[p align="start"]Hey there, Sleepers![/p][p align="start"]We hope you’re able to take a quick break from running testing stations to take a look at our jampacked Signal, because there are some really exciting things to see with this issue. Some highlights include:[/p]
[p]Interesting stats from our latest Community Challenge[/p]
[p]Useful tools and websites to help make survival a little easier, along with a new way to get your hands on the Atreides Battle Rifle skin![/p]
[p]Gorgeous fanart and screenshots[/p]
[p]A short Q&A[/p]
[p]Some of your memorable moments shared by you, the community![/p]
[p align="start"]Let’s get into it![/p]
Round Up
Patch 1.3.0.0
[p align="start"]We’ve been shouting from the tops of the Shield Wall cliffs, so we’re sure you’ve heard all about the big Chapter 3 update. But just in case you’ve had your head in the sand, we released our biggest update yet earlier this month! This came with a bigger and better endgame, overhauled Landsraad, new testing stations with difficulty scaling, specialization and augmentation progression, and a fancy new art banner.[/p][p align="start"]But we didn’t stop there! The patches introduced shortly after Chapter 3 also had important changes. This includes adjustments to durability; we’ve reduced durability loss which will assist with alleviating strain when tackling more difficult enemies or content. We also made changes to overall difficulty to testing stations, drillshot rebalance, and more fixes.[/p][p align="start"]You can read all the highlights in our blog here as well as the patch notes here.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/ed63605201517e5934f745be2c074ff5a4aa2879.png"][TAG-50][/p]
Community Challenge
[p align="start"]We also hosted our very first Community Challenge, Raiders of the Lost Stations. Three milestones were set where we asked you to complete runs through the new testing stations, with each completion counting towards those milestones. And you all SMASHED it. Not only were all three milestones achieved, but the very final stretch goal was as well. Sounds like we may need to add more of a challenge for future ones![/p][p align="start"]Due to your hard work, the Sniper Rifle variant and six pieces of the Sentinel Kit are yours for the taking and are available automatically in the game. These will be available to everybody until March 16th, 2026 so you only need to log into the game before then to acquire them. The Battle Rifle variant will be available to claim later on with the 1.3.10.0 patch, and a deadline to claim this will be announced once it’s added. If you miss the window, don’t worry, these will be available again through an in-game vendor in the future![/p][p align="start"]Let’s take a look at some interesting stats while we’re here.[/p][p]Global Completions[/p][table equalcells="1" colwidth=","][tr][th][p]Region[/p][/th][th][p]Number[/p][/th][/tr][tr][td][p]Global[/p][/td][td][p]493,741[/p][/td][/tr][tr][td][p]Europe[/p][/td][td][p]235,614[/p][/td][/tr][tr][td][p]North America[/p][/td][td][p]215,438[/p][/td][/tr][tr][td][p]South America[/p][/td][td][p]7,892[/p][/td][/tr][tr][td][p]Oceania[/p][/td][td][p]20,373[/p][/td][/tr][tr][td][p]Asia[/p][/td][td][p]14,424[/p][/td][/tr][p]The most played testing stations[/p][table equalcells="1" colwidth=",,"][tr][th][p]Placed[/p][/th][th][p]Testing Station[/p][/th][th][p]Completions[/p][/th][/tr][tr][td][p]#1[/p][/td][td][p]Testing Station #136 (Fire)[/p][/td][td][p]169,914[/p][/td][/tr][tr][td][p]#2[/p][/td][td][p]Testing Station #152 (Electric)[/p][/td][td][p]155,327[/p][/td][/tr][tr][td][p]#3[/p][/td][td][p]Testing Station #89 (Radiation)[/p][/td][td][p]63,675[/p][/td][/tr][tr][td][p]#4[/p][/td][td][p]Testing Station #24 (Darkness)[/p][/td][td][p]54,318[/p][/td][/tr][tr][td][p]#5[/p][/td][td][p]Testing Station #195 (Poison)[/p][/td][td][p]50,507[/p][/td][/tr][p]Percentage of solo vs party completions[/p][p align="start"]It’s fascinating to see that all the new Testing Stations have almost an equal number of solo and group completions, with solo having slightly more clears! With the recent adjustments to difficulty, we hope more of you are able to experience this content alone or in a group. Don’t ever tell yourself that you aren’t strong enough, you’re more powerful than you think![/p][table equalcells="1" colwidth=",,"][tr][th][p]Testing Station[/p][/th][th][p]Solo[/p][/th][th][p]Party[/p][/th][/tr][tr][td][p]Testing Station #24 (Darkness)[/p][/td][td][p]50.2%[/p][/td][td][p]49.8%[/p][/td][/tr][tr][td][p]Testing Station #89 (Radiation)[/p][/td][td][p]54.8%[/p][/td][td][p]45.2%[/p][/td][/tr][tr][td][p]Testing Station #136 (Fire)[/p][/td][td][p]56.6%[/p][/td][td][p]43.4%[/p][/td][/tr][tr][td][p]Testing Station #152 (Electric)[/p][/td][td][p]52.1%[/p][/td][td][p]47.9%[/p][/td][/tr][tr][td][p]Testing Station #195 (Poison)[/p][/td][td][p]53.7%[/p][/td][td][p]46.3%[/p][/td][/tr][p align="start"]We also want to congratulate the hundreds of Sleepers who completed the Testing Stations with difficulty level 15. That is quite the feat! And lastly, thank you for everyone in the community who shared tips & tricks, guides, or even gave a helping hand through them. It was great seeing every come together to tackle this![/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/78c6195007062b60c026a83dd7c4dec9aa7335e6.png"][/p]
YouTube Playlist
[p align="start"]If you’re brand new to the game or a seasoned veteran looking for more tricks, check out our curated YouTube playlist! These contain videos from content creators from all over with the best tips & tricks, guides, interviews, and gameplay breakdown.[/p][p align="start"]These creators are a huge backbone of the community, and we’ve worked together with many of them personally. They offer some great insight and interesting content with their videos. Make sure to give them some support too with a comment or subscribing![/p][p align="start"]Check them out here![/p]
Une Annonce Spéciale!
