A small hotfix update to fix some things in the 9.1.1 and 9.1.0 releases along with some balance changes.
Features : - Added accomplishment and trophies on the tavern for Arcane Lib, Dread Dungeon, Emerald City, Flames of Rebirth, Pirate Invasion, Spring Valley and Temple of Polybius, all on Nightmare only - Added some new tables on the third floor of the tavern - The tavern's item recovery should not affect items inside the tavern anymore - You can now have 240 items on your tavern floor - You can now trigger having tables on the empty center on the second floor of the tavern on the new Bucket and Mop on the basement
Balance : - Made supreme and under eyes get more damage per upgrade - Made bow of hearts unable to damage enemy cores - Moved pet rock back to wave 30
Spooktacular Bay : - Moved west flight nodes closer to the map to avoid the volume djinns were getting stuck on - Changed collision for last kraken - Moved killzone so third kraken cant be killed with it
Buccaneer Bay : - Added a box inside the opening closest to spawn to prevent the building camera to go inside the wall - Moved all windows on main building a bit up - Added a hanging shelf on top of the entrance closes to spawn - Moved hay stacks down on the wall to let minions be built there again - Made the ceiling collision prevent the building camera from going up
Lover's Paradise : - Added killzone under forge to kill stuck mobs - Made Boss Mech Gentleman take tower damage - Made Boss Mech Gentleman target priority have towers at -1 - Made Boss Mech Gentleman force untargetable targets - Fixed Lover's Paradise achievement typo
Bug Fixes : - Swapped back Eye Patch to old archetype with coloring - Fixed custom chest drops not always dropping - Tentatively fixed an issue where a phoenix spawns when going into build phase on the Flames of Rebirth challenge - Clamped tower range to max projectile distance, also made towers not target enemies that ignored tower damage - Fixed slippery core and projectiles on Spring Valley - Fixed issue with workshop maps that forced difficulty defaulting to easy - Removed duplicate TI trophy on the tavern
Patch 9.1.1
Small patch to address some issues in the recent 9.1.0 patch.
Bug Fixes
- Fixed bug which caused split-screen to be forcibly hidden every time a cutscene plays
- Reverted Kraken and Genie melee range change to void instanced of melee hitting while doing no damage
- Fixed Cupids boss dying instantly on Wandering Heart if the boss countdown is skipped
- Fixed Wandering Heart achievement not being awarded on map completion
- Fixed Lover's Paradise top bridge not blocking the building camera
- Did more collision work on valentines to prevent stuck mobs
- Disabled Wheel of Fortuna ability on wandering heart
- Added thicker outline to pumpkin skeleton on a treadmill
- You can no longer use the easter egg on Lover’s Paradise after the boss countdown starts
- Changed name on black Enchanted Bishop variation to Tormented Bishop
- You can now use the forge on Wandering heart when playing with controllers
- Pet Rock and Jade Island now have proper shadows when in first-person view
- Made hysteresis less prone to get stuck
- Fixed double-buffered physics due to an engine change. This was the cause of the core slipping issue on Spring Valley
Balance Changes
- Buffed the damage on the Steam Bot pet from Talay Mining Complex
- Increased max base damage spawn on Lover’s Paradise cupid pet
- Decreased absolute damage on Lover’s Paradise cupid pet
- Increased number of max extra projectiles on Lover’s Paradise cupid pet from 2 to 7
- Increased the heal amount on Lover’s Paradise cupid pet
- Made all wasp enemies weak to fire damage (x1.5)
- Reduced the resistance to lightning towers on wasps, making them take double the damage compared to version 9.0, but 10x less than on version 8.7
- Made all siege mechs weak to electric damage (x1.3)
- Boss fight on Lover’s Paradise now includes Copter Gentleman Mechs that target the player
- Boss fight on Lover’s Paradise should have mob difficulty increased a little
- Removed tower resistance debuff that was applied on a hit from Cupid Boss on Lover’s Paradise
- Copter Gentleman Mechs don't damage cores anymore, to be in line with Copter Ogres
- Lover’s Paradise only has 5 respawning chests on survival mode now
- Reduced damage on Apprentice’s Fireball Tower by 15%
Quality of Life
- Changed default tower upgrading behavior to be the same as patch 9.0.0 and before. This can be changed on CDT settings to use the new behavior instead
- Changed default tower level to upgrade from 4
- Added final wave to survival mode UI on all maps that have the game mode
- Made it so if you have split-screen hidden, any unpause input from any split will close the pause menu
- Moved west Flying enemy spawns closer to the map on Spooktacular Bay and Buccaneer Bay
- Removed Icon Quality Rating from Top Hat, Bow, Santa Hat, and Santa beard. This should remove color mistakes on the item icon
- Made hysteresis weight adjustable in the CDT settings
- Player health is now drawn to the HUD of spectators in the competitive game-mode
DD1 Patch 9.1.0
This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes.
