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Dungeon Defenders II screenshot
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Genre: Role-playing (RPG), Strategy, Indie

Dungeon Defenders II

Nights of Dragonfall

Nights of Dragonfall Patch Notes



The Hunter


The Hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria.

Weapon - Bows

Secondary attack - Charged Shot 

Abilities



Wooden Stake - Shoots a sharpened wooden stake that pierces through all enemies it hits.

Notes: it has no cooldown

Cloaked - The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits.

Blood Effigy - The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target.

Blood Siphon - Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby.

Towers



Spectral Knight -  This animated coffin summons Spectral Knights from the grave to attack in a wide arc.

Sonic Bat - Attacks enemies with piercing sonic waves, stunning them for a short duration.

Gargoyle Statue - Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit.

Werewolf Commander - Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack.

Shards



Spectral Amplification - Increases the Defense Range of the Spectral Knight by x% and increases the AoE of its attacks by y%.

Napalm Gargoyles - When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take x% extra damage for y seconds.

EMP Gargoyles - Gargoyles have an x% chance on hit to stun the target for y seconds

Natural Frequency - Enemies explode when killed dealing x% of the tower's base damage.

Overpowering Screech - Increases the Defense Power of the Sonic bat tower by x% but removes the stun.

Rebounding Strike - Attacks against the Werewolf Commander have an x% chance to do no damage and it deals y% Physical Tower Damage to the attacker.

Werewolf General - Increases the Defense Power of nearby defenses to x% Does not buff the Werewolf Commander, but the Werewolf Commander gains y% Defense Health.

Ambush - Increase Hero Critical Strike Damage by x% while Cloaked is active.

Exploding Effigy - When Blood Effigy expires it explodes dealing x% of your ability power and stunning for y% seconds.

Blood Ritual - Reduces the blood cost of your abilities by x%. After using an ability, take damage equal to 10% of your maximum Health.

Bloody Strikes - x% chance on hit to Bleed target, dealing y% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take z% more damage.

Extended Cloak - Increase Cloaked duration by x seconds.

Stunning Surprise - At the end of cloaked, stun all nearby enemies for x seconds.

Enhanced Effigy - Increases the damage of Blood Effigy by x%.

Effigy Overdrive - Increases the damage of Blood Effigy by x% but reduces the lifespan by y seconds.

Exsanguination - Gain x blood upon defeating an enemy.

Hunter's Instinct - Gain an x% chance to Dodge an incoming attack, taking 0 damage.

Lasting Siphon - Increases the duration of Blood Siphon by x seconds.

Poison Siphon - Blood Siphon is replaced with Poison Siphon dealing x% of your ability power as magical Poison Damage over 5 seconds.

Sharpened Stake - Increases the damage of Wooden Stake by x%.

Surging Siphon - Increases the damage of Blood Siphon by x%.

Tri-Stake - The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by x%.

Wound - Wooden Stake causes the target to bleed, dealing x% of your Ability Power stat as magical damage. Wound enemies take y% more damage.

Mods


Lucky Strikes - +x Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 )

Empowering Claws - Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by x. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits.

Defender Pass



The Defender Pass is a new system that involves the use of daily/weekly challenges, and traditional play to reward the Defender Pass experience.  Getting enough of this experience will level up the pass and award items, materials, cosmetics, and currency. This system will include a free and paid version that increases the amount of rewards. Purchasing the paid version of the pass at any time will unlock any other previously gained progress.

Defender Pass XP
Campaign to Chaos 1 100 XP per map Daily Challenges 750 XP

Chaos 2 - 115 XP per map Weekly Challenges 3000 XP

Chaos 3 - 130 XP per map

Chaos 4 - 145 XP per map

Chaos 5 - 160 XP per map

Chaos 6 - 175 XP per map

Chaos 7 - 190 XP per map

Chaos 8 - 205 XP per map XP required per tier: 1500

Chaos 9 - 220 XP per map

Chaos 10 - 235 XP per map

All game modes, survival, onslaught, etc., will get XP for the defender pass, the XP will scale with the chaos tier equivalent on these gamemodes.

Defender Pass Skins

  • BloodBorne Bride
  • Werewolf Mercenary
  • S.T.E.A.M 1000 Engineer 
  • Vampire Brute Barbarian

New Flairs 

  • Werewolf Tail
  • Vampire Lord Crown
  • Bat Aura
  • Vampire Lord Belt
  • Vampire Lord Wings



New Titles
The Garlic Avoider - Defender Pass level 3

Blood Crazed - Defender Pass level 11

Of the Nightfallen - Defender Pass level 69

Vampire Lord - Complete the Defender Pass.

