Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▰▱ 90% ▻ Fixed that the AI did not correctly animate timed parries. ▻ Fixed parrying from the side not always working ▻ Fixed companion AI not always using parry ▻ Fixed that projectiles were not always fired in the right direction ▻ Fixed that projectiles sometimes do not spawn ▻ Fixed spell projectile directions not being obvious ▻ Fixed that fireball did not collide with obstacles ▻ Fixed that weapon enchantment lights were not resetting ▻ Fixed 1st boss spells using wrong VFX ▻ Fixed that the 1st boss uses wrong spell in the 3rd phase ▻ Fixed 2nd boss no longer regenerating energy [...] ▻ Fixed 4 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.6% ▻ Changed skills so they can be used in multiple slots to allow spell combinations ▻ Fireball now follows the target (to a certain degree) ▻ Changed grass shader to have a shadow effect ▻ Changed camera rotation smothness when using controller ▻ Changed 1st boss attack speed ▻ Reduced grass turbulence ▻ Added light for enchant weapon with fire ▻ Added fire enchantment VFX for each weapon type ▻ Added preparing spells emitting light ▻ Added one new spell
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▰▱▱ 80% ▻ Fixed AI drawing weapon without having a weapon equipped ▻ Fixed attack with weapon playing dodge sound ▻ Fixed cloth simulation bug for certain abilities ▻ Fixed look at target bug during skill use ▻ Fixed movement animation without movement when pressing two opposite movement directions ▻ Fixed music restarting on death ▻ Fixed not being able to use fire spells despite having fire enchantment ▻ Fixed reflected spells flying to wrong location ▻ Fixed spell reflect sometimes not having a vfx ▻ Fixed camera intersecting wall ▻ Fixed wrong placement of cell colliders ▻ Fixed vfx in wrong hand when casting spells while wielding a bow ▻ Fixed playing wrong animation when casting spells while wielding a bow ▻ Fixed hiding bow while drinking potion [...] ▻ Fixed 12 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Added audio mixer for music/sound volume handling ▻ Reworked fireball sfx ▻ Changed fireball vfx ▻ Changed fireball impact vfx ▻ Changed zone enter text background ▻ Changed zone enter text font and color
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▰▱▱▱ 70% ▻ Fixed AI parrying too fast ▻ Fixed fiery arrow not burning bush ▻ Fixed distracted patrolling enemies moonwalking ▻ Fixed distracting enemies working only once ▻ Fixed arrows not sticking in 2nd boss ▻ Removed wrong props ▻ Fixed activating tutorial stopping movement ▻ Fixed status effects lasting beyond death ▻ Fixed AI enchanting shield ▻ Fixed not delaying energy regeneration after parry ▻ Removed setting portrait ▻ Fixed that the animation speed was not always set ▻ Fixed that the enemy phase was not always reset [...] ▻ Fixed 9 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.4% ▻ Added AI dodging/blocking projectiles ▻ Added enemy healer/caster AI ▻ Added mechanics for spell reflection ▻ Added fireball
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▰▱▱▱▱ 60% ▻ Fixed dodge "surfing" bug ▻ Fixed zone text jitter between regions ▻ Fixed door not always making noise ▻ Fixed collision in the air when falling ▻ Fixed falling through ground ▻ Fixed AI not using shield ▻ Fixed disabled colliders after skill use ▻ Fixed AI companion dodging from left when enemy uses shield ▻ Fixed jitter bug in animation when hit ▻ Fixed arrow dealing damage multiple times ▻ Fixed AI not resetting weapon draw state when out of combat ▻ Fixed AI not moving in sight before shooting ▻ AI no longer moves against walls when approaching the target ▻ Fixed AI attacking without drawing weapon ▻ Fixed arrows not despawning ▻ Standing AI is no longer pushable [...] ▻ Fixed 7 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.3% ▻ Added zone enter effect + sfx ▻ Added ambience and music for zones ▻ Added ranger AI
