▰▰▰▰▰▰▰▰▰▱ 99.999% ▻ Added executing npcs after defeating them ▻ Added defeating / being defeated by villagers ▻ Added loading world of host when connecting ▻ Added networking npcs stealing currency of player 2 ▻ Added networking client dropping currency on host
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▰▱▱▱ 70% ▻ Fixed not resetting drop loot flag of client correctly after dropping item ▻ Fixed not networking looting of dropped item correctly ▻ Fixed not networking dropped items correctly if item dropping player leaves afterwards ▻ Fixed not creating currency items correcly ▻ Fixed not updating loot state when client loots item ▻ Fixed client dropping item not working correctly ▻ Fixed not loading map correctly ▻ Fixed not destroying cached map correctly ▻ Fixed not setting item count correctly ▻ Fixed not networking initial state of item correctly ▻ Fixed caching own world when in world of host ▻ Fixed not spawning at the same location where connected to host when disconnecting from host ▻ Fixed not being able to loot currency ▻ Fixed not loading character ids correctly ▻ Fixed guards not allowing player to loot items on street ▻ Fixed villagers not stealing currency of player correctly ▻ Fixed not resetting npcs defeated by player correctly when loading game ▻ Fixed villagers not always looting player currency ▻ Fixed villagers not dropping stolen currency from player
▰▰▰▰▰▰▰▰▰▱ 99.995% ▻ Added showing committed crimes at npc ▻ Added villagers not talking to player until has paid for crimes committed ▻ Added networking loot ▻ Added networking player 2 currency ▻ Added spawning player currency ▻ Added saving / loading items of chests / gatherables ▻ Added saving / loading locks ▻ Added murderer speech to villagers after defeating villager ▻ Added npcs becoming mad when you try to steal their belongings
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▰▰▰▰▱▱▱▱ 60% ▻ Fixed villagers / guards becoming aggro too late when defeating a villager ▻ Fixed villagers / guards not always becoming aggro when you defeat someone within their range / sight ▻ Fixed villagers not always defending their belongings
▰▰▰▰▰▰▰▰▰▱ 99.99% ▻ Added more overworld enemy types ▻ Added peasants and traveling nobles to overworld ▻ Added contract active / canceled text to contract npc ▻ Added being able to cancel active contract at other contract npcs ▻ Added showing source village to enemies in overworld ▻ Added factions losing reputation when completing contract ▻ Added peasants wearing villager armor ▻ Added faction name below villages ▻ Added being able to finish overworld events ▻ Added gaining reputation in faction when defeating enemy of encounter in overworld ▻ Added mixed factions to overworld events ▻ Adjusted overworld event text ▻ Removed banner from overworld events that are not part of a contract ▻ Replaced portal exit in event maps with camp
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▰▰▰▱▱▱▱▱ 50% ▻ Fixed transform of camp in overworld ▻ Fixed too small pool for overworld events ▻ Fixed opening treasure chest no longer working correctly ▻ Fixed not saving state of event map when leaving map ▻ Fixed losing rating when leaving game while in contract map ▻ Fixed game lagging during enemy generation when in overworld ▻ Fixed enemy in overworld not skipping player when stunned ▻ Fixed not loading overworld events correctly ▻ Fixed enemies of overworld event having a banner ▻ Fixed assault troop attacking same faction region
▰▰▰▰▰▰▰▰▰▱ 99.95% ▻ Added reputation depending on armor ▻ Added soulless using hair ▻ Added vfx when despawning contract event ▻ Added using characters of faction for guards in village ▻ Added generating enemies for events in overworld ▻ Added generating events in overworld ▻ Added contract failing if contract npc is defeated ▻ Added generating overworld events ▻ Added overworld events ▻ Made all bandits of overworld hostile towards player
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▰▰▱▱▱▱▱▱ 40% ▻ Fixed skeletons having hair ▻ Fixed offering action when being attacked by hostile faction in overworld ▻ Fixed bandit camps not being shown as hostile towards player ▻ Fixed all npc dialog options being red ▻ Fixed generating events in overworld on top of regions ▻ Fixed not resetting defeated enemies by player correctly ▻ Fixed being able to choose new owner of village when there are still enemies left ▻ Fixed overworld events overlapping with each other ▻ Fixed not despawning contract events correctly ▻ Fixed not rotating overworld event to ground ▻ Fixed enemies in overworld not chasing player correctly ▻ Fixed wrong tooltip for contract location ▻ Fixed not generating footprints leading to contract correctly
▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Added villager behavior depending on reputation in faction of village ▻ Added guards using armor of faction ▻ Added re-generating guards when faction of village changes ▻ Added choosing new owner when talking to noble or faction leader after enemies of village are defeated ▻ Added gaining reputation when new owner of village is chosen ▻ Added generating new names when village is conquered by soulless / non-soulless
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▰▱▱▱▱▱▱▱ 30% ▻ Fixed hostile state of map not resetting when player is defeated ▻ Fixed changing name of villager that is in player team when entering village of villager ▻ Fixed noble becoming mad when player in his house and in conquer mode ▻ Fixed generating player faction contracts ▻ Fixed not being able to enter restricted areas of conquered villages ▻ Fixed showing hair when helmet is shown ▻ Fixed enemies in overworld sometimes not moving ▻ Fixed villages in overworld not re-gaining population lost through assaults ▻ Fixed not always despawning overworld fight effect ▻ Fixed nobles / faction leaders wearing armor of soulless when village belongs to them ▻ Fixed not despawning nobles / faction leaders correctly ▻ Fixed multiple troops fighting in overworld not working correctly ▻ Fixed revived ai being defeated next time map is generated ▻ Fixed noble / faction leader dropping items ▻ Fixed not being able to conquer village if hostile to faction of noble / faction leader ▻ Fixed not being able to conquer villages that belong to soulless ▻ Fixed revived npcs being hostile towards player team ▻ Fixed spawning already defeated enemies when entering map ▻ Fixed not losing reputation in faction when defeating villager ▻ Fixed being able to enter villages that are currently under attack ▻ Fixed all villagers being hostile towards player when entering newly conquered village by assault troop ▻ Fixed reviving enemies that were defeated before player entered map
▰▰▰▰▰▰▰▰▰▱ 99.5% ▻ Added ghost form for nobles or faction leaders ▻ Added regular villagers with peasant armor ▻ Added all faction leaders ▻ Added the ability to revive/defeat village NPCs through wealth or assault troops in the overworld ▻ Added generating nobles into villages
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10%
Polish / Bug fixes / Optimization
▰▰▱▱▱▱▱▱▱▱ 20% ▻ Fixed not using faction of enemy for reputations ▻ Fixed nobles being in soulless villages ▻ Fixed population of conquered villages not being set correctly ▻ Fixed not generating noble of village correctly ▻ Fixed not defeating / reviving npcs through assault / wealth correctly ▻ Fixed noble of village being defeated too early through assault / wealth ▻ Fixed not spawning villager npcs correctly ▻ Fixed not spawning doors of buildings correctly ▻ Fixed assault troops in overworld always being soulless faction ▻ Fixed not creating hairs correctly when helmet is shown ▻ Fixed not showing amount of npcs in village correctly ▻ Fixed bloating save file with unused npcs in overworld ▻ Fixed generating caravan / assault below water in overworld ▻ Fixed accessing already defeated and removed enemy in overworld
▰▰▰▰▰▰▰▰▰▱ 99% ▻ Added logic for showing / hiding cloak / helmet ▻ Added re-gaining population equal to strength of assault troop after village is conquered ▻ Added reducing population defeated by assault troop when loading map ▻ Added spawning arrow when overworld village attacks troops ▻ Added lockpicking requiring lockpicks ▻ Added lockpicking doors ▻ Added delayed lockpicking ▻ Added networking lockpicking speech
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added 22 alternative armor sets
Polish / Bug fixes / Optimization
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added missing doors to buildings ▻ Added hair material for soulless (soulless now can also have hair) ▻ Added new overworld trees with LODs ▻ Added new overworld pine tree with LODs ▻ Added new overworld birch tree with LODs ▻ Fixed not networking helmet / cloak correctly ▻ Fixed playing noise sound when entering options menu ▻ Fixed wrong faction of patrol after village is conquered ▻ Fixed overworld arrow reaching target too fast ▻ Fixed sounds in overworld being too loud ▻ Fixed npcs conquering overworld village not working correctly ▻ Fixed not despawning assault troop after conquering village ▻ Fixed not canceling lockpicking with esc ▻ Fixed not networking lockpicking correctly ▻ Fixed drawing weapon not working correctly in village ▻ Fixed not networking stopping lockpicking correctly ▻ Fixed spawning patrols with wrong faction in overworld ▻ Fixed not spawning impact effect when assault troop attacks village in overworld ▻ Fixed canceling lockpick not working correctly ▻ Fixed not putting weapon away when lockpicking