Emporium


New Skins 

  • Plague Doctor
  • Crimson Grove Dryad
  • Night Witch



Returning to the Emporium 


  • Spooky Skeleton Bundle
  • Skeleton Monk Costume
  • Skeleton Huntress Costume
  • Skeleton Squire Costume
  • Skeleton Apprentice Costume


Halloween Spooktacular Bundle


  • Dark Noh Mask
  • Hobgobilin’s Grin
  • Mask of Insanity
  • Cursed Jade Mask
  • Blazing Hellgeist Mask
  • Boozzaro’s Grin


( all these masks are for sale individually )

Twitch Drops



Spider Hat - Just a spider catching a ride. (Patch 1)

Spooky Skeleton Arms - You might want to go to the doctor for that. (Patch 2)

Gargoyle Belt - An intricately crafted gargoyle belt, adds a touch of architectural mystique to your attire. (Patch 1)

After Life Portal - Summoning portal to the afterlife! (Patch 2)

Pets



Added three new ghost cat pets One for the Defender pass, one for the colonel, and the last is in the black market dealer.

Defender Pass Ghost Cat -  Level 55 in the Defender Pass.

Ghost Cat - 7500 Defender Medals from the Colonel’s Shop.

Dapper Ghost Cat - 1,000,000,000 Gold from the Black Market Dealer.

All three of the pets get this ability:

Cat Wail - Scares enemies with cuteness, increasing their damage taken by 100% for 5s. Cooldown of 60s.

Halloween Themed Tavern and Town



The town and tavern have been given a Halloween theme. Peepers now has the spooktacular crate and a defender pack as well as the normal daily gift!

Stat Squish



We have decreased all damage and health values of players and enemies by 10x. You should not notice any in-game difference of difficulty except in Onslaught floor 946 and above and high survival waves.  This was done to help avoid damage numbers above the 32-bit integer limit.

Balance



  • Increased the Firework Cannon damage scalar by 15%.
  • Increased the Sand Viper damage scalar by 15%.
  • Increased Angry Nimbus base attack rate from 1s to 1.25s.
  • Decreased the Nether Archer damage scalar by 20%.
  • Decreased Ancient Life steal from 1% per upgrade to 0.5% per upgrade.
  • Decreased Drill Smash scalar by 30%.
  • Decreased Explosive Blades Shard scaling from 1,500-5,000% to 500-2300%.
  • Crystal Hammer Max range increased from 4500 to 5000 and the range scalar from 0.5 to 0.65.
  • Moss Hornet Nest max number of bees on a single target increased from 3 to 6.
  • Changed armor formula as well as resistance calculations, the new armor formula is:

ArmorDamageResist = Min(Damage / (Damage + ArmorStat * 25), 0.3)

the cap is 70% damage resistance from just armor. The rest of the damage reduction calculation is: 

TotalDamageReduction = Min(ArmorDamageResist * DamageResistStat, 0.05)

Then this is used as a multiplier for incoming damage. For example, if you get capped damage resist from armor, 70%, and you have a total of 95% resist from equipment and talents the damage calculation would be:

FinalDamage = Damage * Min(0.3 * 0.1), 0.05)

This is an overall net buff across all chaos levels.

Changed petrify to not accumulate damage and removed damage increase while petrified.

Moved survival buffs to start at waves 276 - 466 ( Adjusted for stat Squish ).

Bug Fixes



  • Fixed Angry Nimbus flying up to the skybox.
  • Fixed Ogres falling through the map on the Lava Mines map.
  • Fixed Material Vault does not update the material icon when you take out all of that material from the slot.
  • Fixed Angry Nimbus not refreshing stats when upgrading or switching relics until the new game phase.
  • Fixed Heroic Wave not refreshing its duration timer when used again while active.
  • Fixed Ghastly Halberd benefiting from Tandem Strikes shard.
  • Fixed Tornado Highlands only rewarding one talisman on Chaos 10.
  • Fixed all resources being cleaned up on wave completion instead of just tower mana and gold.
  • Fixed Little-Horn Valley incursion daily quest completing from completing the wrong map.
  • Fixed Bouncing Phoenix mod, and similar mods/shards not working on Abyss Lord.
  • Fixed Defender Medals are awarded at each wave instead of at each checkpoint.
  • Fixed Chaos 10 mods not dropping on survival.
  • Fixed ancient power being applied before the ascension.
  • Fixed Elvish Artillery Cannon not being considered type tower for masteries.
  • Fixed Mercenary not taking damage from ghost assassins on the Altar of the Athame incursion.
  • Fixed Obelisk tower not being affected by a Call To Arms.
  • Fixed crit stats on Godly gear being rounded down to the nearest integer.
  • Fixed player shop listing new item UI to cap price to 1 billion.
  • Fixed negative damage being set to 2 billion.
  • Fixed Phoenix sound effects being maxed volume.
  • Fixed Call To Arms buff reducing slow effects.
  • Fixed Engineer’s steam blast increasing defense rate.
  • Fixed Anti Air shard not working with abilities.
  • Fixed Line of sight problems with Nether Archer.
  • Added Clockwork Sword back to the game.
  • Fixed survival checkpoint not updating when clicking map icon to select map


QOL



  • Added Pet materials to Vault.
  • Made hero details screen in inventory reflect actual stats after buffs.
  • Reworked enemy stuck behavior, allowing enemies to teleport back to their spawn.
  • Stash loading optimizations.

