We're proud to announce a new feature added to the game:
Free Mode Dungeons!
You can now build fun dungeons with more tools, like a dialog editor and panels, and share them with the community!
To do so, you just have to go to the "Worksite" in-game, then create a new "Free Mode Dungeon".
These dungeons don't have any restriction limit, so give free rein to your imagination, keeping in mind that other players should be able to reach the treasure!
When you think your dungeon is ready, just click on "Save" in the bottom right corner, choose a name, write a description and put a preview image if you want, then click on "Share".
Once your dungeon is in the Workshop, you can edit whatever you want on the Workshop page to make it appealing for other players.
Now, to download a player's dungeon you want to give a try, just click on "Subscribe" on the dungeon page in the Workshop. You will have a new download available in the Steam downloads section.
To try the dungeon downloaded, just go in the "Tavern" in-game, click on "Popular Dungeons" on the left window, then click on the square button, next to the new dungeon added to the list.
You'll be able to upvote dungeons you've liked, downvote those you didn't or even report those with insulting texts or unwanted content.
Each month, the player with the most popular dungeon might win something ;)
Have fun!
Early-Access 0.9.0: Workshop + new features
We are proud to announce the release of our patch 0.9.0! Huge updates today!
[H1] Features [/H1]
New tavern UI (Popular dungeons are still WIP)
New dungeon builder UI
New Steam workshop feature: Free Mode Dungeons - Build fun dungeons with dialogs and signs to share them with the community. Vote for dungeons you’ve liked or report the ones with insulting texts or unwanted content. Each month, player with the most popular dungeon might win something ;)
New currency earned in the Arena Mode: Blueprints
Building upgrades has now to be bought with Blueprints instead of Gold
Channeling mechanic added to the game (1 turn to be launched)
You have now the option to display only the available recipes in the workshop
New Heroic items that can be dropped in Heroic or Arena dungeons only
New recipes for the Alchemist in the Workshop: Purifying potions and Major potions
[H1] Improvements [/H1]
Golem’s Flying Rock skill is now a channeling attack
New Golem’s channeling animation
Theme 2 exploration tiles has been reworked
Filters added in the shop and the inventory to sort items
New tooltips for normal and heroic keys in exploration
All items’ prices have been balanced
Buying all the items in the Shop no longer refreshes the Witch’s stock
Characters’ starting items and items linked to a boss can’t be sold anymore
Trashkarog’s Bait ability has been tuned down to a maximum of 2 monsters
Water in recipes has been balanced and beers don’t require water anymore
Alchemist’s recipes have been reworked for each level
Potions’ and beers’ level has been balanced
Melinda’s third skill has been reworked: Blood Frenzy - Applies a life stealing effect to allies on the front line
Worksite and Arena are now unlocked earlier in the game
[H1] Bugfixing [/H1]
Empty invitations can’t be sent anymore
Friendly matches should now work properly
Thorgrim’s Whirlwind animation bug should now be fixed
Hitting sounds in fights are now fixed
Bleeding effect sound is now correctly played
Melinda’s Laceration claw sounds are now correctly played during the animation
Dryad’s Enchanted Liana animation doesn’t display a white square anymore
Bug fix for the skills spamming glitch
Drunk effect on barrels is now working properly
Bug fix for the key + monsters or double traps on the same tile
You can’t use potions in Heroic Mode fights anymore
Early-Access 0.8.52: Odessa unlocked
[H1] Features [/H1]
Support spell added: Defend - Skip your turn and get +20% parry for 1 turn
Theme 3 dungeons from number 30 to 38 now available
New secondary event : The Barrel
New Purifying Potion and Major Purifying Potion to remove one and two random negative effect(s)
[H1] Improvements [/H1]
New golem’s projectile
Characters now join you with more experience
New bonus challenges for all theme 2 dungeons
Polished UI on some scenes
Fountains and barrels now have a chance to drop water for crafting
Regenerations events now have a text displayed and animations with sounds
Many balancing changes on skills, abilities, monsters and events
Experience curves have been changed for characters, but also for jobs in the workshop
Goblin Ninja’s Stealth Jump can now attack any character regardless of the line of sight
You can use shortcut “1”, “2” and “3” to select spells in fight
[H1] Bugfixing [/H1]
Locked door freezing should now be fixed
Bug fix for exp staying at 0%
Bug fix for secondary events sounds
Bug fix for disrupted skill
Beta 0.8.51: New event & achievements
0.8.51 :
[H1] Features [/H1]
New Steam achievements added to the game
Events: Heal and mana regen added on fountain (but chances to apply poison)
New event: the crate
Now displays a flag on the map when you finish the heroic mode
[H1] Improvements [/H1]
Trigger added to give you achievements you have already done
Events: Statues can now only apply damageless debuffs
Events: Chests give more items but can apply damage debuffs (poison, bleed, burn)
[H1] Bugfixing [/H1]
Fix parry rate & trigger
Fix bug on Steam cloud
Note: If you had a problem with cloud save contact us at support@dungeon-rushers.com
Beta 0.8.5 available! Improved Heroic mode and Oblivion Potions!
0.8.5 :
[H1] Features [/H1]
New random heroic key system in Heroic mode: kill the group of monsters which holds the key to be able to open the treasure!
New potion to reset skills! (recipe added to the workshop)
[H1] Improvements [/H1]
Heroic mode is now more challenging: there are more monsters and more traps in addition to the heroic key system
Heroic mode is now more rewarding: there is now a treasure to loot everytime you do a Heroic dungeon, with more items dropping than in normal mode
Vampire dagger image has been reworked
[H1] Bugfixing [/H1]
Chests’ opening animation in events should now be displayed correctly
Gold bug fixed: the amount of gold displayed after defeating a group of monsters should now be added correctly to your total gold
Players can’t put more than 1 gorilla in their dungeon for online features anymore
Players can’t get loot, gold and exp when testing their own dungeon anymore
Fixed a bug where there were 3 rooms with no access to them in the dungeon: “The goblins’ barrack”