Hello everyone, we are excited to release the mayor content update DLC Inferno. Take the fight to the Demon realm!
Lots of updates, so we will give you the highlights, the rest you will find out in the game.
Base Game:
<*> Holy now reduces enemy positive buffs. <*> Stone now causes weakness. <*> Shadow now reduces maximum life. <*> Classes statistics were changed to reflect balance and new spell use. <*> All controls are now Joystick and Keyboard accessible. No mouse needed. <*> Speed increase for initial loading and overall game experience.
Expansion:
<*> New Perks! New tab in Stats to use the experience to buy cool perks. <*> There is a new capstone Perk for classes that include Master: You can have Demons as pets. <*> Each class now has access to a dungeon perk to start at level 1. Barbarians do not use stamina and sorcerers move by teleport only. <*> 10 more levels to explore, take on the demons themselves. <*> A new Ring slot. All equipment now can have a buff such as Protection: Casts X Armor enhancement on you at start of combat. <*> Unlimited equipment! With 241 equipment, 33 buffs and 9 spell types, there are 71,577 unique equipment in the game. <*> Now the Minions level up with you. Terrorize the depths with a overgrown bunny! <*> New demon realm with over 150 new monsters with with new abilities, including multiple resistances that include physical immunity.. A dangerous boss that commands the demon invasion needs to be defeated. <*> New items for all levels. Including an item that combines 3 same kind equipment into a higher tier. <*> Lots more to find.
Happy scavenging!
Ilmar Vidama Software
Minor update: Bigger Cursor Icon
Hey all, small list today:
Bigger cursor for mouse mode.
Buyback now works properly on Dungeon Shop (shop in the map).
Dungeon shop now warns you that it will disappear when you leave it.
Rich achievement issue.
Teleport now properly clears the map around you.
Happy Scavenging!
New DLC on the works!
Just a minor update to keep you busy until the DLC. We added quite a few achievements to the game. Check them out on the achievements menu or Steam.
Release date is mid April for now.
Thanks, Viadama Software
1.32 Added buyback to Equipment Shop
Hello there,
Added buyback to the equipment shop.
Now skills will not occur with zero chance.
Alley now costs 80 (up from 60) per level for items and 120 (up from 100) per level on equipment.
Fixed the Altar event.
Happy scavenging,
Ilmar Vidama Software
The final content update is in!
Hi there,
There will be bug fixes of course!
We waited a bit before announcing to check on the last update for stability to be sure.
New content updates will now be as a DLC.
To everyone that bought the game:
Thanks for sticking out with the bugs, the content updates, the highs and lows. We would have never finish this product without your input and support.
To those purchasing the game now:
This is a labor of love and hardship against everything going against you as a small developer. Hopefully you enjoy the adventure as we do.
See you you all in the next project!
Thanks for all the fish!
Ilmar Vidama Software.
New Class: Warlock
Here is the new update list:
Added New Class Warlock: Uses dots and harvest to clear the depths.
Skills: Burn, Decay, Harvest, Purge, Corruption.
New achievements for IronMan win with all the classes.
Equipment skill changes now grow per level, instead of statically. Unique equipment now have 10% more damage.
Fortify, Defend, Evasion and Cover now work properly. First deducts the armor/resistance and then reduce the remainder damage.
Added a new way to check for monster strength. Is more rewarding for higher difficulties. Now it compares your strength to monster strength. Then you can fall into Minimal (Grey), Lower(Blue), Normal(Black), Higher(Yellow) or Maximum(Red) loot and exp from the fight.
You will get a message about it as soon the fight start.
Fixing the Escape and Loot key bug.
Thorns and Reflect on yourself now affect your pet too. Reflect is increased in strength.
Finishing several quest with same hunt objective should work properly.
Thanks Ilmar
Hotfix 1.30h
Hey, quick change.
Scried popup will reflect how many on zoo and the description of dual enhancements: Example: Corruption (Decay+Burn)
Items list will return to map if certain items are used.
Fixed issues with heroes hall.
Fixed Escape key to exit Academy, Alley and Seeker.
Fixed error on Teleport scroll medium displaying wrong amount.
Potion of Skill is now 2k gold.
Items in inventory now have filters on the side.
Bosses on 10 will drop potions of skill 20% and Unique items otherwise.
Fixed spelling on Zoo Giant.
Fixed Spells, Runes and Orbs to say "enhancement".
Thanks, Ilmar
1.30e New items and changes!
Hey there:
New combat item: Dust Bomb: Provides 2 rounds of Fortify effect. (70% reduced damage and no new negative status effects for 2 rounds)
New dungeon item: Scrying Lamp: Scries the nearby rooms and changes map to reflect nearby monsters and bosses. It last until your sleep at the inn.
Necromancer gains new School: Fire.
Defensive actions will now properly apply before the monster attack.
Pressing Loot All key will close Level Up pop up screen automatically.
Alley Item gamble costs 60 per level now instead of 50.
Skill Potion now sells for 1,500 gold.
Escaping a battle scries the monster you just ran away from.
Elemental Orbs are reduced to 24 level, 2400 gold. Armor Orb is reduced to 30 level, 3000 gold.
Weakness/Febleemind now apply before the enemy hit as Armor and Resistance do.
If the monster is too strong for you, the name font color will be red and will award extra experience and loot.
Academy will produce tips and you will be able to get a new one by asking.They will incorporate the ones from this board.
There is now a new Big Boss by each stairs down, once defeated, next level stairs is available. New boss will start with a random buff active from first turn.
Monsters enhancements have changed. Steal is now a buff and so is not present on pets. Many current enhancements changed.
Updating Weapon handles display, should look better.
Thanks,
Ilmar
New Weapons displayed in combat!
Hi there.
You can now see the weapon you have equipped on the combat screen! It even animates for hits and double hits. You can shoot arrows too!
You will be able to see the current enchantment on the weapon itself in combat.
The animation sizes are smaller and should be better for spell animation speed.
Fixed the teleport and no map clear bug.
Minor fixes.
Thanks,
Ilmar Vidama Software
Update 1.25 New Class: the Leader
Hi there.
A new class Leader: Can wear Heavy Armor and Charm Humanoids!
Leader can cast Holy and Acid. Can use Swords, Axes and Shield.
Skills: Charm Humanoid, Feeblemind, Weakness, Poison and Daze (combines Feeblemind and Weakness).
Knight now casts Mental instead of Acid.
Necromancer now casts Mental instead of Acid.
New drag and drop for equipment on the equip screen. Just drag the image into your character on the left.
A better more clear separation of bad and good buffs. Good buffs now have a cyan background and bad buffs have a red background.
Achievement for Leader guild win.
Achievements for 25, 50 and 100+ monster collections.
Spell animations should run faster and be less taxing on GPU.