The Hunter - Hero Trailer

Adventurers of Dragonfall,

The skies are darkening in Dragonfall recently, and with it comes a hero who will use it to his advantage.

The Hunter is set to release with Part 1 of the Knights of Dragonfall update on October 24th, 2023! Check out the brand new Meet the Hunter trailer below!

Survival Hotfix 3

Survival Hotfix 3



Survival Godly Drop Chance Adjustments



The Gates of Dragonfall 50% Decrease from the original value

Bug fixes



  • Reduced Devolve price
  • nerfed gates by 50% of the original value, not current
  • Changed Survival Ring Passive names
  • Added clamping to shop price and quantity for listings
  • Parties don't lower the survival wave now
  • Fixed an issue with checkpoint 100 clamping
  • Potentially fixed a trading exploit
  • Players' shops now dynamically update their player list
  • Shops now switch to a new shop when their current shops player loses connection or disconnects
  • Fixed an issue where the oil chip wasn't dropping all difficulties

Survival Hot Fix 2

Survival Hot Fix 2


Survival Changes




  • Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
  • Added 20 Defender metals every checkpoint or 5 waves.
  • Added Survival Shards to Exquisite Bags.



Survival Godly Drop Chance Adjustments




  • Little-Horn Valley 20% Increase
  • The Gates of Dragonfall 30% Decrease
  • Dragonfall Bazaar 20% Decrease
  • Greyston Plaza No Change
  • The Ramparts 10% Decrease
  • The Throne Room No Change
  • Assault on Throne Room 12% Increase
  • Ramparts Siege 10% Increase
  • Liferoot Forest 15% Decrease
  • Forest Biome 15% Decrease
  • Forest Crossroads 15% Decrease
  • Forgotten Runis 5% Decrease
  • Nimbus Reach 10% Increase
  • The Dead Road 10% Increase
  • Siphon Site D 10% Increase
  • Dragonfall Sewers 5% Increase
  • Temple of the Necrotic No Change
  • Buried Bastille 5% Increase
  • Unholy Catacombs 12% Increase
  • Crumbled Bulwark 5% Increase
  • Molten Citadel No Change
  • Embermount 10% Increase
  • Drakenfrost Resort 10% Increase
  • Drakenfrost Keep 15% Increase
  • The Jacked Sparrow 10% Decrease
  • Plunderer's Paradise 20% Increase
  • Wild Westival No Change
  • The Wildest West 20% Increase
  • Tornado Canyon No Change
  • Tornado Highlands No Change
  • Crystal Mine 5% Increase
  • Lava Caverns 5% Increase


Balance



  • Increase Thick Vines damage by 33%.
  • Added a 5 second cooldown on Struck by Inspiration.
  • Increased Brace For Impact duration from 3 to 6 seconds.


Bug fixes



  • Fixed an issue where anti heal wasn’t working on emp
  • Fixed an issue where the devolve wasn’t relative to the current chaos tier
  • Fixed Rupturing Smash only stunning 1 enemy
  • Fixed Survival Checkpoint being awarded 1 wave early
  • Fixed Heroic Wave not working
  • Fixed a problem where the blacksmith would break with 1 material
  • Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands

Dungeon Defenders 2 Hotfix 8/9/2023

Bug Fixes:


- Fixed an issue where survival shard dust was tradeable
- Fixed an issue where you could spend medals on an invalid devolve
-Made gear, gold, and mana sell/de-spawn after each wave. The gold and mana change is only for survival
- Fixed wave 125 flair reward
-Fixed survival challenges being awarded 1 wave late
- Fixed an issue where the survival wave selector wasn't updating going from the world map to the advanced view
- Fixed an issue where the defender pack reward was showing a brainless pack
- Potentially fixed an issue where the checkpoint selector wouldn't update properly
-Fixed matchmaking_survival default session message
- Fixed an issue where the loot pop up setting wasn't working for survival
- Fixed an issue where the survival shard buyback wasn't using dust
-Fixed 100,000 gold items not giving gold on use
- Adjusted c13 Scedules ( Waves 111 - 130 )
- Fixed Long Shot shard chaos tier being c6 not survival
-Fixed visual bug with defense resist on godly relics saying it's invalid for tower type