[p align="start"]This one is for all the French players and readers out there! Tune in to watch how 60 streamers divide fight over control of Arrakis in a fresh start on a semi RP full PvP setting provided by Nitrado!
Streams featuring Alphacast, Eventis, M4F, Zerator and others will take place every day for a week, starting on February 18th, at 6:00 PM CET//12:00 PM EST // 9:00 AM PST![/p]
Community Corner
Community Run Resources
[p align="start"]We have some amazing community run websites to check out for anything you might need, as well as an opportunity to help your fellow Sleepers. With Chapter 3, we’ve seen many new Sleepers hitting the sands, so these are incredibly useful tools that will make your survival in the desert a little easier.[/p]
[p]Dune: Awakening Wiki: If you’re interested in helping out the community with your in-game knowledge while also being rewarded for it, make sure to check out the wiki page! Right now, they are running a campaign where you can participate in missions to earn an Atreides Battle Rifle while also giving back to the community.[/p]
[p]DuneStatus: This is a great tool to use to check out a lot of information on the servers including player count, datatcenter locations, status, and more.[/p]
[p]Dune: Awakening Database: This website has everything you need to know about any resource, contract, components, refineries, and more. Each page goes in-depth about what you may need to find them, build them, properties, and other useful information.[/p]
[p]Planetologist: You’ll find plenty of guides and information here, such as an interactive Deep Desert map with the most up to date POIs, service status monitoring, and a servers guide.[/p]
[p]Method: Here you’ll find any and every guide you will ever need! This ranges from how and where to get certain resources, understanding new game mechanics, testing station walkthroughs, and much more.[/p]
[p]AwooTools: This is another great website for server monitoring. You can easily browse the different servers and find information on each or look through previous client updates.[/p]
[p]PimpMyDune: If you’ve built a base you are proud of and want to share with the rest of the world, you can upload pictures and videos here! Look through the community’s brilliant creations and get inspired to make your own. You can write a summary or history of your build, add tags, and include your World and Sietch for potential visitors.[/p]
[p align="start"]If there are other community resources you know of or use, make sure to let us know using #DuneAwakening on socials to tag us. Or, join our official Discord server and get in touch with us there.[/p]
Fanart
[p][img src="https://clan.akamai.steamstatic.com/images/42849822/b5a01d3cae7a3ac7bf7baef51b386e72a49048c4.png"][/p][p]An inspirational Zantara poster by KikiTerminator on Discord[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/a981548ac18b3f32922b3e36da5127330a7b3b0e.png"][/p][p]Action shot of LoneLionArt’s character[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/943b9a05d6a12177b8191455b657438999a039a4.png"][TAG-500][/p][p]MooCow’s OC oni girl in a native stillsuit[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/1f0439a9813c9dcd028f74b7e2b7f65c77ba6674.png"][TAG-506][/p][p]Marcy is back at it again with their charming art![/p][table equalcells="1" colwidth=","][tr][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/1f40ba929a004a1ed77ddd0de6054b663db367ec.png"][/p][/th][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/0aa5d9be2efacf7eea811e0ed849458d812eb06f.png"][/p][/th][/tr][p]Marcy also likes to show off their girlie pop moves.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/68a0fba94e6909923da69e9e2e965d2c194c7126.png"][/p][p]A Dune: Awakening inspired piece by Fanfaron Malefique. You can see their work in progress here on Instagram.[/p]
Screenshots
[p][img src="https://clan.akamai.steamstatic.com/images/42849822/b0f47dac448138cab2305c2b85a016b4dc65daed.png"][/p][p]An absolutely insane Duneman Tower built by u/Arthemis_Bright. Check out more angles here on Reddit.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/b9aa566dba7aa6e816dbcefa9b07162fdbada613.jpg"][/p][p]u/aquinas_nz shows off a fantastic technique using Atriedes doors as frames for storage. Reddit[/p][table equalcells="1" colwidth=","][tr][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/1adc815442e46ba7a121a97c1c3547ce9e48402e.png"][/p][/th][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/3bfde69d1fc4f588ef2a9fef6681e66ee505f648.png"][/p][/th][/tr][tr][td][p][img src="https://clan.akamai.steamstatic.com/images/42849822/785f2dfd7fc3840bc2598b0b5273e66d321517bf.png"][/p][/td][td][p][img src="https://clan.akamai.steamstatic.com/images/42849822/d08e041166e78b0dbce330b42f3ac6a0aaf45573.png"][/p][/td][/tr][p align="start"]A giant pirate ship built solo by u/Lancewestwalker, that not only looks fearsome from the outside, but practical and refined on the inside. Check out more photos on Reddit![/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/4a8650772105d6ef54d58164fc58b7c2121fc5c4.png"][TAG-600][/p][p]Deep Desert Decompression by Aronec[/p][table equalcells="1" colwidth=","][tr][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/f2c70db83d890c557413488a0f723d7711fd2b40.png"][TAG-609][/p][/th][th][p][img src="https://clan.akamai.steamstatic.com/images/42849822/7ba024884003bb3da36123fcfa79d1cc0b2c02be.png"][/p][/th][/tr][p align="start"]Welcome to Nova City! Built by u/bowjack313, you can find this marvelous city on Narbog, Sietch Abbir just east of Anvil. Find more pictures and learn more about the city here on Reddit.[/p]
Q&A
