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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Dungeon Defenders

DD1 Redux 12.0.1 Update

Greetings Defenders!

The launch of the Redux version of DD1 by the community run Redux Development Team has been quite the success! We've received positive feedback from all areas of the community including new and returning players. Outside of the package mismatch error the overall launch has been going quite smoothly from what we've seen and has been reported to us at Chromatic Games.

With all that in mind, all launches of something new or major updates cause bugs to come along that need to be squashed that affect the player experience and of course unforeseen balance issues. Instead of waiting for the next bigger update of Redux a bunch of changes are coming in today to make Redux even better experience especially during the holiday break. Since a lot of maps are affected by this update this patch is going to be quite large.

If you want to know more about this update, Redux in general, or find new friends to join on your DD1 Redux adventure we highly recommend you join both discords: Dungeon Defenders RnG and Dungeon Defenders Official Discord

Patch Notes:



General Changes:




  • Package mismatches are fixed. You should no longer run in to this error when joining another defender's game.
  • There is a new icon for Ranked.


New Features:



  • Special one-time reward Divine and Void quality bracers have been added. The Divine Misplaced Old One Bracer can be acquired by completing the four Quest for the Lost Eternia Shards maps as well as their respective challenges on Ascension Hardcore or Ruthless. (Mistymire to Sky City, Portal Defense to Boss Rush). The Void Misplaced Old One Bracer can be acquired by completing Crystalline Dimension on Ascension (Neither Hardcore nor Ruthless required), Crystal Cave as well as No Towers Allowed: Crystal Cave on Hardcore or Ruthless.
  • True Boss Rush now rewards Divine and Void Misplaced Old One bracers with random stats as well as the otherwise Tavernkeeper shop exclusive weapons on map completion on Ascension difficulty.
  • A portal has been added to all taverns that teleports players to the Forge Room. This will allow people to access the Coal Forge, Divine Forge and Void Forge without having to change their tavern.
  • Added a button to the hero info screen to move all items on a character to your item box.
  • The Jester's presents can now spawn all of the new towers.
  • Akatiti Jungle on Ascension difficulty will now reward the Sea Turtle on a Treadmill from Temple of Water if the secret code is performed.
  • The Apprentice's Snowball tower now freezes wyverns and makes them fall to the ground after two hits. Their targeting has also been adjusted to prefer wyverns and targets that are not currently frozen.


Balance Changes:




  • Fixed an issue causing weapons and pets to roll Divine half as often as intended.
  • Ruthless mode will now correctly increase the wave stat multiplier for items that drop on the ground. In addition, the item quality (bias of how high a stat rolls on average) buff that Ruthless applies to ground drops has been increased by 10%.
  • Ruthless mode's maximum simultaneous override enemy limit has been changed from 60 to 80. This should result in maps being faster to complete on Ruthless than before.
  • Disabled the Ruthless mob count scalar on challenges. This should make challenges more consistently difficult on Ruthless mode.
  • Cyclops' aggro patterns will now behave the same as Ogres.
  • Guaranteed Divine Crystal rewards have all been removed. The random chance for getting one on level victory has been adjusted for all maps individually to accommodate for this. The odds for each map will be publicly available in Discord servers related to Dungeon Defenders.
  • The poisonous gas thrown by cyclops has had its damage dealt to all targets reduced slightly and damage dealt to Summoner's minions reduced massively.
  • The Devil's Pitchfork has had its ranged and elemental damage decreased.
  • Summoner's pet boost ability has been adjusted to perform more consistently across all pets.
  • The Huntress' Oil trap fire damage increase now scales in effectiveness with tower damage. (5% with 0 tower damage, capped at 50% when around 6300 tower damage)
  • The Huntress' Dark Shot ability had its projectile speed increased by 25%.
  • The Series EV's Tesla Bomb ability is no longer disabled on Temple of Polybius.
  • The Series EV's S.A.M unit now has a wider effective range. Its damage output has been reduced by 25% to compensate. Enemies will also be more likely to target the S.A.M unit when hit by it.
  • The Squire's Slice n' Dice tower should now suck enemies towards it more consistently. This should stop small mobs from getting tossed around the map.
  • The Squire's Mortar Tower has had its projectile range buffed by 20%. It also had a targeting offset added that should make it easier for the tower to hit enemies when close to it.
  • The Ancient Dragon on The Summit on Ascension difficulty will now deal 25% less damage with its fireballs.
  • The Goblin Mech on The Throne Room on Ascension difficulty had the range of its rockets reduced by 25%.
  • The go-negative function for the Kraken Kannon and Mischief Maker from Temple of Polybius has been reduced for Harcore (to 7%) and Ruthless (to 0%).
  • The Demon Lord and Goblin Mech pets have had their system for rolling upgrades reworked. This should result in higher average upgrades on these items.
  • Nerfed Sea Turtle on a Treadmill pet to cap at 800 instead of 900.
  • Nerfed Spinal Column right-click damage.
  • The Imp pet will now heal towers and minions in an area around it. The healing has been reduced to account for this.
  • The Monkey pet has had its healing reduced to more acceptable levels.
  • Many fights in the secret challenge map True Boss Rush have been adjusted on Ascension difficulty.
  • Crystalline Resurgence: Part 4's Ancient Dragon had its health increased.
  • Reduced Mischief's multiplayer health scaling on Temple of Polybius to compensate for his immunity to Series EV's Proton Charge Blast ability.
  • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now reduce player damage taken when multiple players are present in the game. This should make encourage playing these maps with a group of players. (100/90/80/75 for 1/2/3/4-6 players)
  • Assault missions Return to Mistymire, Moraggo, Aquanos, Sky City and Crystalline Dimension as well as the Halloween Assault Mission Pack will now set the remaining lives to 0 after a few seconds when on Hardcore or Ruthless.
  • Return to Crystalline Dimension's life amount on Hardcore or Ruthless now scales with amount of players.
  • Nerfed Moonbase XP income on Ascension difficulty.
  • Glitterhelm Caverns has been made less difficult on Ascension difficulty.
  • Crystal Cave defense and minion units decreased from 90 to 80. Goblin Copters were also added to this map.
  • Crystal Cave enemy count per wave on survival has been reduced.
  • Rumble in the Jungle's forced cyclops spawner has been removed, resulting in significantly less Cyclops spawning.
  • Town in the Cliffs' djinn boss has been replaced with a Desert Cupid.
  • Town in the Cliffs on survival mode now goes to a max of Wave 35 instead of 30. The Donkey pet is now rewarded for survival completion.
  • Buffed the aggro of the top crystal on Town in the Cliffs.
  • Fixed an issue with the donkey pet's rolls on Crystalline Resurgence 2 survival on Ascension Difficulty.
  • Lab Assault on Ascension difficulty will now only drop high quality accessories. The amount of accessories per player has been reduced to 1.
  • The challenges; Assault, Assault Mission Pack 1-3 and Halloween Assault Pack 1-3 have been adjusted to make their rewards per account. This should encourage playing in groups more as well as bringing their rewards more in line for their speed and difficulty.
  • Halloween Assault Pack: Part 2 now only rewards 1 accessory.
  • Tinkerer's Lab has been made significantly easier on Ruthless. Some bugs were causing the health of certain enemies to be too high.
  • Added a speed multiplier of 1.1 to the Void Bow.
  • Removed the speed multiplier from the Giraffe on a Treadmill's Ascension version.
  • The Ancient Dragon on The Summit can now be hit by towers on Ascension difficulty.


