The Gates of Dragonfall 50% Decrease from the original value
Bug fixes
Reduced Devolve price
nerfed gates by 50% of the original value, not current
Changed Survival Ring Passive names
Added clamping to shop price and quantity for listings
Parties don't lower the survival wave now
Fixed an issue with checkpoint 100 clamping
Potentially fixed a trading exploit
Players' shops now dynamically update their player list
Shops now switch to a new shop when their current shops player loses connection or disconnects
Fixed an issue where the oil chip wasn't dropping all difficulties
Survival Hot Fix 2
Survival Hot Fix 2
Survival Changes
Skip to wave now grants bounce mana past wave 70. The Formula is BaseBuildMana + (DU/150)*(WaveNumber-70) so for example Gates of Dragon fall on wave 131 Would be 800+(600/150)*(|131-70|) = 1044 mana. The multiplier, WaveNumber-70, is set to 0 if it goes negative.
Added 20 Defender metals every checkpoint or 5 waves.
Added Survival Shards to Exquisite Bags.
Survival Godly Drop Chance Adjustments
Little-Horn Valley 20% Increase
The Gates of Dragonfall 30% Decrease
Dragonfall Bazaar 20% Decrease
Greyston Plaza No Change
The Ramparts 10% Decrease
The Throne Room No Change
Assault on Throne Room 12% Increase
Ramparts Siege 10% Increase
Liferoot Forest 15% Decrease
Forest Biome 15% Decrease
Forest Crossroads 15% Decrease
Forgotten Runis 5% Decrease
Nimbus Reach 10% Increase
The Dead Road 10% Increase
Siphon Site D 10% Increase
Dragonfall Sewers 5% Increase
Temple of the Necrotic No Change
Buried Bastille 5% Increase
Unholy Catacombs 12% Increase
Crumbled Bulwark 5% Increase
Molten Citadel No Change
Embermount 10% Increase
Drakenfrost Resort 10% Increase
Drakenfrost Keep 15% Increase
The Jacked Sparrow 10% Decrease
Plunderer's Paradise 20% Increase
Wild Westival No Change
The Wildest West 20% Increase
Tornado Canyon No Change
Tornado Highlands No Change
Crystal Mine 5% Increase
Lava Caverns 5% Increase
Balance
Increase Thick Vines damage by 33%.
Added a 5 second cooldown on Struck by Inspiration.
Increased Brace For Impact duration from 3 to 6 seconds.
Bug fixes
Fixed an issue where anti heal wasn’t working on emp
Fixed an issue where the devolve wasn’t relative to the current chaos tier
Fixed Rupturing Smash only stunning 1 enemy
Fixed Survival Checkpoint being awarded 1 wave early
Fixed Heroic Wave not working
Fixed a problem where the blacksmith would break with 1 material
Fixed mana not being given and dropped on Tornado Canyon and Tornado Highlands
Dungeon Defenders 2 Hotfix 8/9/2023
Bug Fixes:
- Fixed an issue where survival shard dust was tradeable - Fixed an issue where you could spend medals on an invalid devolve -Made gear, gold, and mana sell/de-spawn after each wave. The gold and mana change is only for survival - Fixed wave 125 flair reward -Fixed survival challenges being awarded 1 wave late - Fixed an issue where the survival wave selector wasn't updating going from the world map to the advanced view - Fixed an issue where the defender pack reward was showing a brainless pack - Potentially fixed an issue where the checkpoint selector wouldn't update properly -Fixed matchmaking_survival default session message - Fixed an issue where the loot pop up setting wasn't working for survival - Fixed an issue where the survival shard buyback wasn't using dust -Fixed 100,000 gold items not giving gold on use - Adjusted c13 Scedules ( Waves 111 - 130 ) - Fixed Long Shot shard chaos tier being c6 not survival -Fixed visual bug with defense resist on godly relics saying it's invalid for tower type
The Endless Survival Update
Endless Survival
New Gamemode - Survival
A new gamemode has been added to Dungeon Defenders 2 - Endless Survival! In this exciting new gamemode, players will choose a map and attempt to get as far as they can before being defeated. The enemies will start at a strength level similar to Chaos I, but will quickly get stronger every wave, eventually surpassing even the highest floors of Onslaught! Every five waves completed will reward the player with items, potentially including Survival-exclusive items and new Godly equipment. There will also be per-map checkpoints every fifth wave, so players don’t have to start from scratch every time they wish to play. The checkpoints are obtained relatively, so if your highest checkpoint on a map is 10, you join someone on checkpoint 15 on the same map and you complete 5 waves with them, your checkpoint goes up to 11 instead of 16. The checkpoint also only goes up if the waves you are completing are higher than your checkpoint’s value.
