Dungeon Warfare 2 cover
Dungeon Warfare 2 screenshot
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Genre: Strategy, Indie

Dungeon Warfare 2

Update 1.0.3

Thank you for the insightful comments in the discussion forums. We will be updating the game daily. Hopefully we will reach a good balance point very soon.
At the same time, more new contents are coming underway.
- A new Trap
- A bunch of new Unique Items
- New Transmute Recipes.

Changelogs



    Balance Changes

  • Teleporter Trap - Added missing ultimate trait upgrade textures. Increased Trait cost.
  • Shockwave Generator - Damage significantly increased.
  • Slime Trap - Corrosive Slime Trait - The damage now scales with Mastery Level properly.

  • Added a new Rune recipe - Any Five Circle Runes : Infinity Rune.
  • Runes mods are now color coded.
  • It is no longer possible to use multiple Unique Runes of the same type at the same time.

  • Portal Guardian Skill - Skill cap increased from 10 to 20.
  • Linkage Skill - Base value increased from 5% to 6%.
  • Swiftness Skill - Base value increased from 4% to 5%.
  • Avarice Skill - Base value decreased from 4% to 3%. Value increment per level decreased from 2% to 1%.

  • The price penalty on building multiple traps of the same type is no longer capped at 50%.
  • Increased maximum Damage Resistance on Hit from 80% to 95%.
  • Added a small experience reward for destroying Wall Totems.
  • Minecart and Bison damage no longer scales with Endless Mode health multiplier.
  • Enemy bounty can no longer go below zero.
  • Removed certain objective rewards (Unique Runes and Ethereal Maps) that were spawning early in the game.

  • Concussive Wheel (Unique Item) - Removed undocumented chain count reduction and damage increase.
  • Berr's Loaded Die (Unique Item) - Can no longer spawn with negative Starting Gold value.

    Miscellaneous


  • Added Damage Resistance value to enemy tooltip.
  • Increased player level cap (it was never meant to be there).
  • Capped the number of simultaneous playback of explosion SFX.
  • Reduced the intensity of units flashing white when damaged.

    Bug Fixes


  • Fixed a bug that prevented traps from attacking Wall Totems on Map edges.
  • Fixed a bug that prevented knockbacks with no horizontal force.
  • Fixed a bug that prevented Vanguards from attacking doors.
  • Fixed a bug with Skill 'Manufacturing'.
  • Fixed a bug that corrupted player's total gem count.
  • (Mac) Possibly fixed a bug that prevented Ethereal Maps from spawning.
  • Fixed a bug that prevented 'Technically Legal' achievement from unlocking.
  • Fixed a typo in French translation that caused Killchain Skill tooltip to malfunction.
  • Fixed various minor UI bugs.


We forgot to include the Grinder's Abattoir Trait removing its previous capacity upgrade bug fix.
It will be included in the next update tomorrow. Sorry about it.

Thank you for your support.

Update 1.0.2

This is a minor update that fixes a couple of critical gameplay issues.

Changelogs



    <*> Fixed a bug that corrupted player's total experience amount.
    <*> Fixed a bug that caused Grinder's 'Abattoir' Trait to malfunction.

    Thank you for your support.

    Update 1.0.1

    Thank you very much for playing Dungeon Warfare 2!

    Here comes the first of many updates.
    Please keep the feedback coming. We'll be actively monitoring the forums to make the game as fun as possible.

    Changelogs



      Balance Changes

    • Removed maximum Wrath level restriction.
    • Runes - Now spawns with lesser number of mods. To compensate, mods now have higher values.
    • Equipments - Now spawns with lesser number of mods.
    • Arcshard - Decreased mod values. Decreased chain lightning proc chance from 20% to 15%. Decreased chain lightning jump count from 5 to 3.
    • Singularity Skill - Decreased value increment per level from 15% to 12%.
    • Treasury Skill - A maximum sum has been set to (Player Level x 100) Gold per Wave.
    • Lightning Trap - Cost increased from 700 to 800.
    • Spike Trap - Trait 'Single Out' now does not count corpses as units.
    • Dart Trap - Trait 'Soulsteal' damage cap is now working as intended.
    • Grinder - Trait 'Abattoir' capacity bonus is now limited to 1000% of its base capacity.

    • Increased health of the bosses.
    • Transmuting nine items will now always result in one tier higher than the average tiers of the consumed items (previously, this tier bonus only applied to nine 'rare' items).
    • Increased the effect of crowd control resistance of enemy units.
    • Increased maximum unit spawn speed.

      Miscellaneous


    • Enlarged map border area to allow for more camera panning.
    • Quitting the game in Endless Mode will now result in Endless Outcome scene instead of quitting to menu.

      Bug Fixes


    • Reassigned Map Objectives that were impossible to complete.
    • Fixed a bug that caused crowd control effects from getting amplified in very high waves of Endless Mode.
    • Fixed a bug that caused game to crash when using an Ethereal Map with very high tier.
    • Fixed a bug that prevented Slime Trap's slow bonus traits from working.
    • Fixed a bug that prevented Arcstone from disappearing properly.
    • Fixed a bug that caused certain Unique Items to drop without their mods.
    • Fixed a bug that prevented Ethereal Maps from disappearing when used.
    • Fixed a bug that caused game to end prematurely.
    • Fixed a number of UI bugs.
    • Fixed a number of text errors.


    We did miss some of the reported bugs. They will be fixed in the next update.
    Inventory sorting button is coming soon.
    Enjoy!

    Released!

    Dungeon Warfare 2 has been finally released with a 10% launch discount.

    Please let us know what you think about the game.
    We will be updating the game very frequently in the next few months.

    Thank you very much for your support.
    Have fun!

    Release has been delayed to July 6th

    I'm deeply sorry to announce that the release has been delayed by a week.
    We tried our best to catch up to the scheduled release date, but we simply could not get the game approved for sale in time.
    I know a lot of people have been waiting for a long time for the release, and for that, I sincerely apologize.
    We will make good use of this extra time to make the game as fun as possible.

    Jinmann