New Maps : Lovers Paradise - Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts - Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion Crystal Escort: Wandering Heart - Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts
New Items : You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase The staff of Hearts right-click heals allies instead of doing AoE damage Shield of Hearts heals a percentage of your health on successfully blocking damage New Hamster, Steam Robot, and Cupid
Quality of Life : - Removed the ship from Striking Tree and moved the spawn to the center of the map - Gas and Darkness traps now reset when entering a build phase - Healing pets no longer try to heal you when they can’t - You can now see the lab assault EV bosses on the minimap - Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with “Control + B”. This means they snap to the max length for each DU option - Added more Ultimate++ armor seeds - Staff left + right click charges to 70% - Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish - Made the practice dummy more accurate the longer you attack it for - Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare - Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave - Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second - Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics - True Boss Rush now has a working timer - The upgrade tower ability now prioritizes towers that you have enough mana to upgrade - Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini - Added config option to bring back old upgrade tower behavior - Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you - You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement - Minimum lobby level requirement is now saved - Level rewards are no longer automatically locked when they get added to your inventory - Added unequip all button to hero info UI - Call of arms now has an indicator when activated, similar to hero and tower boost - Made unearned achievement appear first when inspecting the crystal
Bug Fixes : - Added collision volumes where Boss Ev's usually get stuck on Lab Assault - Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck - Fixed kill volume on Spooktacular Bay killing auras and Krakens - Fixed a bunch of miscellaneous collisions on Spooktacular Bay - Expanded Overlord bounds on Spooktacular Bay - Fixed roof collisions on Spooktacular Bay - Added collision where ogres get stuck under the bay on Spooktacular Bay - Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay - Fixed getting stuck when going to the roof on Spooktacular Bay - Made Mushroom and trees collisions smaller on Striking Tree - Fixed invisible mushrooms on Striking Tree - Fixed a bunch of minor collision issues on Striking Tree - Added back the missing triggers for steam achievements from update 7 - Fixed a typo in one of the names for a Staff of Flowers core drop - Fixed the old one not shooting fireballs - Fixed bug where tower boosters would not always affect aura attack rates - Fixed the broken report bug button to link on the pause menu - All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons - Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses - Fixed Jade Serpent being white when dropped on the ground - Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab) - Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core - Fixed broken links on the welcome screen - Fixed issue where “toggle other players towers sellable” was impossible to select on a controller - Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland - Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent - Possible fix for Jester Fool skin call-out animation with guns - Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion
Balance Changes : - Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased - Increased range for Wasp Pet and decreased melee range - Removed ranged attack from Mega Chicken - Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything - Made Ult rates for Ember Pony and Fenix better - Buffed Ember Pony damage multiplier - Tentatively made Ember Pony float higher when equipped - Karathiti Monkey buffed to be on the same level as Akatiti Monkeys - Removed movement speed from Final Patch - Made all characters and skins, with the exception of Jester, move 10% faster by default - Decreased mana cost scaling of Squire’s Blood Rage ability - Decreased the movement speed multiplier on Squire’s Blood Rage ability - Increased damage scaling of Countess’ Call to Arms ability - Decreased mana cost of Countess’ Call to Arms ability - Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range - Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester - Added Joust fire trail from Redux, it now scales with ability 2. - Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25 - Made Hashat's Recurve max projectile speed upgrade be 75000 - Made Hashat's Recurve elemental damage type roll between only fire and lightning - Buffed ember shield to be in line with other shields - Added Black Knight and Black Bishop weapons to King’s Game - King’s Game Survival now gives the Campaign weapon rewards - Coastal Bazaar now has in-game trophies - Chests now drop more items when open after the first wave on maps - Made Pirate Patch from Challenge: Pirate Invasion drop with colors - Added Turkey Bracers to Challenge: Greater Turkey Hunt - Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow - Added for weapon rewards Halloween Spooktacular on Nightmare - Staff charge rate can now be upgraded to 128 - Made all Mr. Owl pets 30% bigger - Reduced Coastal Bazaar survival difficulty - Old generic Dragon Bracers now are part of the Spooky Accessory Set - Armguards of Love now are part Pink Temple of Love Accessory Set - Made Ember Crescent always spawn with 1 extra projectile - Buffed mage towers drop chance to 15% - Buffed siege mech drop chance to 80% and drops to 6 - Made Outlander Ranger flight time the same as EV 1.75 skin - Removed movement speed from Calamity Blade - Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..) - Changed type sort to separate accessory types (hats, masks, shields..) - Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed
DD1 Patch 9.0.2
DEFENDERS,
This patch intends on fixing some issues in the game.
PATCH NOTES
FEATURE
- Added the ability to privately drop mana (default hotkey control + m)
BUG FIX - Fixed a typo in Evil Eye's description - Fixed an issue where swapping weapons doesn't cancel the cast of the previous one causing weird projectile interactions - Added new description to Devil Spine level drop variant
DD1 Patch 9.0.1
DEFENDERS,
A patch was pushed this morning to address some issues in the 9.0.0 release ːsteamhappyː
PATCH NOTES
FEATURE
Added controller support for the emulator that allows the player use a controller to control all emulated characters (Keyboard key binds still apply for spawning)
BUG FIX
Fix for accessories being able to spawn with more upgrades than intended
Fixed Spooktacular Bay not giving random rewards to players besides host
Fixed an issue where the anti cheat was kicking people with certain colors on character skins
Fixed some emulator would break some key bind commands
Fixed an issue where the map selection UI would update client UI's
Fixed an issue where the map selection wouldn't recover from adding players
Fixed an issue where the gargoyle accessories were rolling lower than intended
Fixed an issue where the elf accessories wouldn't show the number of upgrades when on inventory
Fixed an issue where the elf crown icon was too large
Fixed an issue where the core drops were not correct on then new maps
DD1 Patch 9.0.0 is Here!
DEFENDERS,
With great anticipation the new Dungeon Defenders 1 patch 9.0.0 update is now live! We are excited to hear about what the community thinks of this new development and the patch itself. A special thanks to the community member that helped make this new Development possible : Thales, Escev, Jeol, Tbolt, Moose, bee, Harry, Gigazelle, Alhanalem, Sam, and all previous CDT efforts in the past. A huge thank you to the community testers and anyone that participated in the beta!
WARNING - This update has changes in the save file format and upon loading this update your save file will no longer be compatible with older game versions.
New Maps All new maps have trophies that you can unlock for your tavern, with a second trophy for completing on Nightmare.
The Striking Tree
Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Polearm, Leaf Blade and Elf accessory set
Survival Rewards - Jade Serpent, Fairy and Jade Island.
Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Spooky Buccaneer Bay
Campaign Rewards - Demon Sword, Devil’s Spine and new Spooky accessory set
Survival Rewards - Little Wizard, Evil Eye and Pumpkin Skeleton on a Treadmill
Generic versions of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion
Rewards - Moon Staff, Witch’s Broom and 2 accessories from the new Spooky accessory set. 1 set of rewards per account
Challenge: Tavern Incursion
6 Player map in the style of Temple of Polybius.
One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
Rewards - Jewelled Bident and Calamity Blade. 1 set of rewards per account
Balance Akatiti
Added a new mask drop to the map rewards
Arcane Library
Added Fedora accessory
New accessory set bonus for Fedora and Librarian Glasses
City in the cliffs
Changed survival quality to Aquanos quality
Challenge: Temple of Polybius
Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
Crystalline Dimension
Buffed accessories to max accessory quality to be on par with other maps
Made accessories drop twice for everyone, even split screens
Made shields drop like on Omenak, where they are a random additional drop
Crystalline Resurgence 1-3
Changed survival quality to Infested Ruins quality
Embermount Volcano
Buffed accessories to max accessory quality
Changed survival quality to Infested Ruins quality
Emerald City
Added Emerald accessories with it’s own set effect
Sandstorm effects now are disabled on ultra low and low graphics qualities
Flames of Rebirth
Buffed accessories to max accessory quality
Added Sword of Embers to challenge reward
Infested Ruin
Removed melee attack from Mini Wasp Queen Pet
Karathiki Jungle
Changed survival quality to Infested Ruins quality
Magus Citadel
Buffed accessories to max accessory quality
Talay Mining Complex
Changed survival quality to Infested Ruins quality
Tavern Defense
Added Party Horn with the same quality as Librarian Glasses from Arcane Library
Buffed Party Hats to be on par with Fedora acc from Arcane Library
Confetti set bonus now needs party horn and party hat
The Tinkerer’s Lab
Changed survival quality to Infested Ruins quality
Tomb of Etheria
Added missing 10% bonus movement speed to Spear of the New Kingdom
Winter Mire
Made Ban Hammer give a 10% movement speed bonus
Made Candy Cane give a 10% movement speed bonus
Made Winter Flame give a 10% movement speed bonus
QoL
Added Inventory Quality Sorting button
Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
Added a Damage Number Size Slider
Improved Graphic Settings
Native support up to 4k (3840 by 2160)
Support for changing graphic settings in-game (Low, Medium and High)
Option to disable outlines
Ability to change the size of damage numbers across the entire game
Added item recovery on all maps
Players can send much longer messages now, up from 64 characters to 320
Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
New assignable bindings for controlling the built-in emulator. By default, they are:
The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32.
HOW TO JOIN :
Go to your steam client
Find Dungeon Defenders 1
Right click the name
Select properties
Go to betas
Choose the moosebetabranch from the drop down
Enjoy
New Maps :
The Striking Tree
Campaign Rewards - Staff of Flowers, Forest Rifle, Turtle Shell Scepter, Leaf Blade, and Elf accessory set
Survival Rewards - Jade Serpent, Fairy, and Jade Island.
A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Spooky Buccaneer Bay
Campaign Rewards -Demon Sword, Devil’s Spine, and new Spooky accessory set
Survival Rewards - Little Wizard, Evil Eye, and Pumpkin Skeleton on a Treadmill
A generic version of all of this map’s weapons drop on survival for the map, the same way as Eternia Shard maps
Challenge: Halloween Invasion
Rewards - Moon Staff, Witch’s Broom, and 2 accessories from the new Spooky accessory set. 1 set of rewards per account
Challenge: Tavern Incursion
6 Player map in the style of Temple of Polybius.
One extra life per player on Hardcore up to 3 lives, with a button at the start to remove the lives for an extra reward
Rewards - Jeweled Bident and Calamity Blade. 1 set of rewards per account
Balance :
Akatiti
Added a new mask drop to the map rewards
Arcane Library
Added Fedora accessory
New accessory set bonus for Fedora and Librarian Glasses
City in the cliffs
Changed survival quality to Aquanos quality
Challenge: Temple of Polybius
Polybius pets drop at map completion. They work like guardians but can be upgraded to boost up to 6 towers
Crystalline Dimension
Buffed accessories to max accessory quality
Made accessories only drop 2 times per player account
Crystalline Resurgence 1-3
Changed survival quality to Infested Ruins quality
Embermount Volcano
Buffed accessories to max accessory quality
Changed survival quality to Infested Ruins quality
Emerald City
Added Emerald accessory set
Flames of Rebirth
Buffed accessories to max accessory quality
Added Sword of Embers to challenge reward
Infested Ruin
Removed melee attack from Mini Wasp Queen Pet
Karathiki Jungle
Changed survival quality to Infested Ruins quality
Talay Mining Complex
Changed survival quality to Infested Ruins quality
Tavern Defense
Added Party Horn with the same quality as Librarian Glasses from Arcane Library
Buffed Party Hats to be on par with Fedora acc from Arcane Library
Confetti set bonus now needs party horn and party hat
The Tinkerer’s Lab
Changed survival quality to Infested Ruins quality
Tomb of Etheria
Added missing 10% bonus movement speed to spear of the new Kingdom
Winter Mire
Made Ban Hammer give a 10% movement speed bonus
Made Candy Cane give a 10% movement speed bonus
Made Winter Flame give a 10% movement speed bonus
MISC
Huntress, Apprentice, Squire, and Monk Guardians can now be upgraded to boost up to 6 towers.
Removed Discord integration
Changed the ranked home screen to have more useful links
QoL
Added Inventory Quality Sorting button
Ultimate Crystalline Defender and Experience Orbs are now both tradeable and droppable.
Added a Damage Number Size Slider
Improved Graphic Settings
Native support up to 4k (3840 by 2160)
Support for changing graphic settings in-game (Low, Medium, and High)
Option to disable outlines
Ability to change the size of damage numbers across the entire game
Added item recovery on all maps
Players can send much longer messages now, up from 64 characters to 320
Added a built-in emulator to the game. Old emulators still work, so you can just keep using your current input settings.
New assignable bindings for controlling the built-in emulator. By default they are:
Added difficulty-based coloration to the harbinger mob
Added item censoring feature. It can be turned on or off on the options menu or with the default binding while in your item box/item info screen:
Control + C
Added boss timer skip feature. It can be used with the default binding:
Bindings=(Name="V",Command="BossTimerSkip")
The game now unpauses all emulator characters if anyone resumes while an emulator character is present to avoid getting stuck at the pause screen
Reduced save frequency for redundant data, such as scores causing a save whenever an enemy is killed during a wave
Added simple damage numbers feature
Overall game engine upgrade that should improve performance
Bug Fixes
Fixed issues with Wasp pet, Spear of the New Kingdom, and Winter Flame on certain bosses
Fixed some spots that mobs end up stuck on infested ruins
Improved default network bandwidth and lowered network update intervals
Made Enchanted Bishop colorable
Removed double dropped equipment circle color on Spare Christmas Lights, Rudolph’s Spare Nose, and Rudolph’s Spare Antlers
Fixed a bunch of invalid enemy entries in the player stats UI
Fixed an issue where the map list snaps to another location
Fixed Crystalline Dimension only dropping 1 accessory for host
Control + T no longer adds untradeable items to trade
Fixed Wasp enemies taking more damage than intended from Lightning Towers
Placed Crystalline Dimension back on Quest for the Lost Eternia Shards
Fixed black screen issue on poly
Dungeon Defenders Going Rogue - Early Access
DEFENDERS,
Today we are surprising everyone with our newest game: Dungeon Defenders Going Rogue! This is the Chromatic Games take on the roguelite genre using your favorite Etherian Heroes. In Going Rogue you will battle through familiar dungeons, fight waves of enemies, and defeat reimagined bosses in your never-ending quest for loot.
To celebrate our expansion of the Dungeon Defenders Universe, we are now offering bundles with DDA and Going Rogue!
DDA and Going Rogue Bundles
Since Going Rogue is built out of DDA, we wanted to make sure we provided not only a fair price to purchase the game, but also something that rewards people for already owning DDA. That’s where the Dungeon Defenders Bundle comes in! If you own DDA, you’ll be able to purchase Going Rogue for a reduced price, and even better saving during our release sale. However, we’re also releasing with a sale, so purchasing Going Rogue through the bundle will be even less!
For our new Defenders that purchase Going Rogue, but do not own Dungeon Defenders Awakened, you’ll be able to pick DDA up for a reduced price as well through the Dungeon Defenders Bundle as well (and again, even cheaper when there is a sale going on).
Dungeon Defenders II Development
We’re currently working on getting an update out for DD2 that includes new maps, a new enemy, a new boss, some new gear, which we’ll be talking about in the coming weeks. Past that we have some MAJOR things we’re going to be working on and getting your feedback, because we’ve got big plans and want our Defenders to be part of that process. We’re not going to talk about this much for right now, but stay tuned, big things are coming!
Dungeon Defenders Awakened Development
We are still hard at work on Episode 2 and so far we have revealed:
New Map: The Bazaar
New Map: The Lost Metropolis
New Feature: Runes
As you’ll notice in Dungeon Defenders Going Rogue, there’s an overlap in features with runes being very core to the gameplay. These runes serve as an example of what you’ll be seeing in Dungeon Defenders Awakened as well. We’re still working diligently on Episode 2 and didn’t want to leave our brave DDA players hanging without spoiling some new content. So we’re going to talk about something you’ll be getting for free right now, and also giving a sneak peak at our next hero!
Free Going Rogue Cosmetics
First, the thing that you’ll be getting right away. In Dungeon Defenders Awakened, we will be providing the Going Rogue versions of the base four characters FOR FREE. All you’ll need to do is update your game, and you will have them. That’s it. This is something we’re doing for ALL PLATFORMS. While Going Rogue won’t be on consoles right now, we want to make sure that all our Defenders are able to have fun with these new cosmetics! Getting the cosmetics onto consoles is going to be reliant on the certification process, so once they pass the individual platform certifications, we’ll have them out to you.
Second, we gave a very small tease on our next hero, which people had guessed, but we’ll announce it here as part of our Going Rogue celebration.
The Outcast
An exiled general from the armies of the Old One after questioning if war was the answer, The Outcast uses his crystalline arm to call upon forces to aid him on the battlefield.
We’re not going into his kit just quite yet, but the Outcast will be the answer to what many fans have been asking for — a remake of The Summoner that fits within Dungeon Defenders Awakened. This is also another hero that we’ll be bringing into Going Rogue as well. We’re serious about making the most out of all the things we’re creating!
We are very excited about the future of DDA, DD2, and now DDGR. Thanks for all of your support, and we look forward to showing off even more in the near future!
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
The Old One on a Treadmill will no longer be obtainable. In its place, the Baby Old One will be craftable with 40 Void Crystals. Compared to the Old One on a Treadmill, it has the same stat rolls but gives 1.25x ground speed instead of 1.45x. It collects mana for players, similar to the dice
Radioactive Coal has been added to the game. Players will receive one Radioactive Coal per account (i.e. no bonus rewards for splits), from any coal map on Ascension.
A new tier of diamond has been added to the Coal Forge! The Radioactive Diamond is a builder pet which is spawned with 22 Radioactive Coal. It has approximately the same rolls as the Old One on a Treadmill.
Boomerang weapon has been added. It is included in the same drop table as the Redux special weapons (Plane Gun, Devil’s Pitchfork, Heartbringer, etc.).
Quality of Life
The Coal Forge, Void Forge, and Divine Forge have all received UI overhauls to make them more intuitive to use.
Build phase now resets cooldowns! Your tower boosters will be grateful.
Build timers are no longer present when hardcore/ruthless are not enabled.
The extra effects tab when clicking on a pet now displays its size as a percent of the maximum possible size for that type of pet.
Reduced the size of the Mini Goblin Mech pet projectiles to improve visual clarity.
Added hotkey to toggle the Censor Items option; default bind is Alt + P.
Added hotkey to forcibly close the map setup UI; default bind is semicolon ( ; ).
Added screen notification text when a hotkey is pressed which displays what was changed.
Reduced Unicorn Staff size by 40% to make it less clunky to use.
Several maps have had their descriptions modified or entirely rewritten to improve readability.
Changed Ruthless game mode description.
Various network fixes and improvements have been implemented.
Added additional cheater prevention.
General Balance
Mobs on Ascension now spawn faster innately, and have more consistent mob schedules.
Mob counts will once again be reduced for challenges when Ruthless is enabled, though the reduction amount varies from map to map.
Divine Crystals are no longer purchasable from the Tavern shop; however, their drop rates from Ascension end-of-map rewards have been buffed by 50%.
The Ascension-only special weapons are no longer purchasable from the Tavern shop. Instead, they now drop as end-of-map rewards using the same rates as Divine Crystals.
All tiers of coal now sell for more mana.
Initiate’s Remote Defense Boost now reduces the damage nearby defenses take, but no longer increases their damage. Rate and range are still increased as before.
Apprentice’s Overcharge mana cost has been decreased by 20% to put it on par with hero boost.
Pet targeting of Kraken and Spider Queen has been fixed. This makes melee pets usable versus them.
Homing projectiles, such as those from the Series EV’s S.A.M. Unit, have had several problems with collision, target acquisition, and “spinnies” resolved. This should greatly increase their consistency.
Map Balance
Crystalline Resurgence: Part 1
Crystal Blade and Eternian Sword are now awarded upon map completion.
Crystalline Resurgence: Part 2
Crystal Gun and Eternian Cannon are now awarded upon map completion.
Crystalline Resurgence: Part 3
Crystal Staff and Eternian Staff are now awarded upon map completion.
Crystalline Resurgence: Part 4
Jade Spear and Eternian Spear are now awarded upon map completion.
Halloween Spooktacular 3!
Now properly gives rewards to off-host players.
Temple of Water
Removed the Wyvern spawner directly above the north Crystal and placed the Wyverns in the north-most spawner instead.
Temple of Love
Weapon drops are no longer targetable.
Assault Challenge Pack: Part 1
Part 1 is now required (in addition to Parts 2 and 3) to get the end-of-challenge Unicorn reward.
Item Balance
Zamira helm, chest, and boots now spawn identically to match gloves; go-negative has been increased to avoid overcentralization.
Unicorn Staff and Glaive of Unicorn projectiles no longer slow enemies (they were never intended to).
Mega Chicken, Harpoon, and Deadly Striker pets now roll fixed Supreme with 250 upgrades on Ascension.
Owls are now capable of reaching and exceeding the size of Mr. Crackers.
The Mini Dragon pet now rolls with more upgrades on average.
The damage radius of the Mini Goblin Mech’s projectiles has been increased.
