Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added Paladin faction main city [WIP]
▻ Added Archer faction main city
▻ Added mage faction main city [items/guards missing]
▻ Added simple teleporter for mage city
▻ Added VFX + SFX for portal
▻ Added spawning in overworld when being defeated by enemy encounter
▻ Added enemy encounter stealing resources when defeating player
▻ Added spawning region dependent npcs in overworld
▻ Added dismissed npc re-appearing in village
▻ Added generating npc appearance and profession from name
▻ Added hiring npcs as teammates
▻ Added dismissing hired npcs
▻ Added using profession stats from npc when hiring
▻ Replaced npc profession with npc profession from save file

Classes / Abilities / Talents


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed npc dialog not despawning correctly when hiring npc
▻ Fixed not generating enemy hair of factions correctly
▻ Fixed not showing name of npc in overworld
▻ Fixed generating ghouls as faction enemies
▻ Fixed npc teleporting when being hired
▻ Fixed npc not despawning when being hired
▻ Fixed npc not having enough time to finish speech when being hired
▻ Fixed not loading npc type of teammates correctly
▻ Fixed not removing invalid npcs correctly when generating map
▻ Fixed not deactivating teammates when in overworld

[#shorts] Mage Tower


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▰▰▱▱▱▱▱▱ 40%
▻ Added mage main city [WIP]
▻ Added compass with time UI for overworld
▻ Added time feature to the compass
▻ Added names for NPCs
▻ Added new achievements (no achievement data set yet)
▻ Added new achievements UI
▻ Added implementation of NPC speeches for world events
▻ Added implementation of NPC professions and levels
▻ Added implementation of making gifts, compliments and offer to join
▻ Added player teammates spawning in villages also
▻ Made enemies hostile when defeating an enemy in sight of others or active guards
▻ Added being able to talk to teammates also
▻ Added all faction enemies
▻ Added all faction enemy compositions
▻ Added professions to npcs in save file
▻ Reworked texts to be more fitting to the atmosphere
▻ Finished overworld terrain details
▻ Changed npc structure in save file

Classes / Abilities / Talents


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed not destroying contract event in overworld correctly
▻ Fixed teammate chat despawning when talking
▻ Fixed that players could select other tabs while gifting items
▻ Fixed inpect cost bug

[#shorts] Friendship & Inspecting


Weekly Status Report

TO-DO-LIST for Final Playtest



World


▰▰▱▱▱▱▱▱▱▱ 20%
▻ Reworked world design
▻ Added trade goods
▻ Added all NPC professions
▻ Added texts for renown and reputation
▻ Added friendship texts
▻ Added texts for trade goods
▻ Added texts for speeches of world events
▻ Added reaction texts for gifts/compliments
▻ Added UI for NPC tooltips
▻ Added contract texts
▻ Added footprints leading to contract event when in proximity
▻ Added region type for castle map
▻ Added despawning contract node after failure
▻ Added campaign to UI
▻ Updated contract UI
▻ Added new rank names for renown and reputation

Classes / Abilities / Talents


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed not re-generating nav mesh when re-entering previously cached region
▻ Fixed not showing loss of reputation when failing contract
▻ Fixed never generating defeat enemy contracts
▻ Fixed not generating contract event position in overworld correctly
▻ Fixed generating contract event within river
▻ Fixed not initializing overworld save structure correctly
▻ Fixed not resetting village contracts after contract completion
▻ Fixed contract mission differing from mission objective
▻ Fixed talking soulless NPCs

[#shorts] Contracts


Weekly Status Report

What's next?



Hello dear community,

We have some exciting news regarding the development of our game!

Our plan is to launch the game in Early Access right after the final playtest. This upcoming final playtest is crucial for us. It will help us identify any remaining bugs and evaluate whether the game loop truly delivers the experience we want.

We have decided to add the missing content for Early Access, including the overworld.

Another focus is the complete overhaul of the classes. Our goal is to make them more unique and diverse. At the same time, we want to add a wider variety of abilities and talents to allow for more individual builds.

We look forward to your participation in the final playtest and are eager to hear your feedback!

Thank you for your support and stay tuned for more updates!


Dreameffect team



TO-DO-LIST for Final Playtest



World


▱▱▱▱▱▱▱▱▱▱ 0%

Classes / Abilities / Talents


▱▱▱▱▱▱▱▱▱▱ 0%

Polish / Bug fixes / Optimization


▱▱▱▱▱▱▱▱▱▱ 0%


[#shorts] Factions, Banners and Armor


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%


New Content


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added banners to castle
▻ Added UI for campaign/contracts/achievements
▻ Added implementation of contracts UI for overworld
▻ Added mesh with rig for banner
▻ Added new shader+material for banner
▻ Added contract info when talking to NPC
▻ Added tooltip for inspecting NPC
▻ Added faction reputation to status window [WIP]
▻ Added banner textures for all factions
▻ Added implementation for UI (campaign/contracts/achievements)
▻ Added visuals and implementation of achievement window
▻ Added missing colliders for castle map


Polish


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added not offering contracts if a contract is already active
▻ Added using contract tooltip
▻ Added initially deactivating unused handcrafted maps
▻ Added restricted areas to contract building
▻ Added using region / npc faction banners in overworld
▻ Added one faction leader
▻ Added restricted areas (npc houses, castle area)
▻ Added guards protecting restricted areas
▻ Modified "You Died" animation
▻ Fixed exiting hand crafted maps not working correctly
▻ Fixed not resetting npc positions correctly
▻ Fixed ai npcs not navigating to second floor correctly
▻ Fixed no longer spawning enemies in overworld correctly
▻ Fixed not updating reputation in save file correctly
▻ Fixed broken door colliders
▻ Fixed broken UV-Map for building windows