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▰▱▱▱▱▱ 50% ▻ Fixed tutorial placement bug ▻ Fixed interacting with tutorial during combat ▻ Fixed fast travel bug ▻ Fixed fast travel visual bug ▻ Fixed stucking in animation while fast traveling ▻ Fixed being able to move while using fast travel ▻ Fixed AI companion triggering interactables ▻ Fixed AI companion going full berserk on random enemies ▻ Fixed 2nd boss rotation bug ▻ Fixed AI combat behaviour bug ▻ Fixed AI companion parrying unparryable attacks (uses dodge instead) ▻ Fixed AI companion dodging too early ▻ Fixed wall collider bug ▻ Fixed AI companion not resetting after death ▻ Fixed arrows pushing AI companion [...] ▻ Fixed 10 other bugs
Clean up project, prepare game for Steam ▰▰▱▱▱▱▱▱▱▱ 20% ▻ Added Steamworks to the game ▻ Added test Steam achievements
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.2% ▻ Added UI for boss names ▻ Added dropping gold on player death
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▰▰▱▱▱▱▱▱ 40% ▻ Fixed first boss move where he could move out of his area ▻ Fixed being able to switch weapons during parry ▻ Fixed being able to immediately dodge out of stun ▻ Fixed whoosh effect error on animation change ▻ Fixed first boss friendly fire ▻ Fixed visual bug when removing target ▻ Fixed collision error with world ▻ Fixed not scaling weapon colliders with character size ▻ Fixed wrong active collider during parry ▻ Fixed first boss missing target with attacks ▻ Fixed parry/block sometimes not working ▻ Fixed being able to switch targets during backstab animation ▻ Fixed AI companion not entering boss areas ▻ Fixed camera rotation error ▻ Fixed ai pathfinding error [...] ▻ Fixed 20 other bugs
Clean up project, prepare game for Steam ▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99.1% ▻ Added potion stacks ▻ Added boss scene before entering ▻ Added the possibility to stagger bosses ▻ Added camera effects for first boss spells
▻ Increased backstab angle ▻ Increased whirlewind radius ▻ Backstabbed enemies are now moved to correct location for animation ▻ Charge now stuns instead of staggering ▻ Changed first boss ending
Weekly Status Report
TO-DO-LIST FOR CLOSED ALPHA:
Testing, bug fixing, optimization ▰▰▱▱▱▱▱▱▱▱ 20% ▻ Fixed fire whoosh sfx playing with offhand when attacking with mainhand ▻ Fixed teammate moving on traps when they are active ▻ Fixed backstab with bow not working ▻ Fixed doing mainhand dmg with bow (is offhand now) ▻ Fixed doing 2h dmg with 1h when mainhand is 2h ▻ Fixed using abilities with wrong weapons ▻ Fixed enchant weapon hiding second weapon ▻ Fixed charge doing mainhand dmg when offhand is active ▻ Fixed equipping offhand while bow is active ▻ Fixed missing whoosh effect when mainhand is 2h ▻ Fixed being able to dodge attack regardless of time passed after dodge ▻ Fixed whoosh effect for stab animation ▻ Fixed parrying arrows with melee weapon ▻ Fixed fall attack with bow ▻ Fixed blocking first boss projectiles ▻ Fixed spikes doing dmg after death ▻ Fixed whoosh effect bug on animation change [...] ▻ Fixed 30 other bugs
Clean up project, prepare game for Steam ▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 99% ▻ Added switching between equipped weapons
▻ UI for skills that cannot be used are now grayed out. ▻ Bow is now equipped in offhand ▻ Changed energy costs for parry to be dependent on weapon type
▻ Fixed jitter in animation when drawing weapon
Weekly Status Report
TO-DO-LIST FOR ALPHA:
Points of interest ▰▰▰▰▰▰▰▰▰▰ 100% ▻ Reworked trap map to be min. 2 tiles in size ▻ Added pitfall logic ▻ Added traps with timers ▻ Added screenfade when entering portal ▻ Converted pitfall into artifical map ▻ Added lighting for trap map ▻ Added vfx for trap map