The Endless Survival Update

Endless Survival




New Gamemode - Survival



A new gamemode has been added to Dungeon Defenders 2 - Endless Survival! In this exciting new gamemode, players will choose a map and attempt to get as far as they can before being defeated. The enemies will start at a strength level similar to Chaos I, but will quickly get stronger every wave, eventually surpassing even the highest floors of Onslaught! Every five waves completed will reward the player with items, potentially including Survival-exclusive items and new Godly equipment. There will also be per-map checkpoints every fifth wave, so players don’t have to start from scratch every time they wish to play. The checkpoints are obtained relatively, so if your highest checkpoint on a map is 10, you join someone on checkpoint 15 on the same map and you complete 5 waves with them, your checkpoint goes up to 11 instead of 16. The checkpoint also only goes up if the waves you are completing are higher than your checkpoint’s value.



New Quality - Godly: The new highest quality in Dungeon Defenders 2 is Godly. Similar to Legendary, Godly will have 3 Mod and 3 Shard slots. However, Godly will have an all new tertiary stat and can roll with 3Mods upon acquisition. Godly Gear can only be obtained by playing Survival.

New Material - Godly Orb: Godly Orbs are a new material used to Advance Legendary gear into Godly, and can also reroll the tertiary stat on Godly equipment at the Blacksmith NPC. Godly Orbs can only be obtained by selling Godly Gear.

New Item - Survival Bag: Survival Bags are the primary reward for survival awarded after every 5th wave is completed. Survival bags can contain Legendary Weapons, Armor, and Relics. They additionally give Gold, Motes, Hammers, and Chaos 1 - 10 Shards depending on the type of bag. Bags come in 4 tiers depending on the equivalent Chaos level completed - Plain, Shiny, Pristine, and Exquisite.

New Item - Survival Chest: Survival Chests are obtained similarly to Bags, but they only have a 20% chance of dropping every five waves. Survival chests contain Legendary Weapons, Armor, and Relics, but Pristine chests have a chance to drop Godly equipment instead. Exquisite Chests are guaranteed to drop at least one Godly item! Survival Chests also contain Survival Shards, Gold, and Materials with a chance to drop Defender Packs and one of two new Rings - Ice, and Life.
Survival Challenges
Every Survival map has its own challenge to complete wave 100, awarding 1,000,000 gold and a common defender pack. Additionally, there are five new flairs for survival obtained from completing the new challenges for getting survival checkpoints on any one map. The challenges for the survival checkpoints are Survivalist (Wave 75), Wave Conqueror (Wave 100), Endurance Champion (Wave 125), Wave Master (Wave 150), Eternal Survivor (Wave 175), and Endless Master (Wave 200).




Survival Shards



Brace For Impact - After using your slam ability, take x% less damage for 3 seconds.
Weakness Targeting - Increases damage by x% for every status effect on the enemy, with a maximum increase of 30%.
Double Time - Reduces build time for Defenses during Combat Phase by x%.
Struck by Inspiration - Hero attacks have x% chance to reset all ability cooldowns.
Heroic Convergence - While Heroic Wave is active, you gain an additional x% Hero Damage and x% Ability Power. However, the damage boost of Heroic Wave is reduced by 30%.
Icy Strikes - Your primary attacks chill enemies for 7 seconds making them move at x% movement speed
Long Shot - Increases damage the further you are from your target, up to +x% more damage.
Resolute Armor - Limits potential damage taken from any one hit to x% of your maximum Health.
Stand Your Ground - While standing still, Hero Damage and Ability Power are increased by x%, and you take y% less damage.
Tranquil Haste - Increases your movement speed by x. Not active during Combat Phase.
Fleeting Rebirth - Increase the Defense Power and Health of the affected tower by x% for 35 seconds after spawning.
Marks for Life - Abilities that consume Mark have a x% chance on hit to apply a new Mark.
Thick Vines - World Tree damages enemies for an extra x% of your Defense Health.








Blacksmith: The Blacksmith no longer sells items, instead he has brand new Reforge and Devolve services. With the Reforge feature, you can reroll the tertiary stat on the godly gear in exchange for Godly Orbs and hammers. The Devolve feature allows you to devolve your gear from one chaos tier to the one below it, for example devolving a Relic item from Chaos IX -> Chaos VIII.

Explorer: The Relic Hunter’s name has been changed to Explorer as he no longer sells relics. Now he sells Survival Chests and Survival Shard packs in exchange for Godly Orbs.








