<*> Five new events added, each with a brand new mini soundtrack:
Wraith
Giant Eggs
Shadow Horde
Remodel
Knight Encounter
<*> Events now cause less % damage.
<*> Redesigned the look of the event window.
Thanks,
Vidama Software
Update 0.81n
Hey all,
<*> Classes HP increased by 10 per level.
<*> Fixed final dungeon fight not being able to buff before hand. Now your dungeon buffs will carry into the final battle.
<*> Minor bugs and spelling issues.
Happy scavenging!
Vidama Software
Update 0.81l
Some fixes for this Sunday.
<*> Knight Crush buff #2 changed to Reflect.
<*> Rogue Vulnerable buff #2 changed to Lifesteal and Lifesteal
buff # 3 changed to Drain.
<*> Mage Resistance buff #4 changed to Purge.
<*> Thorns works better to kill monsters.
<*> Dragons have a new fire breath attack.
Thanks,
Vidama Software
Update 0.81i
Good evening,
<*> Thief now gets Plain String Necklace to start.
<*> Chest damage is now working better.
<*> Fixed issue with quests not working properly
<*> Guard reduces unmitigated damage by 50%.
<*> Defend and Evasion reduces by an additional 25% now on physical or magical respectively, to a total of 75%.
<*> Fortify reduces all unmitigated damage by 75%.
<*> Fixed Chest key not being used when opening chests.
<*> Fixed typo when getting Large Potion on ifrit event.
Thanks,
Vidama Software
Update 0.81e
Hey all,
<*> Critical Hit, Critical Cast, Double Hit and Double cast now do +50% damage instead of +100%.
<*> Execute and Cataclysm do +100% more damage instead of +300%.
<*> Weapon damage has been doubled to compensate.
<*> Monster HP is down 20%.
<*> Monsters debuffing has been lowered.
<*> Monsters Cast damage was lowered.
Thanks
Vidama Software
Update 0.81b New Pet Class added: The Hunter.
Version .81b is out! New class added, check it out.
Easy mode does not increase HP by 25% and hard mode does not reduce it by 25%. If your character had more health than current maximum, it will update to the new maximum.
Hammers get +10% to Double Hit now.
Rest of the weapons get +10% to Dual Strike to compensate.
Spells increase per level reduced to 4 from 5;
Class added: The Hunter class, using bows and daggers and the ability to charm animals.
Info added: Now you can see the type of monster when viewing the info of the monster in combat.
Pets added: Now you have a pet while in dungeon and even town. The life of the pet is displayed on the screen at all times.
Getting a pet: Hunters can use their first level buff Charm Animal on animal type monsters. Other classes need to use the new item Charm Animal Scroll.
Pet combat: If you have a pet, it will now appear next to you in combat. It will either cast a spell or melee each turn. Pets inflict combat statuses and can stack with yours. They will benefit of debuffs on the enemy.
Pet life: Enemies have a 50% chance of targeting the pet instead of you. Pets are immune to status on themselves. When the life reaches 0, they die and are lost forever.
Pet heal: You can now buy a new item in town, Water, which will heal your pet completely. It will not revive dead pets.
New combat enhancements: Penance, Corrosion, Prickle, etc.
Mage changes: Mage buffs have changed to Mark, Drain, Dispel, Resistance and Penance. Penance will lower magic resistance and heal you for each spell cast.
Enhancements that reduce or augment damage are reduced by 33%. This includes regeneration, armor, weakness, enrage, focus, etc.
Defense skills now improve defense by 200% instead of 300%. Cover is now called Guard.
Monster scale faster now, beware of the lower levels.
Hunter starts with Plain String Amulet.
Traps skill doubled in effectiveness.
Fixed bug when not completing Great Ape on main quest, now it checks if you ever killed one whenever. Same to Blue Dragon encounter.
If taming a new companion while still having one, you will replace the current one by the end of the battle.
Close Encounter now rewards gold instead of random equipment.
Mounted warrior now rewards a healthy XP bonus instead of crystals.
Bug fix: Mysterious Altar was displaying the wrong XP amount. It was still awarding the correct one.
Bug with music in event fights fixed.
Level up screen was fixed.
Many descriptions and tool tips were changed in preparation for localization to other languages and to be clearer.
Version .8 is out now. Check it out and let us know in the forums how are the changes.
It improves speed by a large margin, almost did not need a loading screen anymore.
Screens and text look more spiffy now in larger resolutions.
Due to popular demand: The map is now unique to each character, it does not change ever. Events and Inn just refresh the monsters and events in map. Additionally, it does not go unexplored. You found it, you keep it open in your map.
The glow around equipment now represents the rarity, the element will be displayed next to the item portrait and in the name.
Seeker now enchants equipment for a price, but it assigns a random enchant.
You can now use potions before combat, so pop that Medium Shield Potion to gain an edge on an oncoming battle.
The monster compendium in the help will now include all monster found in any character.
The Heavy Crystal now permanently removes the walls surrounding you when used.
The buffs and debuffs that reduce incoming damage (Armor, Weakness, Regeneration, etc) were reduced to balance them against other options.
Many events changed and item functionality is bit different.
Many bug fixes, from final boss to minor ones such as events not working.
Added a new title song.
Thanks and keep scavenging.
Ilmar
Vidama Software
Future Plans
Hey all,
Now that things have calmed down, let me share our future plans and goals with you.
We plan, until release time, to:
Add 2 more classes, both of which will be able to use pets. One is the Hunter and another one is the Necromancer. They also will have a different way to succeed in battle.
Double the amount of fight locations. Additionally, we will add effects for each location that can add to battle strategy. For example, in the lava room, you and the monster start with a Burn debuff in place.
Add new regular and quest type events.
Add a new undead monster group (currently in progress) such as skeletons and ghouls. The delay is due to how they might interact with the Necromancer class.
Update the transition between screens, hopefully avoiding too much loading time.
Add more languages and platforms for release.
Squash the bugs that show up.
Be part of the experience and give us suggestions on the forum!
Thanks, and let's keep scavenging!
Ilmar
Vidama Software
Launch week
Hi there.
First, thank you.
For a launch that was in just one language and platform on purpose, it has exceed my expectations!
The feedback was incredible, thank you for sticking with it and I hope you are enjoying scavenging the depths.
Thanks!
Ilmar
Vidama Software
Update 0.67e
We are truly sorry for the recent bug introduced with the equipment tool-tip upgrade. The issues should be fixed now.
We will strive for more rounds of testing before adding new features from now on.