Elvire’s Sun Strike skill should now correctly have no line of sight restriction
Last Heroic dungeon has been balanced and the missing room linked to a switch has been fixed
Fixed missing portals in the Heroic mode of dungeon “Review of the situation” in the theme 4
Fixed a bug where some achievements were not validated or counted correctly
Logs added to detect some save problems that pc and linux players were experiencing
Minor UI fixes in the dungeon creation scene
Release version 1.0.0 is available!
[H1] Features [/H1]
Last but not least, the 4th theme is now available with around 7 hours of additional gameplay in the desert!
New characters to unlock: Anemhutep the Ancient Mummy Dude and Elvire the Crusader of the Light Temple!
As well as 8 new monsters and an unexpected final Boss!
New fight event: Sand storm - Fighters take small damage at the end of the turn. Each negative effect increases damage taken!
New exploration mechanism: Portals - Where will you be teleported in the dungeon? Who knows...
New Free Mode Dungeon tools: Doors requiring 2 and 3 keys, Magic door requiring a password and Portals!
4 new Heroic only items!
Translation in German and Chinese are now available! (Russian and Japanese translations are already in process)
[H1] Improvements [/H1]
New font: easier for your eyes to read our humorous story!
Introduction text for each theme has now a displaying animation
Many UI improvements
Sounds added for Rose
Sounds for theme 3 monsters added
Lots of sounds added for effects and exploration
Sounds has been equalized and rebalanced with music volume
Release date, Steam cards and new achievements
Hello rushers,
We will release the game on September 6th, so let's spread the word to everyone!
We've made a new update with a few things:
- Steam cards has been added:
- As well as new achievements:
Early-Access 0.9.5 is available!
[H1] Features [/H1]
New character: Rose the Herbalist
New monster in theme 1: Necromancer
[H1] Improvements [/H1]
Spell descriptions for monsters now display the level of the effect they apply
Heal per turn effects now display their healing value at the start of the affected character’s turn
Clicking to close a sign doesn’t make you move anymore
Improved performances in the Workshop and the inventory
Multiple DoT effects on the same character are now displayed properly at the start of their turn
[H1] Bugfixing [/H1]
Fixed a bug where Odessa’s talent that gives her damage reflection didn’t work
Fixed a bug that some people can't be attacked in arena
Fixed game over when you die by a trap
Fixed a bug on Elvire heal not increased by talents (for closed testers)
If you want to become a closed tester you can subscribe here: http://eepurl.com/b_7UlD
Early-Access 0.9.4 is available!
0.9.4 :
[H1] Features [/H1]
You can now gamble in the shop to use your gold
5 new super potions available by gambling only
New exploration mechanic (available in the Worksite) : Portals - Instantly teleport you to another portal in the dungeon
New fight event: Sand storm - Every fighters take damage based on the number of debuffs affecting them
UI tweaks
[H1] Improvements [/H1]
New AI system, monsters do better choices when using spells
Ask for a confirmation before deleting a free dungeon
Monsters’ passive skills have now a blue text in the fighter details in fight and in the dungeon creation when editing monsters in a room
Improved warning animation to know where the Collapse will fall
Doesn’t show immunities anymore if monsters are hidden in a bush
UI tweaks
[H1] Bugfixing [/H1]
Fixed performance issue on inventory and workshop
Feedback window is fixed
Fixed a bug where the Collapse event was blocking a fight when it killed the first character in the attack order
Fixed a bug where using “Defend” against Collapse didn’t guarantee a parry
Fixed a bug where players were able to open manor treasures indefinitely
Fixed a bug where equipped items were not displayed properly when opening the inventory
Fixed a bug where the treasure key was missing in some heroic mode dungeons
Fixed a bug where Franck had the passive bonuses from his “Shapeshifter” ability without unlocking it
Fixed a bug where Pod’s Lullaby chances to apply Sleep were inverted
Effects are now well refreshed after a resurrection
[H1] Only for closed testers [/H1]
The begin of Act 4 is available (6 additional dungeons and 1 manor)
If you want to become a closed tester you can subscribe here: http://eepurl.com/b_7UlD
Dungeon of the Month Winner - July
Dear Rushers,
We are proud to announce you the great winner we have selected for the July Dungeon of the Month!
Congratulations to вʟᴀcкʟᴏcʜ° with his “On a trail of riches” Dungeon! We will contact you to give your price (one Steam key for a friend).