Bug fixes and Quality of Life:




  • Custom taverns will no longer spawn a diamond automatically when returning to them with 88 coal in your inventory. The coal forge in the forge room accessed through a portal in all taverns can be used for this purpose. (Default/Outside taverns still have all their previously existing features)
  • Custom taverns will now act appropriately with items rewarded when returning to it such as Rainbow Unicorns earned by completing the Assault Mission Pack and Free-Range Chickens earned by holding 10 eggs in your inventory.
  • Custom taverns will no longer show the incorrect Quest for the Lost Eternia Shards related progression visuals such as the Shards on the wall and the Dragon/Old One head.
  • Custom taverns will no longer display the mission details at the top of the screen incorrectly.
  • Custom taverns should now be less likely to destroy items when they fall out of the map.
  • Return to Crystalline Dimension assault will now correctly give rewards to off-host clients.
  • Frostdale Capture the Flag and Hold the Flag now properly show up in the challenges section.
  • Palantir's second boss on Ascension, the Knight of the North will now properly have its white aura disappear on death for off-host clients.
  • True Boss Rush will now correctly reward items for off-host clients.
  • Lives on Crystalline Resurgence: Part 4 and Crystalline Dimension are now properly reduced on Ruthless.
  • Fixed the spawners on the Goblin Battlecruiser during True Boss Rush on Ascension difficulty.
  • Town in the Cliffs' pathing for enemies has been adjusted to stop enemies from getting stuck.
  • Fixed an issue with the collision of the Series EV's S.A.M Unit.
  • Fixed an issue causing Mortar Towers to be able to damage allied Reflect Beams situationally.
  • Fixed the spawn point for player 2 on Halloween Assault Pack: Part 3.
  • Fixed an issue with the split-screen emulator that could kick you from the game by using it when the match is full.
  • Fixed an issue with the split-screen emulator that resulted in locking up the victory/defeat screen when opening it as a split character.
  • Implemented a fix to stop the internal Nightmare multiplier from affecting items on Ascension difficulty to fix some broken interactions.
  • Implemented a potential fix for abnormally high game crash rates on Infested Ruins and Omenak when on survival mode.
  • Removed ground drop loot on Crystal Escort: Spring Valley to improve performance.
  • Changed scaling in the crystal stats UI to look more in line.
  • Fixed an issue causing the Wyverns on Wandering Heart on Ascension difficulty to stop moving.
  • Fixed an issue causing spawners on Crystal Cave to keep spawning after map completion.
  • Fixed an issue causing pylons to not be targetable by some pets.
  • The Spear of Atlantis will now properly be rewarded on Easy-Nightmare difficulty on Temple of Water.
  • The Spider Queen minion's behavior state icon has been adjusted to not appear too high above her.
  • Fixed the size of the Fedora accessory from Arcane Library when dropped.
  • Fixed the Demon Lord pet's visuals when dropped.
  • Fixed the fire size of the Demon Lord pet's ranged attack from appearing to be massive.
  • Staves will no longer consume upgrades for no benefit when they hit 128 charge rate.
  • Omenak's Siege Mech enemies will now properly get the 1.85x health multiplier instead of 9x.
  • Siege Mechs will now correctly be affected by the oil trap.
  • Fixed a typo in the effect description for the Genie's Scimitar from Town in the Cliffs.
  • Fixed an issue preventing the Genie's Scimitar from hitting opposing towers on assault missions.
  • Removed the minion state icon for the Kobold ability on Summoner.


Closing Note:


We've heard several requests for having Redux not be on a branch but access through various different methods that other games have used for a community made update like Redux, mods, or a new version of the same game that can be toggled. Unfortunately we're in a bit of a unique situation regarding that and isn't something that can just be done right now with a flip of a switch. However we are looking into the possibilities that something can be done to help players access Redux easier but there is no time frame of when or any guarantee that another method of access can happen. We'll definitely let the community know if a method is found that does work for Redux and all the details regarding that when it comes time.

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For Etheria!
Chromatic Games

Dungeon Defenders Redux: A Re-Imagining

Defenders,



We have some exciting news for DD1 fans! Ice has worked with the team behind DD1 Redux and found a way for CG to provide official branch support here on steam for the overhauled version of DD1. What’s DD1 Redux? Check out the summary, the story and the massive change log below. Shoutout to all of the fans who worked on this project, we are proud to support their work and provide a new opportunity for veterans of DD1 and newcomers alike!

What is Redux?


Redux is a re-imagining of what is possible using the base form of Dungeon Defenders with no limits. The CDT updates were limited in balance changes, map changes, and types of additions. However without these limitations Redux could be designed differently. This time design is heavily influenced by player feedback from all aspects, resulting in an experience that may feel better for the player overall.

New features are far more extravagant than anything could ever have been done before, still maintaining the soul of how people enjoy the game most. Redux is filled with new content in the form of new maps, game modes, difficulties, quality of life changes, and other systemic overhauls.

Back Story from IHDC


This project began before my CDT endeavor and the original idea was to make a different version of DD1 that I wanted to play. Ever since the official updates for the game (content-wise) have ceased I decided to pick up this project again. Picked it up again I did and every week Redux continually got more and more ambitious as more & more changes were added. I did all of this out of love for the community because I was afraid to see the game die. Lastly, I want to give my full thanks to CG, the Redux community, and especially Ice for giving us this once in a lifetime opportunity.

Instructions:


Right-click Dungeon Defenders - Properties
Click the BETAS tab
Click the drop-down and select DD1 Redux Official
If you do not see DD1 Redux Official listing please restart Steam


Save Handling:


Ranked:

When you first connect to Ranked on Redux you will get a 1 time only automatic copy from Ranked to Redux Ranked.

  • There is no method of Ranked to trigger this copy a second time.
  • There is no method to transfer anything save related from Redux Ranked to the original Ranked save.

Local:

Your save will automatically copy from DunDefHeroes.dun to DunDefHeroes.dun.rdx and be your new save location. Attempting to copy from redux back to normal will likely cause data loss, missing items, broken stats and isn’t recommended.

Future Updates:


Currently there is no specific date on a future update for Redux but there are plans to have them in the future as the Redux team needs and wants to add additions.

FAQ:




  • Q: Will redux ever replace the current live version of DD1.
  • A: No. Due to the drastic changes and the original state of what DD1 is today the game is considered complete and in a stable state.



  • Q: How can I have both versions side by side?
  • A: After downloading Redux you can navigate to the installation location on Steam (C:/Program Files (x86)/Steam/steamapps/common/Dungeon Defenders) and copy this entire folder to a new location. Then switch back the beta branch to NONE - Opt out of all beta programs. Create a shortcut to the bigger exe file DunDefGame.exe in both folders and name them accordingly to which version you wish to launch.


Credits:


IHDC – Creator
Mischief – Content creator & Master Mind
Gigazelle - Art & Game direction
Moose (Your friendly antler horse) - Q/A & Game direction
Kamil "Escev" - Q/A, Balance , Maths , & Game direction
Lolzcoolcat - Q/A , Balance , & Game direction
The Wild Emu - Art
Redux Testers - Q/A , & Balance



Now, onto the massive changelog and details of the work that went into this DD1 overhaul.

Changelog


Towers



Tower Upgrading Changes:


Health/Damage Multiplier
[table]
[tr]
[th]Stage[/th]
[th]Before[/th]
[th]After[/th]
[/tr]
[tr]
[td]1[/td]
[td]1.1[/td]
[td]1.2[/td]
[/tr]
[tr]
[td]2[/td]
[td]1.2[/td]
[td]1.4[/td]
[/tr]
[tr]
[td]3[/td]
[td]1.3[/td]
[td]1.6[/td]
[/tr]
[tr]
[td]4[/td]
[td]1.4[/td]
[td]1.8[/td]
[/tr]
[tr]
[td]5[/td]
[td]1.5[/td]
[td]2.0[/td]
[/tr]
[/table]
*LT, DST and Buff Beams not included


Apprentice



  • Magic Missile: Increase Projectile Speed
  • Magic Blockade: Increased Health Scaling
  • Fireball Tower: Increase Projectile Speed
  • New Tower! SnowBall Tower: Throws an AOE Snowball that damages and slows enemies.

Squire



  • Spike Blockade: Increased Health Scaling, Aggro Generation, and Damage Scaling
  • Bouncer Blockade: Increased Health Scaling and Damage Scaling
  • Harpoon Turret: Increase Projectile Speed
  • Bowling Ball: Increase Projectile Speed
  • Slice N Dice: Increased Health Scaling, Damage Scaling and added Suction Mechanic
  • New Tower! Mortar Tower: Shoots a bomb that deals AOE damage.

