▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added river mesh and adjusted the terrain ▻ Added pine trees to mountains ▻ Added textures to mountains ▻ Added castle [WIP] ▻ Added converting overworld terrain into map ▻ Added dieing when falling out of map ▻ Added generating village with undeads ▻ Finished starting area of the overworld
New Content
▰▰▰▰▰▰▰▰▰▱ 90%
Polish
▰▰▰▱▱▱▱▱▱▱ 35% ▻ Improved speed of map generation ▻ Fixed enemy encounter of overworld instantly triggering when leaving enemy encounter after loading game ▻ Fixed not generating npc count correctly ▻ Fixed not being able to exit hideout ▻ Fixed not handling overworld when entering different region ▻ Fixed not generating wall props correctly ▻ Fixed generating trees on bridge in hideout ▻ Fixed player / enemies not dropping items on valid positions when dieing ▻ Fixed spawning exit marker behind exit offer ▻ Fixed camera following player after death if player was in air
▰▰▰▰▰▰▰▰▰▱ 95% ▻ Added new terrain for overworld [WIP] ▻ Added rivers to terrain ▻ Added mountains to terrain ▻ Added paths to terrain [WIP] ▻ Added oak, birch and pine tree to terrain with LODs ▻ Added grass to terrain ▻ Added flowers to terrain ▻ Added forest grass to terrain ▻ Added forest floor texture to terrain ▻ Added layer painting to mountains ▻ Added bridge to terrain ▻ Added reducing number of nodes of each region when combining multiple regions
New Content
▰▰▰▰▰▰▰▰▰▱ 90%
Polish
▰▰▱▱▱▱▱▱▱▱ 25% ▻ Fixed generating upwards border in downward area of mountain ▻ Fixed not generating exit area of mountain map correctly when used in combination with other areas ▻ Fixed enemy encounters instantly triggering after exiting map ▻ Fixed enemies in overworld not immediately starting to move when chasing player and player moves ▻ Fixed holes between mesh chunks ▻ Fixed entrances of generated buildings being on doors ▻ Fixed characters outside of overworld being invisible ▻ Fixed generating holes in mesh ▻ Fixed offering exit in village not working correctly ▻ Fixed not generating enemies of enemy encounter ▻ Fixed not showing correct amount of enemies in overworld after some are defeated ▻ Fixed not updating lights of generated houses correctly
▰▰▰▰▰▰▰▰▰▱ 90% ▻ Added new roofs for buildings ▻ Added simple version of buildings for overworld ▻ Added new texture for overworld grass ▻ Added footprints asset ▻ Added new shader for footprints ▻ Added footprint visibility depending on distance to player ▻ Added overlay UI (name) above enemies in overworld ▻ Added enemies disappearing with distance in overworld ▻ Added enemies in overworld creating footprints ▻ Added generating nodes of all regions before generating points of interest ▻ Added using decos / textures of different region during generation ▻ Added generating trader buildings for traders ▻ Added mixing different region generations (WIP) ▻ Reworked some overworld textures ▻ Improved housegen algorithm speed by 90%
Polish
▰▰▱▱▱▱▱▱▱▱ 20% ▻ Fixed incorrect rotation of beds ▻ Fixed that sometimes beds/chests were not added in buildings ▻ Fixed doors for buildings not being added randomly ▻ Fixed that doors would only be generated in first half of the building ▻ Fixed sometimes generating lose walls ▻ Fixed that indoor areas were sometimes not recognized as indoor areas ▻ Fixed generating holes in mesh (WIP) ▻ Fixed not generating nodes of multiple regions correctly ▻ Fixed not generating points of interest with multiple regions correctly ▻ Fixed not generating map borders with multiple regions correctly ▻ Fixed not generating open map border heights correctly ▻ Fixed not adjusting height of artificial maps correctly when generating multiple regions ▻ Fixed too large height differences between different regions ▻ Fixed not always generating hills of mountain map correctly ▻ Fixed considering paths leading out of artificial map as intersecting ▻ Fixed generating props on top of path ▻ Fixed not offering exit when out of village area ▻ Fixed not generating points of interest of mountain map correctly
▰▰▰▰▰▰▰▰▱▱ 85% ▻ Added new foliage and textures for mountain ▻ Added new selection shader for UI ▻ Added new roofs for buildings [WIP] ▻ Added assigning npcs to generated buildings ▻ Added updating lights of building after generation ▻ Added generated buildings to village ▻ Added markers to exit of maps ▻ Changed corner detection algorithm ▻ Changed buildings to have minimum size of 4 ▻ Changed interior prop placement for buildings
Polish
▰▱▱▱▱▱▱▱▱▱ 15% ▻ Fixed not using all generated houses ▻ Fixed not adding landmarks to artificial maps correctly ▻ Fixed not always generating houses ▻ Fixed removing props without colliders that are on path to point of interest ▻ Fixed not setting entrance and exits of generated house maps correctly ▻ Fixed thin paths that can't be used due to too large height differences next to them ▻ Fixed not generating wall heights of artificial maps correctly ▻ Fixed not generating props next to ground correctly
New Building (no roof yet)
Weekly Status Report
TO-DO-LIST
New Areas
▰▰▰▰▰▰▰▰▰▱ 90%
New Content
▰▰▰▰▰▰▰▰▱▱ 80% ▻ Added generating entrance / exit of non-mountain maps ▻ Added new foliage and textures for mountain ▻ Increased height of walls that are a little lower than ground to prevent accidently falling down from hill without being able to move back up ▻ Moved spawn closer to entrance ▻ Changed corner detection algorithm ▻ Changed interior prop placement for buildings [WIP]
