Fixed the 'Island Warrior' costume display having an extra polearm at the feet.
Synced players progress to day six if you have used the Daily Login Calendar at all to address issues with the first few days of Seas of Dragonfall release.
Fixed a several latency-based issues for the Daily Login Calendar.
Fixed an issue where the Daily Login Calendar's timer wouldn't reset.
Fixed an issue where the lock icon wouldn't go away even if it was the correct time to unlock a reward in the Daily Login Calendar.
Fixed an issue where--if you fully unlock the login calendar--the UI would become stuck until the next refresh.
Social Defenders
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Fixed an issue with the war table map description UI.
Fixed an issue where the 'Malakai Manor' and 'Malakai Sewer' map didn't count for daily or weekly missions.
Fixed an issue where the material vault wasn't correctly updating for clients.
Fixed the ability to evolve the Golden Friendly Ghost pet.
Fixed collision issues on Malakai's Manor.
Fixed the Winter Tree not having a confirmation box before purchases.
Fixed equipment from over-rolling.
Fixed an issue on Malaki's Sewer were mana and gold did not drop from enemies.
Fixed Slimy Ghost Cat ability spawning from world origin.
Fixed Slimy Ghost Cat ability description.
Fixed Drop Mesh of Golden Friendly Ghost pet.
Nights of Dragonfall Part II
Nights of Dragonfall Part II - Patch Notes
New Maps - Dragonfall Castle
Two new maps are now available to intrepid adventurers in the Dragonfall Castle region! These two maps are Malakai's Sewers, and Malakai's Manor.
Of course, these new additions wouldn't be complete without new challenges and rewards;
New Enemies
Stone Wolf - This malicious canine can morph itself into stone for a short period of time, rendering it immune to damage. This also taunts nearby towers into attacking it! The Stone Wolf has an elite variant; a bigger, badder, Stone Wolf.
Sniper Wyvern - This flying fiend boasts a larger attack range than its other wyvern counterparts.
New Boss - Lord Malakai
An ancient vampiric lord who feasts on the essence of the living! Not only was Lord Malakai responsible for the Hunter's supernatural abilities, but his curse as well. Striking down this foe will not be easy, but you must try for the good of Etheria!
Defeating Lord Malakai may yield powerful rewards, such as;
New Weapons
Gothic Longbow
Desecrated Canister
Bloodstained Athame
Ostentatious Rifle
Malakai's Arm
Ancient Crimson Staff
Vampiric Harvester
Malakai's Old Mace
Ritualist's Codex
Malakai's Manor Unique Mods
Blood Craze - When damaging an enemy, you have an X% chance to charm them for 3 seconds. Then, they explode, dealing Y% of your ability power as damage to up to ten other enemies. 10 second cooldown.
Spectral Vanishing - After taking damage from an enemy, you have an X% chance to become invisible to enemies for 5 seconds. 15 second cooldown.
Spicy Garlic - Enemies killed have an X% chance of spawning 'spicy garlic' that lasts for Y seconds. Spicy garlic poisons surrounding enemies dealing Z% of your ability power as damage over 10 seconds.
Vampiric Embrace - Gives you a life-stealing aura, dealing X damage to up to 10 enemies within it. Heals for Y% of damage dealt.
Wrath of the Bat - You gain X% jump height. While in the air, attacks deal Y% more damage.
New Pets
Friendly Ghost - Obtainable on Malakai's Manor. Pet Ability: Ring of Fire. Ring of Fire: Pet unleashes a blast of blue flames, burning enemies hit for 500% hero damage and igniting them for 6 seconds. Also obtainable as a golden variant.
A new, secret second pet lurks somewhere deep within Malakai's Sewer.
New Twitch Drops
The 'Spooky Skeleton Arms' back flair is now available for those who watch 2 hours on participating channels.
The 'After Life Portal' ground flair is now available for those who watch 4 hours on participating channels.
Please note if you have not participated in one of our Twitch Drops campaigns before, you'll need to register at https://drops.dungeondefenders.com/.
Winter Wonderland Returns!
The tavern and town have been decorated in a cheery fashion once more to balance the eerie and sinister atmospheres introduced by Malaki's Sewers and Manor. This marks the end of the Halloween Spooktacular event for now.
Winter Themed Goodies return and are available to claim each day from under the Winter Tree in the tavern or town.
Emporium
In the giving spirt, prices for many in-game purchases have been reduced by 50% until the end of the season!