Huntress



  • Proximity Mine: Increased Damage Scaling
  • Inferno Trap: Increased Damage Scaling
  • Ethereal Spike Trap: Increase Damage Scaling and Rate Scaling
  • New Tower! Oil Trap: Damages enemies and applies a debuff for a limited amount of time-based on the tower health stat that makes them take increased fire damage.

Series Ev



  • Proton Beam: Increased Damage Scaling
  • Physical Beam: Increased Health Scaling
  • Shock Beam: Increased Damage Scaling
  • New Tower! SAM Unit: Fires a heat-seeking fire damage missile that explodes on impact.

Barbarian



  • New Tower! Damage Totem: Increases damage of nearby heroes (Scales off hero damage, radius scales off lightning stance)
  • New Tower! Speed Totem: Added New Tower That Increases Speed of all heroes on the map. Multiplier scales with Tornado Stance.

Summoner



  • New Tower! Spider Queen: New Minion unit that can fire a range web attack and melee mobs also takes 10% reduced damage.




Heroes


Apprentice



  • Overcharge: Increases damage and hero speed in addition to cast rate, costs more mana
  • Mana Bomb: Cooldown lowered to match Purity bomb cooldown
  • Hero Damage Scaling: Matched Jester Hero damage scaling
  • Fire Bomb: A fireball projectile that slowly travels to the aimed direction and explodes (Scales off Hero damage)

Squire/Countess



  • Bloodrage/Call to Arms: Reduced mana cost
  • Joust: Added higher weapon damage scaling. Added fire trail (Scales off Hero damage)
  • Blade Vortex Ability: Drops a set of Spinning blades that lasts for 10 seconds (Scales off Hero damage)

Huntress/Ranger



  • Invisibility: Now also grants movement speed increase
  • Dark Shot: New Ability that makes enemies (and bosses) take up to 40% more damage (Scales off Hero damage)

Monk/Initiate



  • Fire Aura: an AOE effect around the monk that deals fire damage to any mob inside it (Scales off Hero damage)
  • Remote defense boost: no longer requires the creator hero

Series Ev



  • Holographic Decoy: Increased damage, aggro radius now can be dropped while flying
  • Electric Bomb: A grenade-like projectile that bounces around before exploding (Scales off Hero damage)

Barbarian



  • Lightning Stance: Now adds additional lightning damage to each attack based on your lightning stance stat up to 50% of the attack’s damage for melee and 35% for hawk stance. It also shoots a ranged lightning bolt in the direction you aim.
  • Siphon Stance: Reduced resistance debuff
  • Turtle Stance: Reduced mana cost
  • Battle Leap: Added improved weapon damage scaling
  • Battle Pound: Added improved weapon damage scaling

Jester



  • Confetti Cannon: New short-ranged burst shotgun ability (Scales off Hero damage)
  • Wheel Of Fortuna: Change Damage all to only affect enemies once

Summoner



  • Summon kobold: New Ability that spawns a kobold suicide bomber dealing damage on explosion (Scales off Hero damage)
  • Pet Boost: For the ability duration it increases self pet damage by 25% - 450% and caps at around 6.6k hero damage. It also increases the pet attack rate by 25% - 250% and caps at around 7.1k hero damage


Skins



  • Added 4 new skins for the original 4 heroes on the Ascension Crystalline Dimension completion. They have the same bonuses and drawbacks as the Super Legendary skins
  • New Crystalline Ninja Monk skin: ???
  • Pirate Barbarian from Halloween Spooktacular 3. They have the same bonuses and drawbacks as the Tavern Keeper Barbarian




New Maps & Rewards



  • Halloween Spooktacular 3:

    New boss fight. Rewards: Pumpkin hat accessory. Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat. Eye of Devastation from Wave 30.
  • Winter Wonderland 2:

    New boss fight, a new nutcracker mob that ignores gas traps. Rewards: Candy Cane, Winter’s Flame, Foam Sword. Nutcracker hat accessory. Ice Cube from Wave 30.
  • Spooky Invasion Challenge:

    Pirate Invasion, but spooky. Rewards: Pumpkin hat accessory. Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat.
  • Returnia Assault Pack:

    Assault missions on Mistymire, Moraggo, Aquanos, and Sky City. Completing all four in a row on Ascension yields bonus rewards.
  • Return To Crystalline Dimension:

    Assault mission on the first four sections of Crystalline Dimension New rewards: 4 void shards and the Crystalline Dimension Set of weapons
  • Town In The Cliffs:

    New Boss Fight. Rewards: Upgrader Djinnlet from Wave 35. Magic Sword(monk) and Spartan’s Sword from the campaign. Spartan’s Sword has a special effect called Spartan’s Rage which gives it a 5% chance per swing to deal 25% increased damage for the next 5 seconds. Magic Sword shoots a homing sword at the enemy you aim at.
  • Crystal Cave:

    A crystalline cave. 1 core. 4 Crystalline heroes to fight as bosses. Rewards: Eternian Sword, Spear, Staff, Energy Cannon and Divine Shards Crystalline Griffon on wave 25 Crystal Pet Rock wave 35
  • No Towers Allowed: Crystal Cave:

    DPS only for the waves with a Kraken boss
  • Great Turkey Defense Challenge:

    Defend the Turkeys! Rewards: Pet Turkey. Turkey accessories + new turkey bracers.
  • Wandering Heart:

    New Crystal Escort Map Rewards: Spear, Sword, Bow, and Staff of Hearts. The Spear and Sword’s melee attacks have a 50% chance to charm enemies to fight for you for 10 seconds. Charmed enemies take 2x damage but deal 25x damage. The Staff’s right-click heals all nearby players for 100% of the damage that attack would deal.
  • Halloween Assault Pack:

    Assault missions
  • Halloween Ramparts:

    Rewards: Buffed Halloween Spooktacular weapons.
  • Halloween Endless Spires:

    Rewards: Halloween accessories
  • Halloween Shipwreck Ruins:

    Rewards: Vampiric Bone Sword, Vampiric Bone Spiker, Vampiric Grim Reaper, Pumpkinator 2000. All of these weapons apply lifesteal based on the weapon’s base damage stat. Completing all three in a row on Ascension yields a bonus reward.


Updated Maps & Rewards



  • Palantir:

    New boss fight on Ascension, new rewards: Ice Pick, Ice Rifle, and Staff of Ice
  • Emerald City:

    New green accessory set based on the Crystalline Dimension set. Set bonus of orbiting emerald shards.
  • Tavern Defense:

    New accessory set with the Party Hat and Party Horn (new). Party Hat rolls buffed on Nightmare.
  • Alchemical Laboratory:

    New Pet Mini Demon Lord found on Wave 35 (Ascension Only)
  • The Throne Room:

    New Pet Mini Goblin Mech found on Wave 35 (Ascension Only)
  • The Summit:

    New Pet Mini Ancient Dragon found on Wave 35 (Ascension Only)
  • Aquanos:

    New rewards: Shield of Atlantis and Sea Snail found on Wave 30 ( Nightmare ) Wave 35 ( Ascension )
  • Sky City:

    New rewards: Pressurized Cog Shield and AirPlane found on Wave 30 ( Nightmare ) Wave 35 ( Ascension )
  • Great Turkey Hunt:

    New Pet Turkey. Buffed existing turkey accessories and added new turkey bracers.
  • Greater Turkey Hunt:

    New Pet Turkey found on map completion
  • Lab Assault:

    EVs now show on the map. Ascension Only: EVs will now teleport back up if they fall off the map. Pets and abilities can now be used. Can now drop every accessory in the game.
  • Temple of Polybius:

    New rewards: These pets buff towers the same as a guardian would, but up to 6 targets instead. They are called Speedy Polybius (rate buff), Destruction Polybius (damage buff), Expansive Polybius (range buff), and Defensive Polybius (resistance buff). Ascension Guarantees 2 Divine Shards on non Hardcore and 4 for Hardcore