[p align="start"]Q: What are the plans for console release? A: We are still on track to release it later this year! We are currently in the phase of adding PlayStation Activities, Trophies, additional controller features, and ensuring great performance. More information on this will come when ready.[/p][p align="start"]Q: Are there any plans to allow the sandcrawler to harvest flour sand? A: Having this is a little trickier than you’d think! The sandcrawler is coded to just pick up spice, and changing it to allow flour sand isn’t a simple fix. However, it is on our radar and on the list of something we’d like to have in the future.[/p][p align="start"]Q: With the Chapter 3 patch, the Landsraad control points were removed. What are the plans for those? A: The control points were removed as they didn’t fit with the revamped Landsraad balance-wise. They will return in the future at some point, with a more solid purpose. What that purpose is, as well as in what shape or form, we’re not ready to expand on just yet.[/p][p align="start"]Q: With taxation being removed, what will happen with the tax collectors in the social hubs? A: They’ve officially been promoted to Social Hub Decor. If you see them standing around looking lost, please be kind. It’s hard to transition from “Most Hated Person” to “Unemployed Snob in Fancy Clothes” overnight.[/p][p align="start"]Q: So what’s the plan now that Chapter 3 is out? A: The work never stops! We have multiple teams working on all sorts of exciting things. Some are focused on more balance changes, bug fixes, and QoL adjustments. Others are working on future content that we can’t talk about…yet.[/p]
Spice for Thought
[p align="start"]In our last Communinet Signal, we asked you to share some of the best moments and memories you had since launch. And while it hasn’t yet been a year since launch, it’s clear the game has made some lasting impressions already on many of you. We aren’t able to include every comment in this issue, so we implore you to read more of them on the Reddit thread here, and on the Discord thread.[/p][table equalcells="1" colwidth=""][tr][td][p][/p][/td][/tr][table equalcells="1" colwidth=","][tr][th][p]Story[/p][/th][th][p]Name[/p][/th][/tr][tr][td][p]I was able to join a Testing Station run, way ahead of my skill level would have allowed. Died multiple times, but the others never held it against me. I was completely overwhelmed. A week later, one of those other players reached out directly and offered a full set of Executor blueprints. "Seemed like you could use it. The only thing I ask, continue to pay it forward". This was a turning point for me. This lead to me leveling up quickly, participating more and making a LOT of friends. We all continue to pay it forward and look out for each other.[/p][/td][td][p]Abid1ng Dude[/p][/td][/tr][tr][td][p]The first time you crossover from the Southern spawn region on a bike. The adrenaline spiking from the sandworms.[/p][/td][td][p]Nice-Ad-2792[/p][/td][/tr][tr][td][p]I'll never forget the first time I had a worm staredown at me. It was surreal. I had to just stop and take it in for a second. Definitely didn't expect such a thing to be in the game and happy it is.[/p][p]Alternatively, during the live event with the crashed ships and turrets, me and my buddy were cruising around on some bikes and my buddy gets absolutely clocked by one of those ships coming down by sheer chance. We were dying laughing for a good 10 minutes. It was the best.[/p][/td][td][p]AHeadlessHat[/p][/td][/tr][tr][td][p]For a very long time on my server, server Stygia, there was a guild that would patrol the pvp zone daily stopping other guilds from harvesting spice or other pvp zone resources. Being a pvper myself, I decided to spend my time gathering together anyone and everyone capable of fighting back who wanted to see this powerful guild gone.[/p][p]I think my favorite memory was when I finally gathered together a strong enough force to fight back against this guild, taking down their carrier for the first time after they had taken down so many others, really giving them a taste of their own medicine![/p][p]I even made this into a video here: WE BLEW UP THEIR CARRIER - Dune: Awakening (Part 4)[/p][/td][td][p]Argoniumite[/p][/td][/tr][tr][td][p]Me and 15 of the boys all flying out for the first time in a swarm of armed ornithopters into the DD to set up bases.”[/p][/td][td][p]Fluffydonkeys[/p][/td][/tr][tr][td][p]My first spice harvest in the Hagga Basin was a memorable one. It was an unplanned harvest, as I stumbled on a small spicefield close to solid rock while riding my sandbike. I parked the sandbike in a safe spot, walked over and took out my compactor. But something was off. The spice was bubbling and the compactor didn't work. "Okay", I thought, and ran back to continue my ride. As it happened I saw another player on his sandbike riding towards that same spicefield. "Good luck, you won't get much out of that", I thought and drove off, thinking no more of it.[/p][p]Then it happened.[/p][p]BOOOOM! With a explosion that shook the ground the bubbling spice exploded! A turbulent purple flashing smokestack rose high! And I swear I saw that other player and his sandbike fly high into the sky as well! I rode back to see what had happened and found a ready to be harvested spicebloom, but no sign of that player. That's when I learned the bubbling spice is dangerous, and that's when I compacted my first spice sand.[/p][/td][td][p]Herr Wahnsinn[/p][/td][/tr][tr][td][p]So I say this as someone who loves the ground vehicles and sandworm terror.[/p][p]The first time taking off in my new thopter and realizing I could just pop over and turn that quest in and pop back. No route planning or watching for CHOAM or double checking the quicksand.[/p][p]It's such a visceral feeling that you've progressed in this world.[/p][/td][td][p]ZakuIII[/p][/td][/tr][tr][td][p]It's hard to describe if you haven't played it, but standing face to face with a sandworm, inches away from perma-losing all my gear and resources but having made it to the rocks just in the nick of time, bindu-sprinting through sand that was starting to collapse under my feet... And then turning around and seeing that fiery maw filling up my whole field of vision... Damn. That's when I knew I'd be coming back again and again. ~500h and I'm still shaking in my boots every time I cross the open sand[/p][/td][td][p]PFX @ Broken Shackle Games[/p][/td][/tr][tr][td][p]Whether alone or with friends, every adventure starts with the Iconic Ornithopter:[/p][p]Damage from First Deep Desert Rocket Helping a Friend With Missions Finding a New Perspective Tanning In Hagga Basin[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/b955040456f3e10d68a25c9e4835e1a3277244ae.png"][/p][/td][td][p]sorvinasavage.bsky.social[/td][/tr][tr][td][p]For me it's been building new bases! I'm part of the small community of tax haven enthusiasts that try to fit as much as possible in basic sub-fief as a challenge. As we feel the emperor has enough Solari.