The bootstrapper has been removed so the game will automatically log-in when you launch it from Steam and will no longer re-download files on startup.
The overlay has been removed and all functionality associated with it has been either built into the game or replicated using Steam services.
When you download the update you will need to transfer any local save files you have into a new directory. Here’s how to do that:
Go to “Steam\steamapps\common\DunDefEternity\BINARIES\WIN32\” and find the file called “DunDefHeroes74.dun.tag_0”
Drag that file over to “Steam\steamapps\common\DungeonDefendersEternity\BINARIES\WIN32\”
Then, delete the entire DunDefEternity directory to save yourself some 6GBs of hard drive space.
An Update on DDE
Greetings Defenders,
Thank you for your support through the release of Dungeon Defenders Eternity. It’s been a humbling experience, one that has highlighted that we need to do better as a studio. The lessons we’ve learned, from greenlighting projects to managing external partners, have been invaluable.
As such, we have discontinued our relationship with Nom Nom Games. At Trendy, we will be producing one more patch, which will remove the playverse login and overlay. (The monster is dead!) This patch will not contain any gameplay modifications or the in-progress rebalance. In the future, you will receive your Hall of Triumphs rewards for owning Dungeon Defenders Eternity automatically in Dungeon Defenders II.
As a thank you for your continued support, we will be giving owners of Dungeon Defenders Eternity a free code for the Dungeon Defenders Collection later this summer. This will be a giftable code, so if you already own the full collection, you will be free to give it to a friend or sell it to a stranger.
We’re also updating the original Dungeon Defenders. For the full details, please head to this post.
Sincerely,
The Trendy Team
Update: Steam gave us the all-clear, so we went ahead and sent out the Dungeon Defenders Collection codes. You'll find the code in your Steam Inventory.
Update 2: If you received a giftable copy of DDE (either as a gift from another user or if you purchased a Steam copy of DDE on another website), you should now have a copy of the DD1 Collection in your Steam library. Unfortunately, Valve was unable to give gift-copy players a giftable copy of the DD1 Collection.
Update 3: The free DD1 Collection code offer will end on June 5th. If you haven't received your free code, you have until June 5th to contact support@trendyent.com to receive your code.
Patch 8.7 Released
<*>Fixed an issue where several maps would sometimes not load. This includes: Omenak, Infested Ruins, Winter Wonderland, Kings Game, Creepy Buccaneers Bay, Eerie Endless Spires, Spooky Ramparts, and Etherian Holiday Extravaganza.
Rebalance Public Test Weekend #1
Greetings Defenders,
In just a few short hours we will be kicking-off the first public test weekend for the rebalance we have been discussing all month. Starting tonight at 8pm we will be rolling out the rebalance patch. It will stay live until Monday morning at 11:30am when we roll the live client back to the previous version.
What this means for you: Heroes, pets, towers, enemies, abilities, and everything else except gear will be conforming to the new design set forth this month in a series of “Let’s talk about” posts on the DDE forums.
Due to the method in which gear is stored in code, it will remain in the old balance regime because there will be no good way to revert it once we convert.
What this means for you: You could find yourself in possession of some seriously overpowered gear.
Given that we know that much of the existing gear could be OP, we are asking you, fine dungeon defenders, to work with us in testing this rebalance and avoid posting feedback on the forums based on experiences with already existing gear. Starting a new hero or farming new gear for an existing hero are good ways to get a feel for what new progressions systems will feel like.
While we encourage you to discuss this topic amongst yourselves all weekend, on Monday, when we revert back to the current patch, we will posting a consolidated feedback thread on the forums where we will be tracking community sentiment on the rebalance. This thread will directly influence how we move forward with testing and possibly applying the rebalance.
Thank you for reading up on this topic and bearing with us as we completed the patch.
Collision and pathing fixes on Infested Ruins, Embermount Volcano, Buccaneer's Bay, Winter Wonderland, and The New Tavern
Fixed a bug on Crystalline Dimension that prevented enemies from walking out of spawn
The snowman minibosses in Winter Wonderland now have a visual display of their health
Patch 8.0 - Content Update 5 Released
Content
Monk and Huntress Visual Updates
New Tavern
The magical-donkey-amulet-fairy’s time in the Tavern has come to an end. He thanks everyone for the business and wishes you all happy defending!
Christmas Content:
Returning Costumes from Dungeon Defenders:
Apprentice - Santa Costume
Huntress - Holiday Elf Costume
Monk - Reindeer Costume
Squire - Mrs. Claus Costume
4 New Emotes: One for each Christmas Costume
Enemies have also gotten into the Christmas Spirit
Returning Maps
Winter Wonderland
Etherian Holiday Extravaganza
Bugs
Patch 7.3 Released
Bug Fixes
Items with 16 upgrades will display proper damage numbers when upgraded
Infested Ruins: Fixed a typo in the map description
Infested Ruins: Loot quality has been set to proper values
Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech”
Boss Rush: Lore Artifacts are being rewarded properly
Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
Patch 7.2 Released
Bug Fixes
Items with 16 upgrades will display proper damage numbers when upgraded
Infested Ruins: Fixed a typo in the map description
Infested Ruins: Loot quality has been set to proper values
Infested Ruins: Wasp Queen intro no longer displays "Flying Goblin Mech”
Boss Rush: Lore Artifacts are being rewarded properly
Crystalline Dimension: Waves are no longer skippable by rapidly switching characters
Patch 7.1 Released
Bug Fixes
Achievements: All achievements should now be working on playverse and steam
The Honorary Hero achievement has been removed
EV Buff Beam: Removed an incorrect sound effect from towers being buffed
Harbinger: Toned down the alpha on the Enrage state particles to reduce “blown out” look
Wasp Queen: Now functioning properly on 3 to 4 player Hardcore Nightmare Modes.
Infected Ruins: Various collision fixes
King’s Game: The Defender’s Forge no longer floats in the wrong orientation
Mixed Mode: Wave messages no longer display after map completion
Mixed Mode: Fixed UI errors when repeatedly entering the Main Menu
Dark Elf Warrior: Readjusted the elemental resist VFX socket
Amulets/Consumables: These now show up a blue/yellow color on minimap
Enrage Aura: Previously, if a Monk placed an Enrage Aura and then left the match and re-joined, his Enrage Aura would not function. We fixed it so that it will continue to function properly.
Players can no longer instantly skip waves by rapidly swapping characters
Known Issues
Artifacts are not properly being rewarded on Boss Rush