  • Sky o’ Love and Temple o’ Love:

    New rewards: Spear, Sword, Bow, and Staff of Hearts. The Spear and Sword’s melee attacks have a 50% chance to charm enemies to fight for you for 10 seconds. Charmed enemies take 2x damage but deal 25x damage. The Staff’s right-click heals all nearby players for 100% of the damage that attack would deal.
  • Temple Of Water:

    New rewards: Trident found on map completion
  • Crystalline Resurgence 1-4:

    New rewards: 1 Void Shard on nightmare 2 on Ascension
  • Crystalline Demsnsion:

    New Rewards: 4 Void Shards on Ascension 8 Void Shards on Ascension Hardcore


Ascension



Difficulty



  • Original Campaign was balanced towards current nightmare endgame
  • Shards Maps have been balanced to match the difficulty of Lost Quests maps on Ascension
  • All mobs and bosses have had massive heath damage and speed buffs on Ascension

New Enemy - Cyclops



  • Shoots a ball of poison at a target that spawns an AOE poison damage cloud that deals damage over time

Loot



  • All pre-Lost Quests map rewards have received huge buffs to make them more viable in end game content
  • All Lost Quests map rewards had their go-negative stat reduced by 50%. This should result in massively increased ult rates

Survival



  • All original campaign maps on Ascension have the same loot quality as Infested Ruins on Nightmare Hardcore. Their pets are also buffed.
  • Most other maps have a new, higher loot quality.
  • Moonbase is set to Kings game quality
  • All survival pets now roll higher on ascension

Tavern Keeper Shop



  • Shop items will roll comparable to nightmare random rewards at their highest quality.
  • Divine Shards can be purchased in the shop


New Qualities



  • Divine:

    Each Divine armor piece gives you a passive healing bonus for 2.5% of your heroes maximum health every 5 seconds and gives your towers 0.25% of their maximum health every second. Auras, traps and minions instead get 2.5% increased maximum health. This bonus is instead raised to 15% (1.5% for towers) for wearing a full set of Divine armor. They spawn with higher stats, upgrades and have a set bonus of 1.45x instead of the 1.4x of Ultimate-Ult++.
  • Divine Shards:

    New coal-like currency drops from the end of map rewards and tavern shop
  • Void:

    Void armor gives you 2.5% bonus hero damage dealt and gives your towers 2.5% increased range. This bonus is instead raised to 15% for wearing a full set of Divine armor. They spawn with higher stats, upgrades and have a set bonus of 1.45x instead of the 1.4x of Ultimate-Ult++.
  • Only armor and the items from the Void Forge can be Void quality.
  • Void Shards:

    A new coal-like currency that is rewarded on Crystalline Resurgence maps, Crystal Cave (50/50 for Divine or Void Shards), and Crystalline Dimension.


Ruthless



  • Massively reduced amount of enemies and enemy spawn rate.
  • Increased enemy difficulty
  • Decreased enemy movement speed.
  • Increased loot multiplier 10% points higher then hardcore



Tavern



  • Void Forge:

    The Void Forge takes Void Shards to craft them into a Void Spear, Void Bow, Void Sword, or Void Staff. The “Feeling Lucky?” button allows you to get one of these 4 at random with higher quality. What could “???” be!?
  • Divine Forge:

    The Divine Forge takes one Divine Shard and crafts it into 10 armor pieces of high quality. On average at least one of these will be Ultimate or higher quality.
  • Tavern Changer:

    You can now change your tavern themes to any of the previous 13 Taverns! Check it out in the Options menu in-game to see them for yourself.
  • Diamond Forge Update:

    Added the ability to exchange Coal for mana 1 coal for 10 Billion Mana Small Coal for 2 Billion Mana
  • True Boss Rush Menu:

    Added new UI. Allows you to choose checkpoints and trade XP orbs for mana. 1 XP orb for 100 Billion Mana



Integrated Emulator


Controls



  • - F2 = Player 1
  • - F3 = Player 2
  • - F4 = Player 3
  • - F5 = Player 4
  • - F6 = Quick add Alts
  • - F7 = Remove all Alts
  • - F8 = Toggle Active Split Screens This hides the screens of your split-screen characters without removing them.


Pure Strategy



  • Players are now capable of all normal actions in Pure Strategy, including attacking and being attacked by enemies
  • Enemies no longer ignore/pass through players in Pure Strategy
  • Hardcore or Ruthless may now be selected while playing Pure Strategy
  • Enemy amounts and strength in Pure Strategy should now mirror Survival mode on all maps
  • All chests in Pure Strategy now give 2020 mana on the first wave, regardless of starting wave number
  • Upon starting the first Combat Phase in Pure Strategy, Defense Units and Minion Units will be reduced to 0 and remain there for the entire map
  • Pure Strategy now adds an extra bonus to loot


New Mobs



  • Cyclops:

    A new Mini-Boss mob on all Ascension maps that Shoots a ball of poison at a target that spawns an AOE poison damage cloud that deals damage over time
  • Nut Cracker:

    New Mob only found on Winter Wonderland 2 this mob ignores gas traps and explodes on death
  • Loot Goblin:

    Found on Mix Mode only. Drops a high number of items. Can drop Ascension version blade of the North, Snowball Launcher, North Pole, and Spear of Light


QOL



  • Re-Roll System:

    Added a new feature that allows you to re-roll an Ultimate++/Divine/Void armor for the price of a Void Shard. These items will become any of the 20 standard armor types but will retain their original quality. Beware, every re-roll has a chance to curse the item and ruin its stats.
  • Inventory Sorting:

    Added a new feature to the item box that sorts the items based on their quality
  • Armor visual update:

    Updated Visuals of every armor model in the game
  • Graphic settings:

    Added 1440p option to the resolution list, added the ability to change graphics quality in-game, added the ability to remove the outline effect and added the ability to uncap FPS.
  • Item Effect Screen:

    Added a window that displays additional, previously hidden, item properties ( like movement speed, etc.)
  • Boss Timer Skip:

    Added a new keybind ( n ) to skip incoming boss timers
  • Item Recovery:

    Added item recovery to most maps that did not have it
  • Auto Censor:

    Changes last digit of an Ultimate++/Divine/Void item stats to “x” when viewing an item.
  • Ascended Defender:

    New Achievement Complete all maps + challenges Deeper Well - Glitterhelm Caverns unlocks 1000 inventory slots
  • Damage Number Size Slider:

    You can change it from anywhere between 100% to 300%, the default in the live game is 200%.



Social Defenders


To get reliable updates on the Dungeon Defenders Universe make sure to follow us on all our social media platforms:


For Etheria!
Chromatic Games

New Dungeon Defenders Game and Update!

DEFENDERS!

If you haven’t heard, Dungeon Defenders: Awakened, the latest in the Dungeon Defenders series, is now in Closed Beta! Continue reading for more info, or click the small picture below to check it out! https://store.steampowered.com/app/1101190/

What Have We Been Up to?


Recently the latest and last update was sent out for the original Dungeon Defenders from our Community Development Team (who are incredibly awesome, and you should check out their work). This was done in anticipation of Dungeon Defenders: Awakened entering Closed Beta, with the game releasing in February 2020. DD:A is a return to the soul of Dungeon Defenders, bringing back heroes, towers, enemies, and levels you’ve cherished into a new engine with all new assets.



We’ve received a ton of praise for DD:A with phrases like “the magic is back” and “this IS Dungeon Defenders”. Our continued work is to iterate on the feedback that many Defenders have provided so far while we finish polishing prior to our February release. We’re calling all Defenders to join us in helping make Dungeon Defenders: Awakened the best game it can be. The reception so far has been stellar, and it’s only fueled us even more to make sure we pour our hearts and souls into making DDA something players feel pure joy playing!

What is Dungeon Defenders: Awakened?


The past has been changed! Choose your hero and construct an epic defense to fend off hordes of enemies while you jump into the fray to protect Etheria. Fight alongside friends in four player combat to claim legendary loot, level up, and take on the legions of enemies that await you! Revisit familiar places, but also unseen destinations throughout Etheria, new in Dungeon Defenders: Awakened.