The Winter Wonderland Skin Bundle returns to the emporium. It includes; Reaper of Future Winters, Nymph of Yesteryear, Mournful Moorley, and Lord of Winter’s Bounty.
The Winter Wonderland Flair Bundle returns to the emporium. It includes; Krampus Hat, Krampus Tail, Krampus Wings, Snowflake Wings, and Candy Cane Wings.
Winter Wonderland Accessory Bundle returns. It includes; Elf Hat, Festive Antlers, and Gingerbread Mask.
Winter Pet Bundle returns. It includes; Penguin Commander Egg, King Nutcracker Egg, and Snow Mage Egg. Individual winter pets are available from the Winter Tree.
Golden winter pets return to the Black market Dealer.
The Halloween Spooktacular Bundle and adjacent spooky items have been removed from the Emporium.
Balance
Changed armor damage reduction cap to 75%.
Made Blood Effigy ability usable in the air.
Fixes
Fixed single, triple, and quintuple mods not working on the Hunter.
Fixed 'Petrify' modifier removing other buffs when applied.
Fixed the Scarab Abyss Lord skin not being purchasable from the cosmetics UI.
Fixed various boss health scaling and resistance values.
Fixed the Harbinger doing too much damage to cores.
Fixed World Tree causing lots of server lag when around other towers.
Fixed material vault occasionally not loading.
Fixed 'Remove Listing' option in player shop checking for gold amount instead of just removing the listing.
Fixed AP and ability power calculations.
Fixed Betsy's damage not being adjusted for stat squish.
Fixed 'Little Horn Incursion' daily quest not being marked completed upon completion of map.
Fixed EMP Trap not showing correct damage value when utilizing the Range Gambit talent.
Fixed Blood Ritual having an internal cooldown on self-damage.
Nights of Dragonfall Hotfix 2 Patch Notes
Bug Fixes
Fixed an issue where rollers could sometimes float above the ground when moving
Fixed Blood effigy counting as a tower for mastery challenges
Fixed an issue with pawn-based towers targeting and target switching (also fixes the issue of them changing targets when stepped on)
Fixed Tornado Highlands not dropping the correct amount of Talismans
Fixed an issue where wing flairs weren’t correctly oriented on the hunter
Fixed Normal Chip Description
Fixed an issue with new players not getting their default vault slot (currently affected people with the incursion quest need to ask customer service for their missing vault slot)
Finished fixing ancient power not applying correctly and stacking when it shouldn’t
Fixed the blessing of winter belt flair texture issue
Fixed Survival giving extra medals and defender pass xp for each player
Fixed world tree and abyss lord healing being reduced by 10x
Fixed cluster nades having engineer listed twice
Fixed an issue Xbox / PlayStation sometimes crashing going back to the main menu from the town
Nights of Dragonfall
Nights of Dragonfall Patch Notes
The Hunter
The Hunter was once a warrior who was turned into a vampire by Lord Malakai. He now hunts other vampires to protect Etheria from their wrath, despite struggling with his newfound powers and thirst for blood. He is known as the "Vampire Hunter" and is a symbol of hope for the people of Etheria. Weapon - Bows
Secondary attack - Charged Shot
Abilities
Wooden Stake - Shoots a sharpened wooden stake that pierces through all enemies it hits.
Notes: it has no cooldown
Cloaked - The Hunter cloaks himself in shadow, becoming more difficult to target. While cloaked, all attacks are critical hits.
Blood Effigy - The Hunter creates an intangible copy of himself that fires his bow at nearby enemies, prioritizing the Hunter's target.
Blood Siphon - Fires a bloody orb that steals life from nearby enemies. The orb moves quickly with no foes nearby.
Towers
Spectral Knight - This animated coffin summons Spectral Knights from the grave to attack in a wide arc.
Sonic Bat - Attacks enemies with piercing sonic waves, stunning them for a short duration.
Gargoyle Statue - Build a Gargoyle Statue that spawns four Gargoyles that fly to and explode on contact with enemies damaging and poisoning all enemies hit.
Werewolf Commander - Swipes at nearby enemies with massive claws. Each swipe also creates a small, piercing ranged attack.
Shards
Spectral Amplification - Increases the Defense Range of the Spectral Knight by x% and increases the AoE of its attacks by y%.
Napalm Gargoyles - When Gargoyles explode there is a 20% chance to ignite their target's armor, causing them to take x% extra damage for y seconds.
