The arena, ranking and friend match will be unavailable during few hours.
Thank for your comprehension.
IMPORTANT: TOO_MANY_THREADS / Game not translated or can't switch language / skill still locked
Problem: I can't switch language!
Solution: Change your language to english, and switch back to the desired language. It should fix it.
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Problem: TOO_MANY_THREADS and some other lags with some CG
Solution: Switch to version 1.1.1 in closed test: http://steamcommunity.com/app/429620/discussions/6/217691032444520413/
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Problem: My skill on Elian / dwarf is locked even if I played the tutorial
Solution: Switch to version 1.1.1 in closed test: http://steamcommunity.com/app/429620/discussions/6/217691032444520413/
Version 1.1.0: Controller support and new languages!
You’ve asked for it, we did it! Russian, Japanese, Italian and Spanish are now available in Dungeon Rushers as well as controller support!
[H1] Features [/H1]
Controller support is now available!
Russian, Japanese, Italian and Spanish localizations are now available!
[H1] Improvements [/H1]
Camera focus on the campaign screen will now automatically match with selected dungeon
Old Arena mode dungeons which are not respecting the new limits are progressively deleted (6 Gorillas groups, containing doors and keys, etc...)
Players using cheat codes in Arena mode will be banned and won’t be able to play in Arena mode anymore
Every item in the game can now be sold without restriction (items you couldn’t sell before have now a confirmation window)
Items are now sorted better in the inventory
Game over screen has been improved to better fit with all types of resolution
An information about camera auto-center has been added in the exploration tutorial screen
Exploration abilities can now be used on groups of monsters containing a boss. Bosses are now immune to additional effects.
The group of 6 monsters just before the chest in dungeon “Oops I dropped traps” has been reduced to 5 monsters
[H1] Bugfixing [/H1]
Fixed a bug which was affecting turn order when characters were switching position
Fixed a bug allowing a character to play even if stunned in a specific situation
Fixed a bug in fight history which was displaying an empty indication in french when a monster was revived or summoned
Fixed a bug allowing Anemhutep to use skills with a life cost even when Silenced
Wolf Affliction effect will now correctly display magical resistance debuff animation when applied
Life bars of monsters affected by Odessa’s War Cry are now correctly displaying damage taken when entering the fight
Blueprints label is now correctly displayed on the victory screen when finishing a dungeon in Arena Mode
UI and typo fixes
Players banned and future updates
Hello rushers,
We had to kick off 13 players in arena because they used multi-boss in the dungeon.
Maybe there are more cheaters, feel free to report them with ctrl + F during an arena match.
Future updates of the game:
Russian and Japanese localization are already integrated, Italian is coming soon
Auto-save in exploration when you leave the game during a dungeon (W.I.P.)
XBox 360, PS4 and potentially Steam controllers support
Infinite Dungeon feature
Improvements for Manors generation
Version 1.0.4 is available!
Small version to fix some issues
[H1] Bugfixing [/H1]
<*> Fixed a bug where arena results were taking over 30 sec
<*> Fixed a bug which were freezing a fight when a monster was summoning multiple monsters
<*> Fixed 2 introduction texts which were not in French
Version 1.0.3 is available!
[H1] Improvements [/H1]
Rankings are now displaying players’ points for Platinum Rank 1
Popular dungeons view in the Tavern has been improved: tabs at the top has been removed to avoid confusion and a text has been added when no dungeon has already been downloaded from the workshop
A mask has been added on the cell edition window to avoid players to click on the background
New button on the main screen to quit the game
Settings button on the main screen is now opening the menu window instead
Steam new review system and consequences!
Hi Rushers!
For those who didn’t follow the recent news on Steam, there is a new review system that has been put in place ( http://store.steampowered.com/news/24155 ).
The new system doesn’t take in count the reviews made from units sold on Humble during pre-sales, EA and since the release anymore (and from units sold on other stores too).
Sadly, we’ve lost around 50 reviews and we’ve dropped from 85% positive to 80% only, because a lot of our reviews were from players who were supporting us since the beginning of the project and who had pre-ordered the game on our Humble widget (available on our web-site). To give you an example, we were at 93% of positive reviews during pre-orders and EA on early-adopter (this without doing giveaways during the whole early-access).
We wanted our players to know that indie games like us are very sensitive to positive reviews because this determines how much visibility we will have on the Steam store. And it's even more important when you don’t have a lot of communication resources because this is very expensive considering the low budget of the studio.
Like we’ve said, you can’t imagine how much positive reviews are helping us, and as you can easily guess, it means that each negative review is hurting us a lot. Players are truly underestimating the impact and the consequences of a review. We’d prefer players to refund instead of leaving a negative review to give you an example.
So remember to help indies (not only us) if you love a game, just by taking 5 minutes to leave a review.
Another article talking about it:
https://www.rockpapershotgun.com/2016/09/13/steam-review-filtering-affects-kickstarter-games/
Version 1.0.2 is available!
[H1] Bugfixing [/H1]
Potions in arena mode are now correctly locked during fights, so you can’t lose a potion anymore without benefiting from its effect
Minor UI fixes for the dungeon validation window and in arena scene
Fixed a bug where deleting every tiles in your Multiplayer dungeon were considering the dungeon as erased, thus preventing players to build their dungeon
Fixed a bug where clicking on Cancel on the “Leave the dungeon” pop-up were making you leave the dungeon anyway