Dungeon Scavenger cover
Dungeon Scavenger screenshot
PC XONE Steam
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Dungeon Scavenger

Update 1.22 Charm your Giant!

Here are the changes:

<*> You can now charm Giants! All Ogre and Constructs are now Giants.
<*> You can see the mastery for pet classes at selection now.
<*> You can see the keybinded hotkey on the tooltip for each command.
<*> Armor, Resistance and Shield buffs are increased by 25%.
<*> Regeneration now affects you before the enemy hit.
<*> Armor and Resistance increase on your turn reduce the incoming hit as well.
<*> You can now see the stamina and life on the Fortuneteller event.
<*> Negative buffs will be displayed first on the respective lists right after the pet.
<*> Bank, zoo and encounters now have filters.
<*> Encounter list now displays if you have it on the zoo.
<*> Magic items now cost 20% more and sell for 10% more.
<*> Charm Scrolls are now disabled if there are not applicable to the monster ahead.
<*> Now a warning will pop if you are using zoo or equipped items for claiming a quest in the Inn.
<*> You can now see the experience to spend after max level instead of "Max Level".
<*> Fixed bugs on empty loot.


Thanks,

Ilmar

Halloween Update #2

Hi there, here is new continuing Halloween content.


  • Added a new Graveyard room to fight on!
  • Fixed Defend skill help menu --Thanks Sergio!
  • Fixed Buffs covering equipment -- Thanks mdkaden!
  • Fixed Zoo issues with new save -- Thanks mdkaden!


Thanks,

Vidama Software

Halloween event!

Hi there!

New Halloween theme! You can change it back in the settings if you are so inclined.


  • With this new theme, new in-game events will occur during October. Stay tuned!
  • You can drink Pumpkin Ale at the Inn during this event. It will increase your HP for 40% until you return to town.
  • New class added: Monk, it can defend itself real well and use staff, gloves, book and medium armor.
  • Monk Skills: Resistance, Armor, Burn, Regeneration and Shield which combines armor with resistance.
  • New achievement for Monk win.
  • You can now see a better representation of your learning path.
  • Improvements to the windowed resolution: Now you are able to resize the windowed mode of the game.


Thanks and Happy scavenging!

Ilmar
Vidama Software

New Class Templar!

Hi there, come see the new class added!

Templar can use Heavy Armor, Swords, Axes, Hammers and Shield.
Can cast Shadow and Water.
Enhances: Rust, Lifesteal, Decay, Dispell, Inquest.



  • New achievement for Templar win and Ironman win.
  • New combat status Inquest: It can lower armor and increase lifesteal.
  • Bloodthirst is now named Harvest.
  • New status Corruption: Inflicts Burn and Decay.
  • Now you can see the element and rarity of the pet in the zoo.
  • You can also see your level of mastery with the pets.
  • Hunter and Necromancer start out with 15% Mastery level.
  • Monsters on your zoo increase your ability with the same type of monsters by 1%.
  • If you have 5 different undead in the zoo and as pet, you will gain 5% more stats/hp with your current undead pet.
  • You can tame Plants with the new scroll for plants.
  • Spawns are now Dragons.
  • Resolution ratios of 5:4 and 4:3 are more supported now.
  • Shopping when having 50+ Items or Equipment is now much faster.
  • Dragon now can be purchased and all Charm Scrolls are lowered in price.
  • You can now see on the monster help (?) if the monster is on your zoo and the element.
  • Updated shaders for increased game speed.


Thanks,
Ilmar
Vidama Software

Update 1.13f Font Color for shops and Inventory.

Hi there,

  • Now the font of the equipment in shops and inventory will be Black if you can wear it, Yellow if you have the guild requirement but not the level, Red if you never will be able to use it.
  • For items, it will be Black if you are able to use it now, Yellow if you would be able to use if you were higher level, Red if you can't use it on this situation.



Thanks,

Ilmar
Vidama Software

Update 1.13c Partial Bank Transfer

Hi there,

<*> Added a new way to withdraw partial money from the bank.
<*> Fixed the issue when resting.

Thanks,
Ilmar
Vidama Software

Update 1.13 New Ironman Mode



General Changes:
<*> Added new Ironman Mode: 75% Increase, 150% score increase. Can't use Bank. If you die once, you switch to Impossible.
<*> The levels have more parity, Easy, Normal and Hard are a bit harder.
<*> XP can be used as a resource in the academy. After max level will still accumulate.
<*> A new place in town called Academy, you can use XP to get extra rewards. It doesn't affect your guild level if you spend it.
<*> Skill potions will be for sale at 2k exp each there.
<*> Mage enhancements are now ==> Focus, Drain, Dispell, Purge, Master (Focus+Drain)
<*> Necro enhancements are now ==> Charm Undead, Mark, Drain, Lifesteal, Penance (Mark+Drain)
<*> Sorcerer enhancements are now ==> Mark, Focus, Regeneration, Purge, Overwhelm (Mark+Focus)
<*> New Master Combat status, adds Focus to you, Drain to enemy.
<*> You now get an additional perk per town level, +1 carry item. Nice to carry more Full Life Potions.
<*> Added new font color settings tab to help with Color Blindness or just in general to change combat colors.
<*> You can now buy while in town using funds from the bank.
<*> Now the screen flashes red on each step that you are losing life instead of stamina.
<*> The dungeon button in town will now display the Warp Crystal interface if you ever been to level 2 at least. If you do not have a Crystal, it will display the price on each level and can be used right away.
<*> Three new Food items added: Cave Mushrooms, Cooked Meal, Feast. They increase maximum HP by 10, 20 and 30%.
<*> Lake event changed: Now is 35% chance to find the Mermaid, offers 50% life buff, and more exp. In case of failure, you gain Cave Mushroom effect, 10% life buff.
<*> Architect now teleports to a random location instead of entrance.
<*> The Altar event inventory sacrifice does not award exp anymore.
<*> The Wanderer event is removed from game.
<*> The Small Brown Ghost reign of terror is over, he is slightly more easier.
<*> Rabbits now use special status in melee and use steal as an enhancement. Red Rabbits now cause Feblemind instead of Enrage.
<*> Minor map bug fixes and overall map speed enhancements.
Thanks,

Ilmar
Vidama Software

Update 1.05d

Hello,

Changes for Tuesday:

<*> Reworked Potions of Regeneration and Shields. They are now more effective but do not stack.
<*> Added a font size for log in settings.
<*> Damage inflicted to you is now magenta(or pink if you blinking).
<*> If you are missing achievements, you can verify at the Achievements screen.

Thanks,

Ilmar,
Vidama Software

Update 1.05a New Achievements

Hello,

Due to popular demand, we added New Achievements!
<*> Win Normal, Hard and Impossible.
<*> Get 20 in all skills in the same character.

Thanks and happy scavenging,

Ilmar
Vidama Software

Update 1.05

Happy Monday!

Here is a cool change:

<*> The book info is now more descriptive. It will tell you changes against the equipped item and display status effects gained or lost.
<*> Minor bug fixes.

Thanks,
Ilmar
Vidama Software