▰▰▱▱▱▱▱▱▱▱ 20% ▻ Added two new armor ▻ Added generating paths leading out of maps ▻ Added generating paths from entrance to exit of artificial map ▻ Added changing skybox depending on region ▻ Added popup for exiting maps ▻ Added automatically leaving the map outside the map radius ▻ Added exit area to maps ▻ Added more village artificial maps
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed not generating water mesh correctly ▻ Fixed wrong height of ground cells near artificial maps ▻ Fixed wrong height of ground cells when using teleport radius ▻ Fixed not despawning enemies correctly when leaving conquest map ▻ Fixed not merging unwalkable regions into walkable regions correctly ▻ Fixed border wall heights sometimes being too high ▻ Fixed wrong heights for some border walls of artificial maps ▻ Fixed sometimes generating gatherables inside buildings ▻ Fixed enemies always looking at the wall
▰▰▰▰▰▰▰▰▰▱ 90% ▻ Added rivers to overworld (WIP) ▻ Added open world village generation (WIP) ▻ Added rotating artificial maps during generation ▻ Added support for rotated artificial maps ▻ Added multiple exits to artificial maps ▻ Added generating multiple artificial maps for Conquest maps ▻ Added all village buildings as artificial maps ▻ Added generating items / enemies inside buildings ▻ Added optionally generating points of interest while in editor
New Content
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added two new armors (WIP)
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added new post processing effect (ambient occlusion)
▻ Fixed AI stopping movement too early when chasing player in overworld ▻ Changed weapon enchantment lighting ▻ Fixed wrong height when using artificial maps ▻ Fixed not always placing props of generated maps correctly ▻ Fixed not placing props next to path correctly ▻ Fixed path nodes / artificial maps not being placed at correct height ▻ Fixed generating terrain that can't be moved out of ▻ Fixed terrain mesh clipping with points of interest of artificial map ▻ Fixed starting to fall from too small heights
▰▰▰▰▰▰▰▰▱▱ 85% ▻ Added generating rivers ▻ Added movement speed depending on the overworld terrain
New Content
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Added new armor (WIP) ▻ Added the option to have more AI companions ▻ Changed the AI so that not all characters target the same enemy
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed being able to move during screen transition ▻ Fixed AI stopping movement too early when chasing player in overworld ▻ Fixed seeing below ground before camera collision ▻ Fixed collision with enemies in the overworld ▻ Fixed not being able to move up cliffs in the overworld ▻ Fixed teammate AI becoming inactive when player has no target ▻ Fixed being able to move into ocean of overworld ▻ Fixed AI trying to move into ocean of overworld
▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added overworld terrain height map (WIP) ▻ Added more details to overworld ▻ Added more biomes to the overworld ▻ Added normal maps to the overworld ▻ Added mountains to the overworld (WIP) ▻ Added enemy AI to the overworld ▻ Added enemy encounters to the overworld ▻ Added map for enemy encounters ▻ Added AI for enemy encounters ▻ Added leaving areas ▻ Added networking entering / leaving areas (WIP) ▻ Added exits to hideout (WIP)
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed being able to use actions while in the overworld ▻ Fixed enemy pathfinding no longer working correctly ▻ Fixed looking in the wrong direction when entering region ▻ Fixed wrong camera position when entering region ▻ Fixed generating ores / bushes outside of entrances / exits
▰▰▰▰▰▰▰▱▱▱ 70% ▻ Added overworld map ▻ Added height map for the overworld (WIP) ▻ Added more details to overworld ▻ Added more biomes for overworld ▻ Added normal maps for overworld ▻ Added entering hideout from overworld ▻ Added entering conquest from overworld ▻ Added movement in the overworld ▻ Added more functionality for artificial map ▻ Added overworld camera ▻ Reworked map generation
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed dissolving when entering area from overworld ▻ Fixed no longer being able to move over bridge in hideout ▻ Fixed not restoring cell types after mission correctly ▻ Fixed characters sometimes being below ground ▻ Fixed the overworld camera not restoring the distance after a collision/mode change ▻ Fixed flickering in terrain texture ▻ Fixed noise not working in terrain texture
▰▰▰▰▰▰▱▱▱▱ 60% ▻ Added more foliage for forest ▻ Added new terrain layout for the village ▻ Added new asset for village ▻ Added new terrain textures ▻ Added new foliage for village ▻ Added stairs for buildings ▻ Finished village map layout ▻ Added more functionality for artificial maps
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Increased collider radius of characters ▻ Fixed sometimes stucking in ground when falling from high heights ▻ Fixed that characters sometimes get stuck in the fall animation ▻ Fixed shaky camera rotation when targeting enemies ▻ Fixed losing target too early when defeating target ▻ Fixed not being able to move up small stairs ▻ Fixed smooth terrain heights not working in artificial maps ▻ Fixed ai being unable to move past some foliage ▻ Fixed placing wall foliage on path ▻ Fixed placing foliage on top of points of interest
▰▰▰▰▰▱▱▱▱▱ 50% ▻ Added new map area ▻ Added pathway texture ▻ Added new foliage for forest ▻ Added one new rocks ▻ Added support for normal maps for terrain ▻ Added placing decos on paths ▻ Add that the foliage has a certain distance from each other ▻ Added generating trees next to walls ▻ Added generating grass in corners ▻ Added generating foliage on border to wall ▻ Added generating paths ▻ Changed terrain cliffs ▻ Changed village map (WIP)
New Content
▱▱▱▱▱▱▱▱▱▱ 0%
Polish
▱▱▱▱▱▱▱▱▱▱ 0% ▻ Fixed rocks and trees being placed on a narrow path that made the path impassable ▻ Fixed not updating terrain textures when changing one texture