New Bundle


Plain Material Bundle - Includes 99 Plain Motes and 40 of all other Plain Materials
Shiny Material Bundle - Includes 99 Shiny Motes and 40 of all other Shiny Materials
Pristine Material Bundle - Includes 99 Pristine Motes and 40 of all other Pristine Materials
Exquisite Material Bundle - Includes 99 Exquisite Motes and 40 of all other Exquisite Materials


Balance


Increased Flame Burst scalar by 50%
Increased Base AoE Decrease AoE increase per upgrade ( Buff )

Bug Fixes


Fixed Heroic Wave stacking with itself
Fixed tinkering costing nothing to reforge
Fixed spelling of carnival crates
Fixed Crystal Core under attack warning message typo on Wild Westival
Fixed Nimbus destroying the world tree if you are slain while building the Nimbus
Fixed oil on Slimes not applying to un-slowable enemies
Fixed Explosive Blades destroying towers after swapping or dying with Mercenary
Fixed Tandem Strike hyper shard causing enemies to heal
Fixed gold text turning red on upgrade UI when you don't have enough materials but do have enough gold


Misc


Replaced the opening movie to be the new Chromatic Games one
Made items able to be stacked by the player in your inventory
Damage numbers above 5,000,000 now appear on enemies

New set of Twitch Drops available from August 8th till August 31st! Get your exclusive in-game cosmetics now by watching your favorite streamers!

Dungeon Defenders 2 - The Anime Update

A small patch that addresses some old issues and issues with the previous patch.

New Pets


Chainsaw Corgi - Premium Pet

  • Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s.

Cyborgie - Premium Pet

  • Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s.


New Skins



  • Anime Adept Skin
  • Anime Countess Skin
  • Anime Mystic Skin
  • S.T.R.E.A.M.E.R. 1000 Engineer Skin


New Flairs



These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon.

  • Otherworldly Drakin Wings
  • Otherworldly Drakin Head
  • Otherworldly Drakin Tail



Emporium



Anime Bundle


Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets.

Balance



  • Engineer can now use Steam Blast and Orbital Cannon while running and jumping.
  • Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2.
  • Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%.
  • Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%.
  • Reduced the base damage increase from Broad Head Arrows by 35%.
  • Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar.
  • Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction.
  • Increased the damage scalar of the Sentry Turret by 10%.
  • Made nimbus electric corruption attack now target more than 1 enemy.
  • Slime Pit changes:
  • Increased Damage scalar on slimes form 13.6 to 15
  • Now oils enemies by default
  • Corrupted slimes now gain 350 move speed in addition to increased damage.
  • Fixed the scaling of Earth Guardian’s Dagger.
  • Reduced the maximum power of the Overload mod from 60% to 35%.
  • Orc Chieftain can no longer be slowed.

Bug Fixes 



  • Fixed an issue where the wildest west map last wave wasn't working properly for C10.
  • Adjusted aim offset of the ballista, poison dart, and harpy towers.
  • Removed left over quest from the collection UI.
  • Removed phoenix sound from the turtle pet ability projectile.
  • Removed the ability for the turtle pet to roll tormented thoughts.
  • Removed loud Drakenlord sound effects.
  • Fixed targeting issues for Wind/Cyclone Shapers.
  • Fixed Minibosses on Chaos X Tornado Valley.
  • Fixed Boss Wave for Chaos IX and X Onslaught schedules.
  • Fixed Mod Transfer for gloves.
  • Fixed Ranged Pylon Not dropping.
  • Removed Mods on all Halloween weapons.
  • Fixed Sentry Turret petrifying with only poison attacks.
  • Fixed a potential issue where sorting could desync the inventory.
  • Potentially fixed an issue where the magnetic knight’s attack animation was desynced.
  • Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target.
  • Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem).
  • Fixed Ranged Frost Goblin slow not being tagged properly.
  • Steam Blast is now unlocked at level 1.
  • Fixed Earth Ring not being tagged as a stun.
  • Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots.
  • Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI.
  • Fixed several pathing issues on Hidden Caverns maps.
  • Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around.
  • Fixed an issue where the Cyberdragon required gato materials to upgrade
  • Fixed Dead Road Subcore spawners on Chaos X.
  • Combat Prep and Heroic Presence now show up on buff bar
  • Cleaned up Tamer’s Gambit Shard values for the ungilded variant.
  • Removed core health requirement from spectral assault daily and changed description.
  • Fixed an issue where the Jester’s Revenge daily quest showed up more than intended.
  • Fixed black text on mods for Bling King Bow and Lunar Portal Staff.
  • Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly.
  • Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping.

QOL



  • Increased the game’s bandwidth allocation.
  • Increased tick rate to 30 from 20.
  • Onslaught now rewards defender medals like expeditions for previously beaten floors.
  • Increased incursion medals to what expeditions have.
  • Added new Caverns Projectile VFX for all weapons but canister.
  • Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing.
  • Added idle vfx to the magnetic knight tower and sentry turret.
  • Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower.
  • Removed VFX on Electric Discharge.
  • Adjusted sound radius and volume of the magnetic knight tower.
  • Added Duration to Anti Heal Chip and Servo descriptions.
  • Changed the camera position of the mercenary to better view flairs,

Dungeon Defenders 2 Hotfix 3/29/2023

Defenders,

Thanks for playing C10 and helping us pinpoint those nasty extra "features" included. 

