Duel Corp. cover
Duel Corp. screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Duel Corp.

Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:

  • [Major] Fixing bugs
  • Balancing
  • Game flow
  • Polish

Quality Assurance


▰▰▰▰▰▰▰▰▱▱ 80.0%
▻ Added logic for keybindings with modifiers for keyboard and mouse
▻ Added dropping all keys when leaving co-op map
▻ Added networking speech bubbles
▻ Added that target lock favors targets that are in line of sight
▻ Added handling unrecoverable error by returning to main menu
▻ Added fading of character names when dissolving

[...] Fixed 28 bugs


[#shorts] Close Up Character Dissolve




Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:

  • [Major] Fixing bugs
  • Balancing
  • Game flow
  • Polish

Quality Assurance


▰▰▰▰▰▰▱▱▱▱ 60.0%
▻ Added UI for reassigning potions
▻ Added networking of dropping items
▻ Added dropping item as client
▻ Added controller deadzone to options
▻ Added dropping items from inventory
▻ Added turning animation when using bow
▻ The player character will now be transparent when the camera is close
▻ Reduced duration of crit animations
▻ Replaced crit animation with bow
▻ Replaced the old tooltip with the new one of the "Exchange" window
▻ Updated "Exchange" window

[...] Fixed 25 bugs


[#shorts] Dropping Items



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:

  • [Major] Fixing bugs
  • Balancing
  • Game flow
  • Polish

Quality Assurance


▰▰▰▰▱▱▱▱▱▱ 40.0%
▻ Overhauling animations
▻ Added ability to target non-team player characters
▻ Added inspect function for equipment and status
▻ Added camera zooming in on targets when inspecting
▻ Added new frame for slot
▻ Added auto targeting on parry
▻ Added auto targeting on attack
▻ Added dither alpha to characters
▻ Added level for co-op maps depending on current rating
▻ Added networking unlocking doors
▻ Added networking activating/deactivating platforms

[...] Fixed 35 bugs


[#shorts] Inspect other Players



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:

  • [Major] Fixing bugs
  • Balancing
  • Game flow
  • Polish

Quality Assurance


▰▰▱▱▱▱▱▱▱▱ 20.0%
▻ Overhauling animations [WIP]
▻ Added connection recovery when host leaves PvP arena
▻ Added restoring potions, health points and mana points when entering PvP arena
▻ Added display of the scoreboard after Victory or Defeat in PvP arena
▻ Added waiting until scoreboard is closed before leaving PvP arena
▻ Added reconnecting with teammate after PvP arena
▻ Added teleporting out of PvP arena after a team has won
▻ Added turning towards camera when entering the menu
▻ Changed matchmaking to favor players who have been in the queue longer

[...] Fixed 37 bugs


[#shorts] Overhaul of walk with target lock animations



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▰ 100%
-

Multiplayer


▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added using different camera displacement when in menu
▻ Added using different camera zoom when talking with npc
▻ Added queueing up for pvp
▻ Added pvp matchmaking
▻ Added client joining pvp lobby of host
▻ Added teleporting into pvp map when all players are ready

▻ Players can now be attacked in the PvP arena

[...] Fixed 24 bugs

New Content


▰▰▰▰▰▰▰▰▰▰ 100%
▻ Added item description for gems
▻ Added tooltip description for gems
▻ Added current mastery state to equip description
▻ Added one more SFX to footsteps for heavy armor

▻ Talents are now no longer stackable items
▻ Talents can now be upgraded
▻ Changed the tooltip of talents to have more upgrade levels
▻ Players can now see their total armor and magic resistance
▻ The user interface has been reworked and adapted to the new camera animation

[...] Fixed 7 bugs

UP NEXT:


Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:

  • [Major] Fixing bugs
  • Balancing
  • Game flow
  • Polish

Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[#shorts] You can now see your character while you change equipment.



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▰ 100%
-

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.95%
▻ Added broadcasting rpcs to all clients except sender as host
▻ Added returning to own map when disconnecting from host
▻ Added portal for teleporting out of co-op map
▻ Added hub characters dissolving when leaving hub area
▻ Added cancelling active co-op/pvp queue when friend joins via Steam
▻ Added clients disconnecting when leaving hub area to make space for new players in hub
▻ Added teleporting only when both players are on top of portal in co-op map if not joined through solo queue
▻ Added caching own map and map of host to not have to load map when returning from co-op map or disconnecting from host

▻ Fixed teammate no longer appearing in co-op map
▻ Fixed not hiding characters in hub area when in cinematic
▻ Fixed networked teammate not dissolving correctly while in hub when in cinematic
▻ Fixed client not teleporting back to map of host correctly after finishing co-op map
▻ Fixed being able to queue up as host while client is connecting
▻ Fixed not restoring position correctly when re-entering map of host as client
▻ Fixed teleporting player while dead when in solo queue
▻ Fixed not waiting until cinematic is finished before teleporting into co-op map
▻ Fixed not resetting boss encounter correctly when being teleported into co-op map
▻ Fixed getting blackscreen as client when host leaves co-op map in solo queue
▻ Fixed host leaving lobby before client can connect when client enters lobby of host
▻ Fixed generating 2 checkpoints on top of each other
▻ Fixed not networking initially active checkpoints correctly
▻ Fixed trying to spectate across different maps
▻ Fixed joining lobby of creator instead of friend who invited into lobby via Steam
▻ Fixed not leaving co-op map lobby when dequeueing
[...] Fixed 17 more bugs

New Content


▰▰▰▰▰▰▰▰▰▱ 99.999%
▻ Added 20 new icons for items
▻ Added rank indicator to status window
▻ Added colors for ranks
▻ Added animation for rank display
▻ Added map exit VFX

▻ Tooltip now shows total armor/magic resistance as well
▻ Buff food has been changed to have more levels
▻ Updated tooltip for buff food

▻ Fixed gems not working
▻ Fixed that spell dmg wouldnt show modified with gems in tooltip
▻ Fixed broken icons for inventory


UP NEXT:



Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[#shorts] Performance-Based Ranking System



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▰ 100%
-

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Added joining lobby of inviter while in hub
▻ Added the ability to invite / join friend via Steam to play in co-op

▻ Fixed multiple friends being able to join lobby at once
▻ Fixed client avatar duplicating in hub when joining fails
▻ Fixed client joining new host in hub when current host disconnects
▻ Fixed characters in hub being visible across different maps
▻ Fixed solo queue not working correctly when connected via Steam
▻ Fixed 10 seconds delay before connecting when joining friend via Steam
▻ Fixed not disconnecting correctly when re-connecting too fast
▻ Fixed host sometimes stucking in stunned state on client after connecting
▻ Fixed queue pop vfx not despawning on client after entering co-op map
▻ Fixed joining hub not working for more than 2 players
▻ Fixed leaving lobby as host when friend connects via Steam
▻ Fixed being able to join co-op map of host when one player leaves
▻ Fixed joining friend as host not working when they are in the same hub
▻ Fixed solo queue no longer working when returning to main menu while connected
▻ Fixed creating multiple instances of steamworks when returning to main menu

New Content


▰▰▰▰▰▰▰▰▰▱ 99.99%
▻ Added new armor
▻ Added display of ranks in status menu
▻ Added icons for ranks
▻ Added new user interface (scoreboard/victory) for co-op/pvp encounters
▻ Added performance based rating calculation

▻ Changed that main menu buttons are selected by mouseover
▻ Changed blackscreen to loading screen when entering lobby

▻ Reworked UI frames and icons

UP NEXT:



Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[WIP] YouTube Short



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▰ 100%
▻ Fixed not removing duplicate vertices of new world mesh correctly
▻ Fixed not generating new mesh correctly when changing map

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.8%
▻ Added networking coop map
▻ Added not leaving coop map as client when host disconnects
▻ Added dequeuing co-op / pvp when selecting the same option at npc after queueing
▻ Added queueing up for teammates
▻ Added syncing coop map with client (WIP)
▻ Added matchmaking for co-op

▻ Fixed host not dissolving on client when entering co-op map
▻ Fixed host playing wrong animation when client enters co-op map
▻ Fixed client not undissolving when entering co-op map
▻ Fixed client playing wrong animation twice when entering map of host
▻ Fixed host / client being shown across different maps
▻ Fixed using enemies of main map while in co-op map
▻ Fixed using loots of main map while in co-op map
▻ Fixed using points of interest of main map while in co-op map
▻ Fixed networking no longer working when returning to main menu while connected to other player
▻ Fixed not dissolving host in co-op map when disconnecting from host

New Content


▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Added new tool for harvesting plants
▻ Added new armor (WIP)
▻ Added movement SFX for heavy armor
▻ Changed parry SFX
▻ Updated perfect parry VFX



UP NEXT:



Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[WIP] YouTube Short



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▰ 100%
▻ Reduced new mesh generation time from ~16s to ~10s
▻ Fixed not generating maps correctly after teleport
▻ Fixed holes in new generated mesh at height 0
▻ Fixed 1 frame camera collisions with map

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.7%
▻ Added solo queue for coop (WIP)

New Content


▰▰▰▰▰▰▰▰▰▱ 99.6%
▻ Updated UI elements (WIP)

UP NEXT:



Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[WIP] YouTube Short



Weekly Status Report

TO-DO-LIST FOR THE MULTIPLAYER PLAYTEST



Procedural World Generation


▰▰▰▰▰▰▰▰▰▱ 99.9%
▻ Changed world mesh generation algorithm
▻ Added generating points of interest on new world mesh
▻ Added generating decos for new world mesh
▻ Added generating mesh chunks with marching cubes
▻ Added generating steeper mesh height differences on ground / cliff transitions
▻ Made world generation less smooth on cliffs

▻ Fixed characters intersecting with ground of new world mesh
▻ Fixed floating grass
▻ Fixed holes in new world mesh
▻ Fixed the generation of vertices that are too close to each other
▻ Fix the creation of floor-cliff transitions that look passable

Multiplayer


▰▰▰▰▰▰▰▰▰▱ 99.6%
-

New Content


▰▰▰▰▰▰▰▰▰▱ 99.5%
-

UP NEXT:



Quality Assurance


▱▱▱▱▱▱▱▱▱▱ 0.0%
-

[WIP] YouTube Short