Master the Squire, Huntress, Apprentice, and Monk to fight off any enemy that approaches. Build and utilize each character’s unique arsenal of blockades, towers, traps, and auras to keep the Eternia Crystals safe. The only requirement is to win, but it’s up to you to choose how!

Defending Etheria is better with friends! Bring three of your friends to jump into the fray with you. You can play online, local LAN, or offline 4-player splitscreen. The choice is yours! With Cross Save functionality, you’re able to take your save here on Steam over to your Nintendo Switch on release, if you own DD:A on the Nintendo Switch. The same functionality can be done later when we release on PlayStation 4 and Xbox One!



Collect mountains of loot while battling waves of attackers! Swords, crossbows, staves, polearms, axes, grenade launchers, beam sabers, and so much more are yours for the taking. There’s even more epic loot coming to Dungeon Defenders: Awakened, with brand new rewards from monsters, bosses, and challenges — weapons, pets, armor, and more!



In Dungeon Defenders: Awakened, customization is king! Choose what gear you bring into battle, your hero’s appearance, the defenses you build, and where you build them. In Etheria, you’re the master of your own destiny!

Preorder To Get Beta Access!


By preordering Dungeon Defenders: Awakened, you gain access to our limited Closed Beta, letting you give us feedback and helping make it the best game it can be! To keep things simple, when you activate your Beta key, it automatically converts to your release copy when we release the game in February. Make sure to not give away your key or cheat!

Social Defenders


To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

The entire team cannot wait to see you tear apart the Beta or play our latest creation on release. We’re excited for release in February, we’re grateful for all the tremendous feedback we’ve received so far (and the more to come), and want to thank you for joining us on this journey!

For Etheria!
Chromatic Games

The Final Update

Greetings, Defenders!

Today marks the final Community Development Team update for Dungeon Defenders. For over four years now the CDT has been creating content, fixing bugs, adding new features, and so much more to keep the game alive longer. Weekly meetings, reviewing feedback from the community, and internal debates on the best way to implement new changes felt like watching a small indie studio creating the best updates they could. Seeing what they have accomplished in Dungeon Defenders is nothing short of amazing in my mind and truly makes me happy to see everything they’ve done. I wish to express my sincerest gratitude and appreciation to all the CDT members past and present for everything you’ve done. Especially Acen, Alhanalem, Antony, Crzyrndm, Gigazelle, Gunnerq69, Harry, IHDC, Mischief, Nexus, OtterDarkness, Plane, TheBeev.

Sincerely,
-Ice


Patch Notes



Omenak (New Map)

  • Campaign Rewards - Soul Dissolver, The Goblin Wrench and new Palantir accessory set.
  • Survival Rewards - Forge Bot, Battle Droid, and new mini flying mech pet.


Infested Ruins (New Map)

  • Campaign Rewards - Honey Staff, Honey Spear, Honey Gun, and the Honey Sword.
  • Survival Rewards - Serpent, a new wasp themed pet, and a new mini wasp queen pet.


Magus Citadel (New Map)

  • Campaign Rewards - Arch Mage's Blade Staff, Ace of Spades, and a Jeweled sword.
  • Survival Rewards - Random Animus, Harpoon Pet and Deadly Striker Pet.


WinterMire (New Map)

  • Campaign Rewards - Candy Cane, Winter's flame, Ice's ban hammer, and coal.
  • Survival Rewards - Snowman pet, Christmas Elephant, and Turkey on a Treadmill.


Tomb of Etheria (New Map)

  • Campaign Rewards - Sand Blade, Scarab Bow, Spear of the New Kingdom, Serpent Staff, Egyptian themed accessory, and a mummy pet.


Spring Valley Escort Challenge (New Map)

  • Campaign Rewards - Chicken Baller, Egganator, Bunny squire skin (Insane/Nightmare completion) and Free Range Eggs.
  • Tavern Reward - 10 Eggs from Spring Valley turn into a Free Range Chicken.


True Boss Rush Challenge (New Challenge)

  • Reward - Experience orb to level a char up to 100 when used in specific spot in the basement. (The orb is not tradeable or droppable)


Pirate Invasion

  • Challenge Rewards - Added Buccaneer's pirate hat & pirate accessory set bonus.


Balance

  • Lowered quality drops of CD Dragon and Spider pets on Insane difficulty.
  • Crystalline dragon attacks 20% faster.
  • Adjusted Harbingers on Coastal Bazaar so they do not get stuck.
  • Removed Ember shield from Random accessory drop pool on Flames of Rebirth challenge.
  • Survival Rebalance - Emerald, CR2 and CR3 difficulty decreased.
  • Survival Rebalance - Coastal difficulty increased.
  • Squire ability circular slice will now always hit 2x instead of intermittently.


Quality of Life

  • Changed the \\ to / in the inventory!
  • Gold enemies now show on minimap.
  • New achievements and tavern trophies.
  • Expanded item box space for the Eternal Defender achievement.
  • Shift-click to upgrade armor now stops at levels ending in 9 to make it easier to upgrade without missing resists.
  • Tavern - Moved some trophies upstairs to create more rooms for items downstairs.
  • Tavern - Updated cosmetics on second floor.
  • Added Item Quality outline filter option to options menu.
  • Added item recovery to Sky City and Kings Game for items that fall off the map.


Bug Fixes

  • Swapped Random Rewards and Ember rewards to address timing issue.
  • Fixed issue with snowball projectile.



Patch 8.7.1

Bug Fixes:

  • ToE accessory set crash fix when you add in additional characters.
  • Free-range chicken targeting fix for the CR2 genie king.
  • Mummy pet targeting fix for the CR2 genie king.
  • Fixed Wasp Queen boss AI and hitbox.
  • Fixed wave spawn interval on Infested Ruins.
  • Fixed turkey on a tread model size after being upgraded.
  • Various visual fixes.


Balance:

  • Free-range chicken 10% damage reduction and projectiles now travel at half of their previous speed.
  • Removed Free-range eggs from easy-hard on Spring Valley.

Dungeon Defenders: Awakened Announced — On Kickstarter Now!



Greetings Defenders!

Earlier this week we revealed what we were working on so far this year, Dungeon Defenders: Awakened! As Chromatic Games, we're a new studio (which can you read about here) with entirely new leadership, vision, developers, goals, and focus: to make player-centric games. This new Dungeon Defenders title is our first step in the right direction and we hope that you'll join us along for the journey.



Being a new studio we have a lot of big ambitions for what we want to accomplish, and for that we'll need your help! We just launched our Kickstarter, so if you haven't, give it a look and see if it's something you want to back. We're consistently posting updates and are going to reveal more and more over time!

We're taking tons of feedback on this new project at our forums, so if you're interested in joining the conversation head on over to the new snazzy forums and your voice will be heard!

There's so much left to go and we can't wait to get there with you.

For Etheria!

The Chromatic Games Team

Enter the Emerald City!



Greetings Defenders!!

There is a new update coming your way. This update is a little different than our previous ones. We are breaking up the update we had originally planned into a smaller update that we can get to you quicker (much quicker).

New Functionality


  • Owners of Dungeon Defenders on Steam and Discord can now play together!

New Content




  • New map Emerald City (rewards 4 new weapons)
  • New Challenge: Flames of Rebirth - Embermount Challenge (rewards new shield and random ember accessory)

Quality of Life Changes


  • Fix play random player spawn in the void on CD
  • Added coal to Etherian Holiday

Balance Changes


  • Several difficulty reductions for CR2 and CR3 bosses, particularly for solo

Fixes


  • Fixed Genie King not coming out of his lamp after time limit
  • Fixed reward sound not when Fenix and Ember Pony are rewarded

Fixes (Controller Specific)


  • Controllers should be able to target Dragon on Crystalline Resurgence 3
  • Phoenix should have targeting priority over other targets
  • Controllers should now be able to use the 'set active folder' properly in AFK shop management.

Hard Caps


  • Gear limited to 1600 on a stat.
  • Characters limited to 16000 total on a stat.