Bugs: 

- Fixed onslaught chest loot not dropping c10 materials and shard packs
- Fixed Talismans being used reroll c10 mods on relics
- Fixed gear score requirement for chaos 10
- Fixed Embermount dropping Chaos 9 rings on chaos 10
- Fixed Engineer mods not dropping
- Fixed Axorang VFX
- Fixed LavaBeast taking more damage than intended
- Fixed Decals not working in the cave Crystal Mines
- Fixed enemy spawn where the player can fall through on Crystal Mines
- Fix for restart level with EV towers tracking wrong DU values also clamped DU to 0 so it can't go negative

The Mines of Etheria Update - C10

The Mines of Etheria Update



New Hero - Engineer



Passive: Nanobots - Restores a percentage of your health every 5 seconds.

Passive: Heatsink - Engineer damage scales by current Heat Percentage.

Abilities

Bunker Buster - Shoots a fast-moving rocket that explodes on impact, dealing splash damage.

Drill Smash - The Engineer slams his drill into the ground, sending earthen spikes forward in a line that damages enemies.

Orbital Cannon - Marks an area on the ground. Any enemies within this area will be bombarded with lasers, dealing damage over time!

Steam Blast - Vents all accumulated heat in a blast of steam, damaging and drenching nearby enemies. The Engineer’s movement and attack speed also increases for a short time.


Towers

EMP Trap - Emits pulses of electricity, dealing electric damage and stunning nearby enemies.

Sentry Turret - Fires single-target projectiles at nearby enemies at an incredible rate.

Magnetic Knight Tower - Throws a lance that extends outward, then returns back to it, damaging everything in its path.

Rail Gun Tower - Charges up a powerful laser that hits the strongest enemy in range for massive damage.


Engineer Hero Shards


  • Advanced Rocketry - Increases the damage of Bunker Buster by x%.
  • Diamond-Tipped Drill - Increases the damage of Drill Shot by x%.
  • Electric Discharge - Steam Blast also deals x% damage as storm damage.
  • EMP Shells - Orbital Cannon damage increased by x%, and its hits have a y% chance to Stun enemies for z seconds and slow them by 30% for X seconds.
  • Focused Lens - Increases the damage of Orbital Cannon by x%.
  • High Explosives - Increases Bunker Buster projectile damage by x%, and reduces damage falloff by y%.
  • High Pressure - Increases the range of Steam Blast by x%.
  • Incendiary Rocket - Bunker Buster ignites targets on hit, dealing x% of Ability Power as damage every second over 5 seconds.
  • Laser Rounds - Your attacks have a 30% chance to spawn a laser that pierces enemies dealing x% of your Hero Damage as Electric damage.
  • Rupturing Smash - Drill Smash damage increased by x%, and it Stuns enemies hit for y seconds.
  • Satellite Strike - Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing x% of Ability Power as magical storm damage.
  • Scorching Steam - Increases the damage of Steam Blast by x%.
  • Seismic Tremors - Increases the damage of Drill Smash by x%.



Engineer Tower Shards


  • Electric Paralysis - EMP Trap slows enemies hit to x% speed for y seconds.
  • Enhanced Throw - Increases the Defense Range of the Magnetic Knight Tower by x%, and increases its Defense Damage by y%.
  • Heavy Rounds - Increases the damage of the Rail Gun Tower by x%, but lowers the tower’s range by 40%.
  • Kinetic Energy - Increases the damage of the Rail Gun Tower by x%, and has a y% chance on hit to stun the target for z seconds.
  • Sentry Rocket - The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing x% Defense Damage in an area.
  • Spinning Up - The Sentry Turret deals more damage as it strikes enemies, up to a maximum up x% extra damage. Damage increase resets after not attacking for 5 seconds.
  • Sharpened Spear - Magnetic Knight Tower has a x% chance on hit to cause the target to bleed, dealing y% of your Tower Damage stat as magical damage each second for zs.
  • Voltage Spike - EMP Trap has a x% chance to deal y% more damage.


Engineer Mods



  • Overclock - Gain up to +x Crit Chance and +y Crit Damage stat from your current heat percentage.
  • Energy Overload - When a Rail Gun hits a target it overloads dealing x% damage to nearby enemies.



New Difficulty - Chaos X



A new chaos tier has been added to Expeditions, Incursions, and Mastery. This is planned to be the final level of chaos, so the difficulty has been set appropriately high with this in mind. Unique to this chaos tier are three new chaos enemies, collectively dubbed the “War Party”, and a new miniboss to push your defenses to their limit.