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 98% ▻ Added new consumable items (WIP) ▻ Added foley sfx for certain moves ▻ Added more rest points ▻ Added sfx for landing ▻ Added 2nd state animation for landing from high height ▻ Added boulder finish animation ▻ Player can now dodge out of stuns ▻ Added player getting stunned when damaged by traps
▻ Fixed not resetting point of interest positions upon death ▻ Fixed traps not being activated together ▻ Fixed wrong trap positiones ▻ Fixed pitfall visual error ▻ Fixed bug in level up window ▻ Fixed shields not showing up in inventory ▻ Fixed AI moving against wall ▻ Fixed AI not moving through destroyed objects ▻ Fixed boulder collider bug ▻ Fixed enemy resetting combat while getting hit by AI companion ▻ Fixed that enemies become aggro immediately when moving close to them (they now have a delay)
▻ Aligned traps with mesh ▻ Changed footstep sfx of 2nd boss ▻ Noise range of the traps reduced ▻ Reworked vfx for witch house
═══════════════════════════════════════════════════════════════════ Future Steps We have finished all the content for the closed alpha and now we need to fix all the bugs we found. Since Duel corp was previously a 2D game, we need to clean up the project as it still contains a large amount (50%) of unused code and assets. Also, we still need to prepare the game for Steam. Therefore, we will have to add two new bars.
1. Testing, bug fixing, optimization 2. Prepare game for Steam
We are sorry that we can't give you an exact time frame how long it will take. We thank you for your patience and for following our weekly updates. ═══════════════════════════════════════════════════════════════════
Weekly Status Report
TO-DO-LIST FOR ALPHA:
Points of interest ▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added secret trap that will suprise you ▻ Added witch building ▻ Added 3D model of the witch ▻ Added new NPC witch ▻ Added physical doors for witch building ▻ Added props for the interior of the witch building ▻ Added colliders for witch building ▻ Added lighting and particles for witch building ▻ Added logic for boulder rolls ▻ Boulders now cause damage to characters ▻ Added boulder vfx + sfx ▻ Added artifical optional area ▻ Added boulder puzzle ▻ Added secret room (WIP) ▻ Added restpoints (WIP)
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 97% ▻ Added new brick textures ▻ Added more textures for world generation mesh and optimized it ▻ Added optimization for particles ▻ Added multiple world structures for mesh ▻ Added negative heights for world generation
▻ Fixed animation bug ▻ Fixed traps not spawning ▻ Fixed artifical map mesh holes ▻ Fixed obstacles not using volume settings
Weekly Status Report
TO-DO-LIST FOR ALPHA:
Points of interest ▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added obstacles + logic
Polish / Optimize animations, vfx, sfx and textures ▰▰▰▰▰▰▰▰▰▱ 96% ▻ Added bush ▻ Added 1st miniboss ▻ Added 1st boss weapon enchant ▻ Added new burning bush effect + sfx ▻ Added new whoosh effects ▻ Added new textures for forest (not yet implemented in game) ▻ Added severel new sfx for 2nd boss ▻ Added enchanted weapons + arrows
▻ Reworked 2nd boss texture ▻ Changed whoosh logic ▻ Removed weapon enchant requirements ▻ Critical moves now also have whoosh effects
▻ Fixed grass lighting ▻ Fixed dissolve bug ▻ Fixed ai not using skills ▻ Fixed not drawing shield ▻ Fixed enemy walking error when drawing weapon ▻ Fixed removing auras too early when dead ▻ Fixed sfx not using options settings ▻ Fixed critting enemies with bow on range ▻ Fixed wrong armor material bug ▻ Fixed weapons and arrows colliding with walls ▻ Fixed weapon enchant animation error ▻ Fixed offhand whoosh effect spawning too late ▻ Fixed bug that obstacle deactivated vfx when despawning