New Quality - Godly: The new highest quality in Dungeon Defenders 2 is Godly. Similar to Legendary, Godly will have 3 Mod and 3 Shard slots. However, Godly will have an all new tertiary stat and can roll with 3Mods upon acquisition. Godly Gear can only be obtained by playing Survival.
New Material - Godly Orb: Godly Orbs are a new material used to Advance Legendary gear into Godly, and can also reroll the tertiary stat on Godly equipment at the Blacksmith NPC. Godly Orbs can only be obtained by selling Godly Gear.
New Item - Survival Bag: Survival Bags are the primary reward for survival awarded after every 5th wave is completed. Survival bags can contain Legendary Weapons, Armor, and Relics. They additionally give Gold, Motes, Hammers, and Chaos 1 - 10 Shards depending on the type of bag. Bags come in 4 tiers depending on the equivalent Chaos level completed - Plain, Shiny, Pristine, and Exquisite.
New Item - Survival Chest: Survival Chests are obtained similarly to Bags, but they only have a 20% chance of dropping every five waves. Survival chests contain Legendary Weapons, Armor, and Relics, but Pristine chests have a chance to drop Godly equipment instead. Exquisite Chests are guaranteed to drop at least one Godly item! Survival Chests also contain Survival Shards, Gold, and Materials with a chance to drop Defender Packs and one of two new Rings - Ice, and Life. Survival Challenges Every Survival map has its own challenge to complete wave 100, awarding 1,000,000 gold and a common defender pack. Additionally, there are five new flairs for survival obtained from completing the new challenges for getting survival checkpoints on any one map. The challenges for the survival checkpoints are Survivalist (Wave 75), Wave Conqueror (Wave 100), Endurance Champion (Wave 125), Wave Master (Wave 150), Eternal Survivor (Wave 175), and Endless Master (Wave 200).
Survival Shards
Brace For Impact - After using your slam ability, take x% less damage for 3 seconds. Weakness Targeting - Increases damage by x% for every status effect on the enemy, with a maximum increase of 30%. Double Time - Reduces build time for Defenses during Combat Phase by x%. Struck by Inspiration - Hero attacks have x% chance to reset all ability cooldowns. Heroic Convergence - While Heroic Wave is active, you gain an additional x% Hero Damage and x% Ability Power. However, the damage boost of Heroic Wave is reduced by 30%. Icy Strikes - Your primary attacks chill enemies for 7 seconds making them move at x% movement speed Long Shot - Increases damage the further you are from your target, up to +x% more damage. Resolute Armor - Limits potential damage taken from any one hit to x% of your maximum Health. Stand Your Ground - While standing still, Hero Damage and Ability Power are increased by x%, and you take y% less damage. Tranquil Haste - Increases your movement speed by x. Not active during Combat Phase. Fleeting Rebirth - Increase the Defense Power and Health of the affected tower by x% for 35 seconds after spawning. Marks for Life - Abilities that consume Mark have a x% chance on hit to apply a new Mark. Thick Vines - World Tree damages enemies for an extra x% of your Defense Health.
Blacksmith: The Blacksmith no longer sells items, instead he has brand new Reforge and Devolve services. With the Reforge feature, you can reroll the tertiary stat on the godly gear in exchange for Godly Orbs and hammers. The Devolve feature allows you to devolve your gear from one chaos tier to the one below it, for example devolving a Relic item from Chaos IX -> Chaos VIII.
Explorer: The Relic Hunter’s name has been changed to Explorer as he no longer sells relics. Now he sells Survival Chests and Survival Shard packs in exchange for Godly Orbs.