EMP Gargoyles - Gargoyles have an x% chance on hit to stun the target for y seconds
Natural Frequency - Enemies explode when killed dealing x% of the tower's base damage.
Overpowering Screech - Increases the Defense Power of the Sonic bat tower by x% but removes the stun.
Rebounding Strike - Attacks against the Werewolf Commander have an x% chance to do no damage and it deals y% Physical Tower Damage to the attacker.
Werewolf General - Increases the Defense Power of nearby defenses to x% Does not buff the Werewolf Commander, but the Werewolf Commander gains y% Defense Health.
Ambush - Increase Hero Critical Strike Damage by x% while Cloaked is active.
Exploding Effigy - When Blood Effigy expires it explodes dealing x% of your ability power and stunning for y% seconds.
Blood Ritual - Reduces the blood cost of your abilities by x%. After using an ability, take damage equal to 10% of your maximum Health.
Bloody Strikes - x% chance on hit to Bleed target, dealing y% of your Hero Damage stat as magical damage every second for 5 seconds. Bleeding enemies take z% more damage.
Extended Cloak - Increase Cloaked duration by x seconds.
Stunning Surprise - At the end of cloaked, stun all nearby enemies for x seconds.
Enhanced Effigy - Increases the damage of Blood Effigy by x%.
Effigy Overdrive - Increases the damage of Blood Effigy by x% but reduces the lifespan by y seconds.
Exsanguination - Gain x blood upon defeating an enemy.
Hunter's Instinct - Gain an x% chance to Dodge an incoming attack, taking 0 damage.
Lasting Siphon - Increases the duration of Blood Siphon by x seconds.
Poison Siphon - Blood Siphon is replaced with Poison Siphon dealing x% of your ability power as magical Poison Damage over 5 seconds.
Sharpened Stake - Increases the damage of Wooden Stake by x%.
Surging Siphon - Increases the damage of Blood Siphon by x%.
Tri-Stake - The Hunter now throws 2 additional Wooden Stakes but reduces the damage of Wooden stakes by x%.
Wound - Wooden Stake causes the target to bleed, dealing x% of your Ability Power stat as magical damage. Wound enemies take y% more damage.
Mods
Lucky Strikes - +x Hero Damage and Ability Power each time you Critical Strike. Resets on non-Crits. ( Max Stacks 15 )
Empowering Claws - Each Werewolf Commander melee attack generates a stack that increases the damage of its ranged attacks by x. Stacks up to 6 times. Stacks are lost after 10 seconds of no melee hits.
Defender Pass
The Defender Pass is a new system that involves the use of daily/weekly challenges, and traditional play to reward the Defender Pass experience. Getting enough of this experience will level up the pass and award items, materials, cosmetics, and currency. This system will include a free and paid version that increases the amount of rewards. Purchasing the paid version of the pass at any time will unlock any other previously gained progress. Defender Pass XP Campaign to Chaos 1 100 XP per map Daily Challenges 750 XP
Chaos 2 - 115 XP per map Weekly Challenges 3000 XP
Chaos 3 - 130 XP per map
Chaos 4 - 145 XP per map
Chaos 5 - 160 XP per map
Chaos 6 - 175 XP per map
Chaos 7 - 190 XP per map
Chaos 8 - 205 XP per map XP required per tier: 1500
Chaos 9 - 220 XP per map
Chaos 10 - 235 XP per map
All game modes, survival, onslaught, etc., will get XP for the defender pass, the XP will scale with the chaos tier equivalent on these gamemodes.
Defender Pass Skins
BloodBorne Bride
Werewolf Mercenary
S.T.E.A.M 1000 Engineer
Vampire Brute Barbarian
New Flairs
Werewolf Tail
Vampire Lord Crown
Bat Aura
Vampire Lord Belt
Vampire Lord Wings
New Titles The Garlic Avoider - Defender Pass level 3
Blood Crazed - Defender Pass level 11
Of the Nightfallen - Defender Pass level 69
Vampire Lord - Complete the Defender Pass.