[p][img src="https://clan.akamai.steamstatic.com/images/42849822/f97853e687271f2f12b0310ab5ed463e4bc6e079.jpg"][/td][td][p]EpicPlants[/td][/tr][tr][td][p]A couple of weeks ago, my partner and I spotted an abandoned base on our sietch and we patiently waited for the console to get destroyed so we could take it over and loot the containers and whatnot. We carefully planned the whole operation - brought scrap metal for the sub-fief console, brought two buggies and both our scout ornis, even calculated the exact spot to place the console for maximum coverage. We even set timers after each sandstorm so we know when to be ready in case the next one would destroy the console.[p]There was another player who was staking out the same crumbling base, skulking on the lower level while the two of us were comfortably installed upstairs next to the console. All three of us waited patiently for hours for that thing to pop. When it finally did, I was faster on the draw with placing the sub-fief, and then both me and my partner rushed to the other side of the unclaimed base to loot those containers (one had 500 spice melange). Then we started methodically looting the claimed base, except that other player was still lurking nearby and swooping in whenever we dropped something on the floor. I built walls around everything, but I missed a couple of spots where there were straight walls on top of a rounded corner foundation, so there was a small space.[p]This player literally crawled through these holes in the floor, and we couldn't figure out how they kept getting into our base! And every time we dropped something because our inventory was too full, they would swoop in, pick it up and then skitter through the floor hole again. This was absolutely hilarious, and we nicknamed them "the spice squirrel".[TAG-850][p]Spice squirrel, good on you, I hope you got some good loots as well.[/td][td][p]Kittenmancer[/td][/tr][tr][td][p]One of my favorite moments so far was when me, my alliance and the coalition of more alliances (Strides) travelled with our two Carriers and Sandcrawlers deep into the DD to gather spice. We were around 25 people with good gear and thopters. We brought some assaults and many scouts (since they were incredibly strong at that time). We scouted ahead, everything looked good. Then we landed the Sandcrawlers, and suddenly, the sky turned dark from all the Harkonnen scouts diving from above.[p]They lit up the ground, quickly dismantling one of our Sandcrawlers. We panicked and started to scramble everyone together, trying to get in some sort of formation. But it was total chaos. We started fighting back downing some of them. The carrier that dropped the first Sandcrawler got up a little bit but got pretty blasted and then multiple scouts stood on it to get it eaten by a worm. I was flying the other Carrier, and pretty quickly decided to abandon the other Sandcrawler to its fate. We had two of our Assaults flying above the Carrier to block shots and bumps from the enemy scouts. Many players had lost their thopters and suddenly a small island in the sand became a huge ground PvP area. I barely managed to escape with the Carrier. We lost many scouts and assaults that day. There were some really great ground battles with air explosions happening above.[/td][td][p]MCAppear[/td][/tr][tr][td][p]My first time in a deep desert testing station, I was down to the skin of my teeth when two lovely lads swooped in out of nowhere and helped me clean shop. I was sure I was dead because I was in the PvP zone, but they actually invited me to their party and helped me clear a couple more dungeons! They even invited me to their guild![/td][td][p]Inqeuet[/td][/tr][tr][td][p]New core memory unlocked: Solo harvesting during a massive blow on Xmas. Between the screen being solid purple and the wind blocking all audio, I was flying completely blind. No clue if a worm was about to ruin my day or if I was being hunted. But it was Christmas, so naturally, I full-sent it. 10/10 would risk it all for the Spice again.[TAG-890][p][img src="https://clan.akamai.steamstatic.com/images/42849822/dae07b9a00ac1cd6370b4d7800b1f1b875a61d31.png"][/td][td][p]LNZERO[TAG-900][/td][/tr][tr][td][p]At the beginning of the game, the guildmates and me found a crashed thopter up on a small rock island a short ways from the larger crashed ship. It had a constellation chest that always had some piece of Aren's equipment. I thought this was interesting, but didn't put too much time into it.[TAG-906][p]Over a hundred hours later, I finally read the description for Mendia's armor and realized that there's a whole story we never see, but played out across the sands. I really loved that feeling of the world having a secret history and would love to see even more of it.[TAG-908][/td][td][p]SirSureal[/td][/tr][tr][td][p]I've had the pleasure of meeting people here and traveling to their sietch and their base to build the Maud'Dib terrarium for them. Met some really cool people, and I hope I continue to![TAG-920][/td][td][p]AdmDuarte[/td][/tr][tr][td][p]Just finished harvesting a spice blow and not a second after I got in my thopter, this spaceship decides to almost kill me on its way down!! Please... stop this senseless war... I am but a simple spice farmer (who stabs a lot)!![p][img src="https://clan.akamai.steamstatic.com/images/42849822/c988a9c645eedaa5be1925e15304b46866657ba1.png"] [/td][td][p]TeaMergency[/td][/tr]
Closing Words
[p align="start"]And here we are, you made it to the end! We absolutely love showing off and celebrating stories, screenshots, and everything in between that you all share. It makes the Dune: Awakening team so happy to see you all enjoying what we’ve put our heart and soul into, and we’re so excited for you to see what we have in store. We’re focusing on making additional content including new Landsraad locations and new replayable missions. More on all of this soon![p align="start"]Until next time!