New Bundle
Plain Material Bundle - Includes 99 Plain Motes and 40 of all other Plain Materials Shiny Material Bundle - Includes 99 Shiny Motes and 40 of all other Shiny Materials Pristine Material Bundle - Includes 99 Pristine Motes and 40 of all other Pristine Materials Exquisite Material Bundle - Includes 99 Exquisite Motes and 40 of all other Exquisite Materials
Balance
Increased Flame Burst scalar by 50% Increased Base AoE Decrease AoE increase per upgrade ( Buff )
Bug Fixes
Fixed Heroic Wave stacking with itself Fixed tinkering costing nothing to reforge Fixed spelling of carnival crates Fixed Crystal Core under attack warning message typo on Wild Westival Fixed Nimbus destroying the world tree if you are slain while building the Nimbus Fixed oil on Slimes not applying to un-slowable enemies Fixed Explosive Blades destroying towers after swapping or dying with Mercenary Fixed Tandem Strike hyper shard causing enemies to heal Fixed gold text turning red on upgrade UI when you don't have enough materials but do have enough gold
Misc
Replaced the opening movie to be the new Chromatic Games one Made items able to be stacked by the player in your inventory Damage numbers above 5,000,000 now appear on enemies
New set of Twitch Drops available from August 8th till August 31st! Get your exclusive in-game cosmetics now by watching your favorite streamers!
Dungeon Defenders 2 - The Anime Update
A small patch that addresses some old issues and issues with the previous patch.
New Pets
Chainsaw Corgi - Premium Pet
Unique Pet Ability - Chained Saw - Fires a flying saw blade that deals 1500% hero damage and returns to the player dealing damage on the way back. Cooldown 30s.
Cyborgie - Premium Pet
Unique Pet Ability - Whirlwind - Increases speed by 50% and attacks deal 155% bonus electric Hero Damage for 6s. Cooldown 45s.
New Skins
Anime Adept Skin
Anime Countess Skin
Anime Mystic Skin
S.T.R.E.A.M.E.R. 1000 Engineer Skin
New Flairs
These flairs will be obtained in our upcoming twitch drops so support your favorite streamer when these release soon.
Otherworldly Drakin Wings
Otherworldly Drakin Head
Otherworldly Drakin Tail
Emporium
Anime Bundle
Anime Adept, Anime Countess, Anime Gunwitch, Anime Huntress, and Anime Mystic costumes. This bundle also includes the Chainsaw Corgi and the Gundam Corgi Pets.
Balance
Engineer can now use Steam Blast and Orbital Cannon while running and jumping.
Reduced Drill Hold (Engineer right-click) damage scalar from 3.5 to 2.
Reduced the Range increase of the Enhanced Throw Shard by 15% and Damage by 50%.
Reduced the base and scaling of the damage increase from Kinetic Energy Shard by 40%.
Reduced the base damage increase from Broad Head Arrows by 35%.
Reduced the damage of the Magnetic Knight Tower by 25%, and fixed its upgrade scalar.
Magnetic Knight Tower now deals 5% decreased damage after every hit maxing at 50% damage reduction.
Increased the damage scalar of the Sentry Turret by 10%.
Made nimbus electric corruption attack now target more than 1 enemy.
Slime Pit changes:
Increased Damage scalar on slimes form 13.6 to 15
Now oils enemies by default
Corrupted slimes now gain 350 move speed in addition to increased damage.
Fixed the scaling of Earth Guardian’s Dagger.
Reduced the maximum power of the Overload mod from 60% to 35%.
Orc Chieftain can no longer be slowed.
Bug Fixes
Fixed an issue where the wildest west map last wave wasn't working properly for C10.
Adjusted aim offset of the ballista, poison dart, and harpy towers.
Removed left over quest from the collection UI.
Removed phoenix sound from the turtle pet ability projectile.
Removed the ability for the turtle pet to roll tormented thoughts.
Removed loud Drakenlord sound effects.
Fixed targeting issues for Wind/Cyclone Shapers.
Fixed Minibosses on Chaos X Tornado Valley.
Fixed Boss Wave for Chaos IX and X Onslaught schedules.
Fixed Mod Transfer for gloves.
Fixed Ranged Pylon Not dropping.
Removed Mods on all Halloween weapons.
Fixed Sentry Turret petrifying with only poison attacks.
Fixed a potential issue where sorting could desync the inventory.
Potentially fixed an issue where the magnetic knight’s attack animation was desynced.
Fixed an issue where Overlord wasn't exploding on dead targets, and prevented it from attacking the same target.
Increased particle boundary box for railgun vfx to prevent culling (hopefully fixes ghost shot problem).
Fixed Ranged Frost Goblin slow not being tagged properly.