Return to Crystalline Dimension Update


Maps


  • NEW - Arcane Library - New map with a new acc as a reward.
  • NEWish - CD Resurgence Part 1, 2 and 3 - Each map has a boss with updated rewards from Mistymire, Moraggo and Aquanos.
  • Tavern - while the tavern is not new, the outside has been removed along with the outside portal and other effects to help improve load times

Note: The Crystalline Maps still require the DLC and the maps unlocked in order.

Quality of Life Changes


  • Loot table added to show the number of drops of each quality on the ground. Use Shift to see along side the map of a level. It also works in the tavern.
  • Move tavern items in Overlord mode
  • Added Host Ready Up override - CTRL G
  • Add MU to HUD under DU
  • New Tower DPS calculation shown at the bottom of tower info.
  • Enemy spawn billboards on the map will toggle on/off when toggling them with O on the minimap
  • Added CD to map list so the Portal isnt required
  • Increased AFK shop price limit to 1 trillion.
  • Circular Slice can be activated in the air
  • Lock tavern item drops/pickups by default.
  • Detonate Traps will now open presents in the tavern to help test towers
  • Add page of items in inventory to trade - CTRL T
  • CTRL drag to move an entire page of items
  • Hide green dot item overlay
  • Jester “move tower” ability should cycle through overlapping towers
  • Players should automatically drop mana when being kicked
  • Updated mask sockets to make some accs fit chars better
  • Hardcore option should be remembered across sessions now
  • Added lightning towers to dynamic lighting toggle under options
  • Damage number 4 has been updated so it doesn't look similar to the 9
  • Added forges to assault maps
  • Dont wait on receiving stats to be able to go to next level
  • Flash jeal and all wheel patterns (except kill %) now work on tavern dummy
  • Presents never drop junk items in tavern
  • Increase mana token limit to 1T
  • Slow ogre fix - if only ogres are left at the end of a wave and the map is empty
  • Temple of Water frame rate improvements for low/medium graphics
  • Potential frame rate improvements on many maps


Balance Changes


  • Lightning tower boss damage reduced by 50%.
  • Buffed ToL accs and Pirate Patch to match Santa accs
  • Santa Spectacles have been added as a winter face acc to Winter
  • Wonderland and Silent Night
  • Dice pet added to King’s Game survival
  • East core Randomly dies on Temple of water
  • Orcs/Ogres should not move when in “hold defensive”
  • Buffed several pets to roll ultimate more often (Monkey, Parrot, Ember Pony, Fenix)
  • Warrior Minion Revamp - cannot be targeted by or collide with enemies, damage scaling increased, unaffected by buff beam, loses health when it attacks
  • Guardians no longer try to boost towers that they cannot affect


Bug Fixes


  • Fixed - Tower/Hero boost should always use highest boost now
  • Fixed - Items get stuck behind spawns. You can now pick up items from further away or use
  • Summoner’s Overlord mode to pick up items during build phase only
  • Fixed - Jim Darkmagic and Demoness speed advantage. The value to give them the extra speed was being overwritten
  • Fixed - Two actors getting stuck and unable to move
  • Fixed - Updated Mana token mesh and minimap icon which previously showed as an egg
  • Fixed - Only host can change song on juke box
  • Fixed - ESTs attacking players in certain scenarios
  • Fixed - Trap no longer shows up in the light beams from the ceiling in Temple of Water
  • Fixed - Spiders showed wrong range value when inspected
  • Fixed - Hardcore always should always be displayed on the client when selected by the host
  • Fixed - Water surface in Temple of Water should not block aiming now
  • Fixed - Gun jamming bug
  • Fixed - Monky/Parrot should no longer try to shoot an enemy through a wall
  • Fixed - Game Setup UI would randomly freeze
  • Fixed - Mana failing through center of map in Aquanos
  • Fixed - Spider web on Huntress Santa’s little helper costume was very and not properly scaled
  • Fixed - Salem Event Cat range was capped at 90
  • Fixed - Weapon stacking bug
  • Fixed - Prevent Phoenix from getting stuck
  • Fixed - CD portal didnt update when difficulty was changed
  • Fixed - Stuck mobs on Moonbase survival
  • Fixed - Temple of Water pathing on the North side
  • Fixed - Shift click and CTRL click should work with pets that have stored mana
  • Fixed - Reflect beams should now update the kills value
  • Fixed - Hovering triggered Old One platform glitch
  • Fixed - Spiders should not get stuck if their target is unreachable
  • Fixed - Fairy healing displays correctly now
  • Fixed - Unintended attack rate reduction on Ember Flame
  • Fixed - Orgres spawning after Polybius challenge is complete
  • Fixed - Soft lock bug (waves that never end after enemies run out forcing restart)
  • Fixed - Players dying if they hover during teleports on Polybius /events maps

Tavern Expansion Update

Greeting Defenders!! We know the wait has been quite long but you dont have to wait any longer. The Tavern Expansion has arrived! Thank you for your patience and feedback this past year as we worked through it all. Please read the note below

Highlights


  • New Tavern Expansion : First floor expanded, All new second floor,
  • Diamond Forge, Exterior Space, More combat dummies, Expanded
  • Ultimate Defender Room with New Juke Box
  • New Challenge Map - Temple of Polybius with new weapon rewards
  • New Campaign/Survival Map - Temple of Water with new weapon rewards and pet reward
  • New Intermediate Campaing/Survival Map - Dread Dungeon with new accessory reward
  • New Steam achievements and tavern trophies for Moonbase, Buccaneer Bay, and Temple of Water
  • New tavern trophies for Embermount


Quality of Life Improvements


  • Added Hero Info button back to ESC screen
  • Added Box to Enter Mana in Trade (ex 5.0b will add 5 billion)
  • Max Hero limit raised to 40
  • Max tavern limit doubled to 180
  • Tavern: Items Dropped by Host Hidden in private rooms should be hidden from guests making private rooms.. private.
  • Tavern: Item Recovery added to the void, if something escapes reality, it’ll re-appear by the first floor forge!
  • Item upgrade count now visible in trade under Item Info
  • Added count of items contained within Folders in Inventory
  • Remove items from shop even when Inventory is full
  • Auto lock all items going into inventory except when picking up off the floor
  • Sped up Summoner casting in tavern
  • Wheel o Fortuna Damage All percentage reported on the tavern dummy
  • Added animations to Anamorphic Ember
  • Spider and DEWs should now find you anywhere on the map if you there is a path
  • Stuck Enemies should now die
  • Fixed missing ceiling in Glitterhelm and performed a texture art pass to make Glitterhelm live up to its name.
  • Added Santa bracers to Winter Wonderland and Silent Night
  • Add new mask and cufflinks to Temple of Love
  • New Santa accessory cosmetic set bonus
  • New Valentine accessory cosmetic set bonus for male and female
  • Added shields to count towards cosmetic set bonus
  • Holding down survival wave increase/decrease buttons now works
  • Colorized circle component on dropped equipment to match particle beams
  • Updated beam toggle to cycle through beams and circles underneath items.
  • Added profile save event after rewarded equipment
  • Fusion Rod base damage display is now the same as all other staves. Now you can compare base damage 1:1 with existing staves (Classic, bloodshot, etc). DPS is exactly the same
  • Removed TV monitor to improve tavern performance, especially when in other player’s taverns with the new tavern.
  • Improved network performance on Temple of Love for clients
  • Hit T when hovering over an item in the itembox to add to Trade
  • Hit O to toggle Enemy Wave Billboards on minimap
  • Hit P to toggle Towers on minimap
  • All heroes drop mana in a nice pile like the summoner
  • Added Boss Rush countdown shortening switch
  • Reduced Silent Night countdown to 15
  • Allow purchases from Tavern Keeper even when item box is full
  • Fast menu transitions enabled by default
  • Added Harbinger spawn notification


Option Menu Updates


  • Reordered options to put them under appropriate sections
  • Change Voice tab to Sound
  • Added Display CD portal
  • Added Display Cosmetic Set Bonus
  • Added Tower Upgrades Displayed
  • Added Significant Digits Displayed
  • Added Tower Transparency options