Dune: Awakening - 1.3.5.0 Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This patch requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
Features & Changes
[p][/p]
Resources, Building, and Crafting
[p]The Dueling Ring vendor changes:[/p]
[p]Changed the cost of the Iodine Pill from 80 to 800 Solari.[/p]
[p]Added a limited stock of the Iodine pill of 10 units per week.[/p]
Combat
[p]Dungeon bosses are no longer affected by slowing effects on ranged and melee hits to address the issue of melee bosses being easily subdued by big player parties.[/p]
[p]Overmap dungeons bosses' energy weapon damage mitigation increased from 50% to 72.5%.[/p]
[p]Slightly reduced the difficulty of the Wreck of Tyche encounters by replacing a portion of rapier-wielding NPCs with sword-wielding ones.[/p]
Vehicles
[p]Missing ornithopters have been restored to the Vehicle Backup Tool if they were lost under the following condition: the player traveled to the Neo Carthag Duelling Ring via the Overland Map and then used the NPC to travel to Harko before access to the Duelling Ring via the Overland Map was disabled in Hotfix 1.3.0.3.[/p]
[p]The issue occurred only if the player had previously mounted and dismounted a bike during the Smugglers Run mission before traveling to the Neo Carthag Duelling Ring.[/p]
Worldbuilding and Exploration
[p]Updated the dungeon entrance pop-up to display the recommended item tier and Augment grade required to complete the selected difficulty level.[/p]
[p]To prevent confusion, the pentashield door in the starting area of the Ruins of Old Carthag during the Deadly Poison journey was replaced with a wall, since the area behind it cannot be accessed.[/p]
User Interface
[p]Added functionality to hide messages coming from specific text channels in HUD.[/p]
[p]The message describing the requirements to access Landsraad and Specializations was updated to be clearer to the player.[/p][p][/p]
Fixes
Technical and Stability
[p]Improved server and game client stability, including fixing a crash that could occur before players reached the ornithopter to escape the Old Carthag facility.[/p]
[p]Fixed several edge cases where Character Transfers could fail with error M72.[/p]
[p]Fixed an issue where players could not redeem their returning player packs if they had transferred their character to another World without first logging in their origin World to receive the gifts.[/p]
[p]Fixed an issue where traveling to the password-protected Hagga Basin could prompt for the password when it was not necessary.[/p]
[p]This should also fix an issue where players could get stuck in or fail to access Chapter 2 missions.[/p]
Resources, Building, and Crafting
[p]Fixed an issue that made the Crew Chief Stillsuit Garment and the Dune Dancer Stillsuit Garment disappear from the game, including players' inventories. The missing stillsuits were added back.[/p]
[p]Fixed an issue that prevented crafted Augmentations from being recycled. They can now be recycled to recover a portion of their crafting cost and to benefit from recycling-related Traits that support Augmentation crafting.[/p]
[p]Fixed an issue where a backed-up base could fail to snap to its origin if the sub-fief console was intersecting with the environment.[/p]
Combat
[p]Fixed several issues with the Magnetic Attractor affecting a player where:[/p]
[p]The player was unable to aim abilities or aim and lock on with a rocket launcher.[/p]
[p]Thrown grenades would collide with the attractor field.[/p]
[p]Mines would get attached to the attractor field.[/p]
[p]Fixed an issue where the boss in Testing Station 195 could deal damage to himself during combat.[/p]
Vehicles
[p]Fixed an issue that caused mining yield bonuses for vehicular mining to be granted even without any training in the Gathering specialization track.[/p]
Worldbuilding and Exploration
[p]Fixed an issue with missing collisions in Testing Stations 24, 136, 152, and 195 that allowed a shortcut to the bosses.[/p]
Story, Journey, and New Player Experience
[p]Fixed an issue where players could not complete the Harnessing the Power of the Storm mission if they killed the boss before collecting all items.[/p]
Landsraad and Deep Desert
[p]Fixed an issue where some players who reached Rank 5 with a faction were not aligned with it.[/p]
User Interface
[p]Fixed an issue where the player menu toggle could get stuck on controllers in Chapter 3 dungeons until a shortcut for another tab was used.[/p]
Dune: Awakening - 1.3.0.5 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p][p][/p]
FEATURES AND CHANGES
Resources, Building, and Crafting:
[p]Durability changes[/p]
[p]Death Durability Penalty: Reduced durability loss on death for all items from 5% to 2%.[/p]
[p]Use Durability Drain: Reduced durability drain from use for all equipment by 50%. Thus tools, weapons, powerpacks, and suspensor belts, etc. last 2 times longer before breaking.[/p]
[p]Repair Wear: Reduced maximum durability reduction from repairs for all equipment from 20% to 15%.[/p]
Combat:
[p]Reduced the overall power of baseline Plastanium-tier enemies found in both the new Overland map locations and Testing Stations.[/p]
[p]The stat scaling displayed in the dungeon difficulty selection UI has been adjusted accordingly.[/p]
[p]Plastanium-tier enemies now deal less damage and shield damage, and their health scales less aggressively in dungeons at higher difficulty levels.[/p]
[p]Adjusted the available starting difficulty for all Chapter 3 dungeons to 1–3.[/p]
[p]Difficulties 4 and 5 are no longer available from the start. Players must first clear the initial three difficulty levels to unlock Difficulty 4.[/p]
[p]Drillshot rebalance:[/p]
[p]Increased the time between shots for NPCs using Drillshot weapons. This prevents cases where a single NPC could land two darts in one burst, dealing enough damage to instantly down a player.[/p]
[p]Reduced the damage dealt by NPC Drillshot weapons when penetrating shields. This should ease the pressure from Drillshot NPCs without making them trivial to deal with.[/p]
[p]Reduced the shield damage dealt by NPCs using LMGs and Disruptors. This change softens the difficulty spike when facing these enemies while ensuring they remain a threat if left unchecked.[/p]
[p align="start"] [/p]
FIXES
Technical and stability:
[p]Fixed an edge-case issue where players could still encounter the Q52 error when traveling to a password-protected Sietch on private servers.[/p]
[p]Fixed several edge-case issues that could trigger the X72 error when a player performed a Character Transfer.[/p]
Resources, Building, and Crafting:
[p]We have reimbursed the Scrips that were written off for the purchase of Contraband Armor Variants but were never granted, due to a bug that was fixed in Hotfix 1.3.0.4.[/p]
Combat:
[p]Fixed an issue where players affected by the Attractor Field were unable to fire their weapons. Players (as well as NPCs after the fix in Hotfix 1.3.0.4) affected by the field can now fire normally.[/p]
[p]Known Issue: Players affected by the Attractor Field are currently unable to target enemies with abilities or the rocket launcher.[/p]
[p]Fixed a long-standing issue where heavy dart weapons and certain other effects bypassed the low-health mitigation feature.[/p]
[p]These attacks are now properly mitigated and deal reduced damage to low-health players.