Steam Blast is now unlocked at level 1.
Fixed Earth Ring not being tagged as a stun.
Adjust vfx bounds for the rail gun to hopefully prevent some ghost shots.
Fixed a potential issue where controllers can sometimes navigate to the buff icons or hero icons on the main player UI.
Fixed several pathing issues on Hidden Caverns maps.
Attempted update/fix for getting wonky ghost items and dupes with stash sorting and moving items around.
Fixed an issue where the Cyberdragon required gato materials to upgrade
Fixed Dead Road Subcore spawners on Chaos X.
Combat Prep and Heroic Presence now show up on buff bar
Cleaned up Tamer’s Gambit Shard values for the ungilded variant.
Removed core health requirement from spectral assault daily and changed description.
Fixed an issue where the Jester’s Revenge daily quest showed up more than intended.
Fixed black text on mods for Bling King Bow and Lunar Portal Staff.
Fixed an issue where the Lunar Portal Staff and Haunted Halberd right clicks weren’t working correctly.
Fixed Ranged Pylon, Double Eruption, and Steel hurricane not dropping.
QOL
Increased the game’s bandwidth allocation.
Increased tick rate to 30 from 20.
Onslaught now rewards defender medals like expeditions for previously beaten floors.
Increased incursion medals to what expeditions have.
Added new Caverns Projectile VFX for all weapons but canister.
Remade fire and electric tower vfx on the magnetic knight tower to properly disappear during firing.
Added idle vfx to the magnetic knight tower and sentry turret.
Added idle sfx to magnetic knight tower, sentry turret, and rail gun tower.
Removed VFX on Electric Discharge.
Adjusted sound radius and volume of the magnetic knight tower.
Added Duration to Anti Heal Chip and Servo descriptions.
Changed the camera position of the mercenary to better view flairs,
Dungeon Defenders 2 Hotfix 3/29/2023
Defenders,
Thanks for playing C10 and helping us pinpoint those nasty extra "features" included.
Bugs:
- Fixed onslaught chest loot not dropping c10 materials and shard packs - Fixed Talismans being used reroll c10 mods on relics - Fixed gear score requirement for chaos 10 - Fixed Embermount dropping Chaos 9 rings on chaos 10 - Fixed Engineer mods not dropping - Fixed Axorang VFX - Fixed LavaBeast taking more damage than intended - Fixed Decals not working in the cave Crystal Mines - Fixed enemy spawn where the player can fall through on Crystal Mines - Fix for restart level with EV towers tracking wrong DU values also clamped DU to 0 so it can't go negative
The Mines of Etheria Update - C10
The Mines of Etheria Update
New Hero - Engineer
Passive: Nanobots - Restores a percentage of your health every 5 seconds.
Passive: Heatsink - Engineer damage scales by current Heat Percentage.
Abilities
Bunker Buster - Shoots a fast-moving rocket that explodes on impact, dealing splash damage.
Drill Smash - The Engineer slams his drill into the ground, sending earthen spikes forward in a line that damages enemies.
Orbital Cannon - Marks an area on the ground. Any enemies within this area will be bombarded with lasers, dealing damage over time!
Steam Blast - Vents all accumulated heat in a blast of steam, damaging and drenching nearby enemies. The Engineer’s movement and attack speed also increases for a short time.
Towers
EMP Trap - Emits pulses of electricity, dealing electric damage and stunning nearby enemies.
Sentry Turret - Fires single-target projectiles at nearby enemies at an incredible rate.
Magnetic Knight Tower - Throws a lance that extends outward, then returns back to it, damaging everything in its path.
Rail Gun Tower - Charges up a powerful laser that hits the strongest enemy in range for massive damage.
Engineer Hero Shards
Advanced Rocketry - Increases the damage of Bunker Buster by x%.
Diamond-Tipped Drill - Increases the damage of Drill Shot by x%.
Electric Discharge - Steam Blast also deals x% damage as storm damage.
EMP Shells - Orbital Cannon damage increased by x%, and its hits have a y% chance to Stun enemies for z seconds and slow them by 30% for X seconds.
Focused Lens - Increases the damage of Orbital Cannon by x%.
High Explosives - Increases Bunker Buster projectile damage by x%, and reduces damage falloff by y%.
High Pressure - Increases the range of Steam Blast by x%.
