Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added rivers to overworld

New Content


▰▰▱▱▱▱▱▱▱▱ 20%
▻ Added two new armor
▻ Added generating paths leading out of maps
▻ Added generating paths from entrance to exit of artificial map
▻ Added changing skybox depending on region
▻ Added popup for exiting maps
▻ Added automatically leaving the map outside the map radius
▻ Added exit area to maps
▻ Added more village artificial maps

Polish


▰▱▱▱▱▱▱▱▱▱ 10%
▻ Fixed not generating water mesh correctly
▻ Fixed wrong height of ground cells near artificial maps
▻ Fixed wrong height of ground cells when using teleport radius
▻ Fixed not despawning enemies correctly when leaving conquest map
▻ Fixed not merging unwalkable regions into walkable regions correctly
▻ Fixed border wall heights sometimes being too high
▻ Fixed wrong heights for some border walls of artificial maps
▻ Fixed sometimes generating gatherables inside buildings
▻ Fixed enemies always looking at the wall

[#shorts] Procedurally Generated Village


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▰▱ 90%
▻ Added rivers to overworld (WIP)
▻ Added open world village generation (WIP)
▻ Added rotating artificial maps during generation
▻ Added support for rotated artificial maps
▻ Added multiple exits to artificial maps
▻ Added generating multiple artificial maps for Conquest maps
▻ Added all village buildings as artificial maps
▻ Added generating items / enemies inside buildings
▻ Added optionally generating points of interest while in editor

New Content


▰▱▱▱▱▱▱▱▱▱ 10%
▻ Added two new armors (WIP)

Polish


▰▱▱▱▱▱▱▱▱▱ 10%
▻ Added new post processing effect (ambient occlusion)

▻ Fixed AI stopping movement too early when chasing player in overworld
▻ Changed weapon enchantment lighting
▻ Fixed wrong height when using artificial maps
▻ Fixed not always placing props of generated maps correctly
▻ Fixed not placing props next to path correctly
▻ Fixed path nodes / artificial maps not being placed at correct height
▻ Fixed generating terrain that can't be moved out of
▻ Fixed terrain mesh clipping with points of interest of artificial map
▻ Fixed starting to fall from too small heights

[#shorts] Two New Heavy Armors


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▱▱ 85%
▻ Added generating rivers
▻ Added movement speed depending on the overworld terrain

New Content


▰▱▱▱▱▱▱▱▱▱ 10%
▻ Added new armor (WIP)
▻ Added the option to have more AI companions
▻ Changed the AI so that not all characters target the same enemy

Polish


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed being able to move during screen transition
▻ Fixed AI stopping movement too early when chasing player in overworld
▻ Fixed seeing below ground before camera collision
▻ Fixed collision with enemies in the overworld
▻ Fixed not being able to move up cliffs in the overworld
▻ Fixed teammate AI becoming inactive when player has no target
▻ Fixed being able to move into ocean of overworld
▻ Fixed AI trying to move into ocean of overworld

[#shorts] Experimenting larger combat encounters


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▰▱▱ 80%
▻ Added overworld terrain height map (WIP)
▻ Added more details to overworld
▻ Added more biomes to the overworld
▻ Added normal maps to the overworld
▻ Added mountains to the overworld (WIP)
▻ Added enemy AI to the overworld
▻ Added enemy encounters to the overworld
▻ Added map for enemy encounters
▻ Added AI for enemy encounters
▻ Added leaving areas
▻ Added networking entering / leaving areas (WIP)
▻ Added exits to hideout (WIP)

New Content


▱▱▱▱▱▱▱▱▱▱ 0%

Polish


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed being able to use actions while in the overworld
▻ Fixed enemy pathfinding no longer working correctly
▻ Fixed looking in the wrong direction when entering region
▻ Fixed wrong camera position when entering region
▻ Fixed generating ores / bushes outside of entrances / exits

[#shorts] Roaming Enemies


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▰▱▱▱ 70%
▻ Added overworld map
▻ Added height map for the overworld (WIP)
▻ Added more details to overworld
▻ Added more biomes for overworld
▻ Added normal maps for overworld
▻ Added entering hideout from overworld
▻ Added entering conquest from overworld
▻ Added movement in the overworld
▻ Added more functionality for artificial map
▻ Added overworld camera
▻ Reworked map generation


New Content


▱▱▱▱▱▱▱▱▱▱ 0%

Polish


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed dissolving when entering area from overworld
▻ Fixed no longer being able to move over bridge in hideout
▻ Fixed not restoring cell types after mission correctly
▻ Fixed characters sometimes being below ground
▻ Fixed the overworld camera not restoring the distance after a collision/mode change
▻ Fixed flickering in terrain texture
▻ Fixed noise not working in terrain texture

[#shorts] First version of the overworld


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▰▱▱▱▱ 60%
▻ Added more foliage for forest
▻ Added new terrain layout for the village
▻ Added new asset for village
▻ Added new terrain textures
▻ Added new foliage for village
▻ Added stairs for buildings
▻ Finished village map layout
▻ Added more functionality for artificial maps

New Content


▱▱▱▱▱▱▱▱▱▱ 0%

Polish


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Increased collider radius of characters
▻ Fixed sometimes stucking in ground when falling from high heights
▻ Fixed that characters sometimes get stuck in the fall animation
▻ Fixed shaky camera rotation when targeting enemies
▻ Fixed losing target too early when defeating target
▻ Fixed not being able to move up small stairs
▻ Fixed smooth terrain heights not working in artificial maps
▻ Fixed ai being unable to move past some foliage
▻ Fixed placing wall foliage on path
▻ Fixed placing foliage on top of points of interest

[#shorts] Progress in the village area


Weekly Status Report

TO-DO-LIST



New Areas


▰▰▰▰▰▱▱▱▱▱ 50%
▻ Added new map area
▻ Added pathway texture
▻ Added new foliage for forest
▻ Added one new rocks
▻ Added support for normal maps for terrain
▻ Added placing decos on paths
▻ Add that the foliage has a certain distance from each other
▻ Added generating trees next to walls
▻ Added generating grass in corners
▻ Added generating foliage on border to wall
▻ Added generating paths
▻ Changed terrain cliffs
▻ Changed village map (WIP)

New Content


▱▱▱▱▱▱▱▱▱▱ 0%

Polish


▱▱▱▱▱▱▱▱▱▱ 0%
▻ Fixed rocks and trees being placed on a narrow path that made the path impassable
▻ Fixed not updating terrain textures when changing one texture

[#shorts] Forest [Before/After]


Weekly Status Report

The Steam Next Fest has ended. Thanks to everyone who played our demo.



Weekly Status Report

The Steam Next Fest multiplayer demo is now available to play for free on Steam



Weekly Status Report