Emporium
New Skins
Plague Doctor
Crimson Grove Dryad
Night Witch
Returning to the Emporium
Spooky Skeleton Bundle
Skeleton Monk Costume
Skeleton Huntress Costume
Skeleton Squire Costume
Skeleton Apprentice Costume
Halloween Spooktacular Bundle
Dark Noh Mask
Hobgobilin’s Grin
Mask of Insanity
Cursed Jade Mask
Blazing Hellgeist Mask
Boozzaro’s Grin
( all these masks are for sale individually )
Twitch Drops
Spider Hat - Just a spider catching a ride. (Patch 1)
Spooky Skeleton Arms - You might want to go to the doctor for that. (Patch 2)
Gargoyle Belt - An intricately crafted gargoyle belt, adds a touch of architectural mystique to your attire. (Patch 1)
After Life Portal - Summoning portal to the afterlife! (Patch 2)
Pets
Added three new ghost cat pets One for the Defender pass, one for the colonel, and the last is in the black market dealer.
Defender Pass Ghost Cat - Level 55 in the Defender Pass.
Ghost Cat - 7500 Defender Medals from the Colonel’s Shop.
Dapper Ghost Cat - 1,000,000,000 Gold from the Black Market Dealer.
All three of the pets get this ability:
Cat Wail - Scares enemies with cuteness, increasing their damage taken by 100% for 5s. Cooldown of 60s.
Halloween Themed Tavern and Town
The town and tavern have been given a Halloween theme. Peepers now has the spooktacular crate and a defender pack as well as the normal daily gift!
Stat Squish
We have decreased all damage and health values of players and enemies by 10x. You should not notice any in-game difference of difficulty except in Onslaught floor 946 and above and high survival waves. This was done to help avoid damage numbers above the 32-bit integer limit.
Balance
Increased the Firework Cannon damage scalar by 15%.
Increased the Sand Viper damage scalar by 15%.
Increased Angry Nimbus base attack rate from 1s to 1.25s.
Decreased the Nether Archer damage scalar by 20%.
Decreased Ancient Life steal from 1% per upgrade to 0.5% per upgrade.
Decreased Drill Smash scalar by 30%.
Decreased Explosive Blades Shard scaling from 1,500-5,000% to 500-2300%.
Crystal Hammer Max range increased from 4500 to 5000 and the range scalar from 0.5 to 0.65.
Moss Hornet Nest max number of bees on a single target increased from 3 to 6.
Changed armor formula as well as resistance calculations, the new armor formula is:
Then this is used as a multiplier for incoming damage. For example, if you get capped damage resist from armor, 70%, and you have a total of 95% resist from equipment and talents the damage calculation would be:
FinalDamage = Damage * Min(0.3 * 0.1), 0.05)
This is an overall net buff across all chaos levels.
Changed petrify to not accumulate damage and removed damage increase while petrified.
Moved survival buffs to start at waves 276 - 466 ( Adjusted for stat Squish ).
Bug Fixes
Fixed Angry Nimbus flying up to the skybox.
Fixed Ogres falling through the map on the Lava Mines map.
Fixed Material Vault does not update the material icon when you take out all of that material from the slot.
Fixed Angry Nimbus not refreshing stats when upgrading or switching relics until the new game phase.
Fixed Heroic Wave not refreshing its duration timer when used again while active.
Fixed Ghastly Halberd benefiting from Tandem Strikes shard.
Fixed Tornado Highlands only rewarding one talisman on Chaos 10.
Fixed all resources being cleaned up on wave completion instead of just tower mana and gold.
Fixed Little-Horn Valley incursion daily quest completing from completing the wrong map.
Fixed Bouncing Phoenix mod, and similar mods/shards not working on Abyss Lord.
Fixed Defender Medals are awarded at each wave instead of at each checkpoint.
Fixed Chaos 10 mods not dropping on survival.
Fixed ancient power being applied before the ascension.
Fixed Elvish Artillery Cannon not being considered type tower for masteries.
Fixed Mercenary not taking damage from ghost assassins on the Altar of the Athame incursion.
Fixed Obelisk tower not being affected by a Call To Arms.
Fixed crit stats on Godly gear being rounded down to the nearest integer.
Fixed player shop listing new item UI to cap price to 1 billion.
Fixed survival checkpoint not updating when clicking map icon to select map
QOL
Added Pet materials to Vault.
Made hero details screen in inventory reflect actual stats after buffs.
Reworked enemy stuck behavior, allowing enemies to teleport back to their spawn.
Stash loading optimizations.
The Hunter - Hero Trailer
Adventurers of Dragonfall,
The skies are darkening in Dragonfall recently, and with it comes a hero who will use it to his advantage.
The Hunter is set to release with Part 1 of the Knights of Dragonfall update on October 24th, 2023! Check out the brand new Meet the Hunter trailer below!