Duke of Defense cover
Duke of Defense screenshot
PC XONE Switch Steam
Genre: Strategy, Adventure

Duke of Defense

Happily Ever After (Build 1.0.3.0)

While we finalize our preparations to release Duke of Defense on the Nintendo Switch we wanted to give love back to you wonderful people! We listened to your feedback and implemented a few quality of life changes as well as new content. There are new heads you can acquire and 6 new levels!

And in case you missed it we released the entire soundtrack as DLC here on Steam!

Check out the change log below!


  • Greg now has his own music
  • Removed a few unused game files
  • Player can no longer move during scene 5b
  • The Old Duke has something to tell you once you complete the story
  • New characters and levels! The new characters will appear throughout various hubs once the game is completed
  • Made intro images (publisher/game engine sprites) a lot less ugly
  • Made platform titles more visible
  • Fixed potential issue where if enemies are all defeated before more can spawn, a wave can be completed instantly
  • The grass shadows are no longer backwards (Thanks again to Yellow After Life for pointing it out)
  • The level won't start until you build the first tower (except for boss battles)
  • The wave bar UI now indicates how may waves there are, and how far along in the level they are
  • Player damage statistics would increment by 1 each level


Let us know what you would like to see in future updates!

Yours truly,
Topher and Sebastian

The Soundtrack Is Now Available!

Perhaps you are a fan of Duke of Defense and found yourself humming along to these knee slapping, head bobbing, finger snapping tunes. Well now you can get the entire soundtrack for $4.99! But wait!!! It's on sale for only $2.99 if you get it now!

Not only do you get the entire soundtrack but you get it in two formats, OGG and WAV. You also receive a warm fuzzy feeling inside because you're supporting two passionate game developers. It's a feeling that I can only really compare to cuddling with a raccoon or riding a motorized deer.

https://store.steampowered.com/app/1065290/Duke_of_Defense__Soundtrack

Leaderboards And More! (Build 1.0.1.0)

We decided why not add a bunch more the day after release! So we've implemented controller vibration, leaderboards, and a few other nice quality of life changes! Check out the changes below!


  • When the last wave in the level is reached, it will now show "Final Wave" instead of the current wave number
  • Gerald is now properly named Greg
  • "Show Interest" option is enabled by default
  • Implemented gamepad vibration
  • Implemented leaderboards
  • Fixed the "Duke In Training" achievement not being triggered correctly
  • Fixed grammatical issue in an NPCs dialogue


Let us know what you would like to see in future updates!

Yours truly,
Topher and Sebastian

Minor Improvements (Update 1.0.0.2)

Since the release yesterday we've heard a bit of feedback and put some time into cleaning up the game experience. Here's the short list of changes we made since then!


  • The application will remember your previous video and audio settings, these will be applied as soon as you open the application rather than when you reach the title screen.
  • Defeating the Fire Wizard on the level 2-4 will not trigger the post-battle cutscene more than once
  • Slasher is now spelled correctly in the skill tree (Thanks to YellowAfterLife pointing this out)
  • The achievement House of Heads was not originally implemented into the game. This has since been fixed.
  • The achievement Duke of Hearts could only be completed when finishing a level. It can now be acquired when looking at the Story Mode menu, completing a level, or when you acquire the tesla tower.


Let us know what you would like to see in future updates!

Yours truly,
Topher and Sebastian

The Full Release Is Here!



Thank you to everyone who has supported us through the development of Duke of Defense. It has been a long road and we've had a lot of great experiences along the way. At last the game is done and ready for you to enjoy!

Now to the most important question... Will there be post-release updates? We would like to and will be working on new content as soon as we finish sorting out console related releases.

Yours truly,
Topher & Sebastian

Early Access Full Release (Build 0.9.0.0)

The full release of the core content for Duke of Defense is here at last! There's currently a lot of time and effort being put into the Switch/Xbox One ports of the game.

We're looking to hear back about bugs and any other issues you hopefully don't experience with this version of the game so that we can get a nice stable build out for the console gamer audience.

New stuff!



  • New controller artwork
  • The desert hub is now available
  • Every level including boss levels show their completion via the platform sprites
  • Two new achievements


Thanks everyone!

Yours truly,
Seabass & Topher

Quality of Life! (Build 0.8.0.0)

Just a few more last minute (before the final build of the game) changes!

Some nice changes!



  • Framerate debug info now includes the percentage of frame time used
  • There is now a statistics menu that has stats from all over the place
  • Fixed gold required to build towers sometimes is rounded incorrectly, can show 250 but not have 250 to build a tower
  • Game Over defeat message and behavior should vary for bosses
  • Fixed game pausing, no longer causes crashes and it looks better
  • Non-required towers are now disabled during boss fights
  • Fixed the player moving slow with controller input


Thanks everyone!

Yours truly,
Seabass & Topher

The Perk Rework! (Build 0.7.5.0)

This update addresses a couple of known crashes and adds quite a bit of new flare to the game. You'll find that we've changed a few of the player skills and have found a way to pack in just a little more zesty polish.

Some important and some fun changes!



  • Grass and flowers can be cut with your sword now
  • Added light flash matching bar color when leveling up towers
  • Made changes to how diagonal inputs are handled, now axes and dpads have identical behavior
  • Butterflies have a cute little glow now
  • Changed Transmute skill to Long Sword skill, allows you to hit air enemies
  • Changed Blade of Greed skill, "Enemies damaged by the sword drop more gold"
  • Magnet perk has boosted pickup range (25% more range)
  • Tree recycling perk changed, default behavior is for sold towers to return trees
  • Recycler perk replaced by 2x Zoom
  • Morale Boost perk gives 33% longer speed bonus
  • Replaced Preservation perk with Interest perk, +1 gold every 10 seconds
  • Added gameplay option to disable the display of the "Interest" perk
  • Changing the game fps in the accessibility settings requires the game to restart now
  • Game logic is now based on the current target FPS instead of always being based on the default framerate
  • New visual effects for a few skills
  • Fixed enemy healthbars flashing in in the corner when they spawn
  • Fixed crash related to lights on platforms after the fire wizard boss battle
  • Fixed intro fade transition


Thanks everyone!

Yours truly,
Seabass & Topher

The Soft Lights (Build 0.7.0.0)

So this is more of an uh-oh-we-screwed-up bug fix but it looks like you're lucky enough to get an early glimpse at our new soft lights!

Lots of changes!



  • Implemented new soft light shader
  • Added fancy soft lights everywhere we could find an excuse to
  • Fixed crash that would occur when the tutorial start


Thanks everyone!

Yours truly,
Seabass & Topher

Ice Wizard Boss (Build 0.6.0.0)

We spent a LONG time on this update but we think it was worth it. We fixed every bug we could find and added a lot more content. We're way ahead on the story as well so you can expect the next update fairly soon.

This time around we focused a lot on polish and game feel. This version of the game feels drastically different from any of the previous builds which we are very excited about.

Lots of changes!



  • Implemented Discord Dissonance
  • New error message with directions for reporting issues
  • The soundtrack is now compressed and decoded on the fly (Game size was 516 MB, it's now 75 MB)
  • Implemented lightrays in the forest area
  • Implemented new bouncy grass
  • Implemented footprints in the snow/sand
  • Heart on UI gets darker as you lose more hearts
  • New healthbar chisel effect when enemies take damage
  • Towers have a new particle effect while being created
  • Optimized healthbar drawing for enemies
  • Coins and gems no longer decay during cutscenes
  • There's a talking rock
  • Hail now has a motion trail and improved artwork
  • Improved axis input for navigating menus
  • Added pre ice wizard mini boss cutscene
  • Reiterated design for skill point unlocks
  • Removed option to disable the background (pretty useless setting)
  • Fixed player 2 being invisible after scene 5b
  • Fixed skills not updating after being unlocked
  • Forest hub 2 wouldn't unlock after talking to the Old Duke
  • Addressed possible crash when unlocking new heads
  • Old Duke's text prompt would show during scene 2_4
  • Fixed pausing being disabled after pre fire wizard boss cutscene with the Old Duke
  • Item unlock prompt would appear during scene 4a while the fire wizard teleported away
  • Post fire boss cutscene had no music
  • Camera no longer moves up above Phil during his first cutscene
  • If pre boss music was playing, kingdom peace music would stop working in other hubs
  • The game would crash after beating the fire wizard boss
  • Player could pause during scenes 3a and 4a
  • Player could pause during dialogue with Phil
  • If scene 5c was played and then the ice wizard mini boss defeat cutscene played after, it would be bugged
  • If the game was closed during various scenes, the game would continue and the scene would never be viewable, instead the game will immediately put you into the cutscene if it wasn't finished before
  • Game would freeze when ran for the first time
  • Controller deadzone increased from 25% to 65%
  • Fixed fire wizard boss weather not working
  • The fire tower now does 35% less damage and each strength upgrade gives 25% less damage than before per level


Any feedback regarding the stability/balance of this build would be fantastic!

Thanks everyone!

Yours truly,
Seabass & Topher