New Enemy - Orc Chieftain: Incredibly bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, and also gain healing over time.

New Enemy - Orc Queen: Relentless fighters who cannot be slowed or stopped on their way to their target.

New Enemy - Berserker Goblin: Fanatical goblins that have bombs strapped to their back. When they are killed, the bomb explodes, stunning nearby towers!


New Miniboss - Orc Warlord: An even more powerful version of the Orc Chieftain, with a similar ability to buff nearby Orcs and Goblins.


A new Material Tier unique to Chaos X, Exquisite, has been added.


Chaos X Shards


  • All For One - Increases Defense Health, Power, Range, and Attack Rate of the affected tower by x% if only one is built.
  • Arcane Refulgence - The projectile resistance of the Arcane Barrier is further increased by x%.
  • Bot Augmentation - Increases the damage of Anti Gravity Bots by x%.
  • Broad Head Arrows - Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by x%.
  • Buster Booster - Increases Blunder Broom Buster damage by x%.
  • Coup de Grace - Increases your Hero Crit Damage by x%, but reduce your Crit Chance by 6%.
  • Diffusion - Buff Beam now increases the Defense Range of towers it affects by x%, but the Buff Beam's power is reduced by 25%.
  • Double Eruption - Your Volcano has a x% chance to fire twice in succession.
  • Double Wish - Using the Starfall ability has a x% chance to drop two stars. No effect while corrupt.
  • EF Upgrade - Increases the damage of Tornado by x%.
  • Empowered Furious Slash - After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing x% of your Ability Power as damage to each target hit.
  • Empowered Slam - Increases the damage of Seismic Slam by x%.
  • Enduring Effigy - Increases the lifespan of the Dark Torment serpent by x, and increase its damage by x%.
  • Heightened Rage - Increases Furious Slash damage by x%.
  • Meditation - Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain x mana per second over 5 seconds and gain a shield equal to y% of Ability Power for 10 seconds.
  • Mighty Hawk - Increases Hawk Strike damage by x%.
  • Radiant Rate - Increases the Attack Rate of nearby defenses by x%.
  • Ramping Beam - Sand Viper Damage Ramp up per stack is increased by x%
  • Range Pylon - Increases the Defense Range of nearby defenses to x%. Does not buff the Tower that equips this Shard.
  • Spirit Blessing - Increases the Chi Spirit cripple effect by x%
  • Stoking Fury - Landing physical attacks increases the damage of Fury by x% for 5s. Stacks 5 times.
  • Steel Hurricane - Increases Whirlwind damage by x%.
  • Volatile Gemstone - Increases the damage of Abyss Stone by x%.
  • Weighted Stone - Increases the health of Maw of the Earth Drake by x%. The maw's beam attack now affects enemies' attack speed as well as their movement speed.


Chaos X Shards moved from other Chaos tiers


  • Power Transfer - Increases the Defense Critical chance by x% and reduces Defense Health by 30%.
  • World Tree McBufferson - The World Tree’s hero buff now lingers for an additional x seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.


Chaos X Mods


  • Anti Heal Servo - Reduce Healing of enemies by x%.
  • Anti Heal Chip - Reduce Healing of enemies by x%.
  • Pre-emptive Strike Chip - After not dealing or taking damage for 5 seconds your next attack deals x% more damage and is a guaranteed Crit.
  • Fragile Power Chip - +x Ability Power. After taking damage, lose this effect for 10 seconds.
  • Fragile Damage Chip - +x Hero Damage. After taking damage, lose this effect for 10 seconds.
  • Armor Chip - +x Hero Armor.
  • Healthy Crit Chip - +x% Crit Chance and +x% Crit Damage when at 90%+ Health.
  • Air Superiority - While in the Air Primary Attacks deal x% more damage.
  • Swap Tenacity Chip - +x% Tenacity for x seconds after swapping in.


Chaos X Incursions

With the final Chaos tier comes the final set of Prime Incursions at their highest level of difficulty. These Incursions will drop Chaos X variants of the Chaos IX Ring equipment, with higher stat levels, in addition to their normal drops.

Similarly to Chaos IX, completing each Prime region will not give a new set of Hyper Shards. However, completion of all Chaos X Prime Incursions will reward one new Hyper Shard:
Tandem Strike - After damaging an enemy, all Defenses deal x% more damage to that enemy for 5 seconds.

Another copy of this Hyper Shard can be earned through the completion of all Chaos X Mastery objectives.

Chaos X Onslaught Changes


  • The minimum Onslaught floor will not change after completing a Chaos X expedition.
  • A new Onslaught lane, “War Party”, has been added to Onslaught floors 650 and above.
  • A new Onslaught lane, “Stabby LavaBugs”, has been added to Onslaught.