[#shorts] Restricted Areas


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%


New Content


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added interior of castle
▻ Added exterior of castle [WIP]
▻ Added colliders to interior of caslte
▻ Optimized interior of castle
▻ Added more props to castle outskirt
▻ Added colliders to castle outskirt


Polish


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added converting terrain into cells
▻ Added npcs into castle map
▻ Added artificial map spawn
▻ Added exit to castle map
▻ Added progressing contract (WIP)
▻ Added showing enemy camp when close enough
▻ Added destroying contract event in overworld if contract is canceled
▻ Added enemy position offset for more precise placement on map
▻ Added more precise direction for npcs
▻ Added npcs making drawn weapon being noticed by nearby npcs also
▻ Increased range of asking to put weapon away
▻ Changed enemy camp asset in overworld
▻ Fixed wrong prop placement for buildings in castle outskirt
▻ Fixed building lights in castle outskirt
▻ Fixed spawning enemy camp inside water
▻ Fixed generating enemy camp too close to village
▻ Fixed placing npcs on second floor not working correctly
▻ Fixed contracts that can't be completed and not canceled
▻ Fixed not initializing region name correctly when loading game
▻ Fixed npcs moving while asking player to put away weapon

[#shorts] Castle


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%


New Content


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added more props to castle outskirt [WIP]
▻ Added special building for contracts
▻ Added interior for special building
▻ Added positioning of npcs in artificial map
▻ Added artificial map for contract building
▻ Added canceling previously accepted contract
▻ Added npcs denying contract if already having a contract
▻ Added level to contracts
▻ Added generating region of contract mission
▻ Added generating contract mission when entering village
▻ Added generating contract camp in overworld

Polish


▰▰▰▰▰▰▰▱▱▱ 70%
▻ Replaced broken buildings
▻ Reduced number of contract npcs to one per area
▻ Fixed building having wrong roof texture
▻ Fixed lights in buildings not being updated correctly
▻ Fixed roof errors (wrong normal direction missing faces)
▻ Fixed not setting the up position of characters correctly
▻ Fixed npcs not rotating back to original orientation after talking to player
▻ Fixed npcs not blocking player if they don't move
▻ Fixed not being able to use contract region in overworld
▻ Fixed npc canceling active contract when level of contract too low
▻ Fixed contract in overworld not spawning correctly
▻ Fixed invisible village npcs
▻ Fixed trying to update npcs in overworld
▻ Fixed re-entering overworld from village not working correctly
▻ Fixed ai error when outside of playable area in overworld

[#shorts] Multi-Storey Buildings


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added castle outskirts [WIP]

New Content


▰▰▰▰▰▰▰▰▰▱ 95%

Polish


▰▰▰▰▰▰▱▱▱▱ 60%
▻ Changed custom terrain to unity terrain
▻ Added overworld contracts to save file
▻ Added village leader (WIP)
▻ Added ai using navigation mesh
▻ Added navigation mesh
▻ Added generating path mesh for differing weights
▻ Improved character sprite rotation towards camera
▻ Fixed enemies in overworld not following when on mountain
▻ Fixed not setting skybox of overworld correctly
▻ Fixed terrain shader not working correctly in release build
▻ Fixed not generating path volume for navigation mesh correctly
▻ Fixed low fps on debug build
▻ Fixed not spawning / despawning enemies correctly
▻ Fixed not setting walk speed correctly

[#shorts] Castle Outskirts


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%

New Content


▰▰▰▰▰▰▰▰▰▱ 95%

Polish


▰▰▰▰▰▱▱▱▱▱ 50%
▻ Finished castle terrain
▻ Added more variations for generated building styles (asset)
▻ Added castle props [WIP]
▻ Added horse stable
▻ Added city names for the overworld
▻ Added fading in / out village names depending on distance
▻ Added more village house variations to map generation
▻ Added city guards in overworld only chasing player if close enough to city
▻ Added enemies in overworld running away from player if not strong enough
▻ Added being able to use actions while on mount
▻ Added mount item
▻ Added destroying crates when moving through them with mount
▻ Added caravans reaching their goal
▻ Added enemies in overworld respawning
▻ Added adjusting camera when on mount
▻ Adjusted height of text above chars when on mount
▻ Adjusted collider height when on mount
▻ Fixed sometimes missing collider for generated house
▻ Fixed teleporting into overworld when dead
▻ Fixed not being able to use mount when target of enemy while in overworld
▻ Fixed caravans in overworld being slower than enemies without mounts
▻ Fixed enemy head scale being too large
▻ Fixed world ui not working correctly
▻ Fixed enemies in overworld moving too slow towards player
[...] 14 other bug fixes

[#shorts] More Building Variations





Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added castle [WIP]
▻ Added castle terrain [WIP]

New Content


▰▰▰▰▰▰▰▰▰▱ 95%
▻ Added horse with saddle
▻ Added horse armature
▻ Added tail armature for horse
▻ Added galloping animation
▻ Added decals for overworld
▻ Added riding mount
▻ Added generating enemy composition of overworld
▻ Added faction enemies moving around in overworld
▻ Added caravans into overworld (WIP)
▻ Added saving / loading regions of overworld
▻ Added overworld regions / enemies to save file

Polish


▰▰▰▰▱▱▱▱▱▱ 40%
▻ Changed trigger event to be able to teleport into all regions
▻ Fixed anti-ground-clipping not working correctly
▻ Fixed enemies in overworld not moving correctly
▻ Fixed enemies in overworld going idle for too long
▻ Fixed foot prints not being rotated correctly
▻ Fixed name of distant enemies in overworld being visible initially
▻ Fixed not generating enemies of overworld correctly
▻ Fixed sometimes not setting names of enemies in overworld correctly

[#shorts] Mounts in Overworld