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed not generating mountain map correctly ▻ Fixed not always generating branching paths correctly ▻ Fixed generating points of interest behind entrance / exit ▻ Fixed props blocking path to points of interest ▻ Fixed not always generating entrance / exit of mountain maps correctly ▻ Fixed not loading conquest map correctly ▻ Fixed not showing scoreboard when exiting conquest map ▻ Fixed walls of artificial map being higher than ground making it look more artificial ▻ Fixed teleporting out of map too early ▻ Fixed artificial maps leading to unpassable paths ▻ Fixed not generating height of artificial maps correctly
▰▰▰▰▰▰▰▱▱▱ 70% ▻ Added light shafts to windows ▻ Added room generation ▻ Added new roofs [WIP] ▻ Added generating mountain map border ▻ Added generating entrances / exits of maps ▻ Added generation of mountain walls ▻ Removed one side wall of mountain map
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed not being able to walk back up when falling down from hills ▻ Fixed generating points of interest outside of playable map area ▻ Fixed generating enemies outside of playable map area ▻ Fixed not generating height of map exit correctly ▻ Fixed generating paths in entrance / exit area ▻ Fixed floor y-error ▻ Fixed props y-error
▰▰▰▰▰▰▱▱▱▱ 60% ▻ Added camp asset ▻ Added camp placement ▻ Added carpet generation in front of doors ▻ Added treasure chest for interiors ▻ Added closing wall generation for building size < 4 ▻ Added generating mountain border (WIP) ▻ Added support for generating multiple regions at once ▻ Added loading state when changing map ▻ Added removing defeated enemy encounters from overworld ▻ Added placing teammates in camp ▻ Added multiple teammates ▻ Finished interior generation for small buildings ▻ Reworked interior recognition algorithm ▻ Changed wall generation for better workflow
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed ai turning too fast ▻ Fixed unity crashing when exiting play mode ▻ Fixed not loading position of enemies correctly ▻ Fixed not being able to revive teammate ▻ Fixed enemies not hitting teammates ▻ Fixed not adding status effects of multiple teammates correctly ▻ Fixed not loading enemies of encounter maps correctly ▻ Fixed not handling status effects of teammates correctly ▻ Fixed not resetting teammates correctly after death ▻ Fixed projectiles not dealing damage to enemies ▻ Fixed attacks always being critical ▻ Fixed not entering correct maps ▻ Fixed not spawning teammates in camp correctly ▻ Fixed indoor props being generated outside of buildings ▻ Fixed incorrect rotation of beds
▰▰▰▰▰▱▱▱▱▱ 50% ▻ Added corner detection for prop placement in buildings ▻ Added room interior/exterior detection ▻ Added prop placement for corners and walls ▻ Added new prop type for interior generation ▻ Added floor prop types for interior and finished wall props ▻ Added more variants of props for interior [WIP] ▻ Added all maps to save file ▻ Added loading active map ▻ Added placeholder asset for camp ▻ Added seraphine to camp ▻ Added entering camp while in overworld ▻ Added ui for camp (WIP) ▻ Added caching all maps to reduce repeated loading times
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Increased generated map border radius ▻ Reduced duration of npcs looking at player after interaction ▻ Fixed generating path from entrance to exit of artificial map if not desired ▻ Fixed not loading position of player correctly ▻ Fixed not initializing npcs correctly after switching map
▰▰▰▰▱▱▱▱▱▱ 40% ▻ Added missing modular village building assets ▻ Added modular building generation [WIP interior] ▻ Added npcs greeting you when you talk to them ▻ Added new locations to savefile (WIP) ▻ Added npcs drawing weapon when nearby player draws weapon ▻ Added npcs moving away faster after talking to you ▻ Added vendor / blacksmith / cook to the village ▻ Added interacting with villagers ▻ Added villagers going idle after defeating enemies ▻ Added villager looting your stuff when you're dead ▻ Added villager dropping all remaining stolen items when being defeated ▻ Added npcs attacking you if they tell you to leave their house and you don't for too long ▻ Added generating guards to villages ▻ Added villagers calling guards if you attack them
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed npcs not reacting to drawn weapons correctly ▻ Fixed sometimes closing paths making them unpassable ▻ Fixed speeches behind camera being shown in front of camera ▻ Fixed npcs telling you to put away your weapon when you are far away ▻ Fixed npcs telling you to put away your weapon when you are in combat with another npc
▰▰▰▱▱▱▱▱▱▱ 30% ▻ Added modular village building assets ▻ Added two more stair assets ▻ Added npcs talking in speech bubbles ▻ Added sounds to speech bubbles ▻ Added npcs asking you to get out of their way ▻ NPCs stop and ask you to put your weapon away ▻ Added npcs telling you to leave their house ▻ Added being able to attack npcs in village ▻ Added npcs avoiding collision with each other ▻ Added villagers patrolling map ▻ Added villagers prefering to walk on path ▻ Added generating villager appearances ▻ Added generating npcs in villages
Polish
▰▱▱▱▱▱▱▱▱▱ 10% ▻ Fixed instant rotation of some npcs when turning ▻ Fixed npcs moving through field ▻ Fixed npcs looking at player from afar ▻ Fixed npcs not looking at each other ▻ Fixed not resetting distance field correctly if generating map has no enemies ▻ Fixed not generating decos close to houses correctly ▻ Fixed AI sometimes moving in circle