New Region - Hidden Caverns



Only recently uncovered, the Hidden Caverns is a new region in Dragonfall that has become a point of interest for the heroes and the Old One’s army alike! This region consists of two new maps - Lava Caverns, and Crystal Mine. Though some parts of these maps may be familiar, others have never before been seen! Fitting for mines, players will receive Ingots for completing these maps.

New Enemy - Lava Bug - A variant of the Lightning Bug native to the Hidden Caverns.

New Boss - Lava Beast - A giant, mutated Witherbeast found only in the Crystal Mine, this enemy has a wide variety of fiery attacks. Its hide is extremely durable, but there may be a way to deal increased damage…



Hidden Caverns Weapons

  • Earth Guardian’s Arm
  • Earth Guardian’s Mace
  • Earth Guardian’s Tome
  • Earth Guardian’s Spear
  • Earth Guardian’s Rifle
  • Earth Guardian’s Dagger
  • Earth Guardian’s Canister
  • Earth Guardian’s Staff
  • Earth Guardian’s Bow


Hidden Caverns Unique Mods


  • Axearang - Once every 2 seconds, your attacks spawn a flying Pickaxe that pierces enemies and returns to you dealing x% of your Hero Damage as Physical damage to all enemies hit.
  • Gold Rush - Gain x Hero Damage for each enemy killed; resets when damaged.
  • Metamorphosis - After taking damage, take x% less damage from further attacks for 5 seconds. Stacks up to 5 times.
  • Molten Cage - 10% chance on hit to trap the enemy in a cage of fire, stunning them for 3 seconds and dealing x fire damage over 5 seconds.
  • Shift Rotation - +x% Hero Damage and Ability Power for 10 seconds after swapping in. Afterwards, reduces Hero Damage and Ability Power by 25% until swapped out.



New Pets

  • Earthen Dragon - Found in Hidden Caverns on Chaos VIII, IX, and X
  • Unique Pet Ability: Dust Devil - Fires a magical Stone that stirs up a heavy Sand Storm, slowing enemies by 40% and dealing 600% Hero Earth Damage every second for 10 seconds. Cooldown of 30.00s.
  • Golden Earthen Dragon - Rarely found in Hidden Caverns on Chaos VIII, IX, and X
  • Shares the Dust Devil ability with the Earthen Dragon.
  • Cyberdragon - Premium Pet
  • Unique Pet Ability: Overcharged Laser - Fire a devastating magical blast dealing 2,500% magical Fire Hero Damage and knockback to one enemy. Cooldown of 30.00s.
  • Shinobi Turtle - Premium Pet
  • Unique Pet Ability: Bouncing Shell - Fires a Shell that bounces to 10 nearby enemies dealing 2000% Hero Earth Damage and explodes on the last target dealing the same damage to all nearby targets. Cooldown of 45.00s.



New Skins

  • Captain Boom Gunwitch skin
  • Pirate EV2 skin
  • D.I.V.E.R. 1000 Engineer skin


New Flairs

  • Corrupted Ancient Wings - Complete C10 Mastery
  • Golden Wings - Available from the Black Market Vendor for 1 Billion gold for a limited time only!



Bundle

  • Diver Bundle - Includes Engineer Hero and the D.I.V.E.R 1000 Engineer skin



Balance

  • Reduced Focused Power Chip and Focused AP Chip from 60% -> 30%
  • Improved targeting for Ballista, Harpy, Poison Dart, and Chi Spirit towers.
  • Rescaled Celebration canister to reduce server lag. Overall DPS should be similar to before.
  • Goblin Siege Rollers are now tagged as Goblins.


Bug Fixes

  • Several back-end optimizations to improve loading times.
  • Fixed an issue where cutscenes wouldn’t load properly.
  • Fixed an issue where Accumulator Servo wasn’t working properly.
  • Fixed an issue where the Elder Dragon couldn’t hit flying enemies.
  • Fixed an issue where some minibosses were not properly tagged as minibosses.
  • Fixed an issue where hero models would sometimes be incorrect when swapping.


QOL

  • Premium Eggs now appear in the Black Market Vendor.


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For Etheria!
Chromatic Games

Dungeon Defenders 2 Hotfix 2/13

New Cosmetics



  • Added anime Gunwitch
  • Added anime Huntress

Bug Fixes



  • Potential fix for profile loading times
  • Fixed an issue where abilities wouldn't properly update mana cost on the icon
  • Fixed an issue where weekly quest weren't showing up on the summary UI
  • Fixed some issues regarding chest drops (reverts back to previous behavior, but more reliable than before)


Social Defenders


To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:

Discord
Twitter
Facebook
Instagram
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Forums

For Etheria!
Chromatic Games