▰▰▰▰▰▰▰▰▰▱ 98% ▻ Added spawning assault troops ▻ Added assault troops attacking villages ▻ Added assault troop / city combat logic in overworld ▻ Added assault troop conquering villages in overworld ▻ Added stunning player when fleeing from enemy encounter ▻ Added using terrain for all capitals ▻ Added wealth indicator to villages in overworld ▻ Added adding / removing npcs depending on wealth of the villages ▻ Added village losing wealth if caravan is intercepted ▻ Added villages gaining / losing npcs depending on wealth ▻ Added village generation for overworld ▻ Added enterable villages and main city to the overworld ▻ Added play/pause buttons to overworld ▻ Connected overworld islands ▻ Updated compass visuals
Classes / Abilities / Talents
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added lockpicking ▻ Added lockpicking animations ▻ Added color mask system to shader ▻ Added armor masks for alternative versions [WIP] ▻ Added peasant armor
Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed canceling lockpicking not working correctly ▻ Fixed not spawning caravans in overworld correctly ▻ Fixed assault troop not moving towards target ▻ Fixed not calculating difficulty of enemy composition correctly ▻ Fixed zero / negative enemy count in enemy encounter ▻ Fixed reducing wealth of region twice when caravan is intercepted ▻ Fixed not removing caravan from save file after being intercepted
▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added new floor sand textures ▻ Added desert foliage ▻ Added modular dungeon asset [WIP] ▻ Added Assassain main city ▻ Added Assassin leader area ▻ Added desert buildings to house generator ▻ Added random pitch to doors so they don’t always sound the same ▻ Added metal sfx for metal doors ▻ Added vfx and sfx for overworld fights ▻ Added working doors to generated buildings ▻ Added new achievements (not implemented yet) ▻ Added caravan logic ▻ Added wealth to overworld villages ▻ Added villages in overworld losing wealth over time ▻ Added stunning player in overworld when being defeated in enemy encounter ▻ Added using 1 vfx only for overworld fight ▻ Added faction enemies using death sfx ▻ Added ragdolling defeated enemies in overworld ▻ Added enemies in overworld dissolving when being defeated ▻ Added vfx when enemies in overworld fight
▻ Made hostile region names red ▻ Removed overworld logic from regular ai ▻ Finished desert area of terrain ▻ Reworked overworld terrain ▻ Changed nameplates in overworld
Classes / Abilities / Talents
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed caravan not moving to correct village ▻ Fixed showing character ui when in overworld ▻ Fixed enemy not ignoring stunned player in overworld ▻ Fixed entering dead enemy encounter ▻ Fixed caravans in overworld not fighting back ▻ Fixed overworld enemy ai not chasing player when loading game and player nearby ▻ Fixed overworld enemy composition resetting units when respawning ▻ Fixed player being able to interact with two enemies in overworld that are in combat ▻ Fixed combat effect not always despawning after overworld combat
▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added Assassin main city [WIP] ▻ Added modular dungeon asset [WIP] ▻ Added Assassin leader area [WIP] ▻ Added lock-pickable doors ▻ Added Paladin main city (items and NPCs missing) ▻ Added secret to Paladin main city ▻ Added animation to daytime display ▻ Added separate overworld ai ▻ Added overworld ai combat ▻ Added player faction ▻ Added enemies in overworld attacking each other when hostile ▻ Added player resetting with 1 hp when being defeated by enemy encounter ▻ Added reputation loss/gain when defeating enemies in an encounter ▻ Added dynamic NPC hostility in overworld (based on faction reputation) ▻ Added option to attack non-hostile factions in overworld ▻ Made names of hostile enemy encounters in overworld appear in red
Classes / Abilities / Talents
▱▱▱▱▱▱▱▱▱▱ 0%
Polish / Bug fixes / Optimization
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed daytime display issue ▻ Fixed AI targeting incorrect enemies ▻ Fixed hostile enemies in overworld not chasing player ▻ Fixed not being able to revive teammate in enemy encounter ▻ Fixed generating overworld map with wrong seed ▻ Fixed not showing enemy with player silver in overworld correctly ▻ Fixed enemy encounter of overworld not disappearing correctly after being defeated ▻ Fixed issue with enemy encounters not correctly waiting when the player leaves