Incendiary Rocket - Bunker Buster ignites targets on hit, dealing x% of Ability Power as damage every second over 5 seconds.
Laser Rounds - Your attacks have a 30% chance to spawn a laser that pierces enemies dealing x% of your Hero Damage as Electric damage.
Rupturing Smash - Drill Smash damage increased by x%, and it Stuns enemies hit for y seconds.
Satellite Strike - Shortly after an Orbital Cannon triggers, a massive laser slams into the ground dealing x% of Ability Power as magical storm damage.
Scorching Steam - Increases the damage of Steam Blast by x%.
Seismic Tremors - Increases the damage of Drill Smash by x%.
Engineer Tower Shards
Electric Paralysis - EMP Trap slows enemies hit to x% speed for y seconds.
Enhanced Throw - Increases the Defense Range of the Magnetic Knight Tower by x%, and increases its Defense Damage by y%.
Heavy Rounds - Increases the damage of the Rail Gun Tower by x%, but lowers the tower’s range by 40%.
Kinetic Energy - Increases the damage of the Rail Gun Tower by x%, and has a y% chance on hit to stun the target for z seconds.
Sentry Rocket - The Sentry Turret’s attacks generate 1 stack. At 5 stacks, it fires a Rocket dealing x% Defense Damage in an area.
Spinning Up - The Sentry Turret deals more damage as it strikes enemies, up to a maximum up x% extra damage. Damage increase resets after not attacking for 5 seconds.
Sharpened Spear - Magnetic Knight Tower has a x% chance on hit to cause the target to bleed, dealing y% of your Tower Damage stat as magical damage each second for zs.
Voltage Spike - EMP Trap has a x% chance to deal y% more damage.
Engineer Mods
Overclock - Gain up to +x Crit Chance and +y Crit Damage stat from your current heat percentage.
Energy Overload - When a Rail Gun hits a target it overloads dealing x% damage to nearby enemies.
New Difficulty - Chaos X
A new chaos tier has been added to Expeditions, Incursions, and Mastery. This is planned to be the final level of chaos, so the difficulty has been set appropriately high with this in mind. Unique to this chaos tier are three new chaos enemies, collectively dubbed the “War Party”, and a new miniboss to push your defenses to their limit.
New Enemy - Orc Chieftain: Incredibly bulky leaders of the Goblins and Orcs. When their health is low, they unleash a rallying Warcry, granting themselves increased speed, healing over time and near-immunity to damage and status ailments for several seconds. Nearby Orcs and Goblins have their speed and damage reduction increased, and also gain healing over time.
New Enemy - Orc Queen: Relentless fighters who cannot be slowed or stopped on their way to their target.
New Enemy - Berserker Goblin: Fanatical goblins that have bombs strapped to their back. When they are killed, the bomb explodes, stunning nearby towers!
New Miniboss - Orc Warlord: An even more powerful version of the Orc Chieftain, with a similar ability to buff nearby Orcs and Goblins.
A new Material Tier unique to Chaos X, Exquisite, has been added.
Chaos X Shards
All For One - Increases Defense Health, Power, Range, and Attack Rate of the affected tower by x% if only one is built.
Arcane Refulgence - The projectile resistance of the Arcane Barrier is further increased by x%.
Bot Augmentation - Increases the damage of Anti Gravity Bots by x%.
Broad Head Arrows - Poison Dart Tower now pierces through shields and an additional target, and its Defense Damage is increased by x%.
Buster Booster - Increases Blunder Broom Buster damage by x%.
Coup de Grace - Increases your Hero Crit Damage by x%, but reduce your Crit Chance by 6%.
Diffusion - Buff Beam now increases the Defense Range of towers it affects by x%, but the Buff Beam's power is reduced by 25%.
Double Eruption - Your Volcano has a x% chance to fire twice in succession.
Double Wish - Using the Starfall ability has a x% chance to drop two stars. No effect while corrupt.
EF Upgrade - Increases the damage of Tornado by x%.
Empowered Furious Slash - After Furious Slash collides with 2 targets, it spawns an additional Furious Slash that travels in the same direction as the first, dealing x% of your Ability Power as damage to each target hit.
Empowered Slam - Increases the damage of Seismic Slam by x%.
Enduring Effigy - Increases the lifespan of the Dark Torment serpent by x, and increase its damage by x%.
Heightened Rage - Increases Furious Slash damage by x%.