The Genie’s Scimitar has gained enhanced homing, with up to 5 total hits on enemies (but the same enemy cannot be hit more than once per projectile). Its damage has been reduced by 60% as a result of its vastly increased ease-of-use.
Ember Crescent now shoots three phoenixes in a tight spread that explode on contact with enemies. Additionally, Crescents will now be guaranteed to spawn with an Additional Projectiles stat.
Mini Wasp Queen melee attack has been removed. Players rarely utilized its melee attack, and it was often outright detrimental when it overrode the much stronger ranged attack when in melee distance.
Trident has been renamed to Spear of Atlantis, and now drops from Temple of Water; it is no longer included in the special item pool (with Plane Gun, Heartbringer, Devil’s Pitchfork, etc.). The former Spear of Atlantis is now a core drop.
Mini Kraken pet melee range has been increased by 8% (1250 to 1350).
Christmas Elephant melee range has been increased by 50% (450 to 675).
Mischief Maker ranged damage has been increased by 7%.
Kraken Kannon damage per upgrade has been increased by 57%, and now gives a 1.10x ground speed multiplier.
Ember Flame damage has been increased by 100%.
Winter’s Flame damage-over-time has been increased by 100%.
Moby’s Mobile Missile Launcher damage has been increased by 50%.
Ascension Honey Gun damage per upgrade has been increased by 25.7%.
Scarab Bow damage has been increased by 7%.
Enchanted Bishop damage has been increased by 40%.
Honey Staff damage has been increased by 25%.
Emerald Staff damage has been increased by 35%.
Spear of Atlantis (formerly Trident) ranged damage has been reduced by 18%.
Airplane pet damage has been reduced by 7%.
Demonic Heirloom and Spinal Column damage have been reduced by 25%.
Bug Fixes
Re-added Tiki Mask to the game.
Fixed ultimate-quality Gargoyle masks only being upgradable to 500.
Fixed Harbingers getting stuck on Crystal Cave.
Fixed Divine Crystals not being randomly awarded from True Boss Rush checkpoints 1 through 4.
Fixed the wave 33 Ogre mob count spike on Summit.
Fixed wall texture in Magus Citadel.
Fixed mob billboards displaying incorrect mob counts on Magus Citadel and other maps.
Added to the scalar requirement for the anti-cheat on PvP maps so players with high stats won’t be kicked.
Fixed The King’s Game Ascension Giraffe not rolling properly.
Fixed the unlock requirements for Barbarian’s Pirate Impostor skin.
Removed FPS cap on all 6-player and PvP maps.
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Sky O’ Love now has a secret which rewards a special accessory at the end of the map (repeatable).
Summit now has a secret which rewards a special item upon successfully completing the map, (once per account) and doubles the accessories rewarded (repeatable).
A new pet, the Fluffy Dragon, has been added to the game, and is rewarded from Crystal Escort: Wandering Heart.
Quality of Life
“Slowgres” should release faster at the end of waves on Ascension.
The displayed base damage on weapons has been changed to allow for more consistent comparison across the board. This is just a visual change, and will not affect the DPS the weapon deals. Some weapons affected by this include Obsidian Sparus, Gladius, and Void Staff.
“Unequip all” button hides when leveling up to make room for the “Reset Level-up” button.
Quick-adding alts with F6 adds all alts with a single keystroke.
Mission setup remembers if you were on Ruthless in your previous session, rather than switching your preference back to Hardcore.
Game browser can filter lobbies by Ascension difficulty.
Fixed the loud sounds on the Summit Dragon pet.
Made Devil’s Pitchfork VFX less annoying.
Dummies in the Tavern can be affected by the Oil Trap debuff (no visual).
Added more cheater prevention.
General Balance
*Some of these changes in the balance sections are technically bug fixes, but they are listed here due to their impact on game balance.
Ruthless now only multiplies boss HP by 1.5x instead of 3x below Nightmare.
Fixed some challenges getting affected by Ruthless mob count scaling. (For the moment, it is intentional that challenge map mob counts are unaffected by Ruthless due to the logistic challenges of rebalancing every single map on a case-by-case basis.)
Cyclops gas damage-over-time no longer deals bonus damage to minions.
Nerfed loot goblin special weapon rewards max stats by 40% and base damage spawn by 50%.
Melee pet healing is now properly reduced on maps where pet healing is reduced.
Increased projectile speed of Apprentice/Adept Fire Ball ability by 50%.
Map Balance
Temple of Polybius
No longer has double rewards on Ascension Ruthless.
Return to Crystalline Dimension
Off-host players can earn rewards again.
Buffed Divine Crystal reward chance from 5% to 10%.
Crystal Cave
Harbingers have been added. Launch event is over, pack your bags.
Each checkpoint now has a 10% chance to reward a Divine Crystal.
Divine armor now gives bonus HP (2.5% per piece) on TBR specifically. Previously, it provided no bonus at all, since divine healing was disabled (except for off-host players, which has also been removed).
Lifesteal is now disabled.
Temple of Water
Reduced the health of the top spawn wyverns on Temple of Water and disabled their spawn invincibility.
The Great Turkey Defense
Now rewards Rumble in the Jungle weapons (Apocalypse, Slash and Burn, Maquahuitl, Karathikan Stone Thrower).
Reduced HP on Warriors, Spiders, and Copters on Ruthless.
Increased base health of small Turkeys, but disabled Ruthless modifiers.
A message now plays at the start to indicate that the small turkeys increase enemy difficulty when killed.
Greater Turkey Hunt
Rewards generate negative stats far less often.
Ascension bosses now have their correct, increased HP values.
Uber: Death from Above
Reduced difficulty.
Fixed a spot where wyverns could get stuck.
Sky O’ Love
Reduced HP of Ogres on Ruthless.
Halloween Spooktacular 3!
Pumpkin boss is no longer able to hit the core.
Pumpkin boss now has a boss icon.
Tavern Defense
Genie rewards from survival have been adjusted to match Coastal Bazaar’s.
Town in the Cliffs
Slightly reduced the number of mobs that spawn in higher waves of Survival.
Genie is now rewarded from Survival on Wave 30.
Akatiti Jungle
Monkey rewards from survival have been adjusted to match Karathiki Jungle’s.
Sky City
Weapon rewards generate negative stats far less often now.
Crystalline Resurgence
Slightly reduced the difficulty of CR 1, 2, and 3 survivals.
Palantir
Made Knight boss easier on lower difficulties.
Survival max wave increased to 35.
Lab Assault
Now rewards two accessories instead of one on Ascension.
Tower Balance
S.A.M. Unit now correctly has a 120 degree targeting cone.
Physical beams now get divine healing. Divine waller, anyone?
All other EV beams get the health bonus instead.
Oil Trap and Snowball Tower have been added to Jester Presents.
Item Balance
Lifesteal from the Halloween Spooktacular 3! weapons (Vampiric Bone Spiker, Vampiric Grim Reaper, Vampiric Bone Sword) reduced by 50%.
Reduced stat rolls on Genie Scimitar + Spartan sword by 10% (base damage and upgrades unchanged).
Reduced Demonic Training Blade’s base damage.
Added elemental hero damage scaling to Archmage Blade Staff; damage per upgrade has been balanced accordingly.
Buffed turkey accessories to end game standards.
Changed the multiplier of the turkey pet on ascension and raised the quality instead.
Added ability for the Elephant pet to heal on melee hits.
Supreme Propeller Cats are now possible.
Increased Owl size by 15% to make them more competitive with Mr. Crackers.
Imps now prioritize the lowest-HP tower first, and will not repair until a tower reaches 75% HP or below (in order to preserve mana).
Bug Fixes
Challenge: Assault will no longer immediately end and display a Game Over screen, and is therefore possible to complete again.
Resolved an issue causing Etherian Holiday Extravaganza to be impossible to complete on Ascension.
Fixed off-host players not earning rewards on the Assault Pack and Halloween Assault Pack.
Fixed Copter Ogres on Crystal Cave receiving the full 9x Ruthless HP multiplier instead of the correct 1.85x.
Fixed the Game Over screen sometimes locking players out of controls if they were not selected on their player 1 character.
Fixed Imp pet being unable to heal its primary target.
Fixed off-host players getting kicked from lobbies if they try to add a split in a full game.
Fixed certain messages persisting when moving between areas of Return to CD.
Palantir Knight boss can no longer hit cores.
Fixed void bracers requirement on winter holiday tavern.
Harbingers on NM TBR now get their correct Ruthless HP scaling of 1.85x.
Fixed Minion repair cost.
Fixed ghost items on Winter Mire and Winter Wonderland 2, and fixed their random rewards.
Mistymire Ascension weapons can no longer be equipped on characters who were too low level to equip them normally.
Glaive of Unicorn drop template no longer incorrectly displays as a Unicorn Staff.
Spider Queen pet now benefits correctly from Summoner’s Pet Boost.
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