Balance Updates


  • Boosted DST projectile speed and damage as well as added new enemies to targeting system. from Djinns => Wyverns => Mages TO Djinns => Wyverns => Sharken => Copter => Mages
  • Adjust Gold Enemy Buff as fixed increase of 200% on NM and Insane, 100% for Hard, 50% for Medium and Easy
  • Buffed Tinker’s Lab Blasters on NM to be better than Insane
  • Buffed Tinker’s Lab Mega Chicken stats around 30 points on NM
  • Buffed Eternian staff to be closer in damage to Classic Standard
  • Buffed Winter Wonderland weapon damage to lower part of high tier weapons
  • Reduced Phoenix charge attack vertical damage
  • Reduced Copter spawn rate during Phoenix boss fight
  • Buffed Fenix and Ember pony to be closer or little better than seahorse due to challenge of farming
  • Removed Map exclusive accessories from Lab Assault (ie CD, ToL, GTH, WW/SN and Palantir)
  • Buffed Spooktacular 2 accs to Lab Assault levels
  • Revert Hyper Rifle elemental damage halving due to 2 projectiles.
  • Ember Accessories ult cap is 600 instead of previous 500.
  • Reduced small coal requirement to make a small diamond from 88 to 44


Bug Fixes


  • Possible fix for trade glitch where both players lose their items
  • Fixed max upgrade count not shown in trade on item info
  • Fix for armor being removed more than weapons (weapons were rated higher in quality)
  • Fixed Talay and Moonbase survival start waves
  • Fixed EST traps on Assault maps not damaging
  • Fixed Hero Info Screen tower stat overlap so numbers aren’t hidden
  • Sealed off Tavern Defense secret room so players cant fall out of the map there
  • Fixed not being able to build on left bridge in Tavern Defense
  • Fixed Tavern Defense Snowman not attacking
  • Fixed Imp stat prediction
  • Fixed gobler shield handle positioning
  • Commented out K key binding to killme command
  • Fixed opacity scaling
  • Fix for items removed during build phase
  • Evil Hero bosses on Winter Wonderland and Silent Night no longer despawn after 2.5 minutes
  • Fixed Tower Wars Spider Queen health overflow causing them to never act or be able to take damage
  • Fixed spelling of "marshmallows" on Anamorphic Ember
  • Fixed AFK shop bug that crash the game for some players
  • Fix to mitigate wave skipping
  • Fixed Battle Droid not weakening enemies
  • Fix for Phoenix killing itself
  • Towers should now move with vertical moving platforms in ToW
  • Fix to Allow Jester to get Apprentice weapons as rewards
  • Fix for unintended increase in leather armor on survivals
  • Fixed hats being backwards on Super Legendary Huntress
  • Fix mana from chests going under the floor
  • Fix for Mistymire survival weapon drop rate to be in line with other Shard maps
  • Fix for 60% of random elements rolling Lightning
  • Fixed moon pet to spawn with tiered level requirements. Max level requirement bumped down to ult90 to line up better with other pets.
  • Fix for Embermount boost pad to activate every time.
  • Fix for damage numbers disappearing above 5mil
  • Fix for excessive mana on the ground in Moonbase NMHC Survival
  • Fix for AFK shop not allowing players to buy anything if host has too many items in item box

Dungeon Defenders 2 is Officially Out Now!



Dungeon Defenders II is officially out of Early Access and free-to-play on Xbox One, PC & PS4! With this major milestone in our game’s history, we’re releasing Update 1.0.

https://www.youtube.com/watch?v=ftaYaX5A84c
Update 1.0 focuses on our New Player Experience. This update fixes a ton of bugs, adds a lot of polish, introduces more quality-of-life changes, improves our early-game experience, and gets new players through Campaign and deep into Chaos. After today, we’re spinning up on features and changes you’ve been asking for (Endless Mode says hi).

We’ve been in Early Access for more than two years. With more than 60+ updates, Dungeon Defenders II has grown up before our very eyes. It’s been exciting and, quite frankly, a little unnerving to develop a game with you watching every step of the way. Our growth and improvement is because of your support, your feedback and the dedicated members of our team who went above and beyond to drive our game forward. We’re proud of where Dungeon Defenders II is today, but launch is just the beginning. With your support, Dungeon Defenders II is only going to get bigger and better!

Here are the notes for Update 1.0:

Xbox One Version Available Now!


Brewed in secrecy, the Xbox One version is finally here! We’re also pleased to announce that the Xbox One version, at launch, is completely caught up to our PC & PS4 versions!



Features


The Initiate
Come on and SLAM!

The Initiate is our first gender-swap hero. This powerful Chi-wielding warrior is the gender swap of our bald friend, the Monk. She uses the same defenses as the Monk, but she comes with a suite of new abilities:
  • Chi Stomp: A powerful slam that can be activated in mid-air!
  • Crippling Chi Wave: The Initiate builds up a glowing ball of Chi and launches it at her enemies, which damages and debuffs any enemies hit!
  • Talisman of Empowerment: The Initiate places a talisman on the ground that temporarily boosts the power of nearby defenses!


The Initiate is available at a lower Gem and Defender Medal price than other heroes. And don’t worry: The Barbarian will have his time to shine soon.

Updated Tutorials
Play our all new Tutorial map and check out our new Tutorial videos with the new How To Play Menu! The new videos and map cover a variety of helpful hints, tips, and tricks that will aid in your defense of Etheria!

Updated Story and Campaign
Etheria has never felt so alive! Play through the updated story in our revamped Campaign experience and stave off the Old Ones advance. Prepare for new threats and twists that will appear. Make sure to keep an eye out during Build Phase!

New Summary Screen & Score System
At the end of each map, whether you win or lose, there’s a new summary screen that will score you based on your performance. Our new scoring system includes many different modifiers and bonuses to help you tweak your builds and get higher and higher on your personal mental leaderboard. Shortly after the release of score, we’ll add some form of score tracking for players to see!

Updated HUD & Health Bars
We’ve updated a number of our Heads-Up Display elements to make the UI cleaner while providing more information. The biggest change is the addition of hero deck hotkeys above the Health Bar. Now you can easily see which hero is in which hero deck slot hotkey, which is especially handy if you’re the kind of player who constantly rotates heroes in and out of your Hero Deck!

New Tower Skins
Check out the all new Bit Crush Dryad, Woodland Apprentice, and Hypno Abyss Lord Tower Skins! (Time for an Abyss Lord/Monk defensive DANCE PARTY! Unce unce unce #hype)

New Shard Icons
We’ve added new iconography for some of the most popular Shards in the game. We’ll continue to improve on our Shard icons after launch!
  • Channel - Icon Type Change
  • Inspiration - Icon Type Change
  • Hero Critical Strike - Minor Border Change
  • Life Leech - Icon Type Change
  • Speed Boost - Icon Type Change
  • Superconductor - Icon Type Change
  • Construction - Icon Type Change
  • Explosive Guard - Icon Type Change
  • Defensive Critical Damage - Minor Border Change
  • Destruction - Minor Border Change
  • Fortification - Minor Border Change
  • Deadly Strikes - Icon Type Change
  • Panic Fire - Icon Type Change
  • Press Your Luck - Icon Type Change


Incursions & Legendary Weapons
As part of our New Player Experience, we’ve introduced Incursions into Chaos! The goal of our Incursions is to provide variety and progression milestones as players progress through Chaos.

Each Chaos tier will now have its own unique Incursions. After completing an Incursion, you’ll unlock unique Legendary weapons at the Wayfarer! The Wayfarer will forge these unique weapons based on your highest powered hero. The Wayfarer will sell these weapons for Defender Medals, so be sure to sell those Souls4Gold when the update comes out!

As for long-term gameplay variety in our endgame, we have a number of interesting changes and features we’re going to add post-launch. Stay tuned!

New Weapons
In addition to the Wayfarer weapons, we’ve added many new weapon models to the game across many of our different heroes. Go forth and get that sweet new loot!