Meditation - Increases the base cooldown of Heal Self to 30s. After using Heal Self, gain x mana per second over 5 seconds and gain a shield equal to y% of Ability Power for 10 seconds.
Mighty Hawk - Increases Hawk Strike damage by x%.
Radiant Rate - Increases the Attack Rate of nearby defenses by x%.
Ramping Beam - Sand Viper Damage Ramp up per stack is increased by x%
Range Pylon - Increases the Defense Range of nearby defenses to x%. Does not buff the Tower that equips this Shard.
Spirit Blessing - Increases the Chi Spirit cripple effect by x%
Stoking Fury - Landing physical attacks increases the damage of Fury by x% for 5s. Stacks 5 times.
Steel Hurricane - Increases Whirlwind damage by x%.
Volatile Gemstone - Increases the damage of Abyss Stone by x%.
Weighted Stone - Increases the health of Maw of the Earth Drake by x%. The maw's beam attack now affects enemies' attack speed as well as their movement speed.
Chaos X Shards moved from other Chaos tiers
Power Transfer - Increases the Defense Critical chance by x% and reduces Defense Health by 30%.
World Tree McBufferson - The World Tree’s hero buff now lingers for an additional x seconds after leaving its radius, and it also increases Hero Damage and Ability Power by 10%.
Chaos X Mods
Anti Heal Servo - Reduce Healing of enemies by x%.
Anti Heal Chip - Reduce Healing of enemies by x%.
Pre-emptive Strike Chip - After not dealing or taking damage for 5 seconds your next attack deals x% more damage and is a guaranteed Crit.
Fragile Power Chip - +x Ability Power. After taking damage, lose this effect for 10 seconds.
Fragile Damage Chip - +x Hero Damage. After taking damage, lose this effect for 10 seconds.
Armor Chip - +x Hero Armor.
Healthy Crit Chip - +x% Crit Chance and +x% Crit Damage when at 90%+ Health.
Air Superiority - While in the Air Primary Attacks deal x% more damage.
Swap Tenacity Chip - +x% Tenacity for x seconds after swapping in.
Chaos X Incursions
With the final Chaos tier comes the final set of Prime Incursions at their highest level of difficulty. These Incursions will drop Chaos X variants of the Chaos IX Ring equipment, with higher stat levels, in addition to their normal drops.
Similarly to Chaos IX, completing each Prime region will not give a new set of Hyper Shards. However, completion of all Chaos X Prime Incursions will reward one new Hyper Shard: Tandem Strike - After damaging an enemy, all Defenses deal x% more damage to that enemy for 5 seconds.
Another copy of this Hyper Shard can be earned through the completion of all Chaos X Mastery objectives.
Chaos X Onslaught Changes
The minimum Onslaught floor will not change after completing a Chaos X expedition.
A new Onslaught lane, “War Party”, has been added to Onslaught floors 650 and above.
A new Onslaught lane, “Stabby LavaBugs”, has been added to Onslaught.
New Region - Hidden Caverns
Only recently uncovered, the Hidden Caverns is a new region in Dragonfall that has become a point of interest for the heroes and the Old One’s army alike! This region consists of two new maps - Lava Caverns, and Crystal Mine. Though some parts of these maps may be familiar, others have never before been seen! Fitting for mines, players will receive Ingots for completing these maps.
New Enemy - Lava Bug - A variant of the Lightning Bug native to the Hidden Caverns.
New Boss - Lava Beast - A giant, mutated Witherbeast found only in the Crystal Mine, this enemy has a wide variety of fiery attacks. Its hide is extremely durable, but there may be a way to deal increased damage…
Hidden Caverns Weapons
Earth Guardian’s Arm
Earth Guardian’s Mace
Earth Guardian’s Tome
Earth Guardian’s Spear
Earth Guardian’s Rifle
Earth Guardian’s Dagger
Earth Guardian’s Canister
Earth Guardian’s Staff
Earth Guardian’s Bow
Hidden Caverns Unique Mods
Axearang - Once every 2 seconds, your attacks spawn a flying Pickaxe that pierces enemies and returns to you dealing x% of your Hero Damage as Physical damage to all enemies hit.
Gold Rush - Gain x Hero Damage for each enemy killed; resets when damaged.
Metamorphosis - After taking damage, take x% less damage from further attacks for 5 seconds. Stacks up to 5 times.