We invite all of our Rushers to give a try to his Dungeon and vote for it if you’ve liked it! Here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=718783804
A big thank you to everyone for participating!
See you for the next Dungeon of the Month contest!
Workshop contest: Dungeon of the Month
Hi Rushers!
We are glad to announce the beginning of the first Dungeon of the Month contest!
To participate, you have to build a dungeon in English on the Workshop, then send us by mail the link to the Workshop page of your creation at contest@dungeon-rushers.com.
At the end of the month, we will select one or more dungeons and player(s) will win a Steam key of the game!
Unleash the architect within!
Early-Access 0.9.3 is available!
[H1] Features [/H1]
End of theme 3 is now available
New Heroic-only items added for theme 3
New fight event: Camouflage - Monsters are hidden in a strange bush, if you want to know what is hiding in it, you’ll have to hit the bush or wait for something to come out of it!
[H1] Improvements [/H1]
Items in the inventory are now sorted in addition to the filter
Moving away from a wooden sign in a dungeon will now close it automatically
Beeing Game Over during a fight will now refresh the shop
Talents’ tooltip has been improved to better understand what will be increased when putting a second talent point
Collapse fight event now have a sound and has a better timing
More balancing changes have been made to characters and monsters
New tutorial page when you first level up
Fight tutorial has been changed to inform players about the characters or monsters details window appearing by right clicking on a fighter
Some dungeons has been made optional in theme 2 and 3 to smoothen the player progression and allow the story to progress faster
Facebook and Twitter buttons added to the menu screen
New animation for monsters summoned
Animation of monsters coming for reinforcement has been reworked
[H1] Bugfixing [/H1]
Pressing two or more shortcuts buttons/mouse clicks at the same time no longer make the game glitch
The dungeon validation bug caused by the “Only one boss” restriction has been fixed
Channeling bugs should now be fixed for monsters concerned
The reinforcement skills “Pygmies!!!” and “Help me!” bug has been fixed and should no longer call for unintended monsters
Fixed a bug in the shop where you were blocked on your inventory second page if you sold the last item of the page
Deleting a tile in the dungeon editor should now also delete the token displayed in it if it was the case
Fixed a bug in fight where monsters’ life bar was not refreshed correctly
Fixed a bug in fight where characters' life bar was not refreshed correctly when healed when attacking (Vampirism effect or Melinda’s Blood Drinker ability)
Fixed a bug in fight where damage previews were not taking count of damage amplifiers like the Stalked effect from Melinda
Early-Access 0.9.2 is available!
You asked it, we did it! Skill trees are coming!
[H1] Features [/H1]
New talent tree for each character
New fight event: Rock falls - A rock is falling on one character and one monster. Another rock is falling on a different place each turn. Use “Defend” to reduce damage taken or switch your character with another to choose which one will be smashed!!
[H1] Improvements [/H1]
Characters now earn 2 talent points per level instead of 1 skill point previously
Passive abilities of each character has now to be unlocked through the talent tree
Skills and abilities has been balanced or reworked to match with the new talent tree feature
You can now see what type of equipment you will craft in the Workshop
New image for finished manors
Burn, poison and bleeding has been balanced
You can now build more than 3 Free Mode Dungeons
Early-Access 0.9.1 is available!
We worked a lot on new mechanisms for exploration & fights. We hope you will love it!
[H1] Features [/H1]
New random event in fights - Fog: you have a chance to attack the wrong target
New switches system in Campaign Mode and Free Mode Dungeons
Switch can have different actions: unveil room, unveil/hide group of monster, unveil/hide trap, unveil key, unveil another switch, ...
[H1] Improvements [/H1]
7 new NPCs added for Free Mode Dungeons
2560x1080 resolution added
1920x1200 resolution added
Loots added on theme 3 monsters
Theme 2 monsters has been balanced and reworked
Goblin Gunner’s Cannonball is now a channeling attack dealing more damage
Goblin Chief’s Rock Fall has now an additional 35% chance to stun
Goblin Ninja’s Stealth jump has now 50% more chance to do a critical hit
Goblin Warlock has now a single target Silence skill, but doesn’t have its Help me! skill anymore
Workshop: Add tag "Recommended Level" for Free-mode dungeons
Workshop: Now can add multiple keys-doors in Free-mode.
Number of blueprints needed to upgrade your Multiplayer Dungeon has been balanced
[H1] Bugfixing [/H1]
Helmet of the Gorilla doesn’t have too high chance to drop anymore
Image from the Belt of the Assassin has been correctly added in the game