PS4 Optimization
This update improves PS4 framerate, especially when a lot of enemies are on-screen at once. This is just the first of our optimization updates for the PS4 -- shortly after launch, we have a litany of other changes that should improve framerate even more!

Quality of Life


  • Added a new Minimum Ascension Level host option.
  • Added the ability to rename your heroes for free in the Inventory.
  • Added controller sensitivity option on PC.
  • Revamped range indicator decals for visibility.
  • Now you can play and access everything on PC with a controller, including the Options Menu!
  • Added the names of defenses under relic slots.
  • Added Server Region display to the Main Menu.
  • Improved the Flamethrower Tower’s visual effects.
  • Added a minimap and NPC blips to the Heroes Marketplace.
  • Improved player name display with proper capitalization!
  • Added a “Hold to rotate tower” for PC controller users.
  • Improved and unified the look of many different UIs.
  • Updated the first quest in the game to have smarter text and a better UI.
  • Victory chests show up on all minimaps.
  • The War Table in the Private Tavern should now default to Private Games. Such private. Many seekrits.
  • Updated the game icon to the Squire’s Head. This was the most important change of all.


Balance


Core Health
  • Increased the core health in Chaos to protect against enemies one-shotting the core.


Shards
  • Ballista - Black Arrow damage increased from 50% to 60%.
  • Cannonball - Stun Fire proc increased to 25% and stun duration from 2.4 to 3.0 seconds.
  • Cannonball - Heavy Cannonball damage increased from 950% to 1250%.
  • Earthshatter - Earth Toss proc chance increased from 35% to 100%. Knockup duration increased slightly.
  • Fire for Effect chance increased from 25% to 45%
  • Flame Aura - Encroaching Flames proc chance increased from 25% to 30% and damage increased from 40% to 60%.
  • Skeletal Archer - Explosive Arrows proc chance increased from 15% to 30% and damage increased from 110% to 450%.
  • Snakes on a Plane - Proc chance increased from every 5 seconds to every 3 seconds and damage increased from 525% to 3000%.
  • Enduring Bubble - Levels increased from 8 to 10. Buff duration decreased from +5 seconds to +2 seconds.
  • Lateral Blast - Damage increased from 725% to 2250%.
  • Mega Rock - Proc chance increased from every 10 volleys to every 5 volleys. Damage increased from 1150% to 4000%.
  • Frosty Proton Node - Proc chance increased from 5% to 25%, duration decreased from 5 to 2 seconds.
  • Gunwitch’s Hunting Blind Tower damage unchanged from 0% to 0%.


Betsy Weapons
  • Betsy weapons now have their shards locked in a shard slot to mimic their old, pre-shard passive effects.
  • Apprentice and Huntress Betsy Weapons have had updated firing rates and damage to better match our new balanced solutions.
  • Updated Betsy’s Empowered Lightning Shard description to make more sense.


Bug Fixesss


  • Fixed another magical Proton beam crash. Huzzah!
  • Fixed an issue with an endless black screen after multiple loading screens.
  • Hero Information and Currency indicators should no longer overlap.
  • Improved fullscreen and windowed game display modes.
  • Fixed another Siege Roller stuck issue.
  • Power Transfer Shard functions when equipped to Boost Aura now.
  • “Speeds” are now “Orbs” again.
  • “Skulls” are now “Marks” again. We have no idea how that happened.
  • This also means the Orb and Mark filters work again!
  • Abyss Lord’s Abyss Stones are now able to crit.
  • This update fixes a bug where multiplayer enemy health scaling was scaling higher than intended. Per-player enemy health scaling is now +25% rather than +50%. Go forth and defend with friends!
  • Fixed an issue where you could not drop a Shard onto a bag icon.
  • Shard Packs and Shards should go through the proper auto-collect flow now.
  • Fixed a text pop up at a really high Ascension level.
  • Jumping and using the right click dash on the Lavamancer should work properly now while dashing around the map. No more randomly hitting invisible walls! HOORAY!
  • The Ogres on the Forest Ambush Incursion thought it’d be really cool to just T-pose for fun. We set them straight.
  • The crosshair reticle should now turn the correct colors when targeting allies and other things in game. It will be colors other than red now! ADDITIONAL HOORAYS.
  • Updated several error message text to make more sense.
  • The resolution selector in the Options Menu is now scrollable with scroll wheels.
  • The World Tree now properly gets destroyed during the Victory animation if it’s too close to the Victory Chests.
  • Updated the description on the Shadowflame Dagger.
  • Updated the consumable tooltip to use the new UI.
  • Combined Power - Serpent’s Coil beams will now attack training dummies.
  • Updated the error text if there are no marked targets for Arcane Volley.
  • Gunwitch’s Snipe Critical Damage Shard no longer applies to all elemental damage.
  • Fixed the Level 50 Level Up Pop Up to show Level 50 instead of “Level 0”.
  • Renamed the default hero names to their classes. Squire is now “Squire.” Monk is now “Monk.” Barbarian is now “Pete.”
  • Fixed a challenge display issue where it would render completed challenges twice in the UI.
  • Flame Aura properly calculates crit damage and chance into its inspected DPS number.
  • Fixed a matchmaking issue where if Player 2 declines, then Player 1 gets an “Unknown Error.”
  • Fiery Brimstone Shard now only works for the Abyss Lord as originally designed and fixed the critical damage scaling on the procs from 100% to 12% where it should be.
  • Unequipping items will go through the auto-collect flow and go to the bags that they should be.
  • Fixed an issue where swapping to EV2 Mark III was causing a rogue torso to display.
  • Fixed Drakken’s eyes and mouths to be glowing properly.
  • Added a notification that a party request has been sent to another player.
  • The “Could not authenticate with Steam… try again?” pop up was missing some buttons. We gave them back.
  • Fixed a crash if you had selected Exit on a menu screen while an immediate message was being displayed.
  • Mystic’s Dark Torment damage over time critical effect is no longer scaling inversely with hero damage.
  • Fixed a billboard issue on Siege of the Throne Room.
  • Fixed an area where Kobolds could get stuck in the Ruins.
  • G4T0’s facial animations have been restored! Beep boop. Bloop.
  • Fixed a boost aura description typo. “Precentage” is right… right?
  • Fixed small lighting issues on the Dryad Hornet’s Nest and Slime Pit.
  • Monk’s alternate attack is no longer blocked by towers.
  • Fixed the wyvern death animation.
  • The Weapon Filter on the Filter By… bag no longer has defense stat options.
  • Fixed a spot on Dragonfall Plaza where the Dryad could exit the map.
  • Fixed several small issues with tower damage challenges.


Known Issues
  • No “Press G to End Match” message is displayed after beating wave 4 on Airship Battle. This is only a visual problem and G still functions correctly.
  • Glaive of Storms isn’t currently purchasable in the wayfarer shop. It still unlocks and drops from the Power Surge Incursion.
  • Glaive of Storms’ unique shard is missing its icon.

The Rising Phoenix Update Available Now!



This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!

The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)

https://www.youtube.com/watch?v=BfRekaUKPJ4

New Content



  • Steam Trading Cards, Wallpapers, Emoticons, Badges
  • Embermount Volcano campaign map with Poenix Boss
  • Embermount Tavern Theme
  • Steam Achievement and Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • 3 new pets in Embermount Survival
  • 3 New accessories for Embermount - Brooch, Mask and Bracers
  • Story line cut scenes for Embermount
  • Moon Pet added to Moonbase Survival
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
  • News page updated


Improvements



  • Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • Added toggle key (b) for particle beams
  • Updated minimap colors for ult+ and ult++ (orange and red respectively)
  • Electric aura’s can damage the tavern dummy
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time


Balance Updates



  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
  • Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range


Bug Fixes



  • Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
  • Fixed Diamonds spawn
  • Fixed level 60 armor dropping on low difficulties
  • Fixed flying enemies not correctly triggering traps
  • Fixed Pure Strategy on Embermount and Buccaneer Bay
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
    Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix map name not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate