<*> Added a new feature on Seeker to mark a quest objective in your map. Once you use it, you will be able to find the quest quicker.
<*> Bug fixes.
Come join us at the discussion forums!
Thanks,
Vidama Software
Update 0.84h
Hi there,
<*> Pet now will leave after combat if its wounds are substantial. The chance to leave is displayed in the tool-tip. Pet classes, such as Hunter and Necromancer, have no such issues.
<*> New combination, if you get all equipped items of the same element, you become immune to the damage and effects of that element.
<*> The explored areas save better.
Thanks,
Vidama Software
Update 0.84e
Hello.
<*> Changing resolutions now is more reliable.
<*> Several bug and spelling fixes.
Thanks,
Vidama Software
Update 0.84b
Hello, today's update is thanks to Alkorri help!
<*> Now the characters remain after finishing the game.
<*> Added Replace button to discard an equipment in the inventory to keep loot equipment.
<*> Fixed Warrior Ambush event not registering proper gold.
<*> Added a glow to inn quests if you already have item requested.
<*> Loot Equipment will reflect if you can use them.
Thanks,
Vidama Software
Update 0.84
Hello there,
<*> Updated the Main Page, no more News page.
<*> Added an achievements page.
<*> Added 10 achievements for the time being and we have plans for about 50+.
<*> Sorcerer now casts Water instead of Mental spells.
<*> Mages now start with Mental enhanced initial equipment instead of Shadow.
Thanks and happy scavenging!
Ilmar,
Vidama Software
Update 0.83d
Hello, here are some changes.
<*> Combat dynamics have slightly changed.
Critical Hit hits once for 150% damage. Enemy defends with its regular armor. Same for Critical Cast but with resistance instead.
Double Hit hits twice for a total of 180% damage. Enemy defends with 180% armor. Same for Double Cast but with resistance instead.
Execute hits twice for a total of 270% damage. Enemy defends with 180% armor. Same for Cataclysm but with resistance instead.
Critical now is more useful against heavy armor/resistance enemies or if you are weakened/feebleminded.
Double excels at low armor/resistance enemies or if you increase your strength/magical damage.
<*> Since multiplier damage increased, some guilds passive damage skill gains were changed to defense skills instead.
<*> Melee and Magic damage/armor increase amulets are reduced by 50%.
<*> Monsters now scale slightly faster.
<*> Pet companions now have 75% life of captured monsters instead of 100%.
<*> Graphics improvement on some monsters.
<*> Reduced enemy damage animation to once per turn, no more head bobbing.
<*> Bug Fix: Enemies not casting enhancements.
<*> Necklace is now proper rarity for the level.
<*> More bats are now animals.
Happy scavenging,
Vidama Software
New Update: New Necromancer Class and more undead monsters.
Hello,
This week update adds cool stuff.
<*> Class added: The Necromancer class, using staves, daggers, books and the ability to charm undead.
<*> Necromancer buffs: Charm Undead, Decay, Mark, Drain, Rot
<*> New Combat Status Rot: Combines Decay and Mark.
<*> Added new item: Charm Undead Scroll, same usage as Charm Animal Scroll.
<*> Added new undead minions to fight and charm:
Skeleton Scavenger
Skeleton Archer
Veteran Skeleton Archer
Veteran Skeleton Knight
Veteran Skeleton Barbarian
Elite Skeleton Knight
Elite Skeleton Barbarian
Legendary Skeleton Knight
<*> Charm Animal and Charm Undead increase at 3X per level down from 4x per level.
<*> Chance to encounter main quest events is increased to 15% from 10%.
<*> Fixed font size disparity on events.
<*> Fixed spam of dungeon name when completing battle.
<*> Monster will not lay in the floor if captured.
<*> Ghosts now reduce your stamina in an enhancement action. Potential 5% of your life should enough on itself.
<*> The previous enhancement effect is now part of the special melee damage action.
<*> Minor bug fixes.
Thanks,
Ilmar
Vidama Software
Update 0.82e
Hi there,
<*> Fixed issue with Drop Events.
<*> Damage over time is reduced 33%.
<*> Mermaid event chance increased to 50%.
Thanks,
Vidama Software
Update 0.82d
Hi,
<*> Quick fix for dungeon level change bug.
Thanks,
Vidama Software
Update 0.82c is Live.
Hello,
This update adds:
<*> Five new events added, each with a brand new mini soundtrack:
Wraith
Giant Eggs
Shadow Horde
Remodel
Knight Encounter
<*> Events now cause less % damage.
<*> Redesigned the look of the event window.
<*> Warp Crystal can now be used in town or dungeon to go to any level except back to town. Used on the same level it will take you to the initial stairs.
<*> New event after killing final boss.
<*> You can now click while the loading name is playing.
<*> Status effects symbols are smaller in the display under the player and enemy life bars.
<*> Faster loading of events and battles.
<*> Minor bug fixes.