Molten Cage - 10% chance on hit to trap the enemy in a cage of fire, stunning them for 3 seconds and dealing x fire damage over 5 seconds.
Shift Rotation - +x% Hero Damage and Ability Power for 10 seconds after swapping in. Afterwards, reduces Hero Damage and Ability Power by 25% until swapped out.
New Pets
Earthen Dragon - Found in Hidden Caverns on Chaos VIII, IX, and X
Unique Pet Ability: Dust Devil - Fires a magical Stone that stirs up a heavy Sand Storm, slowing enemies by 40% and dealing 600% Hero Earth Damage every second for 10 seconds. Cooldown of 30.00s.
Golden Earthen Dragon - Rarely found in Hidden Caverns on Chaos VIII, IX, and X
Shares the Dust Devil ability with the Earthen Dragon.
Cyberdragon - Premium Pet
Unique Pet Ability: Overcharged Laser - Fire a devastating magical blast dealing 2,500% magical Fire Hero Damage and knockback to one enemy. Cooldown of 30.00s.
Shinobi Turtle - Premium Pet
Unique Pet Ability: Bouncing Shell - Fires a Shell that bounces to 10 nearby enemies dealing 2000% Hero Earth Damage and explodes on the last target dealing the same damage to all nearby targets. Cooldown of 45.00s.
New Skins
Captain Boom Gunwitch skin
Pirate EV2 skin
D.I.V.E.R. 1000 Engineer skin
New Flairs
Corrupted Ancient Wings - Complete C10 Mastery
Golden Wings - Available from the Black Market Vendor for 1 Billion gold for a limited time only!
Bundle
Diver Bundle - Includes Engineer Hero and the D.I.V.E.R 1000 Engineer skin
Balance
Reduced Focused Power Chip and Focused AP Chip from 60% -> 30%
Improved targeting for Ballista, Harpy, Poison Dart, and Chi Spirit towers.
Rescaled Celebration canister to reduce server lag. Overall DPS should be similar to before.
Goblin Siege Rollers are now tagged as Goblins.
Bug Fixes
Several back-end optimizations to improve loading times.
Fixed an issue where cutscenes wouldn’t load properly.
Fixed an issue where Accumulator Servo wasn’t working properly.
Fixed an issue where the Elder Dragon couldn’t hit flying enemies.
Fixed an issue where some minibosses were not properly tagged as minibosses.
Fixed an issue where hero models would sometimes be incorrect when swapping.
QOL
Premium Eggs now appear in the Black Market Vendor.
Social Defenders To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
Fixed an issue where idling too long kicked you to a public private tavern Fixed an issue where weekly quest update function wasn't called it's set schedule Fixed an issue where you could reroll dailies by exiting the current instance and back Fixed an issue where it wasn't saving the correct weekly time stamp Changed the default kick level to the town rather than the private tavern on profile save errors Added duplicate protection to weeklies on timer refreshes Fixed an issue where the campaign questline was out of order Fixed an issue where the drenched shard would work on other defenses if affected by it Fixed an issue where entity based defenses wouldn't count for kill quests
What’s Next?
Interested in learning more about the next big update? Tune into the Chromatic_Games Twitch channel Wednesday the 25th of January for [CG] IDHC and [CG] Paimon to talk details! In the meantime, you'll have to wait idly with our friend the engineer!
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The Dragonfall Winter Spectacular has now officially ended, and the Tavern has returned to its normal state.
Bug Fixes
Fixed an issue where Heavy Blizzard’s scaling was higher than intended.
Fixed an issue where Quest progress in the new questline would not properly advance.
Fixed an issue where players with old account data were sometimes unable to progress through the Campaign questline.
Fixed a typo in the Meditation Shard.
Fixed an issue where Weekly Quests wouldn’t properly change on the correct time.
Fixed an issue where Campaign Shard Dust didn’t show up in the Material Vault.
The Drenched Shard should now function properly.
Added a fix for chest loot sometimes being lost if players left a map too quickly. Players will now have to wait for chests to give all of their loot before being able to transition maps.
Fixed description of the Dungeon wins Daily Quest.
What’s Next?
As we have talked about in past posts, we are in the works on the next big update for DD2. This update will have a new hero called the Engineer, who as the name implies is great at building new things. I’d leave this here, but I will say the tower for sure isn’t a wall and it isn’t melee.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels: