Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified accordingly.
Hex Trap - Explosive Frog - Damage increased from fixed 2.0 to 2% of the trap's damage.
Hex Trap - Demonic Transformation - Demon stats scale with the trap's mastery level.
Endless mode unlock level increased from 20 to 30.
Miscellaneous
Various bug fixes.
Added Steam Rich Presence support.
Please share your feedback in the discussion board.
Thank you for playing!
1.2.0 Beta Test
Happy new year, everyone!
Changelogs
New Things
Axe Trap - A huge axe is swung around the trap, damaging and hurling units in the vicinity.
Empower - Traps upgraded to Tier 3 or higher can now be Empowered, further increasing their stats. Excess gold can be spent this way.
Trap Copy & Paste - Trap can now be copied using Ctrl+LMB then pasted using Ctrl+RMB (details are in the Pro Tips section).
Balance Changes
Slightly decreased XP gains in high tier maps.
Enemy movement speed increases by 0.5% per wave in Endless Mode.
Various mastery adjustments.
Various price adjustments.
Miscellaneous
You can now sort the inventory by pressing the existing help tooltip button.
Improved levelup process so that leveling up multiple times is now much quicker.
Gold indicator now supports higher number of digits.
Experience indicator now supports higher number of digits.
Improved Rocket Trap targetting mechanism.
Marksmen can now damage structures.
Map Generator - will no longer generate maps with portals right next to dungeon entrances.
Map Generator - will no longer generate maps with unreachable portals.
Various performance optimizations.
Various undocumented improvements.
This is a beta version. It can be accessed by:
1. Right-click Dungeon Warfare 2 in Steam Library
2. Click 'Properties'
3. Click 'BETAS' tab
4. Select 'publicbeta'
5. The game will be updated to 1.2.0b automatically. If not, restart Steam.
Please share your feedback in the discussion board.
The beta will last about a week.
As always, thank you for playing!
<*> Added a button that toggles automatic Wave Rushing (bottom left corner)
<*> Bribery - Now only activates when you have at least 5000 Gold.
<*> Bribery - Summons a demon in place of the bribed unit.
<*> Demon Portal - Increased value increment per Mastery level from 20% to 25%.
<*> Demon Portal - Decreased Trait costs.
<*> Lich Tomb - Increased value increment per Mastery level from 15% to 20%.
<*> Increased maximum Killstreak count from 200 to 500.
<*> Fixed a bug that caused various stats of enemies to malfunction in endgame waves.
<*> Minor bug fixes.
Update 1.1.4
Changelogs
<*> Damage Resistance on Hit - Modifier can now only appear on Rare Runes. Value limited to 10% resistance per hit.
<*> Added Russian language support.
<*> Snare can no longer hit friendly minions.
<*> Freezing Trap no longer affects friendly minions.
<*> Fixed a bug that caused units to behave erratically when knocked up too high.
<*> Fixed a bug that caused 'Show Item Drop Effect' preference to reset.
<*> Fixed a bug that caused enemy xp value to turn negative in high tier Maps.
<*> Minor bug fixes.
Update 1.1.3
Changelogs
Balance Changes
<*> Damage Resistance - Fade time decreased from 3 to 2 seconds.
<*> Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds.
Miscellaneous
<*> Ascension Mode - Now always starts with Valiance.
<*> Ascension Mode - Increased mission time limits.
<*> Removed Ethereal Maps from mission rewards.
<*> Added falling scream SFX for Bison.
<*> Added a toggle option for item drop effect.
<*> When new Items are added to Item Storage while it is full, older items are deleted instead of the new ones.
Bug Fixes
<*> Rockets no longer seek friendly minions.
<*> Searing Spikes no longer affect friendly minions.
<*> Teleporter Trap - Kill stat now works properly.
<*> Fixed a bug that prevented difficulty mods from refreshing when Rune sockets were purged.
<*> Fixed various localization issues.
<*> Fixed a bug that caused Battering Rams to malfunction when there was no path to Portal.
<*> Fixed a bug that prevented building Traps on Barricade Foundation placed on Vault/Tome debris.
<*> Fixed a bug that caused Destructible Walls to destroy Trap projectiles.
<*> Fixed a bug that prevented Gem count from updating in Mastery UI.
<*> Slightly modified the layout of the hidden campaign Maps to make it easier to find them.
<*> Minor bug fixes.
Steam Workshop is now working properly.
Update 1.1.2
Changelogs
Balance Changes
Blackhole Trap - Spatial Rift - Maximum damage is now capped to (Mastery level
100).
Soul Harvester - Impending Doom - Maximum damage per tick is now capped to (Mastery level
100).
Teleporter - Impartial Teleportation - Maximum damage per tick is now capped to (Mastery level
100).
Developer Comment: These traits, when stacked multiple times and combined with Burning Gaze item, made it possible to infinitely progress in Endless Mode regardless of enemy health. While the build is very creative, its infinite potential is a design mistake that had to be patched. The damage cap is still high enough for these traits to deal significant amount of damage.
Grinder - Capacity is now spent by the amount of damage dealt, not by its damage per tick. This will help in situations where a high-damage Grinder is killing low-health units.
Level cap increased to 2999 to 5000
Decreased monster XP amount in high Tier Maps (>20).
Rune of Recall no longer works on bosses.
Lightning no longer chains to friendly minions.
Wrath XP Multiplier is now capped at 1000%
High Tier item mods (>20) no longer have its value increased exponentially.
Miscellaneous
Added Brazilian Portuguese, German translations for testing purposes.
Added Ctrl+Click support for Mastery buttons (+-25 levels per click).
Added Shift+Click, Ctrl+Click support for Skill buttons.
Improved Demon AI.
Game timer now stops when the last unit in the Map has been killed.
Achievement 'Reckless' is now unlocked when Wrath level 5 is reached.
Bug Fixes
Fixed a bug that prevented using Trap Booster Consumable on Traps built on Barricade Foundation.
Fixed a bug that allowed building Traps on destroyed terrain.
Fixed a bug that caused a difficulty mod that increases Consumable cooldown from working in an unintended way.
Fixed a bug that unpaused the game when a Barricade was destroyed on deployment while 'Pause on Barricade Destruction' option was on.
Fixed a bug with a certain boss that prevented battle from ending.
Thank you for your support.
Update 1.1.1
Changelogs
Balance Changes
The cost of ultimate Trait upgrade is now doubled per each existing ultimate Traps of the same type.
Miscellaneous
Item Storage size has been increased from 200 to 400 items.
Bug Fixes
Fixed a bug that caused Ascension Map Tier to revert to non-Ascension Tier after clearing the Map.
Fixed a bug that caused "transmute 9 item" recipe to malfunction.
Fixed a bug that caused reduction of enemies numbers in high wave numbers in the Endless Mode.
Minor UI improvements.
Added Chinese, French translations.
Fixed a bug that prevented Firebat stats from resetting after it has died.
Fixed a bug that prevented Lightning Trap - Static Discharge Trait from receiving damage increase from item mods.
We're looking for Russian translators. Send us an email to valsargames@gmail.com if you are interested.
Update 1.1.0
Thank you very much for your continued support and feedback.
Please let us know how you feel about this update.
Changelogs
Ascension
After you defeat every boss in the game, you can now Ascend by clicking the level indicator.
In Ascension Mode, XP reward per Map is limited to your highest record in the Map.
Balance Changes
Adjusted overall game difficulty in the late game to make it more challenging.
Late game Maps have their Tier increased by 1 to 2.
Grinder - Damage and Capacity increment per Mastery level increased from 25% to 40%.
Teleport Trap - Cost decreased from 1000 to 800. Decreased base maximum Trap count from 5 to 2. Summoning Stone Trait cost increased.
Arcstone - Damage increment per Mastery level increased from 10% to 20%.
Bomb - Damage increment per Mastery level decreased from 100% to 80%.
Adjusted item mod values (only applies to newly dropped items).
Minions are no longer damaged by the Traps.
Battering Rams and Bosses are now immune to teleportation.
Damage Resistance on Hit is removed when unit takes no damage for 3 seconds.
Wrath Mod values now increase exponentially in high levels (>10).
Item drop rate has been decreased in the early game to avoid confusing new players.
Miscellaneous
Added a new Rune recipe - Any three Triangle Runes: Breeze.
Added a new Transmute recipe - Any nine Unique Equipments: ???.
Failing to kill Bosses now result in immediate defeat.
Changed Trap Trait purchase hotkeys from QWER to 1234.
Bug Fixes
Fixed a bug that caused Consumable Rearm Speed to function in an unintended way.
Bosses are immune to Bribery skill and Loophole skill.
Various minor UI improvements.
Fixed various bugs.
Note to Chinese players (with help from Google Translate):
我向中国球员道歉。新文本尚未翻译。我们将在下次更新中修复此问题。
Note to Japanese players (with help from Google Translate):
私は日本のプレーヤーにお詫び申し上げます。新しいテキストはまだ翻訳されていません。これを次のアップデートで修正します。
Update 1.0.5
Dungeon Warfare 2 Soundtrack DLC is now available.