Dune: Awakening - 1.3.0.4 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix does not require a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
FEATURES AND CHANGES
Technical and stability:
[p]Character transfer is now allowed to the full or locked worlds if the player has a friend there.[/p]
Worldbuilding and Exploration:
[p]The Sensor Antenna interactable used in the Rift Recon Run mission has been moved to a position where a player is not blocked from interacting with it by other players' bases.[/p]
FIXES
Technical and stability:
[p]Improved server stability.[/p]
Resources, Building, and Crafting:
[p]Fixed an issue where the purchase of the Light and Heavy Contraband armor variants would not grant the customization to the player.[/p]
[p]If you were affected by this issue, any spent Scrips having tried to purchase these items will be reimbursed in the next patch.[/p]
[p]Fixed an edge-case issue where some players could not snap their backed-up bases to the origin due to the “Too close to a No Building Zone“ message.[/p]
Combat:
[p]Fixed an issue where ranged NPCs would not attack if affected by the Attractor Field.[/p]
User Interface:
[p]Fixed an issue where the journey HUD tracker could break during the Bloodline journey in Chapter 2, showing Unknown as the next objective.[/p]
Dune: Awakening - 1.3.0.4 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix does not require a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
FIXES
[p]Updated shader cache to improve performance.[/p]
[p]Access to the Dueling Ring via the Overland Map has been disabled to prevent some players from losing their ornithopter when they return to Harko Village after accessing the Neo Carthage Dueling Ring via the Overland Map.[/p]
[p]The only way to access the ring now is by talking to the NPC in Harko Village.[/p]
Dune: Awakening - 1.3.0.3 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
CHANGES
[p]Updated shader cache to improve performance.[/p]
[p]Access to the Dueling Ring via the Overland Map has been disabled to prevent some players from losing their ornithopter when they return to Harko Village after accessing the Neo Carthage Dueling Ring via the Overland Map.[/p]
[p]The only way to access the ring now is by talking to the NPC in Harko Village.[/p]
Community Challenge: Raiders of the Lost Stations
[p]Greetings Sleepers,[/p][p]With the arrival of Chapter 3, the sands have shifted to reveal brand new Imperial Testing Stations! To celebrate our biggest update yet, we’re launching our first ever community challenge you can participate in to get some exclusive in-game rewards.[/p][p align="start"]From right now, February 5th, until Feb 16, 2026 08:59 CET, successfully complete these new Testing Stations on an official server and work together to reach each milestone.[/p][p align="start"]During this event, survival is a collaborative effort. Whether you prefer to venture into the depths alone or watch the backs of your allies, every successful completion brings you closer to the goal. We have designed this challenge to be inclusive of all playstyles, meaning a Testing Station completion will count towards each milestone regardless of the difficulty level selected. Additionally, progress is tracked per player. If you complete a Testing Station with a team of three, for example, your victory will contribute three points toward the global total.[/p][p align="start"]There are three milestones to hit, each of which unlocks an exclusive reward for your character. While the rewards are global, the pride is local. We’ll be posting daily updates on our Discord server through a new announcement channel, as well as updating the social channels with completion numbers per region.[/p][p align="start"]To participate, complete any of the following stations as many times as you wish to help the community reach its goals:[/p]
[p]Imperial Testing Station #24[/p]
[p]Imperial Testing Station #89[/p]
[p]Imperial Testing Station #136[/p]
[p]Imperial Testing Station #152[/p]
[p]Imperial Testing Station #195[/p]
[p align="start"]Once the event window closes and the dust settles, all earned rewards will be delivered. These will be account-wide items, so they’ll be available on any and all of your characters. They will also be applied to players on private servers, if unlocked by the community on official server. If you aren’t able to participate in this event, no fear, all milestone rewards will be granted to everyone even if you didn’t have a chance to run any Testing Stations. Additionally, these will be available to buy in the future through an in-game vendor with Solari.[/p][p][/p]
Rewards
Milestone 1
[p align="start"]Complete 50k cumulative Testing Station runs to receive the Sniper Rifle Variant.[/p]
Milestone 2
[p align="start"]Complete 100k cumulative Testing Station runs to receive two pieces of the Sentinel Kit:[/p]
[p]Foundation[/p]
[p]Floor/Ceiling[/p]
Milestone 3
[p align="start"]Complete 150k cumulative Testing Station runs to receive four pieces of the Sentinel Kit:[/p]
[p]Column[/p]
[p]Railing 1[/p]
[p]Railing 2[/p]
[p]Railing Corner[/p]
[p align="start"]Now fill those literjons, get your gear ready, and show us what you’re capable of. You have your mission, how many will you complete?[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/cb68a74714d27099357b9b1d97bfbc589bb7446e.jpg"][/p][p][/p]
Terms and Conditions
[p]About the Event This is a limited-time community event. If the player community reaches the stated goals before the event ends, special in‑game rewards will be unlocked for eligible players.[/p]
[p]Eligibility You can receive the reward if:[TAG-101]
[p]You own the game, and[TAG-105]
[p]You have at least one created character before the event ends.[TAG-109]
[p align="start"]No purchase is required to take part.
