Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
[Major] Fixing bugs
Balancing
Game flow
Polish
Quality Assurance
▰▰▰▰▰▰▰▰▱▱ 80.0% ▻ Added logic for keybindings with modifiers for keyboard and mouse ▻ Added dropping all keys when leaving co-op map ▻ Added networking speech bubbles ▻ Added that target lock favors targets that are in line of sight ▻ Added handling unrecoverable error by returning to main menu ▻ Added fading of character names when dissolving
Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
[Major] Fixing bugs
Balancing
Game flow
Polish
Quality Assurance
▰▰▰▰▰▰▱▱▱▱ 60.0% ▻ Added UI for reassigning potions ▻ Added networking of dropping items ▻ Added dropping item as client ▻ Added controller deadzone to options ▻ Added dropping items from inventory ▻ Added turning animation when using bow ▻ The player character will now be transparent when the camera is close ▻ Reduced duration of crit animations ▻ Replaced crit animation with bow ▻ Replaced the old tooltip with the new one of the "Exchange" window ▻ Updated "Exchange" window
Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
[Major] Fixing bugs
Balancing
Game flow
Polish
Quality Assurance
▰▰▰▰▱▱▱▱▱▱ 40.0% ▻ Overhauling animations ▻ Added ability to target non-team player characters ▻ Added inspect function for equipment and status ▻ Added camera zooming in on targets when inspecting ▻ Added new frame for slot ▻ Added auto targeting on parry ▻ Added auto targeting on attack ▻ Added dither alpha to characters ▻ Added level for co-op maps depending on current rating ▻ Added networking unlocking doors ▻ Added networking activating/deactivating platforms
Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
[Major] Fixing bugs
Balancing
Game flow
Polish
Quality Assurance
▰▰▱▱▱▱▱▱▱▱ 20.0% ▻ Overhauling animations [WIP] ▻ Added connection recovery when host leaves PvP arena ▻ Added restoring potions, health points and mana points when entering PvP arena ▻ Added display of the scoreboard after Victory or Defeat in PvP arena ▻ Added waiting until scoreboard is closed before leaving PvP arena ▻ Added reconnecting with teammate after PvP arena ▻ Added teleporting out of PvP arena after a team has won ▻ Added turning towards camera when entering the menu ▻ Changed matchmaking to favor players who have been in the queue longer
▰▰▰▰▰▰▰▰▰▰ 100% ▻ Added using different camera displacement when in menu ▻ Added using different camera zoom when talking with npc ▻ Added queueing up for pvp ▻ Added pvp matchmaking ▻ Added client joining pvp lobby of host ▻ Added teleporting into pvp map when all players are ready
▻ Players can now be attacked in the PvP arena
[...] Fixed 24 bugs
New Content
▰▰▰▰▰▰▰▰▰▰ 100% ▻ Added item description for gems ▻ Added tooltip description for gems ▻ Added current mastery state to equip description ▻ Added one more SFX to footsteps for heavy armor
▻ Talents are now no longer stackable items ▻ Talents can now be upgraded ▻ Changed the tooltip of talents to have more upgrade levels ▻ Players can now see their total armor and magic resistance ▻ The user interface has been reworked and adapted to the new camera animation
[...] Fixed 7 bugs
UP NEXT:
Short list of tasks (Quality Assurance) we need to complete before we can launch the multiplayer playtest:
▰▰▰▰▰▰▰▰▰▱ 99.95% ▻ Added broadcasting rpcs to all clients except sender as host ▻ Added returning to own map when disconnecting from host ▻ Added portal for teleporting out of co-op map ▻ Added hub characters dissolving when leaving hub area ▻ Added cancelling active co-op/pvp queue when friend joins via Steam ▻ Added clients disconnecting when leaving hub area to make space for new players in hub ▻ Added teleporting only when both players are on top of portal in co-op map if not joined through solo queue ▻ Added caching own map and map of host to not have to load map when returning from co-op map or disconnecting from host
▻ Fixed teammate no longer appearing in co-op map ▻ Fixed not hiding characters in hub area when in cinematic ▻ Fixed networked teammate not dissolving correctly while in hub when in cinematic ▻ Fixed client not teleporting back to map of host correctly after finishing co-op map ▻ Fixed being able to queue up as host while client is connecting ▻ Fixed not restoring position correctly when re-entering map of host as client ▻ Fixed teleporting player while dead when in solo queue ▻ Fixed not waiting until cinematic is finished before teleporting into co-op map ▻ Fixed not resetting boss encounter correctly when being teleported into co-op map ▻ Fixed getting blackscreen as client when host leaves co-op map in solo queue ▻ Fixed host leaving lobby before client can connect when client enters lobby of host ▻ Fixed generating 2 checkpoints on top of each other ▻ Fixed not networking initially active checkpoints correctly ▻ Fixed trying to spectate across different maps ▻ Fixed joining lobby of creator instead of friend who invited into lobby via Steam ▻ Fixed not leaving co-op map lobby when dequeueing [...] Fixed 17 more bugs
New Content
▰▰▰▰▰▰▰▰▰▱ 99.999% ▻ Added 20 new icons for items ▻ Added rank indicator to status window ▻ Added colors for ranks ▻ Added animation for rank display ▻ Added map exit VFX
▻ Tooltip now shows total armor/magic resistance as well ▻ Buff food has been changed to have more levels ▻ Updated tooltip for buff food
▻ Fixed gems not working ▻ Fixed that spell dmg wouldnt show modified with gems in tooltip ▻ Fixed broken icons for inventory
▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Added joining lobby of inviter while in hub ▻ Added the ability to invite / join friend via Steam to play in co-op
▻ Fixed multiple friends being able to join lobby at once ▻ Fixed client avatar duplicating in hub when joining fails ▻ Fixed client joining new host in hub when current host disconnects ▻ Fixed characters in hub being visible across different maps ▻ Fixed solo queue not working correctly when connected via Steam ▻ Fixed 10 seconds delay before connecting when joining friend via Steam ▻ Fixed not disconnecting correctly when re-connecting too fast ▻ Fixed host sometimes stucking in stunned state on client after connecting ▻ Fixed queue pop vfx not despawning on client after entering co-op map ▻ Fixed joining hub not working for more than 2 players ▻ Fixed leaving lobby as host when friend connects via Steam ▻ Fixed being able to join co-op map of host when one player leaves ▻ Fixed joining friend as host not working when they are in the same hub ▻ Fixed solo queue no longer working when returning to main menu while connected ▻ Fixed creating multiple instances of steamworks when returning to main menu
New Content
▰▰▰▰▰▰▰▰▰▱ 99.99% ▻ Added new armor ▻ Added display of ranks in status menu ▻ Added icons for ranks ▻ Added new user interface (scoreboard/victory) for co-op/pvp encounters ▻ Added performance based rating calculation
▻ Changed that main menu buttons are selected by mouseover ▻ Changed blackscreen to loading screen when entering lobby
▰▰▰▰▰▰▰▰▰▰ 100% ▻ Fixed not removing duplicate vertices of new world mesh correctly ▻ Fixed not generating new mesh correctly when changing map
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.8% ▻ Added networking coop map ▻ Added not leaving coop map as client when host disconnects ▻ Added dequeuing co-op / pvp when selecting the same option at npc after queueing ▻ Added queueing up for teammates ▻ Added syncing coop map with client (WIP) ▻ Added matchmaking for co-op
▻ Fixed host not dissolving on client when entering co-op map ▻ Fixed host playing wrong animation when client enters co-op map ▻ Fixed client not undissolving when entering co-op map ▻ Fixed client playing wrong animation twice when entering map of host ▻ Fixed host / client being shown across different maps ▻ Fixed using enemies of main map while in co-op map ▻ Fixed using loots of main map while in co-op map ▻ Fixed using points of interest of main map while in co-op map ▻ Fixed networking no longer working when returning to main menu while connected to other player ▻ Fixed not dissolving host in co-op map when disconnecting from host
New Content
▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Added new tool for harvesting plants ▻ Added new armor (WIP) ▻ Added movement SFX for heavy armor ▻ Changed parry SFX ▻ Updated perfect parry VFX
▰▰▰▰▰▰▰▰▰▰ 100% ▻ Reduced new mesh generation time from ~16s to ~10s ▻ Fixed not generating maps correctly after teleport ▻ Fixed holes in new generated mesh at height 0 ▻ Fixed 1 frame camera collisions with map
Multiplayer
▰▰▰▰▰▰▰▰▰▱ 99.7% ▻ Added solo queue for coop (WIP)
▰▰▰▰▰▰▰▰▰▱ 99.9% ▻ Changed world mesh generation algorithm ▻ Added generating points of interest on new world mesh ▻ Added generating decos for new world mesh ▻ Added generating mesh chunks with marching cubes ▻ Added generating steeper mesh height differences on ground / cliff transitions ▻ Made world generation less smooth on cliffs
▻ Fixed characters intersecting with ground of new world mesh ▻ Fixed floating grass ▻ Fixed holes in new world mesh ▻ Fixed the generation of vertices that are too close to each other ▻ Fix the creation of floor-cliff transitions that look passable