugs


Clean up project, prepare game for Steam
▰▰▱▱▱▱▱▱▱▱ 20%


Polish / Optimize animations, vfx, sfx and textures
▰▰▰▰▰▰▰▰▰▱ 99.7%
▻ Changed grass texture to reduce noise
▻ Changed certain spells to be no longer reflectable/deflectable
▻ Reworked world mesh to fix holes
▻ Changed area enter text font back to orginal font
▻ Changed atmosphere particles from world to camera based
▻ Changed and baked a new enviroment map
▻ Added new props for the forest
▻ Smoothed mesh normals
▻ Removed duplicate vertices from world mesh
▻ Removed vertices below ground
▻ Added custom view frustum culling for sprite characters