[p]How Progress Works Your in‑game actions may contribute to the community goal. All progress is tracked by our internal systems, and our results are final.
[p]Rewards If the community goal is met:
[p]All eligible players will receive rewards shortly after the event concludes.
[p]Rewards are digital, have no cash value, and cannot be exchanged or refunded.
[p]Changes & Technical Issues We may adjust or cancel the event if technical problems occur. We’re not responsible for progress lost due to outages, disconnections, or bugs not caused by us.
[p]Participation By taking part in the event or claiming the reward, you agree to these terms.
Dune: Awakening - 1.3.0.2 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
FEATURES AND CHANGES
Combat:
[p]The Art of Kanly Brute boss fight difficulty was tuned down.[/p]
FIXES
Technical and stability:
[p]Improved server stability.[/p]
Combat:
[p]Fixed an issue where ammo and medical loot boxes inside dungeon wave rooms would respawn at a very fast rate. Now, loot outside of combat rooms in dungeons won't respawn any longer. In combat rooms, ammo respawns after two minutes, while health kits respawn after fifteen minutes.[/p]
Worldbuilding and Exploration:
[p]Fixed an issue where players could fall through terrain in the Deadly Poison journey.[/p]
Story, Journey and New Player Experience:
[p]Fixed an issue for players who were already blocked in the story, if they missed the “Investigate the suboid corpse” step in the Extinguishing the Flames Journey.[/p]
[p]Fixed an issue where all completed story voice lines and journey pop-ups were played/shown after a player launched the game after the Chapter 3 update for the first time.[/p]
Landsraad:
[p]Fixed an issue where some players got demoted from faction rank 5 to rank 4 after the Chapter 3 update.[/p]
[p]Fixed an issue where players could attempt to buy more items from Landsraad vendors than they could afford. The player didn’t receive anything, but the vendor items disappeared from stock.[/p]
Dune: Awakening - 1.3.0.1 Hotfix Patch Notes
[p]Hey Sleepers,[/p][p][/p][p]This hotfix requires a client-side download. Remember to restart your Steam client if the download does not appear automatically for you. Servers will be coming back up shortly. [/p][p][/p][p]For the list of known issues, please visit our Discord server or Steam discussion boards.[/p][p][/p]
FIXES
[p]Fixed a crash that could happen if a specific placeable was in a base backed up before the Chapter 3 update, and the player unholstered the Base Reconstruction Tool after the update.[/p]
[p]Fixed an issue where players could end up blocked in the story if they missed the “Investigate the suboid corpse” step in the Extinguishing the Flames Journey.[/p]
[p]This fix does not address the issue retroactively for those who experienced it before this version was released. A retroactive fix will be included in the next hotfix, to be released as soon as possible.[/p]
Chapter 3 Free Update & Raiders of the Broken Lands DLC Out Now!
[p]Well met Sleepers, [/p][p]Chapter 3 is our biggest update yet, reshaping the endgame and opening new paths of progression across Arrakis and responding to the biggest requests from our community. In addition, a new DLC is out now, Raiders of the Broken Lands. There is a lot packed into this update so we will walk you through the highlights below, but you can find the full patch notes here. [/p][p]The update is comprised of two main parts. The first is the free update which everyone who owns Dune: Awakening has access to immediately. The second is the DLC Raiders of the Broken Lands also available immediately to anyone who bought the Season pass, the Deluxe or the Ultimate Editions at no additional cost. Otherwise, you can get access to it for $9.99, or buy the full season pass for $24.99. [/p]
Chapter 3 Free Update
[p][/p]
Revamped Endgame Progression
[p]At the heart of Chapter 3 is a redesigned Landsraad that gives players more to do, more rewards, and deeper customization in playstyle. Endgame progression will still be focused around the Landsraad, but this has been completely rebuilt. Now, you will be able to select Missions, a new activity type, which will earn them Faction Ranks, Great House Standing and Specialization XP. Let’s go through these one by one: [/p]
[p]Faction Ranks – This has been expanded to include additional levels. At the end of the ladder, the Faction leader you’ve chosen will give you a brand-new special mission to culminate your rise in the ranks. [/p]
[p]Great House Standing – Like before, the Landsraad is decided by earning favor with Great Houses. But going forward, you will select a mission first and decide which Great House you will earn standing with. [/p]
[p]Specialization XP – Every mission will give you a new type of XP that will level up one of the 5 new specializations. We’ll get into this mechanic next. [/p]
[p]We are introducing 5 new specialization tracks that let you deeper refine how you play: Crafting, Gathering, Exploration, Combat and Sabotage. These can be progressed with Specialization XP. Doing this will unlock unique traits which will offer significant bonuses, like increasing headshot damage, inventory slots or unlock entire technologies like Augmentation. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/a5fded7c26232bdb60cc6d4823d8609693fc6d25.png"][/p]
Augmentation progression
[p]Augments can be added to Unique Tier 6 weapons and Armor to increase their power even further. There are tons of new augments to discover and craft. The schematics for these can be found in the new Testing Stations and they can be added to gear in the new Augmentation Station. Unlocking Augmentation requires progression in the Crafting Specialization. Once gear has been augmented though, items can be shared and traded. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/242ec1192510bee183dab2780ac6c953ccdc1796.png"][/p]
New Overland Map Locations
[p]To house these new missions, 10 new overland map locations have been added, as well as new locations to support the new chapter of the story and new Faction Rank contracts. In addition, the overland map has received some visual changes and we have removed the Fuel and Water requirements. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/3d8938b02b887f0d27bee7331fade8c84d9674b1.png"][TAG-60][/p]
5 New challenge Locations
[p]5 of the new locations are dedicated to repeatable challenges. These are the setting for the new Landsraad Missions which will progress your Specialization, Faction Rank and Great House Standing. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/216193ce11d0979d4a0c55482d724f7e9ed96194.gif"][/p]
5 New Repeatable Testing Stations
[p]You can also find 5 new Repeatable Testing Stations. These all feature a new type of boss fight which will require players to develop new tactics. In addition, these can be repeated and the difficulty can be scaled. Higher difficulty yields higher rewards. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/85a0abb5f655ac7f37a44a3906a210c53f82b1eb.gif"][/p]
New Chapter
[p]The story continues with Chapter 3. Fight through the Neo Carthag Duelling ring, and team up with an unexpected ally as you dig deeper into the mystery of your origin. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/cd2248fd50e251e41fffdaa8308caa1f817259eb.png"][/p]
New Weapons and Rapier Rework
[p]Two new weapon types have been added: The Pyrocket and the Dual-Wielded Knives. The Rapier has also been completely reworked with new moves, attacks and defenses. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/24740ca25bb4e20ace7c918e3f62329e684d42bf.gif"][/p]
Removed Base Taxes
[p]Base Taxes have been fully removed. Base upkeep is now simpler, clearer, and far less disruptive to play. [/p][p]Power requirements are still active to avoid building locations from being blocked indefinitely by inactive players, but with the removal of taxes and the Base Reconstruction Tool, base upkeep should be greatly simplified. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/f4135c6c9d385fefe7cf332d178029b072d02bfa.png"][TAG-102][/p]
Return Package
[p]For those who will be returning to Arrakis after an extended absence, we’re introducing Return Packages. These are designed to help returning players get back into the action quickly, without needing to rebuild from scratch and can be accessed via the escape menu. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/7332e33b839199cea233ee966081b2a8f8e17cef.gif"][TAG-110][/p]
Deep Desert Changes
[p]We have also polished the layout of the Deep Desert expanding the shield wall across the whole of the southern section of the map. And we’ve added more ramps to make the endless dunes easier to reach with ground vehicles. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/eeae47a4a94ce4771bdcf85522b07f9434c711ac.gif"][/p]
New Rewards, Pieces and Cosmetics
[p]Included in the mechanics mentioned above are a series of rewards offering much more cosmetic variety to Dune: Awakening. These include new Vehicle variants, new double garage doors for larger vehicles, as well as many armor and weapon variants as rewards or in-game vendor items. You’ll also be able to apply swatches you own to base utilities allowing you to further customize the look of your base. Twitch Drops from Chapters 1 and 2 can now be purchased at the relevant vendor in Arrakeen and Harko Village, meaning you can get the entire Observer Building Set in-game. [/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/4de14d3fa3c8aed2d794ccc0b42034f3434361d4.gif"][/p]
New DLC
[p]Raiders of the Broken Lands offers a list of cosmetic items. One of the most common requests is more items to build with so this DLC includes building pieces and decorations, some weapon and armor variants and more. See the full list below: [/p][p][/p]
[p]74 Smuggler Building Pieces: Build a practical yet comfortable base on Arrakis with these Smuggler Building Pieces. [/p]
[p]17 Smuggler Decorations: Add touches of comfort and personality to your hideout with a curated set of Smuggler decor. [/p]
[p]Smuggler Light Armor Variant [/p]
[p]Smuggler Heavy Armor Variant [/p]
[p]Smuggler Stillsuit Variant [/p]
[p]Raider Buggy Variant [/p]
[p]Smuggler Karpov Rifle Variant [/p]
[p]Smuggler Kindjal Variant [/p]
[p]Emote: Scanning Horizon [/p]
[p]Emote: Examining Ground [/p]
[p]Smuggler Swatch [/p]
Community Challenge: Raiders of the Lost Stations
[p]Starting on the 5 of February, a 10-day Community Challenge kicks off with powerful rewards up for grabs, including the Gunner Sniper Rifle, Watch Tower kit, and more. [/p][p]To participate, simply play the game and complete runs in the new Testing Stations solo or in a group. Every run contributes to the overall progress, and when a goal is reached, all players unlock the rewards. We will share detailed information about this challenge when it begins on February 5th.[/p][p]Daily progress updates will be shared on social channels and Discord.[/p][p][img src="https://clan.akamai.steamstatic.com/images/42849822/e79e7e9d0924d389bdbfb08b02bf8922dd8deb86.png"][/p][p][/p]
And Much More!
[p]These are just the main features released in Chapter 3, for the full list, check out patch notes here. [/p][p]Chapter 3 lays the foundation for the future of Dune: Awakening, and we’re excited to see how players shape Arrakis with these new systems. As always, we are listening to feedback on Discord or social media, so please reach out. [/p][p]The journey continues. [/p]