Steam Trading Card drops have been enabled.
Thank you for your support.
Changelogs
Inventory Improvements
Added 'Item Storage' button where dropped items that could not fit in inventory are stored.
Added Ctrl+Click support - moves all items of the same rarity of the clicked item to the socket/inventory
Balance Changes
Snare - Damage increment per Mastery level increased from 60% to 200%.
Bomb - Damage increment per Mastery level increased from 30% to 100%.
Firebat - Health and damage increment per Mastery level increased from 20% to 30%.
Rune Mastery - Added a skill cap of 20.
Hematopus - Now spawns with an additional mod.
Death's Ash - Now spawns with an additional mod.
Wildfire - Now spawns with an additional mod.
Stygian Amulet - Mod values increased.
Various Unique Items mod value has been modified to lessen their impact on gameplay.
Developer comment - Certain Trap-specific Unique Items, such as Arcstone, trivialized the early stage of the game by increasing a player's firepower by 3-4 fold. This was a design oversight. Mod values have been modified so that they are still strong, but not as strong enough to take away the fun in the early game. This change does not affect existing Items.
Bug Fixes
Fixed a bug that caused transmuting 9 unidentified Uncommon Items to generate a Unique Item.
'Shifting Halls' Map - Fixed an issue where moving platform would go through walls.
Fixed a bug that caused Portal Guardians to ignore flying units.
Fixed a bug that prevented Bolt Trap Penetrator projectiles to penetrate flying units.
Fixed a bug that caused Balloons of Evilness to move erratically when there was no path to portal.
Fixed a couple of exploits.
Fixed various minor UI bugs.
Update 1.0.4
In the last update, we have removed the cap on the cost penalty on building multiple traps of the same type. The reasoning behind this change was to nerf trap spamming. Putting all gems into one DPS trap and spamming it everywhere requires no thinking, yet it was one of the most powerful strategy.
Filling every walls to the brim with cheap traps is the best strategy to counter Wall Totems in the endless mode. Yes, it is a clever solution and it works extremely well. But it discouraged players who were countering Wall Totems by using specialized traps to destroy them. I've added an XP reward for destroying Wall Totems to encourage the players who are destroying them. But it seemed not enough.
As an avid fan of tower defense games, I believe the true fun of tower defense games comes from formulating one's own strategy. Not to mention the sense of accomplishment that comes from achieving a high score by a series of carefully optimized moves.
In tower defense games, where the enemy has no means to adapt to a certain strategy, a single best solution always exists. But the solution is obfuscated by many layers of depth so it's not apparently visible, like a jigsaw puzzle. Part of the fun comes from using your own pieces to create a good enough solution. And comparing your solution to other's. But when a simple spamming is the best strategy, it takes away the sense of accomplishment from players. In the current state of the game, the most apparent solution to me was nerfing the trap spamming.
Still, trap spamming can be a legitimate form of strategy. And I must admit, it can be quite fun, too. Besides, people seemed to think the nerf was harsh. Hence, we have increased the skill level cap of Upkeep skill. When maxed out, the skill will give you 80% mitigation of the cost penalty. This will help players to survive early waves to accumulate treasury gold before spamming becomes prohibitively expensive.
Please note that this is a temporary solution. A more permanent and fun solution is under development. Details about this solution is here. Please share your opinions and suggestions on this matter.
Thank you for your support.
Changelogs
Balance Changes
Shockwave Generator - Physical force bonus per level increase from 4% to 6%.
Lich Tomb - Damage and health bonus per level increased from 5% to 10%.
Demon Portal - Damage and health bonus per level increased from 10% to 15%.
Inferno Trap - Damage bonus per level increased from 8% to 10%.
Spike Trap - Damage bonus per level increased from 10% to 15%. Cost decreased from 650 to 600.
Grinder - Damage increased by 300%. Capacity and damage bonus per level increased from 20% to 25%.
Rocket Trap - Cost increased from 1200 to 2000. Trait cost increased. Area of effect radius decreased by 20%.
Teleporter Trap - Now limited to 5 traps. This maximum trap count can be increased with Mastery level. Removed rearm speed bonus per Mastery level.
Hex Trap - Damage increment per Mastery level decreased from 20% to 15%.
Upkeep - Skill level cap increased from 10 to 15.
Singularity - Value increment per level decreased from 12 to 10.
Portal Guardian - Damage increment per level increased from 10 to 15.
Loophole - Cooldown reduction per level increased from 4 to 5 seconds.
Overload - Duration increment per level increased from 1 to 5 seconds.
Learning - Skill level cap increased from 10 to 20.